Merge "Change the timing of Context::GlContextCreated()" into devel/master
[platform/core/uifw/dali-core.git] / dali / public-api / rendering / texture.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use *this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/public-api/rendering/texture.h>          // Dali::Texture
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/rendering/texture-impl.h> // Dali::Internal::Texture
23 #include <dali/internal/event/images/pixel-data-impl.h> // Dali::Internal::PixelData
24
25
26 namespace Dali
27 {
28
29 Texture Texture::New( TextureType::Type type, Pixel::Format format, uint32_t width, uint32_t height )
30 {
31   Internal::TexturePtr texture = Internal::Texture::New(type, format, width, height );
32   return Texture( texture.Get() );
33 }
34
35 Texture Texture::New( NativeImageInterface& nativeImageInterface )
36 {
37   Internal::TexturePtr texture = Internal::Texture::New( nativeImageInterface );
38   return Texture( texture.Get() );
39 }
40
41 Texture::Texture()
42 {
43 }
44
45 Texture::~Texture()
46 {
47 }
48
49 Texture::Texture( const Texture& handle ) = default;
50
51 Texture Texture::DownCast( BaseHandle handle )
52 {
53   return Texture( dynamic_cast<Dali::Internal::Texture*>(handle.GetObjectPtr()));
54 }
55
56 Texture& Texture::operator=( const Texture& handle ) = default;
57
58 Texture::Texture( Texture&& rhs ) =  default;
59
60 Texture& Texture::operator=( Texture&& rhs ) =  default;
61
62 bool Texture::Upload( PixelData pixelData )
63 {
64   Internal::PixelData& internalPixelData = GetImplementation( pixelData );
65   return GetImplementation(*this).Upload( &internalPixelData );
66 }
67
68 bool Texture::Upload( PixelData pixelData,
69                uint32_t layer, uint32_t mipmap,
70                uint32_t xOffset, uint32_t yOffset,
71                uint32_t width, uint32_t height )
72 {
73   Internal::PixelData& internalPixelData = GetImplementation( pixelData );
74   return GetImplementation(*this).Upload( &internalPixelData, layer, mipmap, xOffset, yOffset, width, height );
75 }
76
77 void Texture::GenerateMipmaps()
78 {
79   return GetImplementation(*this).GenerateMipmaps();
80 }
81
82 uint32_t Texture::GetWidth() const
83 {
84   return GetImplementation(*this).GetWidth();
85 }
86
87 uint32_t Texture::GetHeight() const
88 {
89   return GetImplementation(*this).GetHeight();
90 }
91
92 Texture::Texture( Internal::Texture* pointer )
93 : BaseHandle( pointer )
94 {
95 }
96
97 } //namespace Dali