2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/devel-api/rendering/frame-buffer-devel.h>
32 #include <dali/integration-api/adaptor-framework/adaptor.h>
33 #include <dali/integration-api/debug.h>
34 #include <dali/public-api/math/math-utils.h>
35 #include <dali/public-api/object/type-registry-helper.h>
36 #include <dali/public-api/object/type-registry.h>
37 #include <string_view>
40 #include <dali-scene3d/internal/controls/model/model-impl.h>
41 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
55 return Scene3D::SceneView::New();
58 // Setup properties, signals and actions using the type-registry.
59 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
60 DALI_TYPE_REGISTRATION_END()
62 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
63 constexpr int32_t DEFAULT_ORIENTATION = 0;
65 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
67 Dali::Actor CreateSkybox()
74 Vertex skyboxVertices[] = {
76 {Vector3(-1.0f, 1.0f, -1.0f)},
77 {Vector3(-1.0f, -1.0f, -1.0f)},
78 {Vector3(1.0f, -1.0f, -1.0f)},
79 {Vector3(1.0f, -1.0f, -1.0f)},
80 {Vector3(1.0f, 1.0f, -1.0f)},
81 {Vector3(-1.0f, 1.0f, -1.0f)},
84 {Vector3(-1.0f, -1.0f, 1.0f)},
85 {Vector3(-1.0f, -1.0f, -1.0f)},
86 {Vector3(-1.0f, 1.0f, -1.0f)},
87 {Vector3(-1.0f, 1.0f, -1.0f)},
88 {Vector3(-1.0f, 1.0f, 1.0f)},
89 {Vector3(-1.0f, -1.0f, 1.0f)},
92 {Vector3(1.0f, -1.0f, -1.0f)},
93 {Vector3(1.0f, -1.0f, 1.0f)},
94 {Vector3(1.0f, 1.0f, 1.0f)},
95 {Vector3(1.0f, 1.0f, 1.0f)},
96 {Vector3(1.0f, 1.0f, -1.0f)},
97 {Vector3(1.0f, -1.0f, -1.0f)},
100 {Vector3(-1.0f, -1.0f, 1.0f)},
101 {Vector3(-1.0f, 1.0f, 1.0f)},
102 {Vector3(1.0f, 1.0f, 1.0f)},
103 {Vector3(1.0f, 1.0f, 1.0f)},
104 {Vector3(1.0f, -1.0f, 1.0f)},
105 {Vector3(-1.0f, -1.0f, 1.0f)},
108 {Vector3(-1.0f, 1.0f, -1.0f)},
109 {Vector3(1.0f, 1.0f, -1.0f)},
110 {Vector3(1.0f, 1.0f, 1.0f)},
111 {Vector3(1.0f, 1.0f, 1.0f)},
112 {Vector3(-1.0f, 1.0f, 1.0f)},
113 {Vector3(-1.0f, 1.0f, -1.0f)},
116 {Vector3(-1.0f, -1.0f, -1.0f)},
117 {Vector3(-1.0f, -1.0f, 1.0f)},
118 {Vector3(1.0f, -1.0f, -1.0f)},
119 {Vector3(1.0f, -1.0f, -1.0f)},
120 {Vector3(-1.0f, -1.0f, 1.0f)},
121 {Vector3(1.0f, -1.0f, 1.0f)}};
123 Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
124 vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
126 Dali::Geometry skyboxGeometry = Geometry::New();
127 skyboxGeometry.AddVertexBuffer(vertexBuffer);
128 skyboxGeometry.SetType(Geometry::TRIANGLES);
130 Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
131 Dali::Renderer skyboxRenderer;
132 skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
133 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
134 // Enables the depth test.
135 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
136 // The fragment shader will run only is those pixels that have the max depth value.
137 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
139 Dali::Actor skyboxActor = Actor::New();
140 skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
141 skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
142 skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
143 skyboxActor.AddRenderer(skyboxRenderer);
147 } // anonymous namespace
149 SceneView::SceneView()
150 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
151 mWindowOrientation(DEFAULT_ORIENTATION),
153 mSkyboxOrientation(Quaternion()),
154 mSkyboxIntensity(1.0f)
158 SceneView::~SceneView()
160 if(Dali::Adaptor::IsAvailable())
162 if(mIblDiffuseLoadTask)
164 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
165 mIblDiffuseLoadTask.Reset();
167 if(mIblSpecularLoadTask)
169 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
170 mIblSpecularLoadTask.Reset();
174 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
175 mSkyboxLoadTask.Reset();
180 Dali::Scene3D::SceneView SceneView::New()
182 SceneView* impl = new SceneView();
184 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
186 // Second-phase init of the implementation
187 // This can only be done after the CustomActor connection has been made...
193 void SceneView::AddCamera(CameraActor camera)
199 UpdateCamera(camera);
201 mCameras.push_back(camera);
205 void SceneView::RemoveCamera(CameraActor camera)
207 if(camera == mDefaultCamera)
209 DALI_LOG_ERROR("Default Camera cannot removed.\n");
215 for(uint32_t i = 0; i < mCameras.size(); ++i)
217 if(mCameras[i] == camera)
219 mCameras.erase(mCameras.begin() + i);
224 if(mSelectedCamera == camera)
226 CameraActor newCurrentCamera = *mCameras.begin();
227 UpdateCamera(newCurrentCamera);
232 uint32_t SceneView::GetCameraCount() const
234 return mCameras.size();
237 CameraActor SceneView::GetSelectedCamera() const
239 return mSelectedCamera;
242 CameraActor SceneView::GetCamera(uint32_t index) const
244 if(index < mCameras.size())
246 return mCameras[index];
248 DALI_LOG_ERROR("Input index is out of bounds\n");
249 return CameraActor();
252 CameraActor SceneView::GetCamera(const std::string& name) const
254 CameraActor returnCamera;
255 for(auto&& camera : mCameras)
257 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
259 returnCamera = camera;
266 void SceneView::SelectCamera(uint32_t index)
268 UpdateCamera(GetCamera(index));
271 void SceneView::SelectCamera(const std::string& name)
273 UpdateCamera(GetCamera(name));
276 void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
280 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
281 mItems.push_back(item);
285 void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
289 for(uint32_t i = 0; i < mItems.size(); ++i)
291 if(mItems[i] == item)
293 mItems.erase(mItems.begin() + i);
300 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
302 bool needIblReset = false;
303 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
304 if(mDiffuseIblUrl != diffuseUrl)
306 mDiffuseIblUrl = diffuseUrl;
307 if(mDiffuseIblUrl.empty())
313 mIblDiffuseDirty = true;
314 mIblDiffuseResourceReady = false;
318 if(mSpecularIblUrl != specularUrl)
320 mSpecularIblUrl = specularUrl;
321 if(mSpecularIblUrl.empty())
327 mIblSpecularDirty = true;
328 mIblSpecularResourceReady = false;
332 // If one or both of diffuse url and specular url are empty,
333 // we don't need to request to load texture.
336 if(mIblDiffuseLoadTask)
338 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
339 mIblDiffuseLoadTask.Reset();
342 if(mIblSpecularLoadTask)
344 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
345 mIblSpecularLoadTask.Reset();
348 mIblDiffuseDirty = false;
349 mIblSpecularDirty = false;
350 mIblDiffuseResourceReady = true;
351 mIblSpecularResourceReady = true;
353 mDiffuseTexture.Reset();
354 mSpecularTexture.Reset();
356 mSpecularMipmapLevels = 1u;
357 NotifyImageBasedLightTextureChange();
361 if(isOnScene && mIblDiffuseDirty)
363 if(mIblDiffuseLoadTask)
365 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
366 mIblDiffuseLoadTask.Reset();
368 mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
369 Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
370 mIblDiffuseDirty = false;
373 if(isOnScene && mIblSpecularDirty)
375 if(mIblSpecularLoadTask)
377 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
378 mIblSpecularLoadTask.Reset();
380 mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
381 Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
382 mIblSpecularDirty = false;
386 if(!Dali::Equals(mIblScaleFactor, scaleFactor))
388 SetImageBasedLightScaleFactor(scaleFactor);
391 // If diffuse and specular textures are already loaded, emits resource ready signal here.
392 if(IsResourceReady())
394 Control::SetResourceReady(false);
398 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
400 mIblScaleFactor = scaleFactor;
401 for(auto&& item : mItems)
405 item->NotifyImageBasedLightScaleFactor(scaleFactor);
410 float SceneView::GetImageBasedLightScaleFactor() const
412 return mIblScaleFactor;
415 void SceneView::UseFramebuffer(bool useFramebuffer)
417 if(mUseFrameBuffer != useFramebuffer)
419 mUseFrameBuffer = useFramebuffer;
424 bool SceneView::IsUsingFramebuffer() const
426 return mUseFrameBuffer;
429 void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
431 if(mFrameBufferMultiSamplingLevel != multiSamplingLevel)
433 mFrameBufferMultiSamplingLevel = multiSamplingLevel;
435 // Create new framebuffer with changed multiSamplingLevel.
436 if(mRenderTask && mFrameBuffer && mTexture)
438 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
440 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
441 mFrameBuffer.AttachColorTexture(mTexture);
442 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
443 mRenderTask.SetFrameBuffer(mFrameBuffer);
445 // Note : we don't need to create new visual since visual's url is depend on mTexture.
450 uint8_t SceneView::GetFramebufferMultiSamplingLevel() const
452 return mFrameBufferMultiSamplingLevel;
455 void SceneView::SetSkybox(const std::string& skyboxUrl)
457 if(mSkyboxUrl != skyboxUrl)
459 UpdateSkybox(skyboxUrl, mSkyboxEnvironmentMapType);
463 void SceneView::SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
465 if(mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
467 UpdateSkybox(mSkyboxUrl, skyboxEnvironmentMapType);
471 void SceneView::SetSkyboxIntensity(float intensity)
473 mSkyboxIntensity = intensity;
476 DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
477 mSkyboxIntensity = 0.0f;
482 mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
486 float SceneView::GetSkyboxIntensity() const
488 return mSkyboxIntensity;
491 void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
493 mSkyboxOrientation = orientation;
496 mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
500 Quaternion SceneView::GetSkyboxOrientation() const
502 return mSkyboxOrientation;
505 ///////////////////////////////////////////////////////////
510 void SceneView::OnSceneConnection(int depth)
512 // If diffuse and specular url is not valid, IBL does not need to be loaded.
513 if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
515 SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
518 if(!mSkyboxUrl.empty())
520 UpdateSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
523 Window window = DevelWindow::Get(Self());
526 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
527 RenderTaskList taskList = window.GetRenderTaskList();
528 mRenderTask = taskList.CreateTask();
529 mRenderTask.SetSourceActor(mRootLayer);
530 mRenderTask.SetExclusive(true);
531 mRenderTask.SetInputEnabled(true);
532 mRenderTask.SetCullMode(false);
533 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
539 Control::OnSceneConnection(depth);
542 void SceneView::OnSceneDisconnection()
546 Window window = mWindow.GetHandle();
549 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
550 RenderTaskList taskList = window.GetRenderTaskList();
553 taskList.RemoveTask(mRenderTask);
554 mFrameBuffer.Reset();
559 Control::OnSceneDisconnection();
562 void SceneView::OnInitialize()
565 mRootLayer = Layer::New();
566 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
567 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
568 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
569 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
570 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
571 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
572 self.Add(mRootLayer);
574 mDefaultCamera = Dali::CameraActor::New3DCamera();
575 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
576 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
577 AddCamera(mDefaultCamera);
578 UpdateCamera(mDefaultCamera);
581 void SceneView::OnChildAdd(Actor& child)
583 if(child != mRootLayer)
585 mRootLayer.Add(child);
587 Control::OnChildAdd(child);
590 void SceneView::OnChildRemove(Actor& child)
592 mRootLayer.Remove(child);
593 Control::OnChildRemove(child);
596 float SceneView::GetHeightForWidth(float width)
599 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
600 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
603 float SceneView::GetWidthForHeight(float height)
606 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
607 return Control::GetWidthForHeight(height) + padding.start + padding.end;
610 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
612 Control::OnRelayout(size, container);
613 // Change canvas size of camera actor.
617 bool SceneView::IsResourceReady() const
619 return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
622 void SceneView::UpdateCamera(CameraActor camera)
626 if(mSelectedCamera && mSelectedCamera.GetParent())
628 mSelectedCamera.Unparent();
630 mRootLayer.Add(camera);
633 mSelectedCamera = camera;
637 void SceneView::UpdateRenderTask()
641 if(mSelectedCamera != mRenderTask.GetCameraActor())
643 mRenderTask.SetCameraActor(mSelectedCamera);
646 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
647 const float aspectRatio = size.width / size.height;
648 mSelectedCamera.SetAspectRatio(aspectRatio);
652 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
653 if(!currentFrameBuffer ||
654 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
655 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
657 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
658 mRenderTask.ResetViewportGuideActor();
659 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
661 // create offscreen buffer of new size to render our child actors to
662 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
663 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
664 mFrameBuffer.AttachColorTexture(mTexture);
665 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
666 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
668 Property::Map imagePropertyMap;
669 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
670 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
671 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
672 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
673 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
675 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
677 mRenderTask.SetFrameBuffer(mFrameBuffer);
678 mRenderTask.SetClearEnabled(true);
679 mRenderTask.SetClearColor(Color::TRANSPARENT);
684 mRenderTask.SetViewportGuideActor(Self());
685 if(mRenderTask.GetFrameBuffer())
687 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA);
688 FrameBuffer framebuffer;
689 mRenderTask.SetFrameBuffer(framebuffer);
690 mRenderTask.SetClearEnabled(false);
692 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
695 mFrameBuffer.Reset();
704 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
706 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
710 void SceneView::RotateCamera()
714 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
718 DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
722 void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
724 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
725 if(mSkyboxUrl != skyboxUrl || mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
728 mSkyboxResourceReady = false;
729 mSkyboxUrl = skyboxUrl;
730 mSkyboxEnvironmentMapType = skyboxEnvironmentMapType;
733 if(mSkyboxUrl.empty())
737 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
738 mSkyboxLoadTask.Reset();
740 mSkyboxDirty = false;
741 mSkyboxResourceReady = true;
745 if(isOnScene && mSkyboxDirty)
749 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
750 mSkyboxLoadTask.Reset();
753 mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
754 Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
755 mSkyboxDirty = false;
759 if(IsResourceReady())
761 Control::SetResourceReady(false);
765 void SceneView::OnSkyboxLoadComplete()
769 mSkybox = CreateSkybox();
770 SetSkyboxIntensity(mSkyboxIntensity);
771 SetSkyboxOrientation(mSkyboxOrientation);
774 mRootLayer.Add(mSkybox);
778 mSkyboxResourceReady = true;
779 if(IsResourceReady())
781 Control::SetResourceReady(false);
784 mSkyboxTexture = mSkyboxLoadTask->GetLoadedTexture();
786 if(mSkyboxLoadTask->GetEnvironmentMapType() == Scene3D::EnvironmentMapType::CUBEMAP)
788 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
792 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
795 Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
798 Dali::TextureSet skyboxTextures = TextureSet::New();
799 skyboxTextures.SetTexture(0, mSkyboxTexture);
800 skyboxRenderer.SetTextures(skyboxTextures);
801 skyboxRenderer.SetShader(skyboxShader);
804 mSkyboxLoadTask.Reset();
807 void SceneView::OnIblDiffuseLoadComplete()
809 mDiffuseTexture = mIblDiffuseLoadTask->GetLoadedTexture();
810 mIblDiffuseResourceReady = true;
811 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
815 mIblDiffuseLoadTask.Reset();
818 void SceneView::OnIblSpecularLoadComplete()
820 mSpecularTexture = mIblSpecularLoadTask->GetLoadedTexture();
821 mSpecularMipmapLevels = mIblSpecularLoadTask->GetMipmapLevels();
822 mIblSpecularResourceReady = true;
823 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
827 mIblSpecularLoadTask.Reset();
830 void SceneView::OnIblLoadComplete()
832 NotifyImageBasedLightTextureChange();
833 if(IsResourceReady())
835 Control::SetResourceReady(false);
839 void SceneView::NotifyImageBasedLightTextureChange()
841 for(auto&& item : mItems)
845 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
850 } // namespace Internal
851 } // namespace Scene3D