Merge "Add GetLineBoundingRectangle API." into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / graphics / shaders / skybox-shader.frag
1 uniform samplerCube   uSkyBoxTexture;
2 uniform mediump float uIntensity;
3 varying mediump vec3  vTexCoord;
4
5 void main()
6 {
7   mediump vec4 texColor = textureCube(uSkyBoxTexture, vTexCoord) * uIntensity;
8   gl_FragColor = texColor;
9 }