1 #ifndef __DALI_STAGE_H__
2 #define __DALI_STAGE_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/base-handle.h>
23 #include <dali/public-api/signals/dali-signal-v2.h>
28 namespace Internal DALI_INTERNAL
41 class DynamicsWorldConfig;
46 * @brief The Stage is a top-level object used for displaying a tree of Actors.
48 * Multiple stage/window support is not currently provided.
50 class DALI_IMPORT_API Stage : public BaseHandle
54 typedef SignalV2< void (const KeyEvent&)> KeyEventSignalV2; ///< Key event signal type
55 typedef SignalV2< void () > EventProcessingFinishedSignalV2; ///< Event Processing finished signal type
56 typedef SignalV2< void (const TouchEvent&)> TouchedSignalV2; ///< Touched signal type
57 typedef SignalV2< void () > ContextStatusSignal; ///< Context status signal type
58 typedef SignalV2< void () > SceneCreatedSignalV2; ///< Scene created signal type
60 static const Vector4 DEFAULT_BACKGROUND_COLOR; ///< Default black background.
61 static const Vector4 DEBUG_BACKGROUND_COLOR; ///< Green background, useful when debugging.
64 static const char* const SIGNAL_KEY_EVENT; ///< name "key-event"
65 static const char* const SIGNAL_EVENT_PROCESSING_FINISHED; ///< name "event-processing-finished"
66 static const char* const SIGNAL_TOUCHED; ///< name "touched"
67 static const char* const SIGNAL_CONTEXT_LOST; ///< name "context-lost"
68 static const char* const SIGNAL_CONTEXT_REGAINED; ///< name "context-regained"
71 * @brief Allows the creation of an empty stage handle.
73 * To retrieve the current stage, this handle can be set using Stage::GetCurrent().
78 * @brief Get the current Stage.
80 * @return The current stage or an empty handle if Core has not been created or has been already destroyed.
82 static Stage GetCurrent();
85 * @brief Query whether the Stage exists; this should only return false during or after destruction of Dali core.
87 * @return True when it's safe to call Stage::GetCurrent().
89 static bool IsInstalled();
94 * This is non-virtual since derived Handle types must not contain data or virtual methods.
99 * @brief This copy constructor is required for (smart) pointer semantics.
101 * @param [in] handle A reference to the copied handle
103 Stage(const Stage& handle);
106 * @brief This assignment operator is required for (smart) pointer semantics.
108 * @param [in] rhs A reference to the copied handle
109 * @return A reference to this
111 Stage& operator=(const Stage& rhs);
116 * @brief Adds a child Actor to the Stage.
118 * The child will be referenced.
119 * @pre The actor has been initialized.
120 * @pre The actor does not have a parent.
121 * @param [in] actor The child.
123 void Add(Actor& actor);
126 * @brief Removes a child Actor from the Stage.
128 * The child will be unreferenced.
129 * @pre The actor has been added to the stage.
130 * @param [in] actor The child.
132 void Remove(Actor& actor);
135 * @brief Returns the size of the Stage in pixels as a Vector.
137 * The x component will be the width of the Stage in pixels
138 * The y component will be the height of the Stage in pixels
139 * The z component will be the distance between far and near planes
140 * @return The size of the Stage as a Vector.
142 Vector2 GetSize() const;
147 * @brief Retrieve the list of render-tasks.
149 * @return A valid handle to a RenderTaskList.
151 RenderTaskList GetRenderTaskList() const;
156 * @brief Query the number of on-stage layers.
158 * Note that a default layer is always provided (count >= 1).
159 * @return The number of layers.
161 unsigned int GetLayerCount() const;
164 * @brief Retrieve the layer at a specified depth.
166 * @pre depth is less than layer count; see GetLayerCount().
167 * @param[in] depth The depth.
168 * @return The layer found at the given depth.
170 Layer GetLayer(unsigned int depth) const;
173 * @brief Returns the Stage's Root Layer.
175 * @return The root layer.
177 Layer GetRootLayer() const;
182 * @brief Set the background color of the stage.
184 * @param[in] color The new background color.
186 void SetBackgroundColor(Vector4 color);
189 * @brief Retrieve the background color of the stage.
191 * @return The background color.
193 Vector4 GetBackgroundColor() const;
196 * @brief Retrieve the DPI of the display device to which the stage is connected.
198 * @return the horizontal and vertical DPI
200 Vector2 GetDpi() const;
203 * @brief Get the Object registry.
205 * @return The object registry.
207 ObjectRegistry GetObjectRegistry() const;
212 * @brief Initialise the dynamics simulation and create a DynamicsWorld object.
214 * Only one instance of DynamicsWorld will be created, so calling this method multiple times
215 * will return the same DynamicsWorld object.
216 * @param[in] config A DynamicsWorldConfig object describing the required capabilities of the dynamics world.
217 * @return A handle to the world object of the dynamics simulation, or an empty handle if Dynamics capable
218 * of supporting the requirement in config is not available on the platform.
220 DynamicsWorld InitializeDynamics(DynamicsWorldConfig config);
223 * @brief Get a handle to the world object of the dynamics simulation.
225 * @return A handle to the world object of the dynamics simulation
227 DynamicsWorld GetDynamicsWorld();
230 * @brief Terminate the dynamics simulation.
232 * Calls Actor::DisableDynamics on all dynamics enabled actors,
233 * all handles to any DynamicsBody or DynamicsJoint objects held by applications
234 * will become detached from their actors and the simulation therefore should be discarded.
236 void TerminateDynamics();
241 * @brief Keep rendering for at least the given amount of time.
243 * By default Dali will stop rendering when no Actor positions are being set, and when no animations are running etc.
244 * This method is useful to force screen refreshes e.g. when updating a NativeImage.
245 * @param durationSeconds to keep rendering, 0 means render at least one more frame
247 void KeepRendering( float durationSeconds );
252 * @brief This signal is emitted when key event is received.
254 * A callback of the following type may be connected:
256 * void YourCallbackName(const KeyEvent& event);
258 * @return The signal to connect to.
260 KeyEventSignalV2& KeyEventSignal();
263 * @brief This signal is emitted just after the event processing is finished.
265 * @return The signal to connect to.
267 EventProcessingFinishedSignalV2& EventProcessingFinishedSignal();
270 * @brief This signal is emitted when the screen is touched and when the touch ends
271 * (i.e. the down & up touch events only).
273 * If there are multiple touch points, then this will be emitted when the first touch occurs and
274 * then when the last finger is lifted.
275 * An interrupted event will also be emitted.
276 * A callback of the following type may be connected:
278 * void YourCallbackName(const TouchEvent& event);
281 * @note Motion events are not emitted.
282 * @return The touch signal to connect to.
284 TouchedSignalV2& TouchedSignal();
287 * @brief This signal is emitted when the GL context is lost (Platform specific behaviour).
289 * If the application is responsible for handling context loss, it should listen to
290 * this signal and tear down UI components when recieved.
291 * @return The ContextLost signal to connect to.
293 ContextStatusSignal& ContextLostSignal();
296 * @brief This signal is emitted when the GL context is regained (Platform specific
299 * If the application is responsible for handling context loss, it should listen to
300 * this signal and rebuild UI components on receipt.
301 * @return The ContextRegained signal to connect to.
303 ContextStatusSignal& ContextRegainedSignal();
306 * @brief This signal is emitted after the initial scene is created. It will be triggered after the
307 * application init signal.
309 * A callback of the following type may be connected:
311 * void YourCallbackName();
313 * @return The signal to connect to.
315 SceneCreatedSignalV2& SceneCreatedSignal();
317 public: // Not intended for application developers
320 * @brief This constructor is used by Dali GetCurrent() methods.
322 * @param [in] stage A pointer to a Dali resource
324 explicit DALI_INTERNAL Stage(Internal::Stage* stage);
329 #endif // __DALI_STAGE_H__