1 #ifndef DALI_SCENE_LOADER_MESH_GEOMETRY_H
2 #define DALI_SCENE_LOADER_MESH_GEOMETRY_H
4 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene-loader/public-api/api.h"
24 #include "dali/public-api/rendering/geometry.h"
25 #include "dali/public-api/rendering/texture.h"
31 struct DALI_SCENE_LOADER_API MeshGeometry
33 Geometry geometry; ///< The array of vertices.
34 Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
35 Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
36 unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
39 } // namespace SceneLoader
42 #endif // DALI_SCENE_LOADER_MESH_GEOMETRY_H