2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/shader-effects/shader-effect.h>
22 #include <dali/internal/event/effects/shader-effect-impl.h>
23 #include <dali/internal/event/animation/constraint-impl.h>
24 #include <dali/public-api/animation/constraint.h>
25 #include <dali/public-api/math/vector2.h>
29 const float ShaderEffect::DEFAULT_GRID_DENSITY = 40;
31 ShaderEffect::Extension::Extension()
35 ShaderEffect::Extension::~Extension()
39 ShaderEffect::ShaderEffect()
43 ShaderEffect::ShaderEffect(Internal::ShaderEffect* internal)
48 ShaderEffect::~ShaderEffect()
52 ShaderEffect::ShaderEffect(const ShaderEffect& handle)
57 ShaderEffect& ShaderEffect::operator=(const ShaderEffect& rhs)
59 BaseHandle::operator=(rhs);
63 ShaderEffect ShaderEffect::New( const std::string& vertexShader, const std::string& fragmentShader, GeometryType type, GeometryHints hints)
65 Internal::ShaderEffectPtr internal = Internal::ShaderEffect::New( hints );
67 internal->SetPrograms( type, vertexShader, fragmentShader );
69 return ShaderEffect( internal.Get() );
72 ShaderEffect ShaderEffect::NewWithPrefix( const std::string& vertexShaderPrefix,
73 const std::string& vertexShader,
74 const std::string& fragmentShaderPrefix,
75 const std::string& fragmentShader,
79 Internal::ShaderEffectPtr internal = Internal::ShaderEffect::New( hints );
81 internal->SetPrograms( type, vertexShaderPrefix, fragmentShaderPrefix, vertexShader, fragmentShader );
83 return ShaderEffect( internal.Get() );
86 ShaderEffect ShaderEffect::New( const std::string& imageVertexShader,
87 const std::string& imageFragmentShader,
88 const std::string& textVertexShader,
89 const std::string& textFragmentShader,
92 Internal::ShaderEffectPtr internal = Internal::ShaderEffect::New( hints );
94 internal->SetPrograms( GEOMETRY_TYPE_IMAGE, imageVertexShader, imageFragmentShader );
95 internal->SetPrograms( GEOMETRY_TYPE_TEXT, textVertexShader, textFragmentShader );
97 return ShaderEffect( internal.Get() );
100 ShaderEffect ShaderEffect::New( const std::string& imageVertexShader,
101 const std::string& imageFragmentShader,
102 const std::string& textVertexShader,
103 const std::string& textFragmentShader,
104 const std::string& texturedMeshVertexShader,
105 const std::string& texturedMeshFragmentShader,
106 const std::string& meshVertexShader,
107 const std::string& meshFragmentShader,
110 Internal::ShaderEffectPtr internal = Internal::ShaderEffect::New( hints );
112 internal->SetPrograms( GEOMETRY_TYPE_IMAGE, imageVertexShader, imageFragmentShader );
113 internal->SetPrograms( GEOMETRY_TYPE_TEXT, textVertexShader, textFragmentShader );
114 internal->SetPrograms( GEOMETRY_TYPE_TEXTURED_MESH, texturedMeshVertexShader, texturedMeshFragmentShader );
115 internal->SetPrograms( GEOMETRY_TYPE_UNTEXTURED_MESH, meshVertexShader, meshFragmentShader );
117 return ShaderEffect( internal.Get() );
120 ShaderEffect ShaderEffect::DownCast( BaseHandle handle )
122 return ShaderEffect( dynamic_cast<Dali::Internal::ShaderEffect*>(handle.GetObjectPtr()) );
125 void ShaderEffect::SetEffectImage( Image image )
127 GetImplementation(*this).SetEffectImage( image );
130 void ShaderEffect::SetUniform( const std::string& name, float value, UniformCoordinateType uniformCoordinateType )
132 GetImplementation(*this).SetUniform( name, value, uniformCoordinateType );
135 void ShaderEffect::SetUniform( const std::string& name, Vector2 value, UniformCoordinateType uniformCoordinateType )
137 GetImplementation(*this).SetUniform( name, value, uniformCoordinateType );
140 void ShaderEffect::SetUniform( const std::string& name, Vector3 value, UniformCoordinateType uniformCoordinateType )
142 GetImplementation(*this).SetUniform( name, value, uniformCoordinateType );
145 void ShaderEffect::SetUniform( const std::string& name, Vector4 value, UniformCoordinateType uniformCoordinateType )
147 GetImplementation(*this).SetUniform( name, value, uniformCoordinateType );
150 void ShaderEffect::SetUniform( const std::string& name, const Matrix& value, UniformCoordinateType uniformCoordinateType )
152 GetImplementation(*this).SetUniform( name, value, uniformCoordinateType );
155 void ShaderEffect::SetUniform( const std::string& name, const Matrix3& value, UniformCoordinateType uniformCoordinateType )
157 GetImplementation(*this).SetUniform( name, value, uniformCoordinateType );
160 void ShaderEffect::AttachExtension( ShaderEffect::Extension *object )
162 GetImplementation(*this).AttachExtension( object );
165 ShaderEffect::Extension& ShaderEffect::GetExtension()
167 return GetImplementation(*this).GetExtension();
170 const ShaderEffect::Extension& ShaderEffect::GetExtension() const
172 return GetImplementation(*this).GetExtension();