2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "dali-scene-loader/public-api/animation-definition.h"
23 const float AnimationDefinition::DEFAULT_DURATION_SECONDS = 1.f;
24 const float AnimationDefinition::MIN_DURATION_SECONDS = 1e-2f;
26 Animation::EndAction AnimationDefinition::StopForModification(Animation& anim)
28 const auto endAction = anim.GetEndAction();
29 anim.SetEndAction(Animation::DISCARD);
34 AnimationDefinition::AnimationDefinition() = default;
36 AnimationDefinition::AnimationDefinition(AnimationDefinition&& other)
37 : mName(std::move(other.mName)),
38 mDuration(other.mDuration),
39 mLoopCount(other.mLoopCount),
40 mDisconnectAction(other.mDisconnectAction),
41 mEndAction(other.mEndAction),
42 mSpeedFactor(other.mSpeedFactor),
43 mPlayRange(other.mPlayRange),
44 mProperties(std::move(other.mProperties))
48 void AnimationDefinition::Animate(Animation& animation, AnimatedProperty::GetActor getActor)
50 DALI_ASSERT_ALWAYS(animation);
51 for(auto& ap : mProperties)
53 ap.Animate(animation, getActor);
57 Animation AnimationDefinition::ReAnimate(AnimatedProperty::GetActor getActor)
59 // Create and configure new animation.
60 Animation a = Animation::New(mDuration);
61 a.SetLoopCount(mLoopCount);
62 a.SetDisconnectAction(mDisconnectAction);
63 a.SetEndAction(mEndAction);
65 a.SetSpeedFactor(mSpeedFactor);
66 a.SetPlayRange(mPlayRange);
72 AnimationDefinition& AnimationDefinition::operator=(AnimationDefinition&& other)
74 AnimationDefinition tmp(std::move(other));
75 mName = std::move(tmp.mName);
76 mDuration = tmp.mDuration;
77 mLoopCount = tmp.mLoopCount;
78 mDisconnectAction = tmp.mDisconnectAction;
79 mEndAction = tmp.mEndAction;
80 mSpeedFactor = tmp.mSpeedFactor;
81 mPlayRange = tmp.mPlayRange;
82 mProperties.swap(tmp.mProperties);
86 } // namespace SceneLoader