f6282a8d6700fab69f03d97d8af0881a6d6ab84d
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / loader / gltf2-loader-impl.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // FILE HEADER
19 #include <dali-scene3d/internal/loader/gltf2-loader-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/integration-api/debug.h>
23 #include <dali/public-api/images/image-operations.h>
24 #include <dali/public-api/math/quaternion.h>
25 #include <memory>
26
27 // INTERNAL INCLUDES
28 #include <dali-scene3d/internal/loader/gltf2-asset.h>
29 #include <dali-scene3d/public-api/loader/load-result.h>
30 #include <dali-scene3d/public-api/loader/resource-bundle.h>
31 #include <dali-scene3d/public-api/loader/scene-definition.h>
32 #include <dali-scene3d/public-api/loader/shader-definition-factory.h>
33 #include <dali-scene3d/public-api/loader/utils.h>
34
35 namespace gt = gltf2;
36 namespace js = json;
37
38 namespace Dali
39 {
40 namespace Scene3D
41 {
42 namespace Loader
43 {
44 namespace Internal
45 {
46 namespace
47 {
48
49 const char*   POSITION_PROPERTY("position");
50 const char*   ORIENTATION_PROPERTY("orientation");
51 const char*   SCALE_PROPERTY("scale");
52 const char*   BLEND_SHAPE_WEIGHTS_UNIFORM("uBlendShapeWeight");
53 const char*   MRENDERER_MODEL_IDENTIFICATION("M-Renderer");
54 const char*   ROOT_NODE_NAME("RootNode");
55 const Vector3 SCALE_TO_ADJUST(100.0f, 100.0f, 100.0f);
56
57 const Geometry::Type GLTF2_TO_DALI_PRIMITIVES[]{
58   Geometry::POINTS,
59   Geometry::LINES,
60   Geometry::LINE_LOOP,
61   Geometry::LINE_STRIP,
62   Geometry::TRIANGLES,
63   Geometry::TRIANGLE_STRIP,
64   Geometry::TRIANGLE_FAN}; //...because Dali swaps the last two.
65
66 struct AttributeMapping
67 {
68   gt::Attribute::Type      mType;
69   MeshDefinition::Accessor MeshDefinition::*mAccessor;
70   uint16_t                                  mElementSizeRequired;
71 } ATTRIBUTE_MAPPINGS[]{
72   {gt::Attribute::NORMAL, &MeshDefinition::mNormals, sizeof(Vector3)},
73   {gt::Attribute::TANGENT, &MeshDefinition::mTangents, sizeof(Vector3)},
74   {gt::Attribute::TEXCOORD_0, &MeshDefinition::mTexCoords, sizeof(Vector2)},
75   {gt::Attribute::COLOR_0, &MeshDefinition::mColors, sizeof(Vector4)},
76   {gt::Attribute::JOINTS_0, &MeshDefinition::mJoints0, sizeof(Vector4)},
77   {gt::Attribute::WEIGHTS_0, &MeshDefinition::mWeights0, sizeof(Vector4)},
78 };
79
80 std::vector<gt::Animation> ReadAnimationArray(const json_value_s& j)
81 {
82   auto results = js::Read::Array<gt::Animation, js::ObjectReader<gt::Animation>::Read>(j);
83
84   for(auto& animation : results)
85   {
86     for(auto& channel : animation.mChannels)
87     {
88       channel.mSampler.UpdateVector(animation.mSamplers);
89     }
90   }
91
92   return results;
93 }
94
95 void ApplyAccessorMinMax(const gt::Accessor& acc, float* values)
96 {
97   DALI_ASSERT_ALWAYS(acc.mMax.empty() || gt::AccessorType::ElementCount(acc.mType) == acc.mMax.size());
98   DALI_ASSERT_ALWAYS(acc.mMin.empty() || gt::AccessorType::ElementCount(acc.mType) == acc.mMin.size());
99   MeshDefinition::Blob::ApplyMinMax(acc.mMin, acc.mMax, acc.mCount, values);
100 }
101
102 const js::Reader<gt::Buffer>& GetBufferReader()
103 {
104   static const auto BUFFER_READER = std::move(js::Reader<gt::Buffer>()
105                                                  .Register(*js::MakeProperty("byteLength", js::Read::Number<uint32_t>, &gt::Buffer::mByteLength))
106                                                  .Register(*js::MakeProperty("uri", js::Read::StringView, &gt::Buffer::mUri)));
107   return BUFFER_READER;
108 }
109
110 const js::Reader<gt::BufferView>& GetBufferViewReader()
111 {
112   static const auto BUFFER_VIEW_READER = std::move(js::Reader<gt::BufferView>()
113                                                       .Register(*js::MakeProperty("buffer", gt::RefReader<gt::Document>::Read<gt::Buffer, &gt::Document::mBuffers>, &gt::BufferView::mBuffer))
114                                                       .Register(*js::MakeProperty("byteOffset", js::Read::Number<uint32_t>, &gt::BufferView::mByteOffset))
115                                                       .Register(*js::MakeProperty("byteLength", js::Read::Number<uint32_t>, &gt::BufferView::mByteLength))
116                                                       .Register(*js::MakeProperty("byteStride", js::Read::Number<uint32_t>, &gt::BufferView::mByteStride))
117                                                       .Register(*js::MakeProperty("target", js::Read::Number<uint32_t>, &gt::BufferView::mTarget)));
118   return BUFFER_VIEW_READER;
119 }
120
121 const js::Reader<gt::BufferViewClient>& GetBufferViewClientReader()
122 {
123   static const auto BUFFER_VIEW_CLIENT_READER = std::move(js::Reader<gt::BufferViewClient>()
124                                                    .Register(*js::MakeProperty("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, &gt::Document::mBufferViews>, &gt::BufferViewClient::mBufferView))
125                                                    .Register(*js::MakeProperty("byteOffset", js::Read::Number<uint32_t>, &gt::BufferViewClient::mByteOffset)));
126   return BUFFER_VIEW_CLIENT_READER;
127 }
128
129 const js::Reader<gt::ComponentTypedBufferViewClient>& GetComponentTypedBufferViewClientReader()
130 {
131   static const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(js::Reader<gt::ComponentTypedBufferViewClient>()
132                                                                    .Register(*new js::Property<gt::ComponentTypedBufferViewClient, gt::Ref<gt::BufferView>>("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, &gt::Document::mBufferViews>, &gt::ComponentTypedBufferViewClient::mBufferView))
133                                                                    .Register(*new js::Property<gt::ComponentTypedBufferViewClient, uint32_t>("byteOffset", js::Read::Number<uint32_t>, &gt::ComponentTypedBufferViewClient::mByteOffset))
134                                                                    .Register(*js::MakeProperty("componentType", js::Read::Enum<gt::Component::Type>, &gt::ComponentTypedBufferViewClient::mComponentType)));
135   return COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER;
136 }
137
138 const js::Reader<gt::Accessor::Sparse>& GetAccessorSparseReader()
139 {
140   static const auto ACCESSOR_SPARSE_READER = std::move(js::Reader<gt::Accessor::Sparse>()
141                                                 .Register(*js::MakeProperty("count", js::Read::Number<uint32_t>, &gt::Accessor::Sparse::mCount))
142                                                 .Register(*js::MakeProperty("indices", js::ObjectReader<gt::ComponentTypedBufferViewClient>::Read, &gt::Accessor::Sparse::mIndices))
143                                                 .Register(*js::MakeProperty("values", js::ObjectReader<gt::BufferViewClient>::Read, &gt::Accessor::Sparse::mValues)));
144   return ACCESSOR_SPARSE_READER;
145 }
146
147 const js::Reader<gt::Accessor>& GetAccessorReader()
148 {
149   static const auto ACCESSOR_READER = std::move(js::Reader<gt::Accessor>()
150                                          .Register(*new js::Property<gt::Accessor, gt::Ref<gt::BufferView>>("bufferView",
151                                                                                                             gt::RefReader<gt::Document>::Read<gt::BufferView, &gt::Document::mBufferViews>,
152                                                                                                             &gt::Accessor::mBufferView))
153                                          .Register(*new js::Property<gt::Accessor, uint32_t>("byteOffset",
154                                                                                              js::Read::Number<uint32_t>,
155                                                                                              &gt::Accessor::mByteOffset))
156                                          .Register(*new js::Property<gt::Accessor, gt::Component::Type>("componentType",
157                                                                                                         js::Read::Enum<gt::Component::Type>,
158                                                                                                         &gt::Accessor::mComponentType))
159                                          .Register(*new js::Property<gt::Accessor, std::string_view>("name", js::Read::StringView, &gt::Accessor::mName))
160                                          .Register(*js::MakeProperty("count", js::Read::Number<uint32_t>, &gt::Accessor::mCount))
161                                          .Register(*js::MakeProperty("normalized", js::Read::Boolean, &gt::Accessor::mNormalized))
162                                          .Register(*js::MakeProperty("type", gt::ReadStringEnum<gt::AccessorType>, &gt::Accessor::mType))
163                                          .Register(*js::MakeProperty("min", js::Read::Array<float, js::Read::Number>, &gt::Accessor::mMin))
164                                          .Register(*js::MakeProperty("max", js::Read::Array<float, js::Read::Number>, &gt::Accessor::mMax))
165                                          .Register(*new js::Property<gt::Accessor, gt::Accessor::Sparse>("sparse", js::ObjectReader<gt::Accessor::Sparse>::Read, &gt::Accessor::SetSparse)));
166   return ACCESSOR_READER;
167 }
168
169 const js::Reader<gt::Image>& GetImageReader()
170 {
171   static const auto IMAGE_READER = std::move(js::Reader<gt::Image>()
172                                       .Register(*new js::Property<gt::Image, std::string_view>("name", js::Read::StringView, &gt::Material::mName))
173                                       .Register(*js::MakeProperty("uri", js::Read::StringView, &gt::Image::mUri))
174                                       .Register(*js::MakeProperty("mimeType", js::Read::StringView, &gt::Image::mMimeType))
175                                       .Register(*js::MakeProperty("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, &gt::Document::mBufferViews>, &gt::Image::mBufferView)));
176   return IMAGE_READER;
177 }
178
179 const js::Reader<gt::Sampler>& GetSamplerReader()
180 {
181   static const auto SAMPLER_READER = std::move(js::Reader<gt::Sampler>()
182                                         .Register(*js::MakeProperty("minFilter", js::Read::Enum<gt::Filter::Type>, &gt::Sampler::mMinFilter))
183                                         .Register(*js::MakeProperty("magFilter", js::Read::Enum<gt::Filter::Type>, &gt::Sampler::mMagFilter))
184                                         .Register(*js::MakeProperty("wrapS", js::Read::Enum<gt::Wrap::Type>, &gt::Sampler::mWrapS))
185                                         .Register(*js::MakeProperty("wrapT", js::Read::Enum<gt::Wrap::Type>, &gt::Sampler::mWrapT)));
186   return SAMPLER_READER;
187 }
188
189 const js::Reader<gt::Texture>& GetTextureReader()
190 {
191   static const auto TEXURE_READER = std::move(js::Reader<gt::Texture>()
192                                        .Register(*js::MakeProperty("source", gt::RefReader<gt::Document>::Read<gt::Image, &gt::Document::mImages>, &gt::Texture::mSource))
193                                        .Register(*js::MakeProperty("sampler", gt::RefReader<gt::Document>::Read<gt::Sampler, &gt::Document::mSamplers>, &gt::Texture::mSampler)));
194   return TEXURE_READER;
195 }
196
197 const js::Reader<gt::TextureInfo>& GetTextureInfoReader()
198 {
199   static const auto TEXURE_INFO_READER = std::move(js::Reader<gt::TextureInfo>()
200                                             .Register(*js::MakeProperty("index", gt::RefReader<gt::Document>::Read<gt::Texture, &gt::Document::mTextures>, &gt::TextureInfo::mTexture))
201                                             .Register(*js::MakeProperty("texCoord", js::Read::Number<uint32_t>, &gt::TextureInfo::mTexCoord))
202                                             .Register(*js::MakeProperty("scale", js::Read::Number<float>, &gt::TextureInfo::mScale))
203                                             .Register(*js::MakeProperty("strength", js::Read::Number<float>, &gt::TextureInfo::mStrength)));
204   return TEXURE_INFO_READER;
205 }
206
207 const js::Reader<gt::Material::Pbr>& GetMaterialPbrReader()
208 {
209   static const auto MATERIAL_PBR_READER = std::move(js::Reader<gt::Material::Pbr>()
210                                              .Register(*js::MakeProperty("baseColorFactor", gt::ReadDaliVector<Vector4>, &gt::Material::Pbr::mBaseColorFactor))
211                                              .Register(*js::MakeProperty("baseColorTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::Material::Pbr::mBaseColorTexture))
212                                              .Register(*js::MakeProperty("metallicFactor", js::Read::Number<float>, &gt::Material::Pbr::mMetallicFactor))
213                                              .Register(*js::MakeProperty("roughnessFactor", js::Read::Number<float>, &gt::Material::Pbr::mRoughnessFactor))
214                                              .Register(*js::MakeProperty("metallicRoughnessTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::Material::Pbr::mMetallicRoughnessTexture)));
215   return MATERIAL_PBR_READER;
216 }
217
218 const js::Reader<gt::MaterialSpecular>& GetMaterialSpecularReader()
219 {
220   static const auto MATERIAL_SPECULAR_READER = std::move(js::Reader<gt::MaterialSpecular>()
221                                                   .Register(*js::MakeProperty("specularFactor", js::Read::Number<float>, &gt::MaterialSpecular::mSpecularFactor))
222                                                   .Register(*js::MakeProperty("specularTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::MaterialSpecular::mSpecularTexture))
223                                                   .Register(*js::MakeProperty("specularColorFactor", gt::ReadDaliVector<Vector3>, &gt::MaterialSpecular::mSpecularColorFactor))
224                                                   .Register(*js::MakeProperty("specularColorTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::MaterialSpecular::mSpecularColorTexture)));
225   return MATERIAL_SPECULAR_READER;
226 }
227
228 const js::Reader<gt::MaterialIor>& GetMaterialIorReader()
229 {
230   static const auto MATERIAL_IOR_READER = std::move(js::Reader<gt::MaterialIor>()
231                                              .Register(*js::MakeProperty("ior", js::Read::Number<float>, &gt::MaterialIor::mIor)));
232   return MATERIAL_IOR_READER;
233 }
234
235 const js::Reader<gt::MaterialExtensions>& GetMaterialExtensionsReader()
236 {
237   static const auto MATERIAL_EXTENSION_READER = std::move(js::Reader<gt::MaterialExtensions>()
238                                                    .Register(*js::MakeProperty("KHR_materials_ior", js::ObjectReader<gt::MaterialIor>::Read, &gt::MaterialExtensions::mMaterialIor))
239                                                    .Register(*js::MakeProperty("KHR_materials_specular", js::ObjectReader<gt::MaterialSpecular>::Read, &gt::MaterialExtensions::mMaterialSpecular)));
240   return MATERIAL_EXTENSION_READER;
241 }
242
243 const js::Reader<gt::Material>& GetMaterialReader()
244 {
245   static const auto MATERIAL_READER = std::move(js::Reader<gt::Material>()
246                                          .Register(*new js::Property<gt::Material, std::string_view>("name", js::Read::StringView, &gt::Material::mName))
247                                          .Register(*js::MakeProperty("pbrMetallicRoughness", js::ObjectReader<gt::Material::Pbr>::Read, &gt::Material::mPbrMetallicRoughness))
248                                          .Register(*js::MakeProperty("normalTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::Material::mNormalTexture))
249                                          .Register(*js::MakeProperty("occlusionTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::Material::mOcclusionTexture))
250                                          .Register(*js::MakeProperty("emissiveTexture", js::ObjectReader<gt::TextureInfo>::Read, &gt::Material::mEmissiveTexture))
251                                          .Register(*js::MakeProperty("emissiveFactor", gt::ReadDaliVector<Vector3>, &gt::Material::mEmissiveFactor))
252                                          .Register(*js::MakeProperty("alphaMode", gt::ReadStringEnum<gt::AlphaMode>, &gt::Material::mAlphaMode))
253                                          .Register(*js::MakeProperty("alphaCutoff", js::Read::Number<float>, &gt::Material::mAlphaCutoff))
254                                          .Register(*js::MakeProperty("doubleSided", js::Read::Boolean, &gt::Material::mDoubleSided))
255                                          .Register(*js::MakeProperty("extensions", js::ObjectReader<gt::MaterialExtensions>::Read, &gt::Material::mMaterialExtensions)));
256   return MATERIAL_READER;
257 }
258
259 std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>> ReadMeshPrimitiveAttributes(const json_value_s& j)
260 {
261   auto&                                                jo = js::Cast<json_object_s>(j);
262   std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>> result;
263
264   auto i = jo.start;
265   while(i)
266   {
267     auto jstr                                                        = *i->name;
268     result[gt::Attribute::FromString(jstr.string, jstr.string_size)] = gt::RefReader<gt::Document>::Read<gt::Accessor, &gt::Document::mAccessors>(*i->value);
269     i                                                                = i->next;
270   }
271   return result;
272 }
273
274 std::vector<std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>>> ReadMeshPrimitiveTargets(const json_value_s& j)
275 {
276   auto&                                                             jo = js::Cast<json_array_s>(j);
277   std::vector<std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>>> result;
278
279   result.reserve(jo.length);
280
281   auto i = jo.start;
282   while(i)
283   {
284     result.push_back(std::move(ReadMeshPrimitiveAttributes(*i->value)));
285     i = i->next;
286   }
287
288   return result;
289 }
290
291 const js::Reader<gt::Mesh::Primitive>& GetMeshPrimitiveReader()
292 {
293   static const auto MESH_PRIMITIVE_READER = std::move(js::Reader<gt::Mesh::Primitive>()
294                                                .Register(*js::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gt::Mesh::Primitive::mAttributes))
295                                                .Register(*js::MakeProperty("indices", gt::RefReader<gt::Document>::Read<gt::Accessor, &gt::Document::mAccessors>, &gt::Mesh::Primitive::mIndices))
296                                                .Register(*js::MakeProperty("material", gt::RefReader<gt::Document>::Read<gt::Material, &gt::Document::mMaterials>, &gt::Mesh::Primitive::mMaterial))
297                                                .Register(*js::MakeProperty("mode", js::Read::Enum<gt::Mesh::Primitive::Mode>, &gt::Mesh::Primitive::mMode))
298                                                .Register(*js::MakeProperty("targets", ReadMeshPrimitiveTargets, &gt::Mesh::Primitive::mTargets)));
299   return MESH_PRIMITIVE_READER;
300 }
301
302 const js::Reader<gt::Mesh>& GetMeshReader()
303 {
304   static const auto MESH_READER = std::move(js::Reader<gt::Mesh>()
305                                      .Register(*new js::Property<gt::Mesh, std::string_view>("name", js::Read::StringView, &gt::Mesh::mName))
306                                      .Register(*js::MakeProperty("primitives",
307                                                                  js::Read::Array<gt::Mesh::Primitive, js::ObjectReader<gt::Mesh::Primitive>::Read>,
308                                                                  &gt::Mesh::mPrimitives))
309                                      .Register(*js::MakeProperty("weights", js::Read::Array<float, js::Read::Number>, &gt::Mesh::mWeights)));
310   return MESH_READER;
311 }
312
313 const js::Reader<gt::Skin>& GetSkinReader()
314 {
315   static const auto SKIN_READER = std::move(js::Reader<gt::Skin>()
316                                      .Register(*new js::Property<gt::Skin, std::string_view>("name", js::Read::StringView, &gt::Skin::mName))
317                                      .Register(*js::MakeProperty("inverseBindMatrices",
318                                                                  gt::RefReader<gt::Document>::Read<gt::Accessor, &gt::Document::mAccessors>,
319                                                                  &gt::Skin::mInverseBindMatrices))
320                                      .Register(*js::MakeProperty("skeleton",
321                                                                  gt::RefReader<gt::Document>::Read<gt::Node, &gt::Document::mNodes>,
322                                                                  &gt::Skin::mSkeleton))
323                                      .Register(*js::MakeProperty("joints",
324                                                                  js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, &gt::Document::mNodes>>,
325                                                                  &gt::Skin::mJoints)));
326   return SKIN_READER;
327 }
328
329 const js::Reader<gt::Camera::Perspective>& GetCameraPerspectiveReader()
330 {
331   static const auto CAMERA_PERSPECTIVE_READER = std::move(js::Reader<gt::Camera::Perspective>()
332                                                    .Register(*js::MakeProperty("aspectRatio", js::Read::Number<float>, &gt::Camera::Perspective::mAspectRatio))
333                                                    .Register(*js::MakeProperty("yfov", js::Read::Number<float>, &gt::Camera::Perspective::mYFov))
334                                                    .Register(*js::MakeProperty("zfar", js::Read::Number<float>, &gt::Camera::Perspective::mZFar))
335                                                    .Register(*js::MakeProperty("znear", js::Read::Number<float>, &gt::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
336   return CAMERA_PERSPECTIVE_READER;
337 }
338
339 const js::Reader<gt::Camera::Orthographic>& GetCameraOrthographicReader()
340 {
341   static const auto CAMERA_ORTHOGRAPHIC_READER = std::move(js::Reader<gt::Camera::Orthographic>()
342                                                     .Register(*js::MakeProperty("xmag", js::Read::Number<float>, &gt::Camera::Orthographic::mXMag))
343                                                     .Register(*js::MakeProperty("ymag", js::Read::Number<float>, &gt::Camera::Orthographic::mYMag))
344                                                     .Register(*js::MakeProperty("zfar", js::Read::Number<float>, &gt::Camera::Orthographic::mZFar))
345                                                     .Register(*js::MakeProperty("znear", js::Read::Number<float>, &gt::Camera::Orthographic::mZNear)));
346   return CAMERA_ORTHOGRAPHIC_READER;
347 }
348
349 const js::Reader<gt::Camera>& GetCameraReader()
350 {
351   static const auto CAMERA_READER = std::move(js::Reader<gt::Camera>()
352                                        .Register(*new js::Property<gt::Camera, std::string_view>("name", js::Read::StringView, &gt::Camera::mName))
353                                        .Register(*js::MakeProperty("type", js::Read::StringView, &gt::Camera::mType))
354                                        .Register(*js::MakeProperty("perspective", js::ObjectReader<gt::Camera::Perspective>::Read, &gt::Camera::mPerspective))
355                                        .Register(*js::MakeProperty("orthographic", js::ObjectReader<gt::Camera::Orthographic>::Read, &gt::Camera::mOrthographic)));
356   return CAMERA_READER;
357 }
358
359 const js::Reader<gt::Node>& GetNodeReader()
360 {
361   static const auto NODE_READER = std::move(js::Reader<gt::Node>()
362                                      .Register(*new js::Property<gt::Node, std::string_view>("name", js::Read::StringView, &gt::Node::mName))
363                                      .Register(*js::MakeProperty("translation", gt::ReadDaliVector<Vector3>, &gt::Node::mTranslation))
364                                      .Register(*js::MakeProperty("rotation", gt::ReadQuaternion, &gt::Node::mRotation))
365                                      .Register(*js::MakeProperty("scale", gt::ReadDaliVector<Vector3>, &gt::Node::mScale))
366                                      .Register(*new js::Property<gt::Node, Matrix>("matrix", gt::ReadDaliVector<Matrix>, &gt::Node::SetMatrix))
367                                      .Register(*js::MakeProperty("camera", gt::RefReader<gt::Document>::Read<gt::Camera, &gt::Document::mCameras>, &gt::Node::mCamera))
368                                      .Register(*js::MakeProperty("children", js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, &gt::Document::mNodes>>, &gt::Node::mChildren))
369                                      .Register(*js::MakeProperty("mesh", gt::RefReader<gt::Document>::Read<gt::Mesh, &gt::Document::mMeshes>, &gt::Node::mMesh))
370                                      .Register(*js::MakeProperty("skin", gt::RefReader<gt::Document>::Read<gt::Skin, &gt::Document::mSkins>, &gt::Node::mSkin)));
371   return NODE_READER;
372 }
373
374 const js::Reader<gt::Animation::Sampler>& GetAnimationSamplerReader()
375 {
376   static const auto ANIMATION_SAMPLER_READER = std::move(js::Reader<gt::Animation::Sampler>()
377                                                   .Register(*js::MakeProperty("input", gt::RefReader<gt::Document>::Read<gt::Accessor, &gt::Document::mAccessors>, &gt::Animation::Sampler::mInput))
378                                                   .Register(*js::MakeProperty("output", gt::RefReader<gt::Document>::Read<gt::Accessor, &gt::Document::mAccessors>, &gt::Animation::Sampler::mOutput))
379                                                   .Register(*js::MakeProperty("interpolation", gt::ReadStringEnum<gt::Animation::Sampler::Interpolation>, &gt::Animation::Sampler::mInterpolation)));
380   return ANIMATION_SAMPLER_READER;
381 }
382
383 const js::Reader<gt::Animation::Channel::Target>& GetAnimationChannelTargetReader()
384 {
385   static const auto ANIMATION_TARGET_READER = std::move(js::Reader<gt::Animation::Channel::Target>()
386                                                  .Register(*js::MakeProperty("node", gt::RefReader<gt::Document>::Read<gt::Node, &gt::Document::mNodes>, &gt::Animation::Channel::Target::mNode))
387                                                  .Register(*js::MakeProperty("path", gt::ReadStringEnum<gt::Animation::Channel::Target>, &gt::Animation::Channel::Target::mPath)));
388   return ANIMATION_TARGET_READER;
389 }
390
391 const js::Reader<gt::Animation::Channel>& GetAnimationChannelReader()
392 {
393   static const auto ANIMATION_CHANNEL_READER = std::move(js::Reader<gt::Animation::Channel>()
394                                                   .Register(*js::MakeProperty("target", js::ObjectReader<gt::Animation::Channel::Target>::Read, &gt::Animation::Channel::mTarget))
395                                                   .Register(*js::MakeProperty("sampler", gt::RefReader<gt::Animation>::Read<gt::Animation::Sampler, &gt::Animation::mSamplers>, &gt::Animation::Channel::mSampler)));
396   return ANIMATION_CHANNEL_READER;
397 }
398
399 const js::Reader<gt::Animation>& GetAnimationReader()
400 {
401   static const auto ANIMATION_READER = std::move(js::Reader<gt::Animation>()
402                                           .Register(*new js::Property<gt::Animation, std::string_view>("name", js::Read::StringView, &gt::Animation::mName))
403                                           .Register(*js::MakeProperty("samplers",
404                                                                       js::Read::Array<gt::Animation::Sampler, js::ObjectReader<gt::Animation::Sampler>::Read>,
405                                                                       &gt::Animation::mSamplers))
406                                           .Register(*js::MakeProperty("channels",
407                                                                       js::Read::Array<gt::Animation::Channel, js::ObjectReader<gt::Animation::Channel>::Read>,
408                                                                       &gt::Animation::mChannels)));
409   return ANIMATION_READER;
410 }
411
412 const js::Reader<gt::Scene>& GetSceneReader()
413 {
414   static const auto SCENE_READER = std::move(js::Reader<gt::Scene>()
415                                       .Register(*new js::Property<gt::Scene, std::string_view>("name", js::Read::StringView, &gt::Scene::mName))
416                                       .Register(*js::MakeProperty("nodes",
417                                                                   js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, &gt::Document::mNodes>>,
418                                                                   &gt::Scene::mNodes)));
419   return SCENE_READER;
420 }
421
422 const js::Reader<gt::Document>& GetDocumentReader()
423 {
424   static const auto DOCUMENT_READER = std::move(js::Reader<gt::Document>()
425                                          .Register(*js::MakeProperty("buffers",
426                                                                      js::Read::Array<gt::Buffer, js::ObjectReader<gt::Buffer>::Read>,
427                                                                      &gt::Document::mBuffers))
428                                          .Register(*js::MakeProperty("bufferViews",
429                                                                      js::Read::Array<gt::BufferView, js::ObjectReader<gt::BufferView>::Read>,
430                                                                      &gt::Document::mBufferViews))
431                                          .Register(*js::MakeProperty("accessors",
432                                                                      js::Read::Array<gt::Accessor, js::ObjectReader<gt::Accessor>::Read>,
433                                                                      &gt::Document::mAccessors))
434                                          .Register(*js::MakeProperty("images",
435                                                                      js::Read::Array<gt::Image, js::ObjectReader<gt::Image>::Read>,
436                                                                      &gt::Document::mImages))
437                                          .Register(*js::MakeProperty("samplers",
438                                                                      js::Read::Array<gt::Sampler, js::ObjectReader<gt::Sampler>::Read>,
439                                                                      &gt::Document::mSamplers))
440                                          .Register(*js::MakeProperty("textures",
441                                                                      js::Read::Array<gt::Texture, js::ObjectReader<gt::Texture>::Read>,
442                                                                      &gt::Document::mTextures))
443                                          .Register(*js::MakeProperty("materials",
444                                                                      js::Read::Array<gt::Material, js::ObjectReader<gt::Material>::Read>,
445                                                                      &gt::Document::mMaterials))
446                                          .Register(*js::MakeProperty("meshes",
447                                                                      js::Read::Array<gt::Mesh, js::ObjectReader<gt::Mesh>::Read>,
448                                                                      &gt::Document::mMeshes))
449                                          .Register(*js::MakeProperty("skins",
450                                                                      js::Read::Array<gt::Skin, js::ObjectReader<gt::Skin>::Read>,
451                                                                      &gt::Document::mSkins))
452                                          .Register(*js::MakeProperty("cameras",
453                                                                      js::Read::Array<gt::Camera, js::ObjectReader<gt::Camera>::Read>,
454                                                                      &gt::Document::mCameras))
455                                          .Register(*js::MakeProperty("nodes",
456                                                                      js::Read::Array<gt::Node, js::ObjectReader<gt::Node>::Read>,
457                                                                      &gt::Document::mNodes))
458                                          .Register(*js::MakeProperty("animations",
459                                                                      ReadAnimationArray,
460                                                                      &gt::Document::mAnimations))
461                                          .Register(*js::MakeProperty("scenes",
462                                                                      js::Read::Array<gt::Scene, js::ObjectReader<gt::Scene>::Read>,
463                                                                      &gt::Document::mScenes))
464                                          .Register(*js::MakeProperty("scene", gt::RefReader<gt::Document>::Read<gt::Scene, &gt::Document::mScenes>, &gt::Document::mScene)));
465   return DOCUMENT_READER;
466 }
467
468 struct NodeMapping
469 {
470   Index gltfIdx;
471   Index runtimeIdx;
472 };
473
474 bool operator<(const NodeMapping& mapping, Index gltfIdx)
475 {
476   return mapping.gltfIdx < gltfIdx;
477 }
478
479 class NodeIndexMapper
480 {
481 public:
482   NodeIndexMapper()                                  = default;
483   NodeIndexMapper(const NodeIndexMapper&)            = delete;
484   NodeIndexMapper& operator=(const NodeIndexMapper&) = delete;
485
486   ///@brief Registers a mapping of the @a gltfIdx of a node to its @a runtimeIdx .
487   ///@note If the indices are the same, the registration is omitted, in order to
488   /// save growing a vector.
489   void RegisterMapping(Index gltfIdx, Index runtimeIdx)
490   {
491     if(gltfIdx != runtimeIdx)
492     {
493       auto iInsert = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx);
494       DALI_ASSERT_DEBUG(iInsert == mNodes.end() || iInsert->gltfIdx != gltfIdx);
495       mNodes.insert(iInsert, NodeMapping{gltfIdx, runtimeIdx});
496     }
497   }
498
499   ///@brief Retrieves the runtime index of a Node, mapped to the given @a gltfIdx.
500   Index GetRuntimeId(Index gltfIdx) const
501   {
502     auto iFind = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx); // using custom operator<
503     return (iFind != mNodes.end() && iFind->gltfIdx == gltfIdx) ? iFind->runtimeIdx : gltfIdx;
504   }
505
506 private:
507   std::vector<NodeMapping> mNodes;
508 };
509
510 struct ConversionContext
511 {
512   LoadResult& mOutput;
513
514   std::string mPath;
515   Index       mDefaultMaterial;
516
517   std::vector<Index> mMeshIds;
518   NodeIndexMapper    mNodeIndices;
519 };
520
521 void ConvertBuffer(const gt::Buffer& buffer, decltype(ResourceBundle::mBuffers)& outBuffers, const std::string& resourcePath)
522 {
523   BufferDefinition bufferDefinition;
524
525   bufferDefinition.mResourcePath = resourcePath;
526   bufferDefinition.mUri          = buffer.mUri;
527   bufferDefinition.mByteLength   = buffer.mByteLength;
528
529   outBuffers.emplace_back(std::move(bufferDefinition));
530 }
531
532 void ConvertBuffers(const gt::Document& doc, ConversionContext& context)
533 {
534   auto& outBuffers = context.mOutput.mResources.mBuffers;
535   outBuffers.reserve(doc.mBuffers.size());
536
537   for(auto& buffer : doc.mBuffers)
538   {
539     ConvertBuffer(buffer, outBuffers, context.mPath);
540   }
541 }
542
543 SamplerFlags::Type ConvertWrapMode(gt::Wrap::Type wrapMode)
544 {
545   switch(wrapMode)
546   {
547     case gt::Wrap::REPEAT:
548       return SamplerFlags::WRAP_REPEAT;
549     case gt::Wrap::CLAMP_TO_EDGE:
550       return SamplerFlags::WRAP_CLAMP;
551     case gt::Wrap::MIRRORED_REPEAT:
552       return SamplerFlags::WRAP_MIRROR;
553     default:
554       throw std::runtime_error("Invalid wrap type.");
555   }
556 }
557
558 SamplerFlags::Type ConvertSampler(const gt::Ref<gt::Sampler>& sampler)
559 {
560   if(sampler)
561   {
562     return ((sampler->mMinFilter < gt::Filter::NEAREST_MIPMAP_NEAREST) ? (sampler->mMinFilter - gt::Filter::NEAREST) : ((sampler->mMinFilter - gt::Filter::NEAREST_MIPMAP_NEAREST) + 2)) |
563            ((sampler->mMagFilter - gt::Filter::NEAREST) << SamplerFlags::FILTER_MAG_SHIFT) |
564            (ConvertWrapMode(sampler->mWrapS) << SamplerFlags::WRAP_S_SHIFT) |
565            (ConvertWrapMode(sampler->mWrapT) << SamplerFlags::WRAP_T_SHIFT);
566   }
567   else
568   {
569     // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#texturesampler
570     // "The index of the sampler used by this texture. When undefined, a sampler with repeat wrapping and auto filtering should be used."
571     // "What is an auto filtering", I hear you ask. Since there's nothing else to determine mipmapping from - including glTF image
572     // properties, if not in some extension -, we will simply assume linear filtering.
573     return SamplerFlags::FILTER_LINEAR | (SamplerFlags::FILTER_LINEAR << SamplerFlags::FILTER_MAG_SHIFT) |
574            (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_S_SHIFT) | (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_T_SHIFT);
575   }
576 }
577
578 TextureDefinition ConvertTextureInfo(const gt::TextureInfo& mm, ConversionContext& context, const ImageMetadata& metaData = ImageMetadata())
579 {
580   TextureDefinition textureDefinition;
581   std::string       uri = std::string(mm.mTexture->mSource->mUri);
582   if(uri.empty())
583   {
584     uint32_t bufferIndex = mm.mTexture->mSource->mBufferView->mBuffer.GetIndex();
585     if(bufferIndex != INVALID_INDEX && context.mOutput.mResources.mBuffers[bufferIndex].IsAvailable())
586     {
587       auto& stream = context.mOutput.mResources.mBuffers[bufferIndex].GetBufferStream();
588       stream.clear();
589       stream.seekg(mm.mTexture->mSource->mBufferView->mByteOffset, stream.beg);
590       std::vector<uint8_t> dataBuffer;
591       dataBuffer.resize(mm.mTexture->mSource->mBufferView->mByteLength);
592       stream.read(reinterpret_cast<char*>(dataBuffer.data()), static_cast<std::streamsize>(static_cast<size_t>(mm.mTexture->mSource->mBufferView->mByteLength)));
593       return TextureDefinition{std::move(dataBuffer), ConvertSampler(mm.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
594     }
595     return TextureDefinition();
596   }
597   else
598   {
599     return TextureDefinition{uri, ConvertSampler(mm.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
600   }
601 }
602
603 void ConvertMaterial(const gt::Material& material, const std::unordered_map<std::string, ImageMetadata>& imageMetaData, decltype(ResourceBundle::mMaterials)& outMaterials, ConversionContext& context)
604 {
605   auto getTextureMetaData = [](const std::unordered_map<std::string, ImageMetadata>& metaData, const gt::TextureInfo& info)
606   {
607     if(!info.mTexture->mSource->mUri.empty())
608     {
609       if(auto search = metaData.find(info.mTexture->mSource->mUri.data()); search != metaData.end())
610       {
611         return search->second;
612       }
613     }
614     return ImageMetadata();
615   };
616
617   MaterialDefinition matDef;
618
619   auto& pbr = material.mPbrMetallicRoughness;
620   if(material.mAlphaMode == gt::AlphaMode::BLEND)
621   {
622     matDef.mIsOpaque = false;
623     matDef.mFlags |= MaterialDefinition::TRANSPARENCY;
624   }
625   else if(material.mAlphaMode == gt::AlphaMode::MASK)
626   {
627     matDef.mIsMask = true;
628     matDef.SetAlphaCutoff(std::min(1.f, std::max(0.f, material.mAlphaCutoff)));
629   }
630
631   matDef.mBaseColorFactor = pbr.mBaseColorFactor;
632
633   matDef.mTextureStages.reserve(!!pbr.mBaseColorTexture + !!pbr.mMetallicRoughnessTexture + !!material.mNormalTexture + !!material.mOcclusionTexture + !!material.mEmissiveTexture);
634   if(pbr.mBaseColorTexture)
635   {
636     const auto semantic = MaterialDefinition::ALBEDO;
637     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mBaseColorTexture, context, getTextureMetaData(imageMetaData, pbr.mBaseColorTexture))});
638     // TODO: and there had better be one
639     matDef.mFlags |= semantic;
640   }
641   else
642   {
643     matDef.mNeedAlbedoTexture = false;
644   }
645
646   matDef.mMetallic  = pbr.mMetallicFactor;
647   matDef.mRoughness = pbr.mRoughnessFactor;
648
649   if(pbr.mMetallicRoughnessTexture)
650   {
651     const auto semantic = MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS |
652                           MaterialDefinition::GLTF_CHANNELS;
653     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mMetallicRoughnessTexture, context, getTextureMetaData(imageMetaData, pbr.mMetallicRoughnessTexture))});
654     // TODO: and there had better be one
655     matDef.mFlags |= semantic;
656   }
657   else
658   {
659     matDef.mNeedMetallicRoughnessTexture = false;
660   }
661
662   matDef.mNormalScale = material.mNormalTexture.mScale;
663   if(material.mNormalTexture)
664   {
665     const auto semantic = MaterialDefinition::NORMAL;
666     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mNormalTexture, context, getTextureMetaData(imageMetaData, material.mNormalTexture))});
667     // TODO: and there had better be one
668     matDef.mFlags |= semantic;
669   }
670   else
671   {
672     matDef.mNeedNormalTexture = false;
673   }
674
675   if(material.mOcclusionTexture)
676   {
677     const auto semantic = MaterialDefinition::OCCLUSION;
678     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mOcclusionTexture, context, getTextureMetaData(imageMetaData, material.mOcclusionTexture))});
679     // TODO: and there had better be one
680     matDef.mFlags |= semantic;
681     matDef.mOcclusionStrength = material.mOcclusionTexture.mStrength;
682   }
683
684   if(material.mEmissiveTexture)
685   {
686     const auto semantic = MaterialDefinition::EMISSIVE;
687     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mEmissiveTexture, context, getTextureMetaData(imageMetaData, material.mEmissiveTexture))});
688     // TODO: and there had better be one
689     matDef.mFlags |= semantic;
690     matDef.mEmissiveFactor = material.mEmissiveFactor;
691   }
692
693   if(!Dali::Equals(material.mMaterialExtensions.mMaterialIor.mIor, gltf2::UNDEFINED_FLOAT_VALUE))
694   {
695     float ior                  = material.mMaterialExtensions.mMaterialIor.mIor;
696     matDef.mDielectricSpecular = powf((ior - 1.0f) / (ior + 1.0f), 2.0f);
697   }
698   matDef.mSpecularFactor      = material.mMaterialExtensions.mMaterialSpecular.mSpecularFactor;
699   matDef.mSpecularColorFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularColorFactor;
700
701   if(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture)
702   {
703     const auto semantic = MaterialDefinition::SPECULAR;
704     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture, context, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture))});
705     matDef.mFlags |= semantic;
706   }
707
708   if(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture)
709   {
710     const auto semantic = MaterialDefinition::SPECULAR_COLOR;
711     matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture, context, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture))});
712     matDef.mFlags |= semantic;
713   }
714
715   matDef.mDoubleSided = material.mDoubleSided;
716
717   outMaterials.emplace_back(std::move(matDef), TextureSet());
718 }
719
720 void ConvertMaterials(const gt::Document& doc, ConversionContext& context)
721 {
722   auto& imageMetaData = context.mOutput.mSceneMetadata.mImageMetadata;
723
724   auto& outMaterials = context.mOutput.mResources.mMaterials;
725   outMaterials.reserve(doc.mMaterials.size());
726
727   for(auto& m : doc.mMaterials)
728   {
729     ConvertMaterial(m, imageMetaData, outMaterials, context);
730   }
731 }
732
733 MeshDefinition::Accessor ConvertMeshPrimitiveAccessor(const gt::Accessor& acc)
734 {
735   DALI_ASSERT_ALWAYS((acc.mBufferView &&
736                       (acc.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) ||
737                      (acc.mSparse && !acc.mBufferView));
738
739   DALI_ASSERT_ALWAYS(!acc.mSparse ||
740                      ((acc.mSparse->mIndices.mBufferView && (acc.mSparse->mIndices.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) &&
741                       (acc.mSparse->mValues.mBufferView && (acc.mSparse->mValues.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max()))));
742
743   MeshDefinition::SparseBlob sparseBlob;
744   if(acc.mSparse)
745   {
746     const gt::Accessor::Sparse&               sparse  = *acc.mSparse;
747     const gt::ComponentTypedBufferViewClient& indices = sparse.mIndices;
748     const gt::BufferViewClient&               values  = sparse.mValues;
749
750     MeshDefinition::Blob indicesBlob(
751       indices.mBufferView->mByteOffset + indices.mByteOffset,
752       sparse.mCount * indices.GetBytesPerComponent(),
753       static_cast<uint16_t>(indices.mBufferView->mByteStride),
754       static_cast<uint16_t>(indices.GetBytesPerComponent()),
755       {},
756       {});
757     MeshDefinition::Blob valuesBlob(
758       values.mBufferView->mByteOffset + values.mByteOffset,
759       sparse.mCount * acc.GetElementSizeBytes(),
760       static_cast<uint16_t>(values.mBufferView->mByteStride),
761       static_cast<uint16_t>(acc.GetElementSizeBytes()),
762       {},
763       {});
764
765     sparseBlob = std::move(MeshDefinition::SparseBlob(std::move(indicesBlob), std::move(valuesBlob), acc.mSparse->mCount));
766   }
767
768   uint32_t bufferViewOffset = 0u;
769   uint32_t bufferViewStride = 0u;
770   if(acc.mBufferView)
771   {
772     bufferViewOffset = acc.mBufferView->mByteOffset;
773     bufferViewStride = acc.mBufferView->mByteStride;
774   }
775
776   return MeshDefinition::Accessor{
777     std::move(MeshDefinition::Blob{bufferViewOffset + acc.mByteOffset,
778                                    acc.GetBytesLength(),
779                                    static_cast<uint16_t>(bufferViewStride),
780                                    static_cast<uint16_t>(acc.GetElementSizeBytes()),
781                                    acc.mMin,
782                                    acc.mMax}),
783     std::move(sparseBlob),
784     acc.mBufferView ? acc.mBufferView->mBuffer.GetIndex() : 0};
785 }
786
787 void ConvertMeshes(const gt::Document& doc, ConversionContext& context)
788 {
789   uint32_t meshCount = 0;
790   context.mMeshIds.reserve(doc.mMeshes.size());
791   for(auto& mesh : doc.mMeshes)
792   {
793     context.mMeshIds.push_back(meshCount);
794     meshCount += mesh.mPrimitives.size();
795   }
796
797   auto& outMeshes = context.mOutput.mResources.mMeshes;
798   outMeshes.reserve(meshCount);
799   for(auto& mesh : doc.mMeshes)
800   {
801     for(auto& primitive : mesh.mPrimitives)
802     {
803       MeshDefinition meshDefinition;
804
805       auto& attribs                 = primitive.mAttributes;
806       meshDefinition.mPrimitiveType = GLTF2_TO_DALI_PRIMITIVES[primitive.mMode];
807
808       auto& accPositions        = *attribs.find(gt::Attribute::POSITION)->second;
809       meshDefinition.mPositions = ConvertMeshPrimitiveAccessor(accPositions);
810       // glTF2 support vector4 tangent for mesh.
811       // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#meshes-overview
812       meshDefinition.mTangentType = Property::VECTOR4;
813
814       const bool needNormalsTangents = accPositions.mType == gt::AccessorType::VEC3;
815       for(auto& am : ATTRIBUTE_MAPPINGS)
816       {
817         auto iFind = attribs.find(am.mType);
818         if(iFind != attribs.end())
819         {
820           auto& accessor = meshDefinition.*(am.mAccessor);
821           accessor       = ConvertMeshPrimitiveAccessor(*iFind->second);
822
823           if(iFind->first == gt::Attribute::JOINTS_0)
824           {
825             meshDefinition.mFlags |= (iFind->second->mComponentType == gt::Component::UNSIGNED_SHORT) * MeshDefinition::U16_JOINT_IDS;
826             meshDefinition.mFlags |= (iFind->second->mComponentType == gt::Component::UNSIGNED_BYTE) * MeshDefinition::U8_JOINT_IDS;
827             DALI_ASSERT_DEBUG(MaskMatch(meshDefinition.mFlags, MeshDefinition::U16_JOINT_IDS) || MaskMatch(meshDefinition.mFlags, MeshDefinition::U8_JOINT_IDS) || iFind->second->mComponentType == gt::Component::FLOAT);
828           }
829         }
830         else if(needNormalsTangents)
831         {
832           switch(am.mType)
833           {
834             case gt::Attribute::NORMAL:
835               meshDefinition.RequestNormals();
836               break;
837
838             case gt::Attribute::TANGENT:
839               meshDefinition.RequestTangents();
840               break;
841
842             default:
843               break;
844           }
845         }
846       }
847
848       if(primitive.mIndices)
849       {
850         meshDefinition.mIndices = ConvertMeshPrimitiveAccessor(*primitive.mIndices);
851         meshDefinition.mFlags |= (primitive.mIndices->mComponentType == gt::Component::UNSIGNED_INT) * MeshDefinition::U32_INDICES;
852         meshDefinition.mFlags |= (primitive.mIndices->mComponentType == gt::Component::UNSIGNED_BYTE) * MeshDefinition::U8_INDICES;
853         DALI_ASSERT_DEBUG(MaskMatch(meshDefinition.mFlags, MeshDefinition::U32_INDICES) || MaskMatch(meshDefinition.mFlags, MeshDefinition::U8_INDICES) || primitive.mIndices->mComponentType == gt::Component::UNSIGNED_SHORT);
854       }
855
856       if(!primitive.mTargets.empty())
857       {
858         meshDefinition.mBlendShapes.reserve(primitive.mTargets.size());
859         meshDefinition.mBlendShapeVersion = BlendShapes::Version::VERSION_2_0;
860         for(const auto& target : primitive.mTargets)
861         {
862           MeshDefinition::BlendShape blendShape;
863
864           auto endIt = target.end();
865           auto it    = target.find(gt::Attribute::POSITION);
866           if(it != endIt)
867           {
868             blendShape.deltas = ConvertMeshPrimitiveAccessor(*it->second);
869           }
870           it = target.find(gt::Attribute::NORMAL);
871           if(it != endIt)
872           {
873             blendShape.normals = ConvertMeshPrimitiveAccessor(*it->second);
874           }
875           it = target.find(gt::Attribute::TANGENT);
876           if(it != endIt)
877           {
878             blendShape.tangents = ConvertMeshPrimitiveAccessor(*it->second);
879           }
880
881           if(!mesh.mWeights.empty())
882           {
883             blendShape.weight = mesh.mWeights[meshDefinition.mBlendShapes.size()];
884           }
885
886           meshDefinition.mBlendShapes.push_back(std::move(blendShape));
887         }
888       }
889
890       outMeshes.push_back({std::move(meshDefinition), MeshGeometry{}});
891     }
892   }
893 }
894
895 ModelRenderable* MakeModelRenderable(const gt::Mesh::Primitive& prim, ConversionContext& context)
896 {
897   auto modelRenderable = new ModelRenderable();
898
899   modelRenderable->mShaderIdx = 0; // TODO: further thought
900
901   auto materialIdx = prim.mMaterial.GetIndex();
902   if(INVALID_INDEX == materialIdx)
903   {
904     // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#default-material
905     if(INVALID_INDEX == context.mDefaultMaterial)
906     {
907       auto& outMaterials       = context.mOutput.mResources.mMaterials;
908       context.mDefaultMaterial = outMaterials.size();
909
910       ConvertMaterial(gt::Material{}, context.mOutput.mSceneMetadata.mImageMetadata, outMaterials, context);
911     }
912
913     materialIdx = context.mDefaultMaterial;
914   }
915
916   modelRenderable->mMaterialIdx = materialIdx;
917
918   return modelRenderable;
919 }
920
921 void ConvertCamera(const gt::Camera& camera, CameraParameters& camParams)
922 {
923   camParams.isPerspective = camera.mType.compare("perspective") == 0;
924   if(camParams.isPerspective)
925   {
926     auto& perspective = camera.mPerspective;
927     if(!Dali::Equals(perspective.mYFov, gltf2::UNDEFINED_FLOAT_VALUE))
928     {
929       camParams.yFovDegree = Degree(Radian(perspective.mYFov));
930     }
931     else
932     {
933       camParams.yFovDegree = Degree(gltf2::UNDEFINED_FLOAT_VALUE);
934     }
935     camParams.zNear = perspective.mZNear;
936     camParams.zFar  = perspective.mZFar;
937     // TODO: yes, we seem to ignore aspectRatio in CameraParameters.
938   }
939   else
940   {
941     auto& ortho = camera.mOrthographic;
942     if(!Dali::Equals(ortho.mYMag, gltf2::UNDEFINED_FLOAT_VALUE) && !Dali::Equals(ortho.mXMag, gltf2::UNDEFINED_FLOAT_VALUE))
943     {
944       camParams.orthographicSize = ortho.mYMag * .5f;
945       camParams.aspectRatio      = ortho.mXMag / ortho.mYMag;
946     }
947     else
948     {
949       camParams.orthographicSize = gltf2::UNDEFINED_FLOAT_VALUE;
950       camParams.aspectRatio      = gltf2::UNDEFINED_FLOAT_VALUE;
951     }
952     camParams.zNear = ortho.mZNear;
953     camParams.zFar  = ortho.mZFar;
954   }
955 }
956
957 void ConvertNode(gt::Node const& node, const Index gltfIdx, Index parentIdx, ConversionContext& context, bool isMRendererModel)
958 {
959   auto& output    = context.mOutput;
960   auto& scene     = output.mScene;
961   auto& resources = output.mResources;
962
963   const auto idx      = scene.GetNodeCount();
964   auto       weakNode = scene.AddNode([&]()
965                                 {
966     std::unique_ptr<NodeDefinition> nodeDef{new NodeDefinition()};
967
968     nodeDef->mParentIdx = parentIdx;
969     nodeDef->mName      = node.mName;
970     if(nodeDef->mName.empty())
971     {
972       // TODO: Production quality generation of unique names.
973       nodeDef->mName = std::to_string(reinterpret_cast<uintptr_t>(nodeDef.get()));
974     }
975
976     if(!node.mSkin) // Nodes with skinned meshes are not supposed to have local transforms.
977     {
978       nodeDef->mPosition    = node.mTranslation;
979       nodeDef->mOrientation = node.mRotation;
980       nodeDef->mScale       = node.mScale;
981
982       if(isMRendererModel && node.mName == ROOT_NODE_NAME && node.mScale == SCALE_TO_ADJUST)
983       {
984         nodeDef->mScale *= 0.01f;
985       }
986     }
987
988     return nodeDef; }());
989   if(!weakNode)
990   {
991     ExceptionFlinger(ASSERT_LOCATION) << "Node name '" << node.mName << "' is not unique; scene is invalid.";
992   }
993
994   context.mNodeIndices.RegisterMapping(gltfIdx, idx);
995
996   Index skeletonIdx = node.mSkin ? node.mSkin.GetIndex() : INVALID_INDEX;
997   if(node.mMesh)
998   {
999     auto&    mesh           = *node.mMesh;
1000     uint32_t primitiveCount = mesh.mPrimitives.size();
1001     auto     meshIdx        = context.mMeshIds[node.mMesh.GetIndex()];
1002     weakNode->mRenderables.reserve(primitiveCount);
1003     for(uint32_t i = 0; i < primitiveCount; ++i)
1004     {
1005       std::unique_ptr<NodeDefinition::Renderable> renderable;
1006       auto                                        modelRenderable = MakeModelRenderable(mesh.mPrimitives[i], context);
1007       modelRenderable->mMeshIdx                                   = meshIdx + i;
1008
1009       DALI_ASSERT_DEBUG(resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == INVALID_INDEX ||
1010                         resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == skeletonIdx);
1011       resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx = skeletonIdx;
1012
1013       renderable.reset(modelRenderable);
1014       weakNode->mRenderables.push_back(std::move(renderable));
1015     }
1016   }
1017
1018   if(node.mCamera)
1019   {
1020     CameraParameters camParams;
1021     ConvertCamera(*node.mCamera, camParams);
1022
1023     camParams.matrix.SetTransformComponents(node.mScale, node.mRotation, node.mTranslation);
1024     output.mCameraParameters.push_back(camParams);
1025   }
1026
1027   for(auto& n : node.mChildren)
1028   {
1029     ConvertNode(*n, n.GetIndex(), idx, context, isMRendererModel);
1030   }
1031 }
1032
1033 void ConvertSceneNodes(const gt::Scene& scene, ConversionContext& context, bool isMRendererModel)
1034 {
1035   auto& outScene = context.mOutput.mScene;
1036   Index rootIdx  = outScene.GetNodeCount();
1037   switch(scene.mNodes.size())
1038   {
1039     case 0:
1040       break;
1041
1042     case 1:
1043       ConvertNode(*scene.mNodes[0], scene.mNodes[0].GetIndex(), INVALID_INDEX, context, isMRendererModel);
1044       outScene.AddRootNode(rootIdx);
1045       break;
1046
1047     default:
1048     {
1049       std::unique_ptr<NodeDefinition> sceneRoot{new NodeDefinition()};
1050       sceneRoot->mName = "GLTF_LOADER_SCENE_ROOT_" + std::to_string(outScene.GetRoots().size());
1051
1052       outScene.AddNode(std::move(sceneRoot));
1053       outScene.AddRootNode(rootIdx);
1054
1055       for(auto& n : scene.mNodes)
1056       {
1057         ConvertNode(*n, n.GetIndex(), rootIdx, context, isMRendererModel);
1058       }
1059       break;
1060     }
1061   }
1062 }
1063
1064 void ConvertNodes(const gt::Document& doc, ConversionContext& context, bool isMRendererModel)
1065 {
1066   if(!doc.mScenes.empty())
1067   {
1068     uint32_t rootSceneIndex = 0u;
1069     if(doc.mScene)
1070     {
1071       rootSceneIndex = doc.mScene.GetIndex();
1072     }
1073     ConvertSceneNodes(doc.mScenes[rootSceneIndex], context, isMRendererModel);
1074
1075     for(uint32_t i = 0, i1 = rootSceneIndex; i < i1; ++i)
1076     {
1077       ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
1078     }
1079
1080     for(uint32_t i = rootSceneIndex + 1; i < doc.mScenes.size(); ++i)
1081     {
1082       ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
1083     }
1084   }
1085 }
1086
1087 template<typename T>
1088 void LoadDataFromAccessor(ConversionContext& context, uint32_t bufferIndex, Vector<T>& dataBuffer, uint32_t offset, uint32_t size)
1089 {
1090   if(bufferIndex >= context.mOutput.mResources.mBuffers.size())
1091   {
1092     DALI_LOG_ERROR("Invailid buffer index\n");
1093     return;
1094   }
1095
1096   auto& buffer = context.mOutput.mResources.mBuffers[bufferIndex];
1097   if(!buffer.IsAvailable())
1098   {
1099     DALI_LOG_ERROR("Failed to load from buffer stream.\n");
1100   }
1101   auto& stream = buffer.GetBufferStream();
1102   stream.clear();
1103   stream.seekg(offset, stream.beg);
1104   stream.read(reinterpret_cast<char*>(dataBuffer.Begin()), static_cast<std::streamsize>(static_cast<size_t>(size)));
1105 }
1106
1107 template<typename T>
1108 float LoadDataFromAccessors(ConversionContext& context, const gltf2::Accessor& input, const gltf2::Accessor& output, Vector<float>& inputDataBuffer, Vector<T>& outputDataBuffer)
1109 {
1110   inputDataBuffer.Resize(input.mCount);
1111   outputDataBuffer.Resize(output.mCount);
1112
1113   const uint32_t inputDataBufferSize  = input.GetBytesLength();
1114   const uint32_t outputDataBufferSize = output.GetBytesLength();
1115
1116   LoadDataFromAccessor<float>(context, output.mBufferView->mBuffer.GetIndex(), inputDataBuffer, input.mBufferView->mByteOffset + input.mByteOffset, inputDataBufferSize);
1117   LoadDataFromAccessor<T>(context, output.mBufferView->mBuffer.GetIndex(), outputDataBuffer, output.mBufferView->mByteOffset + output.mByteOffset, outputDataBufferSize);
1118   ApplyAccessorMinMax(input, reinterpret_cast<float*>(inputDataBuffer.begin()));
1119   ApplyAccessorMinMax(output, reinterpret_cast<float*>(outputDataBuffer.begin()));
1120
1121   return inputDataBuffer[input.mCount - 1u];
1122 }
1123
1124 template<typename T>
1125 float LoadKeyFrames(ConversionContext& context, const gt::Animation::Channel& channel, KeyFrames& keyFrames, gt::Animation::Channel::Target::Type type)
1126 {
1127   const gltf2::Accessor& input  = *channel.mSampler->mInput;
1128   const gltf2::Accessor& output = *channel.mSampler->mOutput;
1129
1130   Vector<float> inputDataBuffer;
1131   Vector<T>     outputDataBuffer;
1132
1133   const float duration = std::max(LoadDataFromAccessors<T>(context, input, output, inputDataBuffer, outputDataBuffer), AnimationDefinition::MIN_DURATION_SECONDS);
1134
1135   // Set first frame value as first keyframe (gltf animation spec)
1136   if(input.mCount > 0 && !Dali::EqualsZero(inputDataBuffer[0]))
1137   {
1138     keyFrames.Add(0.0f, outputDataBuffer[0]);
1139   }
1140
1141   for(uint32_t i = 0; i < input.mCount; ++i)
1142   {
1143     keyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i]);
1144   }
1145
1146   return duration;
1147 }
1148
1149 float LoadBlendShapeKeyFrames(ConversionContext& context, const gt::Animation::Channel& channel, Index nodeIndex, uint32_t& propertyIndex, std::vector<Dali::Scene3D::Loader::AnimatedProperty>& properties)
1150 {
1151   const gltf2::Accessor& input  = *channel.mSampler->mInput;
1152   const gltf2::Accessor& output = *channel.mSampler->mOutput;
1153
1154   Vector<float> inputDataBuffer;
1155   Vector<float> outputDataBuffer;
1156
1157   const float duration = std::max(LoadDataFromAccessors<float>(context, input, output, inputDataBuffer, outputDataBuffer), AnimationDefinition::MIN_DURATION_SECONDS);
1158
1159   char        weightNameBuffer[32];
1160   auto        prefixSize    = snprintf(weightNameBuffer, sizeof(weightNameBuffer), "%s[", BLEND_SHAPE_WEIGHTS_UNIFORM);
1161   char* const pWeightName   = weightNameBuffer + prefixSize;
1162   const auto  remainingSize = sizeof(weightNameBuffer) - prefixSize;
1163   for(uint32_t weightIndex = 0u, endWeightIndex = channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount; weightIndex < endWeightIndex; ++weightIndex)
1164   {
1165     AnimatedProperty& animatedProperty = properties[propertyIndex++];
1166
1167     animatedProperty.mNodeIndex = nodeIndex;
1168     snprintf(pWeightName, remainingSize, "%d]", weightIndex);
1169     animatedProperty.mPropertyName = std::string(weightNameBuffer);
1170
1171     animatedProperty.mKeyFrames = KeyFrames::New();
1172
1173     // Set first frame value as first keyframe (gltf animation spec)
1174     if(input.mCount > 0 && !Dali::EqualsZero(inputDataBuffer[0]))
1175     {
1176       animatedProperty.mKeyFrames.Add(0.0f, outputDataBuffer[weightIndex]);
1177     }
1178
1179     for(uint32_t i = 0; i < input.mCount; ++i)
1180     {
1181       animatedProperty.mKeyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i * endWeightIndex + weightIndex]);
1182     }
1183
1184     animatedProperty.mTimePeriod = {0.f, duration};
1185   }
1186
1187   return duration;
1188 }
1189
1190 void ConvertAnimations(const gt::Document& doc, ConversionContext& context)
1191 {
1192   auto& output = context.mOutput;
1193
1194   output.mAnimationDefinitions.reserve(output.mAnimationDefinitions.size() + doc.mAnimations.size());
1195
1196   for(const auto& animation : doc.mAnimations)
1197   {
1198     AnimationDefinition animationDef;
1199
1200     if(!animation.mName.empty())
1201     {
1202       animationDef.mName = animation.mName;
1203     }
1204
1205     uint32_t numberOfProperties = 0u;
1206     for(const auto& channel : animation.mChannels)
1207     {
1208       if(channel.mTarget.mPath == gt::Animation::Channel::Target::WEIGHTS)
1209       {
1210         numberOfProperties += channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount;
1211       }
1212       else
1213       {
1214         numberOfProperties++;
1215       }
1216     }
1217     animationDef.mProperties.resize(numberOfProperties);
1218
1219     Index propertyIndex = 0u;
1220     for(const auto& channel : animation.mChannels)
1221     {
1222       Index nodeIndex = context.mNodeIndices.GetRuntimeId(channel.mTarget.mNode.GetIndex());
1223       float duration  = 0.f;
1224
1225       switch(channel.mTarget.mPath)
1226       {
1227         case gt::Animation::Channel::Target::TRANSLATION:
1228         {
1229           AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
1230
1231           animatedProperty.mNodeIndex    = nodeIndex;
1232           animatedProperty.mPropertyName = POSITION_PROPERTY;
1233
1234           animatedProperty.mKeyFrames = KeyFrames::New();
1235           duration                    = LoadKeyFrames<Vector3>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
1236
1237           animatedProperty.mTimePeriod = {0.f, duration};
1238           break;
1239         }
1240         case gt::Animation::Channel::Target::ROTATION:
1241         {
1242           AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
1243
1244           animatedProperty.mNodeIndex    = nodeIndex;
1245           animatedProperty.mPropertyName = ORIENTATION_PROPERTY;
1246
1247           animatedProperty.mKeyFrames = KeyFrames::New();
1248           duration                    = LoadKeyFrames<Quaternion>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
1249
1250           animatedProperty.mTimePeriod = {0.f, duration};
1251           break;
1252         }
1253         case gt::Animation::Channel::Target::SCALE:
1254         {
1255           AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
1256
1257           animatedProperty.mNodeIndex    = nodeIndex;
1258           animatedProperty.mPropertyName = SCALE_PROPERTY;
1259
1260           animatedProperty.mKeyFrames = KeyFrames::New();
1261           duration                    = LoadKeyFrames<Vector3>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
1262
1263           animatedProperty.mTimePeriod = {0.f, duration};
1264           break;
1265         }
1266         case gt::Animation::Channel::Target::WEIGHTS:
1267         {
1268           duration = LoadBlendShapeKeyFrames(context, channel, nodeIndex, propertyIndex, animationDef.mProperties);
1269
1270           break;
1271         }
1272         default:
1273         {
1274           // nothing to animate.
1275           break;
1276         }
1277       }
1278
1279       animationDef.mDuration = std::max(duration, animationDef.mDuration);
1280
1281       ++propertyIndex;
1282     }
1283
1284     output.mAnimationDefinitions.push_back(std::move(animationDef));
1285   }
1286 }
1287
1288 void ProcessSkins(const gt::Document& doc, ConversionContext& context)
1289 {
1290   // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skininversebindmatrices
1291   // If an inverseBindMatrices accessor was provided, we'll load the joint data from the buffer,
1292   // otherwise we'll set identity matrices for inverse bind pose.
1293   struct IInverseBindMatrixProvider
1294   {
1295     virtual ~IInverseBindMatrixProvider()
1296     {
1297     }
1298     virtual void Provide(Matrix& ibm) = 0;
1299   };
1300
1301   struct InverseBindMatrixAccessor : public IInverseBindMatrixProvider
1302   {
1303     std::istream&  mStream;
1304     const uint32_t mElementSizeBytes;
1305
1306     InverseBindMatrixAccessor(const gt::Accessor& accessor, ConversionContext& context)
1307     : mStream(context.mOutput.mResources.mBuffers[accessor.mBufferView->mBuffer.GetIndex()].GetBufferStream()),
1308       mElementSizeBytes(accessor.GetElementSizeBytes())
1309     {
1310       DALI_ASSERT_DEBUG(accessor.mType == gt::AccessorType::MAT4 && accessor.mComponentType == gt::Component::FLOAT);
1311
1312       if(!mStream.rdbuf()->in_avail())
1313       {
1314         DALI_LOG_ERROR("Failed to load from stream\n");
1315       }
1316       mStream.clear();
1317       mStream.seekg(accessor.mBufferView->mByteOffset + accessor.mByteOffset, mStream.beg);
1318     }
1319
1320     virtual void Provide(Matrix& ibm) override
1321     {
1322       DALI_ASSERT_ALWAYS(mStream.read(reinterpret_cast<char*>(ibm.AsFloat()), static_cast<std::streamsize>(static_cast<size_t>(mElementSizeBytes))));
1323     }
1324   };
1325
1326   struct DefaultInverseBindMatrixProvider : public IInverseBindMatrixProvider
1327   {
1328     virtual void Provide(Matrix& ibm) override
1329     {
1330       ibm = Matrix::IDENTITY;
1331     }
1332   };
1333
1334   auto& resources = context.mOutput.mResources;
1335   resources.mSkeletons.reserve(doc.mSkins.size());
1336
1337   for(auto& skin : doc.mSkins)
1338   {
1339     std::unique_ptr<IInverseBindMatrixProvider> ibmProvider;
1340     if(skin.mInverseBindMatrices)
1341     {
1342       ibmProvider.reset(new InverseBindMatrixAccessor(*skin.mInverseBindMatrices, context));
1343     }
1344     else
1345     {
1346       ibmProvider.reset(new DefaultInverseBindMatrixProvider());
1347     }
1348
1349     SkeletonDefinition skeleton;
1350     if(skin.mSkeleton.GetIndex() != INVALID_INDEX)
1351     {
1352       skeleton.mRootNodeIdx = context.mNodeIndices.GetRuntimeId(skin.mSkeleton.GetIndex());
1353     }
1354
1355     skeleton.mJoints.resize(skin.mJoints.size());
1356     auto iJoint = skeleton.mJoints.begin();
1357     for(auto& joint : skin.mJoints)
1358     {
1359       iJoint->mNodeIdx = context.mNodeIndices.GetRuntimeId(joint.GetIndex());
1360
1361       ibmProvider->Provide(iJoint->mInverseBindMatrix);
1362
1363       ++iJoint;
1364     }
1365
1366     resources.mSkeletons.push_back(std::move(skeleton));
1367   }
1368 }
1369
1370 void ProduceShaders(ShaderDefinitionFactory& shaderFactory, SceneDefinition& scene)
1371 {
1372   uint32_t nodeCount = scene.GetNodeCount();
1373   for(uint32_t i = 0; i < nodeCount; ++i)
1374   {
1375     auto nodeDef = scene.GetNode(i);
1376     for(auto& renderable : nodeDef->mRenderables)
1377     {
1378       if(shaderFactory.ProduceShader(*renderable) == INVALID_INDEX)
1379       {
1380         DALI_LOG_ERROR("Fail to produce shader\n");
1381       }
1382     }
1383   }
1384 }
1385
1386 void SetObjectReaders()
1387 {
1388   js::SetObjectReader(GetBufferReader());
1389   js::SetObjectReader(GetBufferViewReader());
1390   js::SetObjectReader(GetBufferViewClientReader());
1391   js::SetObjectReader(GetComponentTypedBufferViewClientReader());
1392   js::SetObjectReader(GetAccessorSparseReader());
1393   js::SetObjectReader(GetAccessorReader());
1394   js::SetObjectReader(GetImageReader());
1395   js::SetObjectReader(GetSamplerReader());
1396   js::SetObjectReader(GetTextureReader());
1397   js::SetObjectReader(GetTextureInfoReader());
1398   js::SetObjectReader(GetMaterialPbrReader());
1399   js::SetObjectReader(GetMaterialSpecularReader());
1400   js::SetObjectReader(GetMaterialIorReader());
1401   js::SetObjectReader(GetMaterialExtensionsReader());
1402   js::SetObjectReader(GetMaterialReader());
1403   js::SetObjectReader(GetMeshPrimitiveReader());
1404   js::SetObjectReader(GetMeshReader());
1405   js::SetObjectReader(GetSkinReader());
1406   js::SetObjectReader(GetCameraPerspectiveReader());
1407   js::SetObjectReader(GetCameraOrthographicReader());
1408   js::SetObjectReader(GetCameraReader());
1409   js::SetObjectReader(GetNodeReader());
1410   js::SetObjectReader(GetAnimationSamplerReader());
1411   js::SetObjectReader(GetAnimationChannelTargetReader());
1412   js::SetObjectReader(GetAnimationChannelReader());
1413   js::SetObjectReader(GetAnimationReader());
1414   js::SetObjectReader(GetSceneReader());
1415 }
1416
1417 void SetDefaultEnvironmentMap(const gt::Document& doc, ConversionContext& context)
1418 {
1419   EnvironmentDefinition envDef;
1420   envDef.mUseBrdfTexture = true;
1421   envDef.mIblIntensity   = Scene3D::Loader::EnvironmentDefinition::GetDefaultIntensity();
1422   context.mOutput.mResources.mEnvironmentMaps.push_back({std::move(envDef), EnvironmentDefinition::Textures()});
1423 }
1424
1425 } // namespace
1426
1427 void Gltf2LoaderImpl::InitializeGltfLoader()
1428 {
1429   static Dali::Mutex mInitializeMutex;
1430   // Set ObjectReader only once (for all gltf loading).
1431   static bool setObjectReadersRequired = true;
1432   {
1433     Mutex::ScopedLock lock(mInitializeMutex);
1434     if(setObjectReadersRequired)
1435     {
1436       // NOTE: only referencing own, anonymous namespace, const objects; the pointers will never need to change.
1437       SetObjectReaders();
1438       setObjectReadersRequired = false;
1439     }
1440   }
1441 }
1442
1443 bool Gltf2LoaderImpl::LoadModel(const std::string& url, Dali::Scene3D::Loader::LoadResult& result)
1444 {
1445   bool failed = false;
1446   auto js     = LoadTextFile(url.c_str(), &failed);
1447   if(failed)
1448   {
1449     DALI_LOG_ERROR("Failed to load %s\n", url.c_str());
1450     return false;
1451   }
1452
1453   json::unique_ptr root(json_parse(js.c_str(), js.size()));
1454   if(!root)
1455   {
1456     DALI_LOG_ERROR("Failed to parse %s\n", url.c_str());
1457     return false;
1458   }
1459
1460   gt::Document doc;
1461
1462   Dali::Scene3D::Loader::ShaderDefinitionFactory shaderFactory;
1463   shaderFactory.SetResources(result.mResources);
1464
1465   auto& rootObj = js::Cast<json_object_s>(*root);
1466   auto  jsAsset = js::FindObjectChild("asset", rootObj);
1467
1468   auto jsAssetVersion = js::FindObjectChild("version", js::Cast<json_object_s>(*jsAsset));
1469   if(jsAssetVersion)
1470   {
1471     doc.mAsset.mVersion = js::Read::StringView(*jsAssetVersion);
1472   }
1473
1474   bool isMRendererModel(false);
1475   auto jsAssetGenerator = js::FindObjectChild("generator", js::Cast<json_object_s>(*jsAsset));
1476   if(jsAssetGenerator)
1477   {
1478     doc.mAsset.mGenerator = js::Read::StringView(*jsAssetGenerator);
1479     isMRendererModel      = (doc.mAsset.mGenerator.find(MRENDERER_MODEL_IDENTIFICATION) != std::string_view::npos);
1480   }
1481
1482   InitializeGltfLoader();
1483   {
1484     static Dali::Mutex mReadMutex;
1485     Mutex::ScopedLock  lock(mReadMutex);
1486     gt::SetRefReaderObject(doc);
1487     GetDocumentReader().Read(rootObj, doc);
1488   }
1489
1490   auto              path = url.substr(0, url.rfind('/') + 1);
1491   ConversionContext context{result, path, INVALID_INDEX};
1492
1493   ConvertBuffers(doc, context);
1494   ConvertMaterials(doc, context);
1495   ConvertMeshes(doc, context);
1496   ConvertNodes(doc, context, isMRendererModel);
1497   ConvertAnimations(doc, context);
1498   ProcessSkins(doc, context);
1499   ProduceShaders(shaderFactory, result.mScene);
1500   result.mScene.EnsureUniqueSkinningShaderInstances(result.mResources);
1501
1502   // Set Default Environment map
1503   SetDefaultEnvironmentMap(doc, context);
1504
1505   return true;
1506 }
1507
1508 } // namespace Internal
1509 } // namespace Loader
1510 } // namespace Scene3D
1511 } // namespace Dali