2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/common/stage.h>
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/render-tasks/render-task-list.h>
24 #include <dali/internal/event/common/stage-impl.h>
25 #include <dali/internal/common/core-impl.h>
26 #include <dali/public-api/actors/layer.h>
27 #include <dali/public-api/object/object-registry.h>
29 #include <dali/public-api/dynamics/dynamics-world.h>
30 #include <dali/public-api/dynamics/dynamics-world-config.h>
32 #ifdef DYNAMICS_SUPPORT
33 #include <dali/internal/event/dynamics/dynamics-declarations.h>
34 #include <dali/internal/event/dynamics/dynamics-world-config-impl.h>
35 #include <dali/internal/event/dynamics/dynamics-world-impl.h>
45 const Vector4 Stage::DEFAULT_BACKGROUND_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
46 const Vector4 Stage::DEBUG_BACKGROUND_COLOR(0.2f, 0.5f, 0.2f, 1.0f);
48 const char* const Stage::SIGNAL_KEY_EVENT = "key-event";
49 const char* const Stage::SIGNAL_EVENT_PROCESSING_FINISHED = "event-processing-finished";
50 const char* const Stage::SIGNAL_TOUCHED = "touched";
60 Stage::Stage(Internal::Stage* internal)
61 : BaseHandle(internal)
65 Stage Stage::GetCurrent()
67 return Stage(Internal::Stage::GetCurrent());
70 bool Stage::IsInstalled()
72 return Internal::Stage::IsInstalled();
75 void Stage::Add(Actor& actor)
77 GetImplementation(*this).Add(GetImplementation(actor));
80 void Stage::Remove(Actor& actor)
82 GetImplementation(*this).Remove(GetImplementation(actor));
85 RenderTaskList Stage::GetRenderTaskList() const
87 return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
90 Vector2 Stage::GetSize() const
92 return GetImplementation(*this).GetSize();
95 unsigned int Stage::GetLayerCount() const
97 return GetImplementation(*this).GetLayerCount();
100 Layer Stage::GetLayer(unsigned int depth) const
102 return GetImplementation(*this).GetLayer(depth);
105 Layer Stage::GetRootLayer() const
107 return GetImplementation(*this).GetRootLayer();
110 void Stage::SetBackgroundColor(Vector4 color)
112 GetImplementation(*this).SetBackgroundColor(color);
115 Vector4 Stage::GetBackgroundColor() const
117 return GetImplementation(*this).GetBackgroundColor();
120 Vector2 Stage::GetDpi() const
122 return GetImplementation(*this).GetDpi();
125 ObjectRegistry Stage::GetObjectRegistry() const
127 Internal::ObjectRegistry& internal = Internal::Stage::GetCurrent()->GetObjectRegistry();
129 return ObjectRegistry(&internal);
132 DynamicsWorld Stage::InitializeDynamics(DynamicsWorldConfig config)
134 #ifdef DYNAMICS_SUPPORT
135 Internal::DynamicsWorldConfigPtr configImpl( &(GetImplementation(config)) );
137 return DynamicsWorld( GetImplementation(*this).InitializeDynamics(configImpl).Get() );
139 return DynamicsWorld();
143 DynamicsWorld Stage::GetDynamicsWorld()
145 #ifdef DYNAMICS_SUPPORT
146 return DynamicsWorld( GetImplementation(*this).GetDynamicsWorld().Get() );
148 return DynamicsWorld();
152 void Stage::TerminateDynamics()
154 #ifdef DYNAMICS_SUPPORT
155 GetImplementation(*this).TerminateDynamics();
159 void Stage::KeepRendering( float durationSeconds )
161 GetImplementation(*this).KeepRendering( durationSeconds );
164 Stage::KeyEventSignalV2& Stage::KeyEventSignal()
166 return GetImplementation(*this).KeyEventSignal();
169 Stage::EventProcessingFinishedSignalV2& Stage::EventProcessingFinishedSignal()
171 return GetImplementation(*this).EventProcessingFinishedSignal();
174 Stage::TouchedSignalV2& Stage::TouchedSignal()
176 return GetImplementation(*this).TouchedSignal();