1 #ifndef __DALI_LAYER_H__
2 #define __DALI_LAYER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/ref-object.h>
23 #include <dali/public-api/actors/actor.h>
24 #include <dali/public-api/math/rect.h>
25 #include <dali/public-api/math/vector3.h>
26 #include <dali/public-api/images/frame-buffer-image.h>
31 namespace Internal DALI_INTERNAL
37 * @brief Rectangle describing area on screen that a layer can draw to.
39 * @see Dali::Layer::SetClippingBox()
41 typedef Rect<int> ClippingBox;
44 * @brief Layers provide a mechanism for overlaying groups of actors on top of each other.
46 * When added to the stage, a layer can be ordered relative to other layers. The bottom
47 * layer is at depth zero. The stage provides a default layer for it's children.
49 * Layered actors inherit position etc. as normal, but are drawn in an order determined
50 * by the layers. The depth buffer is cleared before each layer is rendered unless depth
51 * test is disabled or there's no need for it based on the layers contents;
52 * actors in lower layers cannot obscure actors in higher layers.
54 * If depth test is disabled, there is no performance overhead from clearing the depth buffer.
57 * | %Action Name | %Layer method called |
58 * |-----------------|----------------------|
59 * | raise | @ref Raise() |
60 * | lower | @ref Lower() |
61 * | raise-to-top | @ref RaiseToTop() |
62 * | lower-to-bottom | @ref LowerToBottom() |
64 class DALI_IMPORT_API Layer : public Actor
68 // Default Properties additional to Actor
69 static const Property::Index CLIPPING_ENABLE; ///< name "clipping-enable", type BOOLEAN
70 static const Property::Index CLIPPING_BOX; ///< name "clipping-box", type RECTANGLE
73 * @brief The sort function type.
75 * The position value is the actor translation from camera.
76 * The sortModifier is the user value that can be used to sort coplanar actors/nodes. This value is
77 * the one set by calling RenderableActor::SetSortModifier().
79 * A high return value means that the actor will be positioned further away by the sort algorithm.
80 * @see RenderableActor::SetSortModifier
82 typedef float (*SortFunctionType)(const Vector3& position, float sortModifier);
85 * @brief Create an empty Layer handle.
87 * This can be initialised with Layer::New(...)
92 * @brief Create a Layer object.
94 * @return A handle to a newly allocated Layer
99 * @brief Downcast an Object handle to Layer.
101 * If handle points to a Layer the downcast produces valid
102 * handle. If not the returned handle is left uninitialized.
103 * @param[in] handle to An object
104 * @return handle to a Layer or an uninitialized handle
106 static Layer DownCast( BaseHandle handle );
111 * This is non-virtual since derived Handle types must not contain data or virtual methods.
116 * @brief Copy constructor
118 * @param [in] copy The actor to copy.
120 Layer(const Layer& copy);
123 * @brief Assignment operator
125 * @param [in] rhs The actor to copy.
127 Layer& operator=(const Layer& rhs);
130 * @brief Query the depth of the layer
132 * 0 is bottom most layer, higher number is on top
133 * @pre layer is on the stage
134 * If layer is not added to the stage, returns 0.
135 * @return the current depth of the layer.
137 unsigned int GetDepth() const;
140 * @brief Increment the depth of the layer.
142 * @pre layer is on the stage
147 * @brief Decrement the depth of the layer.
149 * @pre layer is on the stage
154 * @brief Ensures the layers depth is greater than the target layer.
156 * If the layer already is above target layer its depth is not changed
157 * If the layer was below target, its new depth will be immediately above target
158 * Note! All layers between this layer and target get new depth values
159 * @pre layer is on the stage
160 * @pre target layer is on the stage
161 * @param target layer to get above of
163 void RaiseAbove( Layer target );
166 * @brief Ensures the layers depth is less than the target layer.
168 * If the layer already is below the layer its depth is not changed
169 * If the layer was above target, its new depth will be immediately below target
170 * Note! All layers between this layer and target get new depth values
171 * @pre layer is on the stage
172 * @pre target layer is on the stage
173 * @param target layer to get below of
175 void LowerBelow( Layer target );
178 * @brief Raises the layer to the top.
179 * @pre layer is on the stage
184 * @brief Lowers the layer to the bottom.
185 * @pre layer is on the stage
187 void LowerToBottom();
190 * @brief Moves the layer directly above the given layer.
192 * After the call this layers depth will be immediately above target
193 * Note! All layers between this layer and target get new depth values
194 * @pre layer is on the stage
195 * @pre target layer is on the stage
196 * @param target layer to get on top of
198 void MoveAbove( Layer target );
201 * @brief Moves the layer directly below the given layer.
203 * After the call this layers depth will be immediately below target
204 * Note! All layers between this layer and target get new depth values
205 * @pre layer is on the stage
206 * @pre target layer is on the stage
207 * @param target layer to get below of
209 void MoveBelow( Layer target );
212 * @brief Sets whether clipping is enabled for a layer.
214 * Clipping is initially disabled; see also SetClippingBox().
215 * @param [in] enabled True if clipping is enabled.
217 * @note When clipping is enabled, the default clipping box is empty (0,0,0,0) which means everything is clipped.
219 void SetClipping(bool enabled);
222 * @brief Query whether clipping is enabled for a layer.
223 * @return True if clipping is enabled.
225 bool IsClipping() const;
228 * @brief Sets the clipping box of a layer, in window coordinates.
230 * The contents of the layer will not be visible outside this box, when clipping is
231 * enabled. The default clipping box is empty (0,0,0,0) which means everything is clipped.
232 * You can only do rectangular clipping using this API in window coordinates.
233 * For other kinds of clipping, @see Dali::Actor::SetDrawMode().
234 * @param [in] x The X-coordinate of the top-left corner of the box.
235 * @param [in] y The Y-coordinate of the top-left corner of the box.
236 * @param [in] width The width of the box.
237 * @param [in] height The height of the box.
239 void SetClippingBox(int x, int y, int width, int height);
242 * @brief Sets the clipping box of a layer, in window coordinates.
244 * The contents of the layer will not be visible outside this box, when clipping is
245 * enabled. The default clipping box is empty (0,0,0,0).
246 * @param [in] box The clipping box
248 void SetClippingBox(ClippingBox box);
251 * @brief Retrieves the clipping box of a layer, in window coordinates.
253 * @return The clipping box
255 ClippingBox GetClippingBox() const;
260 * @brief Whether to disable the depth test.
262 * By default a layer enables depth test if there is more than one opaque actor or if there is one opaque actor and one, or more, transparent actors.
263 * However, it's possible to disable the depth test by calling this method.
265 * @param[in] disable \e true disables depth test. \e false sets the default behaviour.
267 void SetDepthTestDisabled( bool disable );
270 * @brief Retrieves whether depth test is disabled.
272 * @return \e true if depth test is disabled.
274 bool IsDepthTestDisabled() const;
279 * @brief This sort function sorts translucent actors according to the Z-value in view space.
281 * This is useful for 2D user interfaces.
283 * This is the default sorting function.
285 * We return a negative z value as in our translation, a low z means that it should
286 * be sorted further away and a high z means that it should be closer.
287 * @param[in] position position of actor in view space
288 * @param[in] sortModifier additional sort modifer
291 static float ZValue(const Vector3& position, float sortModifier);
294 * @brief This allows the user to specify the sort function that the layer should use.
296 * The sort function is used to determine the order in which the actors are drawn
297 * and input is processed on the actors in the layer.
299 * A function of the following type should be used:
301 * float YourSortFunction(const Vector3& position, float sortModifier);
304 * @note If the sort function returns a low number, the actor the data applies to will be
305 * drawn in front of an actor whose data yields a high value from the sort function.
307 * @note All child layers use the same sort function. If a child layer is added to this
308 * layer then the sort function used by the child layer will also be the same.
310 * @param[in] function The sort function pointer
312 void SetSortFunction( SortFunctionType function );
315 * @brief This allows the user to specify whether this layer should consume touch (including gestures).
317 * If set, any layers behind this layer will not be hit-test.
319 * @param[in] consume Whether the layer should consume touch (including gestures).
321 void SetTouchConsumed( bool consume );
324 * @brief Retrieves whether the layer consumes touch (including gestures).
326 * @return true if consuming touch, false otherwise.
328 bool IsTouchConsumed() const;
331 * @brief This allows the user to specify whether this layer should consume hover.
333 * If set, any layers behind this layer will not be hit-test.
335 * @param[in] consume Whether the layer should consume hover.
337 void SetHoverConsumed( bool consume );
340 * @brief Retrieves whether the layer consumes hover.
342 * @return true if consuming hover, false otherwise.
344 bool IsHoverConsumed() const;
346 public: // Not intended for application developers
349 * @brief This constructor is used by Dali New() methods.
351 * @param [in] Layer A pointer to a newly allocated Dali resource
353 explicit DALI_INTERNAL Layer(Internal::Layer* Layer);
358 #endif //__DALI_LAYER_H__