1 #ifndef DALI_SCENE_LOADER_BLEND_SHAPE_DETAILS_H
2 #define DALI_SCENE_LOADER_BLEND_SHAPE_DETAILS_H
4 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene-loader/public-api/api.h"
25 #include "dali/public-api/actors/actor.h"
26 #include "dali/public-api/rendering/shader.h"
32 struct MeshDefinition;
35 struct DALI_SCENE_LOADER_API BlendShapes
54 // shader properties - animatable (uniforms)
55 static const std::string NUMBER_OF_BLEND_SHAPES; ///< Integer number of blend shapes loaded.
56 static const std::string UNNORMALIZE_FACTOR; ///< Scalar(s) for position components of blend shapes; Version 1.0: float array (1 per blend shape); Version 2.0: single float.
57 static const std::string COMPONENT_SIZE; ///< Integer offset from one component (positions / normals / tangents) of a blend shape to the next.
59 // shader properties - read-only (not available as uniforms)
60 static const std::string COMPONENTS; ///< Integer bitmask of the blend shape components that the shader uses; refer to the Components enum.
62 // actor property (instance) - animatable (uniforms)
63 static const std::string WEIGHTS_UNIFORM; ///< The weight of each blend shape in a float array
66 * @brief Registers properties based on the mesh definition (and geometry) and identified by the above string constants,
67 * on the given @a shader and @a actor.
69 static void ConfigureProperties(const std::pair<MeshDefinition, MeshGeometry>& mesh, Shader shader, Actor actor);
71 BlendShapes() = delete;
74 } // namespace SceneLoader
77 #endif // DALI_SCENE_LOADER_BLEND_SHAPE_DETAILS_H