2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/rendering/shader.h> // Dali::Shader
22 #include <dali/internal/event/rendering/shader-impl.h> // Dali::Internal::Shader
26 Shader Shader::New(const std::string& vertexShader,
27 const std::string& fragmentShader,
30 Internal::ShaderPtr renderer = Internal::Shader::New(vertexShader, fragmentShader, hints);
31 return Shader(renderer.Get());
34 Shader::Shader() = default;
36 Shader::~Shader() = default;
38 Shader::Shader(const Shader& handle) = default;
40 Shader Shader::DownCast(BaseHandle handle)
42 return Shader(dynamic_cast<Dali::Internal::Shader*>(handle.GetObjectPtr()));
45 Shader& Shader::operator=(const Shader& handle) = default;
47 Shader::Shader(Shader&& rhs) = default;
49 Shader& Shader::operator=(Shader&& rhs) = default;
51 Shader::Shader(Internal::Shader* pointer)
56 std::string Shader::GetShaderVersionPrefix()
58 return Dali::Internal::Shader::GetShaderVersionPrefix();
61 std::string Shader::GetVertexShaderPrefix()
63 return Dali::Internal::Shader::GetVertexShaderPrefix();
66 std::string Shader::GetFragmentShaderPrefix()
68 return Dali::Internal::Shader::GetFragmentShaderPrefix();