1 #ifndef __DALI_BONE_H__
2 #define __DALI_BONE_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
25 #include <dali/public-api/common/vector-wrapper.h>
26 #include <dali/public-api/math/matrix.h>
34 typedef std::vector< Bone > BoneContainer; ///< Container for bones
35 typedef BoneContainer::iterator BoneIter; ///< @ref Dali::BoneContainer iterator
36 typedef BoneContainer::const_iterator BoneConstIter; ///< @ref Dali::BoneContainer const iterator
39 * @brief A single bone in a mesh.
41 * A Bone is a named actor that can be used to deform a mesh. @see Dali::MeshData for more
44 class DALI_IMPORT_API Bone
48 * @brief Default constructor.
55 * @param name of the bone
56 * @param offsetMatrix for the bone
58 Bone( const std::string& name, const Matrix& offsetMatrix );
66 * @brief Copy constructor.
68 Bone( const Bone& rhs );
71 * @brief Assignment operator.
73 Bone& operator=(const Bone& rhs);
78 * @return returns the name of the bone
80 const std::string& GetName() const;
83 * @brief Get offset matrix.
85 * @return returns the offset matrix for this bone
87 const Matrix& GetOffsetMatrix() const;
91 std::string mName; ///< Name of bone
92 Matrix mOffsetMatrix; ///< Transform from mesh space to bone space in bind pose.
98 #endif // __DALI_BONE_H__