2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/render-tasks/render-task.h>
22 #include <dali/public-api/common/constants.h>
23 #include <dali/internal/event/actors/actor-impl.h>
24 #include <dali/internal/event/actors/camera-actor-impl.h>
25 #include <dali/internal/event/render-tasks/render-task-impl.h>
30 static bool DefaultScreenToFrameBufferFunction( Vector2& coordinates )
35 static bool FullScreenFrameBufferFunction( Vector2& coordinates )
37 // Don't need to modify frameBufferCoords
41 const char* const RenderTask::SIGNAL_FINISHED = "finished";
43 RenderTask::ConstScreenToFrameBufferFunction RenderTask::DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION = DefaultScreenToFrameBufferFunction;
44 RenderTask::ConstScreenToFrameBufferFunction RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION = FullScreenFrameBufferFunction;
46 const bool RenderTask::DEFAULT_EXCLUSIVE = false;
47 const bool RenderTask::DEFAULT_INPUT_ENABLED = true;
48 const Vector4 RenderTask::DEFAULT_CLEAR_COLOR = Vector4( 0.0f, 0.0f, 0.0f, 1.0f ); // cannot use Color::Black because it may or may not be initialized yet
49 const bool RenderTask::DEFAULT_CLEAR_ENABLED = false;
50 const bool RenderTask::DEFAULT_CULL_MODE = true;
51 const unsigned int RenderTask::DEFAULT_REFRESH_RATE = REFRESH_ALWAYS;
53 RenderTask::RenderTask()
57 RenderTask RenderTask::DownCast( BaseHandle handle )
59 return RenderTask( dynamic_cast<Dali::Internal::RenderTask*>( handle.GetObjectPtr() ) );
62 RenderTask::~RenderTask()
66 RenderTask::RenderTask(const RenderTask& handle)
67 : Constrainable(handle)
71 RenderTask& RenderTask::operator=(const RenderTask& rhs)
73 BaseHandle::operator=(rhs);
77 void RenderTask::SetSourceActor( Actor actor )
79 // NULL handle is allowed
80 Internal::Actor* actorImpl( NULL );
83 actorImpl = &GetImplementation( actor );
86 GetImplementation(*this).SetSourceActor( actorImpl );
89 Actor RenderTask::GetSourceActor() const
91 return Dali::Actor(GetImplementation(*this).GetSourceActor());
94 void RenderTask::SetExclusive( bool exclusive )
96 GetImplementation(*this).SetExclusive( exclusive );
99 bool RenderTask::IsExclusive() const
101 return GetImplementation(*this).IsExclusive();
104 void RenderTask::SetCameraActor( CameraActor cameraActor )
106 // NULL handle is allowed
107 Internal::CameraActor* actorImpl( NULL );
110 actorImpl = &GetImplementation( cameraActor );
113 GetImplementation(*this).SetCameraActor( actorImpl );
116 CameraActor RenderTask::GetCameraActor() const
118 return Dali::CameraActor(GetImplementation(*this).GetCameraActor());
121 void RenderTask::SetTargetFrameBuffer( FrameBufferImage frameBuffer )
123 GetImplementation(*this).SetTargetFrameBuffer( frameBuffer );
126 FrameBufferImage RenderTask::GetTargetFrameBuffer() const
128 return GetImplementation(*this).GetTargetFrameBuffer();
131 void RenderTask::SetScreenToFrameBufferFunction( ScreenToFrameBufferFunction conversionFunction )
133 GetImplementation(*this).SetScreenToFrameBufferFunction( conversionFunction );
136 RenderTask::ScreenToFrameBufferFunction RenderTask::GetScreenToFrameBufferFunction() const
138 return GetImplementation(*this).GetScreenToFrameBufferFunction();
141 void RenderTask::SetScreenToFrameBufferMappingActor( Dali::Actor mappingActor )
143 // NULL handle is allowed
144 Internal::Actor* actorImpl( NULL );
147 actorImpl = &GetImplementation( mappingActor );
150 GetImplementation(*this).SetScreenToFrameBufferMappingActor( actorImpl );
153 Dali::Actor RenderTask::GetScreenToFrameBufferMappingActor() const
155 return Dali::Actor(GetImplementation(*this).GetScreenToFrameBufferMappingActor());
158 void RenderTask::SetViewportPosition( Vector2 position )
160 GetImplementation(*this).SetViewportPosition( position );
163 Vector2 RenderTask::GetCurrentViewportPosition() const
165 return GetImplementation(*this).GetCurrentViewportPosition();
168 void RenderTask::SetViewportSize( Vector2 size )
170 GetImplementation(*this).SetViewportSize( size );
173 Vector2 RenderTask::GetCurrentViewportSize() const
175 return GetImplementation(*this).GetCurrentViewportSize();
178 void RenderTask::SetViewport( Viewport viewport )
180 GetImplementation(*this).SetViewport( viewport );
183 Viewport RenderTask::GetViewport() const
186 GetImplementation(*this).GetViewport( result );
190 void RenderTask::SetClearColor( const Vector4& color )
192 GetImplementation(*this).SetClearColor( color );
195 Vector4 RenderTask::GetClearColor() const
197 return GetImplementation(*this).GetClearColor();
200 void RenderTask::SetClearEnabled( bool enabled )
202 GetImplementation(*this).SetClearEnabled( enabled );
205 bool RenderTask::GetClearEnabled() const
207 return GetImplementation(*this).GetClearEnabled();
210 void RenderTask::SetCullMode( bool mode )
212 GetImplementation(*this).SetCullMode( mode );
215 bool RenderTask::GetCullMode() const
217 return GetImplementation(*this).GetCullMode();
220 void RenderTask::SetRefreshRate( unsigned int refreshRate )
222 GetImplementation(*this).SetRefreshRate( refreshRate );
225 unsigned int RenderTask::GetRefreshRate() const
227 return GetImplementation(*this).GetRefreshRate();
230 RenderTask::RenderTaskSignalType& RenderTask::FinishedSignal()
232 return GetImplementation(*this).FinishedSignal();
235 void RenderTask::SetInputEnabled( bool enabled )
237 GetImplementation(*this).SetInputEnabled( enabled );
240 bool RenderTask::GetInputEnabled() const
242 return GetImplementation(*this).GetInputEnabled();
245 RenderTask::RenderTask( Internal::RenderTask* internal )
246 : Constrainable(internal)