2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/devel-api/rendering/frame-buffer-devel.h>
32 #include <dali/integration-api/adaptor-framework/adaptor.h>
33 #include <dali/integration-api/debug.h>
34 #include <dali/public-api/math/math-utils.h>
35 #include <dali/public-api/object/type-registry-helper.h>
36 #include <dali/public-api/object/type-registry.h>
37 #include <string_view>
40 #include <dali-scene3d/internal/controls/model/model-impl.h>
41 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
42 #include <dali-scene3d/internal/light/light-impl.h>
44 #include <dali/integration-api/debug.h>
58 return Scene3D::SceneView::New();
61 // Setup properties, signals and actions using the type-registry.
62 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
63 DALI_TYPE_REGISTRATION_END()
65 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
66 constexpr int32_t DEFAULT_ORIENTATION = 0;
67 constexpr int32_t INVALID_INDEX = -1;
69 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
71 Dali::Actor CreateSkybox()
78 Vertex skyboxVertices[] = {
80 {Vector3(-1.0f, 1.0f, -1.0f)},
81 {Vector3(-1.0f, -1.0f, -1.0f)},
82 {Vector3(1.0f, -1.0f, -1.0f)},
83 {Vector3(1.0f, -1.0f, -1.0f)},
84 {Vector3(1.0f, 1.0f, -1.0f)},
85 {Vector3(-1.0f, 1.0f, -1.0f)},
88 {Vector3(-1.0f, -1.0f, 1.0f)},
89 {Vector3(-1.0f, -1.0f, -1.0f)},
90 {Vector3(-1.0f, 1.0f, -1.0f)},
91 {Vector3(-1.0f, 1.0f, -1.0f)},
92 {Vector3(-1.0f, 1.0f, 1.0f)},
93 {Vector3(-1.0f, -1.0f, 1.0f)},
96 {Vector3(1.0f, -1.0f, -1.0f)},
97 {Vector3(1.0f, -1.0f, 1.0f)},
98 {Vector3(1.0f, 1.0f, 1.0f)},
99 {Vector3(1.0f, 1.0f, 1.0f)},
100 {Vector3(1.0f, 1.0f, -1.0f)},
101 {Vector3(1.0f, -1.0f, -1.0f)},
104 {Vector3(-1.0f, -1.0f, 1.0f)},
105 {Vector3(-1.0f, 1.0f, 1.0f)},
106 {Vector3(1.0f, 1.0f, 1.0f)},
107 {Vector3(1.0f, 1.0f, 1.0f)},
108 {Vector3(1.0f, -1.0f, 1.0f)},
109 {Vector3(-1.0f, -1.0f, 1.0f)},
112 {Vector3(-1.0f, 1.0f, -1.0f)},
113 {Vector3(1.0f, 1.0f, -1.0f)},
114 {Vector3(1.0f, 1.0f, 1.0f)},
115 {Vector3(1.0f, 1.0f, 1.0f)},
116 {Vector3(-1.0f, 1.0f, 1.0f)},
117 {Vector3(-1.0f, 1.0f, -1.0f)},
120 {Vector3(-1.0f, -1.0f, -1.0f)},
121 {Vector3(-1.0f, -1.0f, 1.0f)},
122 {Vector3(1.0f, -1.0f, -1.0f)},
123 {Vector3(1.0f, -1.0f, -1.0f)},
124 {Vector3(-1.0f, -1.0f, 1.0f)},
125 {Vector3(1.0f, -1.0f, 1.0f)}};
127 Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
128 vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
130 Dali::Geometry skyboxGeometry = Geometry::New();
131 skyboxGeometry.AddVertexBuffer(vertexBuffer);
132 skyboxGeometry.SetType(Geometry::TRIANGLES);
134 Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
135 Dali::Renderer skyboxRenderer;
136 skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
137 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
138 // Enables the depth test.
139 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
140 // The fragment shader will run only is those pixels that have the max depth value.
141 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
143 Dali::Actor skyboxActor = Actor::New();
144 skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
145 skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
146 skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
147 skyboxActor.AddRenderer(skyboxRenderer);
151 } // anonymous namespace
153 SceneView::SceneView()
154 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
155 mWindowOrientation(DEFAULT_ORIENTATION),
157 mSkyboxOrientation(Quaternion()),
158 mSkyboxIntensity(1.0f),
159 mShaderManager(new Scene3D::Loader::ShaderManager())
163 SceneView::~SceneView()
165 if(Dali::Adaptor::IsAvailable())
167 if(mIblDiffuseLoadTask)
169 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
170 mIblDiffuseLoadTask.Reset();
172 if(mIblSpecularLoadTask)
174 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
175 mIblSpecularLoadTask.Reset();
179 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
180 mSkyboxLoadTask.Reset();
185 Dali::Scene3D::SceneView SceneView::New()
187 SceneView* impl = new SceneView();
189 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
191 // Second-phase init of the implementation
192 // This can only be done after the CustomActor connection has been made...
198 void SceneView::AddCamera(CameraActor camera)
204 UpdateCamera(camera);
206 mCameras.push_back(camera);
210 void SceneView::RemoveCamera(CameraActor camera)
212 if(camera == mDefaultCamera)
214 DALI_LOG_ERROR("Default Camera cannot removed.\n");
220 for(uint32_t i = 0; i < mCameras.size(); ++i)
222 if(mCameras[i] == camera)
224 mCameras.erase(mCameras.begin() + i);
229 if(mSelectedCamera == camera)
231 CameraActor newCurrentCamera = *mCameras.begin();
232 UpdateCamera(newCurrentCamera);
237 uint32_t SceneView::GetCameraCount() const
239 return mCameras.size();
242 CameraActor SceneView::GetSelectedCamera() const
244 return mSelectedCamera;
247 CameraActor SceneView::GetCamera(uint32_t index) const
249 if(index < mCameras.size())
251 return mCameras[index];
253 DALI_LOG_ERROR("Input index is out of bounds\n");
254 return CameraActor();
257 CameraActor SceneView::GetCamera(const std::string& name) const
259 CameraActor returnCamera;
260 for(auto&& camera : mCameras)
262 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
264 returnCamera = camera;
271 void SceneView::SelectCamera(uint32_t index)
273 UpdateCamera(GetCamera(index));
276 void SceneView::SelectCamera(const std::string& name)
278 UpdateCamera(GetCamera(name));
281 void SceneView::RegisterSceneItem(Scene3D::Internal::LightObserver* item)
285 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
286 mItems.push_back(item);
290 void SceneView::UnregisterSceneItem(Scene3D::Internal::LightObserver* item)
294 for(uint32_t i = 0; i < mItems.size(); ++i)
296 if(mItems[i] == item)
298 mItems.erase(mItems.begin() + i);
305 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
307 bool needIblReset = false;
308 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
309 if(mDiffuseIblUrl != diffuseUrl)
311 mDiffuseIblUrl = diffuseUrl;
312 if(mDiffuseIblUrl.empty())
318 mIblDiffuseDirty = true;
319 mIblDiffuseResourceReady = false;
323 if(mSpecularIblUrl != specularUrl)
325 mSpecularIblUrl = specularUrl;
326 if(mSpecularIblUrl.empty())
332 mIblSpecularDirty = true;
333 mIblSpecularResourceReady = false;
337 // If one or both of diffuse url and specular url are empty,
338 // we don't need to request to load texture.
341 if(mIblDiffuseLoadTask)
343 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
344 mIblDiffuseLoadTask.Reset();
347 if(mIblSpecularLoadTask)
349 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
350 mIblSpecularLoadTask.Reset();
353 mIblDiffuseDirty = false;
354 mIblSpecularDirty = false;
355 mIblDiffuseResourceReady = true;
356 mIblSpecularResourceReady = true;
358 mDiffuseTexture.Reset();
359 mSpecularTexture.Reset();
361 mSpecularMipmapLevels = 1u;
362 NotifyImageBasedLightTextureChange();
366 if(isOnScene && mIblDiffuseDirty)
368 if(mIblDiffuseLoadTask)
370 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
371 mIblDiffuseLoadTask.Reset();
373 mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
374 Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
375 mIblDiffuseDirty = false;
378 if(isOnScene && mIblSpecularDirty)
380 if(mIblSpecularLoadTask)
382 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
383 mIblSpecularLoadTask.Reset();
385 mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
386 Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
387 mIblSpecularDirty = false;
391 if(!Dali::Equals(mIblScaleFactor, scaleFactor))
393 SetImageBasedLightScaleFactor(scaleFactor);
396 // If diffuse and specular textures are already loaded, emits resource ready signal here.
397 if(IsResourceReady())
399 Control::SetResourceReady();
403 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
405 mIblScaleFactor = scaleFactor;
406 for(auto&& item : mItems)
410 item->NotifyImageBasedLightScaleFactor(scaleFactor);
415 float SceneView::GetImageBasedLightScaleFactor() const
417 return mIblScaleFactor;
420 void SceneView::AddLight(Scene3D::Light light)
422 bool enabled = mShaderManager->AddLight(light);
423 mLights.push_back(std::make_pair(light, enabled));
426 void SceneView::RemoveLight(Scene3D::Light light)
428 mShaderManager->RemoveLight(light);
429 for(uint32_t i = 0; i < mLights.size(); ++i)
431 if(mLights[i].first == light)
433 mLights.erase(mLights.begin() + i);
438 if(mLights.size() > mShaderManager->GetLightCount())
440 for(auto && waitingLight : mLights)
442 if(waitingLight.second)
447 waitingLight.second = mShaderManager->AddLight(waitingLight.first);
453 uint32_t SceneView::GetActivatedLightCount() const
455 return mShaderManager->GetLightCount();
458 void SceneView::UseFramebuffer(bool useFramebuffer)
460 if(mUseFrameBuffer != useFramebuffer)
462 mUseFrameBuffer = useFramebuffer;
467 bool SceneView::IsUsingFramebuffer() const
469 return mUseFrameBuffer;
472 void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
474 if(mFrameBufferMultiSamplingLevel != multiSamplingLevel)
476 mFrameBufferMultiSamplingLevel = multiSamplingLevel;
478 // Create new framebuffer with changed multiSamplingLevel.
479 if(mRenderTask && mFrameBuffer && mTexture)
481 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
483 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
484 mFrameBuffer.AttachColorTexture(mTexture);
485 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
486 mRenderTask.SetFrameBuffer(mFrameBuffer);
488 // Note : we don't need to create new visual since visual's url is depend on mTexture.
493 uint8_t SceneView::GetFramebufferMultiSamplingLevel() const
495 return mFrameBufferMultiSamplingLevel;
498 void SceneView::SetSkybox(const std::string& skyboxUrl)
500 if(mSkyboxUrl != skyboxUrl)
502 UpdateSkybox(skyboxUrl, mSkyboxEnvironmentMapType);
506 void SceneView::SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
508 if(mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
510 UpdateSkybox(mSkyboxUrl, skyboxEnvironmentMapType);
514 void SceneView::SetSkyboxIntensity(float intensity)
516 mSkyboxIntensity = intensity;
519 DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
520 mSkyboxIntensity = 0.0f;
525 mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
529 float SceneView::GetSkyboxIntensity() const
531 return mSkyboxIntensity;
534 void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
536 mSkyboxOrientation = orientation;
539 mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
543 Quaternion SceneView::GetSkyboxOrientation() const
545 return mSkyboxOrientation;
548 Dali::Scene3D::Loader::ShaderManagerPtr SceneView::GetShaderManager() const
550 return mShaderManager;
553 ///////////////////////////////////////////////////////////
558 void SceneView::OnSceneConnection(int depth)
560 // If diffuse and specular url is not valid, IBL does not need to be loaded.
561 if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
563 SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
566 if(!mSkyboxUrl.empty())
568 UpdateSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
571 Window window = DevelWindow::Get(Self());
574 // Only for on-screen window
575 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
578 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
581 // On-screen / Off-screen window
582 mSceneHolder = Integration::SceneHolder::Get(Self());
585 RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
586 mRenderTask = taskList.CreateTask();
587 mRenderTask.SetSourceActor(mRootLayer);
588 mRenderTask.SetExclusive(true);
589 mRenderTask.SetInputEnabled(true);
590 mRenderTask.SetCullMode(false);
591 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
596 Control::OnSceneConnection(depth);
599 void SceneView::OnSceneDisconnection()
603 Window window = mWindow.GetHandle();
606 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
614 RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
615 taskList.RemoveTask(mRenderTask);
618 mSceneHolder.Reset();
620 mFrameBuffer.Reset();
622 Control::OnSceneDisconnection();
625 void SceneView::OnInitialize()
628 mRootLayer = Layer::New();
629 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
630 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
631 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
632 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
633 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
634 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
635 self.Add(mRootLayer);
637 mDefaultCamera = Dali::CameraActor::New3DCamera();
638 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
639 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
640 AddCamera(mDefaultCamera);
641 UpdateCamera(mDefaultCamera);
644 void SceneView::OnChildAdd(Actor& child)
646 if(child != mRootLayer)
648 mRootLayer.Add(child);
650 Control::OnChildAdd(child);
653 void SceneView::OnChildRemove(Actor& child)
655 mRootLayer.Remove(child);
656 Control::OnChildRemove(child);
659 float SceneView::GetHeightForWidth(float width)
662 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
663 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
666 float SceneView::GetWidthForHeight(float height)
669 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
670 return Control::GetWidthForHeight(height) + padding.start + padding.end;
673 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
675 Control::OnRelayout(size, container);
676 // Change canvas size of camera actor.
680 bool SceneView::IsResourceReady() const
682 return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
685 void SceneView::UpdateCamera(CameraActor camera)
689 if(mSelectedCamera && mSelectedCamera.GetParent())
691 mSelectedCamera.Unparent();
693 mRootLayer.Add(camera);
696 mSelectedCamera = camera;
700 void SceneView::UpdateRenderTask()
704 if(mSelectedCamera != mRenderTask.GetCameraActor())
706 mRenderTask.SetCameraActor(mSelectedCamera);
709 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
710 const float aspectRatio = size.width / size.height;
711 mSelectedCamera.SetAspectRatio(aspectRatio);
715 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
716 if(!currentFrameBuffer ||
717 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
718 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
720 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
721 mRenderTask.ResetViewportGuideActor();
722 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
724 // create offscreen buffer of new size to render our child actors to
725 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
726 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
727 mFrameBuffer.AttachColorTexture(mTexture);
728 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
729 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
731 Property::Map imagePropertyMap;
732 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
733 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
734 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
735 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
736 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
738 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
740 mRenderTask.SetFrameBuffer(mFrameBuffer);
741 mRenderTask.SetClearEnabled(true);
742 mRenderTask.SetClearColor(Color::TRANSPARENT);
747 mRenderTask.SetViewportGuideActor(Self());
748 if(mRenderTask.GetFrameBuffer())
750 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA);
751 FrameBuffer framebuffer;
752 mRenderTask.SetFrameBuffer(framebuffer);
753 mRenderTask.SetClearEnabled(false);
755 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
758 mFrameBuffer.Reset();
767 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
769 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
773 void SceneView::RotateCamera()
777 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
781 DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
785 void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
787 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
788 if(mSkyboxUrl != skyboxUrl || mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
791 mSkyboxResourceReady = false;
792 mSkyboxUrl = skyboxUrl;
793 mSkyboxEnvironmentMapType = skyboxEnvironmentMapType;
796 if(mSkyboxUrl.empty())
800 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
801 mSkyboxLoadTask.Reset();
808 mSkyboxTexture.Reset();
811 mSkyboxDirty = false;
812 mSkyboxResourceReady = true;
816 if(isOnScene && mSkyboxDirty)
820 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
821 mSkyboxLoadTask.Reset();
824 mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
825 Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
826 mSkyboxDirty = false;
830 if(IsResourceReady())
832 Control::SetResourceReady();
836 void SceneView::OnSkyboxLoadComplete()
840 mSkybox = CreateSkybox();
841 SetSkyboxIntensity(mSkyboxIntensity);
842 SetSkyboxOrientation(mSkyboxOrientation);
845 mRootLayer.Add(mSkybox);
849 mSkyboxResourceReady = true;
850 if(IsResourceReady())
852 Control::SetResourceReady();
855 mSkyboxTexture = mSkyboxLoadTask->GetLoadedTexture();
857 if(mSkyboxLoadTask->GetEnvironmentMapType() == Scene3D::EnvironmentMapType::CUBEMAP)
859 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
863 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
866 Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
869 Dali::TextureSet skyboxTextures = TextureSet::New();
870 skyboxTextures.SetTexture(0, mSkyboxTexture);
871 skyboxRenderer.SetTextures(skyboxTextures);
872 skyboxRenderer.SetShader(skyboxShader);
875 mSkyboxLoadTask.Reset();
878 void SceneView::OnIblDiffuseLoadComplete()
880 mDiffuseTexture = mIblDiffuseLoadTask->GetLoadedTexture();
881 mIblDiffuseResourceReady = true;
882 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
886 mIblDiffuseLoadTask.Reset();
889 void SceneView::OnIblSpecularLoadComplete()
891 mSpecularTexture = mIblSpecularLoadTask->GetLoadedTexture();
892 mSpecularMipmapLevels = mIblSpecularLoadTask->GetMipmapLevels();
893 mIblSpecularResourceReady = true;
894 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
898 mIblSpecularLoadTask.Reset();
901 void SceneView::OnIblLoadComplete()
903 NotifyImageBasedLightTextureChange();
904 if(IsResourceReady())
906 Control::SetResourceReady();
910 void SceneView::NotifyImageBasedLightTextureChange()
912 for(auto&& item : mItems)
916 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
921 } // namespace Internal
922 } // namespace Scene3D