2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/common/stage.h>
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/render-tasks/render-task-list.h>
24 #include <dali/internal/event/common/stage-impl.h>
25 #include <dali/internal/common/core-impl.h>
26 #include <dali/public-api/actors/layer.h>
27 #include <dali/public-api/object/object-registry.h>
29 #include <dali/public-api/dynamics/dynamics-world.h>
30 #include <dali/public-api/dynamics/dynamics-world-config.h>
32 #ifdef DYNAMICS_SUPPORT
33 #include <dali/internal/event/dynamics/dynamics-declarations.h>
34 #include <dali/internal/event/dynamics/dynamics-world-config-impl.h>
35 #include <dali/internal/event/dynamics/dynamics-world-impl.h>
43 const Vector4 Stage::DEFAULT_BACKGROUND_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
44 const Vector4 Stage::DEBUG_BACKGROUND_COLOR(0.2f, 0.5f, 0.2f, 1.0f);
54 Stage::Stage(const Stage& handle)
59 Stage& Stage::operator=(const Stage& rhs)
61 BaseHandle::operator=(rhs);
65 Stage::Stage(Internal::Stage* internal)
66 : BaseHandle(internal)
70 Stage Stage::GetCurrent()
72 return Stage(Internal::Stage::GetCurrent());
75 bool Stage::IsInstalled()
77 return Internal::Stage::IsInstalled();
80 void Stage::Add(Actor& actor)
82 GetImplementation(*this).Add(GetImplementation(actor));
85 void Stage::Remove(Actor& actor)
87 GetImplementation(*this).Remove(GetImplementation(actor));
90 RenderTaskList Stage::GetRenderTaskList() const
92 return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
95 Vector2 Stage::GetSize() const
97 return GetImplementation(*this).GetSize();
100 unsigned int Stage::GetLayerCount() const
102 return GetImplementation(*this).GetLayerCount();
105 Layer Stage::GetLayer(unsigned int depth) const
107 return GetImplementation(*this).GetLayer(depth);
110 Layer Stage::GetRootLayer() const
112 return GetImplementation(*this).GetRootLayer();
115 void Stage::SetBackgroundColor(Vector4 color)
117 GetImplementation(*this).SetBackgroundColor(color);
120 Vector4 Stage::GetBackgroundColor() const
122 return GetImplementation(*this).GetBackgroundColor();
125 Vector2 Stage::GetDpi() const
127 return GetImplementation(*this).GetDpi();
130 ObjectRegistry Stage::GetObjectRegistry() const
132 Internal::ObjectRegistry& internal = Internal::Stage::GetCurrent()->GetObjectRegistry();
134 return ObjectRegistry(&internal);
137 DynamicsWorld Stage::InitializeDynamics(DynamicsWorldConfig config)
139 #ifdef DYNAMICS_SUPPORT
140 Internal::DynamicsWorldConfigPtr configImpl( &(GetImplementation(config)) );
142 return DynamicsWorld( GetImplementation(*this).InitializeDynamics(configImpl).Get() );
144 return DynamicsWorld();
148 DynamicsWorld Stage::GetDynamicsWorld()
150 #ifdef DYNAMICS_SUPPORT
151 return DynamicsWorld( GetImplementation(*this).GetDynamicsWorld().Get() );
153 return DynamicsWorld();
157 void Stage::TerminateDynamics()
159 #ifdef DYNAMICS_SUPPORT
160 GetImplementation(*this).TerminateDynamics();
164 void Stage::KeepRendering( float durationSeconds )
166 GetImplementation(*this).KeepRendering( durationSeconds );
169 Stage::KeyEventSignalType& Stage::KeyEventSignal()
171 return GetImplementation(*this).KeyEventSignal();
174 Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
176 return GetImplementation(*this).EventProcessingFinishedSignal();
179 Stage::TouchedSignalType& Stage::TouchedSignal()
181 return GetImplementation(*this).TouchedSignal();
184 Stage::ContextStatusSignal& Stage::ContextLostSignal()
186 return GetImplementation(*this).ContextLostSignal();
189 Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
191 return GetImplementation(*this).ContextRegainedSignal();
194 Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
196 return GetImplementation(*this).SceneCreatedSignal();