1 #ifndef DALI_SCENE_LOADER_SHADER_DEFINITION_FACTORY_H_
2 #define DALI_SCENE_LOADER_SHADER_DEFINITION_FACTORY_H_
4 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene-loader/public-api/api.h"
22 #include "dali-scene-loader/public-api/index.h"
31 struct NodeDefinition;
34 class DALI_SCENE_LOADER_API ShaderDefinitionFactory
37 ShaderDefinitionFactory();
38 ~ShaderDefinitionFactory();
41 * @brief Input for meshes and materials, output for shaders.
43 void SetResources(ResourceBundle& resources);
46 * @brief Produces the index of a shader, which should be used to index into the shaders
47 * vector of the ResourceBundle which was provided for the factory. This shader will be
48 * created if one with the given settings hasn't been created by the factory yet (shaders
49 * already existing in the ResourceBundle are ignored), otherwise the index of the previously
50 * created shader will be returned.
52 Index ProduceShader(const NodeDefinition& nodeDef);
56 const std::unique_ptr<Impl> mImpl;
59 } // namespace SceneLoader
62 #endif //DALI_SCENE_LOADER_SHADER_DEFINITION_FACTORY_H_