Bug fix which makes applications crash when adding a renderer to an on stage actor
[platform/core/uifw/dali-core.git] / dali / public-api / actors / renderable-actor.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/public-api/actors/renderable-actor.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/actors/renderable-actor-impl.h>
23 #include <dali/internal/event/effects/shader-effect-impl.h>
24
25 namespace Dali
26 {
27
28 const BlendingMode::Type RenderableActor::DEFAULT_BLENDING_MODE = BlendingMode::AUTO;
29
30 RenderableActor::RenderableActor()
31 {
32 }
33
34 RenderableActor RenderableActor::DownCast( BaseHandle handle )
35 {
36   return RenderableActor( dynamic_cast<Dali::Internal::RenderableActor*>(handle.GetObjectPtr()) );
37 }
38
39 RenderableActor::~RenderableActor()
40 {
41 }
42
43 RenderableActor::RenderableActor(const RenderableActor& copy)
44 : Actor(copy)
45 {
46 }
47
48 RenderableActor& RenderableActor::operator=(const RenderableActor& rhs)
49 {
50   BaseHandle::operator=(rhs);
51   return *this;
52 }
53
54
55 RenderableActor::RenderableActor(Internal::RenderableActor* internal)
56 : Actor(internal)
57 {
58 }
59
60
61 } // namespace Dali