2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/integration-api/adaptor-framework/adaptor.h>
32 #include <dali/integration-api/debug.h>
33 #include <dali/public-api/object/type-registry-helper.h>
34 #include <dali/public-api/object/type-registry.h>
37 #include <dali-scene3d/internal/controls/model/model-impl.h>
38 #include <dali-scene3d/public-api/loader/cube-map-loader.h>
40 #include <dali/integration-api/debug.h>
54 return Scene3D::SceneView::New();
57 // Setup properties, signals and actions using the type-registry.
58 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
59 DALI_TYPE_REGISTRATION_END()
61 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
62 constexpr int32_t DEFAULT_ORIENTATION = 0;
64 } // anonymous namespace
66 SceneView::SceneView()
67 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
68 mIblLoadedCallback(nullptr),
69 mScreenOrientation(DEFAULT_ORIENTATION)
73 SceneView::~SceneView()
75 if(mIblLoadedCallback && Adaptor::IsAvailable())
77 // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
78 Adaptor::Get().RemoveIdle(mIblLoadedCallback);
82 Dali::Scene3D::SceneView SceneView::New()
84 SceneView* impl = new SceneView();
86 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
88 // Second-phase init of the implementation
89 // This can only be done after the CustomActor connection has been made...
95 void SceneView::AddCamera(CameraActor camera)
101 UpdateCamera(camera);
103 mCameras.push_back(camera);
107 void SceneView::RemoveCamera(CameraActor camera)
109 if(camera == mDefaultCamera)
111 DALI_LOG_ERROR("Default Camera cannot removed.\n");
117 for(uint32_t i = 0; i < mCameras.size(); ++i)
119 if(mCameras[i] == camera)
121 mCameras.erase(mCameras.begin() + i);
126 if(mSelectedCamera == camera)
128 CameraActor newCurrentCamera = *mCameras.begin();
129 UpdateCamera(newCurrentCamera);
134 uint32_t SceneView::GetCameraCount() const
136 return mCameras.size();
139 CameraActor SceneView::GetSelectedCamera() const
141 return mSelectedCamera;
144 CameraActor SceneView::GetCamera(uint32_t index) const
146 if(index < mCameras.size())
148 return mCameras[index];
150 DALI_LOG_ERROR("Input index is out of bounds\n");
151 return CameraActor();
154 CameraActor SceneView::GetCamera(const std::string& name) const
156 CameraActor returnCamera;
157 for(auto&& camera : mCameras)
159 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
161 returnCamera = camera;
168 void SceneView::SelectCamera(uint32_t index)
170 UpdateCamera(GetCamera(index));
173 void SceneView::SelectCamera(const std::string& name)
175 UpdateCamera(GetCamera(name));
178 void SceneView::RegisterModel(Scene3D::Model model)
182 model.SetImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
183 mModels.push_back(model);
187 void SceneView::UnregisterModel(Scene3D::Model model)
191 for(uint32_t i = 0; i < mModels.size(); ++i)
193 if(mModels[i] == model)
195 mModels.erase(mModels.begin() + i);
202 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
204 // Request asynchronous model loading
205 if(!mIblLoadedCallback)
207 mIBLResourceReady = false;
208 mDiffuseIblUrl = diffuseUrl;
209 mSpecularIblUrl = specularUrl;
210 mIblScaleFactor = scaleFactor;
211 // The callback manager takes the ownership of the callback object.
212 mIblLoadedCallback = MakeCallback(this, &SceneView::OnLoadComplete);
213 Adaptor::Get().AddIdle(mIblLoadedCallback, false);
217 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
219 mIblScaleFactor = scaleFactor;
220 for(auto&& model : mModels)
224 model.SetImageBasedLightScaleFactor(scaleFactor);
229 float SceneView::GetImageBasedLightScaleFactor() const
231 return mIblScaleFactor;
234 void SceneView::UseFramebuffer(bool useFramebuffer)
236 if(mUseFrameBuffer != useFramebuffer)
238 mUseFrameBuffer = useFramebuffer;
243 bool SceneView::IsUsingFramebuffer() const
245 return mUseFrameBuffer;
248 ///////////////////////////////////////////////////////////
253 void SceneView::OnSceneConnection(int depth)
257 Window window = DevelWindow::Get(Self());
260 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
263 Control::OnSceneConnection(depth);
266 void SceneView::OnSceneDisconnection()
270 Window window = DevelWindow::Get(Self());
273 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
276 Control::OnSceneDisconnection();
279 void SceneView::OnInitialize()
282 mRootLayer = Layer::New();
283 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
284 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
285 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
286 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
287 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
288 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
289 self.Add(mRootLayer);
291 RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
292 mRenderTask = taskList.CreateTask();
293 mRenderTask.SetSourceActor(mRootLayer);
294 mRenderTask.SetExclusive(true);
295 mRenderTask.SetInputEnabled(true);
296 mRenderTask.SetCullMode(false);
297 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
299 mDefaultCamera = Dali::CameraActor::New();
300 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
301 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
302 mDefaultCamera.SetNearClippingPlane(1.0f);
303 AddCamera(mDefaultCamera);
304 UpdateCamera(mDefaultCamera);
307 void SceneView::OnChildAdd(Actor& child)
309 if(child != mRootLayer)
311 mRootLayer.Add(child);
313 Control::OnChildAdd(child);
316 void SceneView::OnChildRemove(Actor& child)
318 mRootLayer.Remove(child);
319 Control::OnChildRemove(child);
322 float SceneView::GetHeightForWidth(float width)
325 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
326 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
329 float SceneView::GetWidthForHeight(float height)
332 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
333 return Control::GetWidthForHeight(height) + padding.start + padding.end;
336 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
338 Control::OnRelayout(size, container);
339 // Change canvas size of camera actor.
343 bool SceneView::IsResourceReady() const
345 return mIBLResourceReady;
348 void SceneView::UpdateCamera(CameraActor camera)
352 if(mSelectedCamera && mSelectedCamera.GetParent())
354 mSelectedCamera.Unparent();
356 mRootLayer.Add(camera);
359 mSelectedCamera = camera;
363 void SceneView::UpdateRenderTask()
367 if(mSelectedCamera != mRenderTask.GetCameraActor())
369 mRenderTask.SetCameraActor(mSelectedCamera);
372 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
373 const float aspectRatio = size.width / size.height;
374 mSelectedCamera.SetAspectRatio(aspectRatio);
375 const float halfHeight = mSelectedCamera[Dali::CameraActor::Property::TOP_PLANE_DISTANCE];
376 const float halfWidth = aspectRatio * halfHeight;
377 mSelectedCamera[Dali::CameraActor::Property::LEFT_PLANE_DISTANCE] = -halfWidth;
378 mSelectedCamera[Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE] = halfWidth;
379 mSelectedCamera[Dali::CameraActor::Property::TOP_PLANE_DISTANCE] = halfHeight; // Top is +ve to keep consistency with orthographic values
380 mSelectedCamera[Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE] = -halfHeight; // Bottom is -ve to keep consistency with orthographic values
383 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
384 if(!currentFrameBuffer ||
385 currentFrameBuffer.GetColorTexture().GetWidth() != size.width ||
386 currentFrameBuffer.GetColorTexture().GetHeight() != size.height)
388 mRenderTask.ResetViewportGuideActor();
389 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
391 // create offscreen buffer of new size to render our child actors to
392 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
393 mRenderTarget = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
394 mRenderTarget.AttachColorTexture(mTexture);
395 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mRenderTarget, 0u);
397 Property::Map imagePropertyMap;
398 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
399 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
400 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
401 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
402 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
404 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
406 mRenderTask.SetFrameBuffer(mRenderTarget);
407 mRenderTask.SetClearEnabled(true);
408 mRenderTask.SetClearColor(Color::TRANSPARENT);
413 mRenderTask.SetViewportGuideActor(Self());
414 if(mRenderTask.GetFrameBuffer())
416 FrameBuffer framebuffer;
417 mRenderTask.SetFrameBuffer(framebuffer);
418 mRenderTask.SetClearEnabled(false);
420 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
423 mRenderTarget.Reset();
432 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
434 mScreenOrientation = DevelWindow::GetPhysicalOrientation(window);
438 void SceneView::RotateCamera()
442 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
446 DevelCameraActor::RotateProjection(mSelectedCamera, mScreenOrientation);
450 void SceneView::LoadImageBasedLight()
452 Texture diffuseTexture = Dali::Scene3D::Loader::LoadCubeMap(mDiffuseIblUrl);
453 Texture specularTexture = Dali::Scene3D::Loader::LoadCubeMap(mSpecularIblUrl);
459 mDiffuseTexture = diffuseTexture;
460 mSpecularTexture = specularTexture;
462 for(auto&& model : mModels)
466 model.SetImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
473 void SceneView::OnLoadComplete()
475 // TODO: In this implementation, we cannot know which request occurs this OnLoadComplete Callback.
476 // Currently it is no problem because the all loading is processed in this method.
478 // Prevent to emit unnecessary resource ready signal.
479 if(IsResourceReady())
484 if(!mIBLResourceReady)
486 LoadImageBasedLight();
487 mIBLResourceReady = true;
488 mIblLoadedCallback = nullptr;
491 if(IsResourceReady())
493 Control::SetResourceReady(false);
497 } // namespace Internal
498 } // namespace Scene3D