2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use *this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/rendering/frame-buffer.h>
22 #include <type_traits>
25 #include <dali/integration-api/debug.h> // DALI_LOG_WARNING_NOFN
26 #include <dali/internal/event/rendering/frame-buffer-impl.h> // Dali::Internal::FrameBuffer
27 #include <dali/internal/event/rendering/texture-impl.h> // Dali::Internal::Texture
34 /// Bool operator for FrameBuffer::Attachment::Mask.
35 /// in cpp as only used in this file
36 bool operator&( FrameBuffer::Attachment::Mask lhs, FrameBuffer::Attachment::Mask rhs )
38 using UnderlyingType = typename std::underlying_type< FrameBuffer::Attachment::Mask >::type;
39 return static_cast<bool>( static_cast<UnderlyingType>( lhs ) & static_cast<UnderlyingType>( rhs ) );
42 } // unnamed namespace
44 FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height )
46 return New( width, height, FrameBuffer::Attachment::COLOR );
49 FrameBuffer FrameBuffer::New( uint32_t width, uint32_t height, Attachment::Mask attachments )
51 Internal::FrameBufferPtr frameBuffer = Internal::FrameBuffer::New( width, height, attachments );
52 if( attachments & FrameBuffer::Attachment::COLOR )
54 Internal::TexturePtr texture = Internal::Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height );
55 frameBuffer->AttachColorTexture( texture, 0u, 0u );
57 return FrameBuffer( frameBuffer.Get() );
60 FrameBuffer::FrameBuffer()
64 FrameBuffer::~FrameBuffer()
68 FrameBuffer::FrameBuffer( const FrameBuffer& handle ) = default;
70 FrameBuffer FrameBuffer::DownCast( BaseHandle handle )
72 return FrameBuffer( dynamic_cast<Dali::Internal::FrameBuffer*>(handle.GetObjectPtr()));
75 FrameBuffer& FrameBuffer::operator=( const FrameBuffer& handle ) = default;
77 FrameBuffer::FrameBuffer( Internal::FrameBuffer* pointer )
78 : BaseHandle( pointer )
82 FrameBuffer::FrameBuffer( FrameBuffer&& rhs ) = default;
84 FrameBuffer& FrameBuffer::operator=( FrameBuffer&& rhs ) = default;
86 void FrameBuffer::AttachColorTexture( Texture& texture )
88 AttachColorTexture( texture, 0u, 0u );
91 void FrameBuffer::AttachColorTexture( Texture& texture, uint32_t mipmapLevel, uint32_t layer )
95 Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
96 GetImplementation(*this).AttachColorTexture( texturePtr, mipmapLevel, layer );
100 Texture FrameBuffer::GetColorTexture()
102 Internal::Texture* texturePtr = GetImplementation(*this).GetColorTexture(0);
103 return Dali::Texture( texturePtr );