2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/actors/mesh-actor.h>
22 #include <dali/internal/event/actors/mesh-actor-impl.h>
23 #include <dali/internal/event/modeling/mesh-impl.h>
24 #include <dali/internal/event/modeling/animatable-mesh-impl.h>
29 MeshActor::MeshActor()
33 MeshActor MeshActor::New()
35 Internal::MeshActorPtr internal = Internal::MeshActor::New();
36 return MeshActor(internal.Get());
39 MeshActor MeshActor::New( Mesh mesh)
41 Internal::MeshActorPtr internal = Internal::MeshActor::New(mesh);
42 return MeshActor(internal.Get());
45 MeshActor MeshActor::New( AnimatableMesh mesh)
47 Internal::MeshActorPtr internal = Internal::MeshActor::New(mesh);
48 return MeshActor(internal.Get());
51 MeshActor MeshActor::DownCast( BaseHandle handle )
53 return MeshActor( dynamic_cast<Dali::Internal::MeshActor*>(handle.GetObjectPtr()) );
56 MeshActor::~MeshActor()
60 MeshActor::MeshActor(const MeshActor& copy)
61 : RenderableActor(copy)
65 MeshActor& MeshActor::operator=(const MeshActor& rhs)
67 BaseHandle::operator=(rhs);
71 void MeshActor::SetMaterial(
73 const std::string& actorName,
76 Actor child = actor.FindChildByName(actorName);
79 Internal::MeshActor* meshActor = dynamic_cast<Internal::MeshActor*>(&GetImplementation(child));
82 meshActor->SetMaterial(material);
87 DALI_LOG_ERROR("MeshActor::SetMaterial() - Can't find mesh actor\n");
91 void MeshActor::SetMaterial(Material material)
93 GetImplementation(*this).SetMaterial(material);
96 Material MeshActor::GetMaterial() const
98 return GetImplementation(*this).GetMaterial();
101 void MeshActor::BindBonesToMesh(Actor rootActor)
103 Internal::ActorPtr root(&GetImplementation(rootActor));
105 GetImplementation(*this).BindBonesToMesh(root);
108 MeshActor::MeshActor(Internal::MeshActor* internal)
109 : RenderableActor(internal)