2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/rendering/shader.h> // Dali::Shader
22 #include <dali/internal/event/rendering/shader-impl.h> // Dali::Internal::Shader
27 Shader Shader::New( const std::string& vertexShader,
28 const std::string& fragmentShader,
31 Internal::ShaderPtr renderer = Internal::Shader::New( vertexShader, fragmentShader, hints );
32 return Shader( renderer.Get() );
43 Shader::Shader( const Shader& handle ) = default;
45 Shader Shader::DownCast( BaseHandle handle )
47 return Shader( dynamic_cast<Dali::Internal::Shader*>(handle.GetObjectPtr()));
50 Shader& Shader::operator=( const Shader& handle ) = default;
52 Shader::Shader( Shader&& rhs ) = default;
54 Shader& Shader::operator=( Shader&& rhs ) = default;
56 Shader::Shader( Internal::Shader* pointer )