2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-scene-loader/public-api/environment-definition.h"
20 #include "dali-scene-loader/public-api/utils.h"
26 EnvironmentDefinition::RawData
27 EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const
30 auto loadFn = [&environmentsPath](const std::string& path, CubeData& cd) {
34 for(auto& face : cd.data)
36 face.push_back(PixelData::New(new uint8_t[3]{0xff, 0xff, 0xff}, 3, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY));
39 else if(!LoadCubeMapData(environmentsPath + path, cd))
41 ExceptionFlinger(ASSERT_LOCATION) << "Failed to load cubemap texture from '" << path << "'.";
45 loadFn(mDiffuseMapPath, raw.mDiffuse);
46 loadFn(mSpecularMapPath, raw.mSpecular);
50 EnvironmentDefinition::Textures EnvironmentDefinition::Load(RawData&& raw) const
54 // This texture should have 6 faces and only one mipmap
55 if(!raw.mDiffuse.data.empty())
57 textures.mDiffuse = raw.mDiffuse.CreateTexture();
60 // This texture should have 6 faces and 6 mipmaps
61 if(!raw.mSpecular.data.empty())
63 textures.mSpecular = raw.mSpecular.CreateTexture();
68 } // namespace SceneLoader