1 #ifndef __DALI_TEXT_ACTOR_H__
2 #define __DALI_TEXT_ACTOR_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
26 #include <dali/public-api/actors/renderable-actor.h>
27 #include <dali/public-api/common/loading-state.h>
28 #include <dali/public-api/common/constants.h>
29 #include <dali/public-api/math/vector2.h>
30 #include <dali/public-api/text/text-style.h>
31 #include <dali/public-api/text/text.h>
33 namespace Dali DALI_IMPORT_API
36 struct TextActorParameters;
39 namespace Internal DALI_INTERNAL
45 * @brief TextActor is a basic actor for displaying a text label
47 * By default the text actor always uses the natural size of the text when SetText is called,
48 * unless SetSize is called to override the size or size is animated to some other size.
49 * Natural size for TextActor is the same as the size returned by Font::MeasureText( string )
50 * using the font that the TextActor is using.
52 * By default CullFaceMode is set to CullNone to enable the TextActor to be viewed from all angles.
54 class DALI_IMPORT_API TextActor : public RenderableActor
58 typedef SignalV2< void (TextActor) > TextSignalV2; ///< Text available signal type
61 static const char* const SIGNAL_TEXT_LOADING_FINISHED; ///< name "text-loading-finished"
63 // Default Properties; additional to RenderableActor properties
64 static const Property::Index TEXT; ///< name "text" type STRING
65 static const Property::Index FONT; ///< name "font" type STRING
66 static const Property::Index FONT_STYLE; ///< name "font-style" type STRING
67 static const Property::Index OUTLINE_ENABLE; ///< name "outline-enable" type BOOLEAN
68 static const Property::Index OUTLINE_COLOR; ///< name "outline-color" type VECTOR4
69 static const Property::Index OUTLINE_THICKNESS_WIDTH; ///< name "outline-thickness-width" type VECTOR2
70 static const Property::Index SMOOTH_EDGE; ///< name "smooth-edge" type FLOAT
71 static const Property::Index GLOW_ENABLE; ///< name "glow-enable" type BOOLEAN
72 static const Property::Index GLOW_COLOR; ///< name "glow-color" type VECTOR4
73 static const Property::Index GLOW_INTENSITY; ///< name "glow-intensity" type FLOAT
74 static const Property::Index SHADOW_ENABLE; ///< name "shadow-enable" type BOOLEAN
75 static const Property::Index SHADOW_COLOR; ///< name "shadow-color" type VECTOR4
76 static const Property::Index SHADOW_OFFSET; ///< name "shadow-offset" type VECTOR2
77 static const Property::Index ITALICS_ANGLE; ///< name "italics-angle" type FLOAT
78 static const Property::Index UNDERLINE; ///< name "underline" type BOOLEAN
79 static const Property::Index WEIGHT; ///< name "weight" type INTEGER
80 static const Property::Index FONT_DETECTION_AUTOMATIC; ///< name "font-detection-automatic" type BOOLEAN
81 static const Property::Index GRADIENT_COLOR; ///< name "gradient-color" type VECTOR4
82 static const Property::Index GRADIENT_START_POINT; ///< name "gradient-start-point" type VECTOR2
83 static const Property::Index GRADIENT_END_POINT; ///< name "gradient-end-point" type VECTOR2
84 static const Property::Index SHADOW_SIZE; ///< name "shadow-size" type FLOAT
85 static const Property::Index TEXT_COLOR; ///< name "text-color" type VECTOR4
88 * @brief Create an uninitialized TextActor handle.
90 * This can be initialised with TextActor::New().
91 * Calling member functions with an uninitialized handle is not allowed.
96 * @brief Create a TextActor object with no text.
98 * @return A handle to a newly allocated Dali resource.
100 static TextActor New();
103 * @brief Create a TextActor object with text, a default style and font detection.
105 * @param[in] text The text which will be displayed
107 static TextActor New( const Text& text );
110 * @brief Create a TextActor object with text.
112 * The style and whether to automatically detect the font could be set in the parameters.
114 * @param[in] text The text which will be displayed
115 * @param[in] parameters Text parameters.
117 static TextActor New( const Text& text, const TextActorParameters& parameters );
120 * @brief Downcast an Object handle to TextActor.
122 * If handle points to a TextActor the downcast produces valid
123 * handle. If not the returned handle is left uninitialized.
124 * @param[in] handle to An object
125 * @return handle to a TextActor or an uninitialized handle
127 static TextActor DownCast( BaseHandle handle );
132 * This is non-virtual since derived Handle types must not contain data or virtual methods.
137 * @copydoc Dali::BaseHandle::operator=
139 using BaseHandle::operator=;
142 * @brief Get the text label displayed by the actor.
144 * @pre The text actor has been initialized.
145 * @return The text label
147 std::string GetText() const;
150 * @brief Set the text label displayed by the actor.
152 * @pre The text actor has been initialized.
153 * @param [in] text The new text label
155 void SetText(const Text& text);
158 * @brief Set text to the natural size of the text string.
160 * After this method the text actor always uses the natural size of the text
161 * when SetText is called unless SetSize is called to override the size.
163 void SetToNaturalSize();
166 * @brief Get the font used to display the text label displayed by the actor.
168 * @pre The text actor has been initialized.
169 * @return The font currently in use
171 Font GetFont() const;
174 * @brief Set the font used to display the text label displayed by the actor.
176 * @pre The text actor has been initialized.
177 * @param [in] font The new font
179 void SetFont(Font& font);
181 // styling and effects
184 * @brief Set the gradient color.
186 * This is the color associated with the gradient end point.
187 * @param[in] color The gradient color (end-point color)
189 void SetGradientColor( const Vector4& color );
192 * @brief Get the gradient color.
194 * This is the color associated with the gradient end point.
195 * @return The gradient color (end-point color)
197 Vector4 GetGradientColor() const;
200 * @brief Set the gradient start point.
202 * This is a 2D position between the coordinate range:
203 * 0.0,0.0 (Left,Top) to 1.0,1.0 (Right,Bottom) within
204 * the outputted Text. Actor::COLOR will represent this point
206 * @param[in] position The relative position of the gradient start point.
208 void SetGradientStartPoint( const Vector2& position );
211 * @brief Get the gradient start point.
213 * @return The relative position of the gradient start point.
215 Vector2 GetGradientStartPoint() const;
218 * @brief Set the gradient end point.
220 * This is a 2D position between the coordinate range:
221 * 0.0,0.0 (Left,Top) to 1.0,1.0 (Right,Bottom) within
222 * the outputted Text. TextActor::GRADIENT_COLOR will represent
223 * this point in the gradient.
224 * @param[in] position The relative position of the gradient end point.
226 void SetGradientEndPoint( const Vector2& position );
229 * @brief Get the gradient end point.
231 * @return The relative position of the gradient end point.
233 Vector2 GetGradientEndPoint() const;
236 * @brief Sets text style.
238 * @param[in] style The text style.
240 void SetTextStyle( const TextStyle& style );
243 * @brief Retrieves a copy of the text style.
245 * @return The text style.
247 TextStyle GetTextStyle() const;
250 * @brief Set the text color.
252 * This is blended with the Actor color
253 * @param[in] color The text color (Default: WHITE)
255 void SetTextColor( const Vector4& color );
258 * @brief Get the text color.
260 * @return The text color.
262 Vector4 GetTextColor() const;
265 * @brief Set soft edge smoothing.
267 * @param[in] smoothEdge Specify the distance field value for the center of the text edge.
268 * 0 <= smoothEdge <= 1
270 void SetSmoothEdge( float smoothEdge = TextStyle::DEFAULT_SMOOTH_EDGE_DISTANCE_FIELD );
273 * @brief Set text outlining.
275 * @param[in] enable Set to true to enable text outlining.
276 * @param[in] color Outline color.
277 * @param[in] thickness Thickness of outline. The outline thickness is determined by two parameters.
278 * thickness[0] Specifies the distance field value for the center of the outline.
279 * thickness[1] Specifies the softness/width/anti-aliasing of the outlines inner edge.
280 * SetSmoothEdge() specifies the smoothness/anti-aliasing of the text outer edge.
281 * 0 <= smoothEdge[0] <= 1.
282 * 0 <= smoothEdge[1] <= 1.
284 void SetOutline( bool enable, const Vector4& color, const Vector2& thickness = TextStyle::DEFAULT_OUTLINE_THICKNESS );
287 * @brief Set text glow.
289 * @param[in] enable Set to true to enable text outer glow.
290 * @param[in] color Glow color.
291 * @param[in] intensity Determines the amount of glow around text.
292 * The edge of the text is at the value set with SetSmoothEdge().
293 * SetSmoothEdge() The distance field value at which the glow becomes fully transparent.
295 void SetGlow( bool enable, const Vector4& color, float intensity = TextStyle::DEFAULT_GLOW_INTENSITY );
298 * @brief Set text shadow.
300 * @param[in] enable Set to true to enable text drop shadow.
301 * @param[in] color Shadow color
302 * @param[in] offset Offset in pixels. To avoid cropping of the drop shadow limit the offset to PointSize / 3.5
303 * @param[in] size Size of shadow in pixels. 0 means the shadow is the same size as the text.
305 void SetShadow( bool enable, const Vector4& color, const Vector2& offset = TextStyle::DEFAULT_SHADOW_OFFSET,
306 float size = TextStyle::DEFAULT_SHADOW_SIZE );
309 * @brief Enable italics on the text actor, the text will be sheared by the given angle.
311 * @param[in] enabled True will enable italics, false disable it.
312 * @param[in] angle Italics angle in degrees.
314 void SetItalics( bool enabled, Degree angle = TextStyle::DEFAULT_ITALICS_ANGLE );
317 * @brief Enable italics on the text actor, the text will be sheared by the given angle.
319 * @param[in] enabled True will enable italics, false disable it.
320 * @param[in] angle Italics angle in radians.
322 void SetItalics( bool enabled, Radian angle );
325 * @brief Get text italics for the actor.
327 * @returns True if italics is enabled.
329 bool GetItalics() const;
332 * @brief Get text italics angle.
334 * @returns Angle as a Radian.
336 Radian GetItalicsAngle() const;
339 * @brief Set text underline.
341 * @param[in] enable Boolean indicating if the text should be underlined or not.
343 void SetUnderline( bool enable );
346 * @brief Get text underline.
348 * @return Boolean indicating if the text should be underlined or not.
350 bool GetUnderline() const;
353 * @brief Set text weight.
355 * @param weight Text weight.
357 void SetWeight( TextStyle::Weight weight );
360 * @brief Get text weight.
362 * @return Text weight.
364 TextStyle::Weight GetWeight() const;
367 * @brief Try to detect font in case text is not supported with current one.
369 * @param [in] value true or false
371 void SetFontDetectionAutomatic(bool value);
374 * @brief Query whether TextActor is using automatic font detection.
376 * @return true or false
378 bool IsFontDetectionAutomatic() const;
381 * @brief Query whether the font has been loaded and built.
383 * Should be used by the application to determine whether the font
384 * is ready to be queried for metrics
385 * @return The loading state, either Loading, Success or Failed.
387 LoadingState GetLoadingState() const;
390 * @brief Emitted when text loads successfully and is available for displaying, or when the loading fails.
392 * @return A signal object to Connect() with.
394 TextSignalV2& TextAvailableSignal();
396 public: // Not intended for use by Application developers
399 * @brief This constructor is used by Dali New() methods
401 * @param [in] actor A pointer to a newly allocated Dali resource
403 explicit DALI_INTERNAL TextActor(Internal::TextActor* actor);
408 #endif // __DALI_TEXT_ACTOR_H__