1 #ifndef __DALI_LAYER_H__
2 #define __DALI_LAYER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/ref-object.h>
23 #include <dali/public-api/actors/actor.h>
24 #include <dali/public-api/math/rect.h>
25 #include <dali/public-api/math/vector3.h>
26 #include <dali/public-api/images/frame-buffer-image.h>
31 namespace Internal DALI_INTERNAL
37 * @brief Rectangle describing area on screen that a layer can draw to.
39 * @see Dali::Layer::SetClippingBox()
41 typedef Rect<int> ClippingBox;
44 * @brief Layers provide a mechanism for overlaying groups of actors on top of each other.
46 * When added to the stage, a layer can be ordered relative to other layers. The bottom
47 * layer is at depth zero. The stage provides a default layer for it's children.
49 * Layered actors inherit position etc. as normal, but are drawn in an order determined
50 * by the layers. The depth buffer is cleared before each layer is rendered unless depth
51 * test is disabled or there's no need for it based on the layers contents;
52 * actors in lower layers cannot obscure actors in higher layers.
54 * If depth test is disabled, there is no performance overhead from clearing the depth buffer.
56 class DALI_IMPORT_API Layer : public Actor
60 // Default Properties additional to Actor
61 static const Property::Index CLIPPING_ENABLE; ///< name "clipping-enable", type BOOLEAN
62 static const Property::Index CLIPPING_BOX; ///< name "clipping-box", type RECTANGLE
65 static const char* const ACTION_RAISE; ///< name "raise"
66 static const char* const ACTION_LOWER; ///< name "lower"
67 static const char* const ACTION_RAISE_TO_TOP; ///< name "raise-to-top"
68 static const char* const ACTION_LOWER_TO_BOTTOM; ///< name "lower-to-bottom"
71 * @brief The sort function type.
73 * The position value is the actor translation from camera.
74 * The sortModifier is the user value that can be used to sort coplanar actors/nodes. This value is
75 * the one set by calling RenderableActor::SetSortModifier().
77 * A high return value means that the actor will be positioned further away by the sort algorithm.
78 * @see RenderableActor::SetSortModifier
80 typedef float (*SortFunctionType)(const Vector3& position, float sortModifier);
83 * @brief Create an empty Layer handle.
85 * This can be initialised with Layer::New(...)
90 * @brief Create a Layer object.
92 * @return A handle to a newly allocated Layer
97 * @brief Downcast an Object handle to Layer.
99 * If handle points to a Layer the downcast produces valid
100 * handle. If not the returned handle is left uninitialized.
101 * @param[in] handle to An object
102 * @return handle to a Layer or an uninitialized handle
104 static Layer DownCast( BaseHandle handle );
109 * This is non-virtual since derived Handle types must not contain data or virtual methods.
114 * @brief Copy constructor
116 * @param [in] copy The actor to copy.
118 Layer(const Layer& copy);
121 * @brief Assignment operator
123 * @param [in] rhs The actor to copy.
125 Layer& operator=(const Layer& rhs);
128 * @brief This method is defined to allow assignment of the NULL value,
129 * and will throw an exception if passed any other value.
131 * Assigning to NULL is an alias for Reset().
132 * @param [in] rhs A NULL pointer
133 * @return A reference to this handle
135 Layer& operator=(BaseHandle::NullType* rhs);
138 * @brief Query the depth of the layer
140 * 0 is bottom most layer, higher number is on top
141 * @pre layer is on the stage
142 * If layer is not added to the stage, returns 0.
143 * @return the current depth of the layer.
145 unsigned int GetDepth() const;
148 * @brief Increment the depth of the layer.
150 * @pre layer is on the stage
155 * @brief Decrement the depth of the layer.
157 * @pre layer is on the stage
162 * @brief Ensures the layers depth is greater than the target layer.
164 * If the layer already is above target layer its depth is not changed
165 * If the layer was below target, its new depth will be immediately above target
166 * Note! All layers between this layer and target get new depth values
167 * @pre layer is on the stage
168 * @pre target layer is on the stage
169 * @param target layer to get above of
171 void RaiseAbove( Layer target );
174 * @brief Ensures the layers depth is less than the target layer.
176 * If the layer already is below the layer its depth is not changed
177 * If the layer was above target, its new depth will be immediately below target
178 * Note! All layers between this layer and target get new depth values
179 * @pre layer is on the stage
180 * @pre target layer is on the stage
181 * @param target layer to get below of
183 void LowerBelow( Layer target );
186 * @brief Raises the layer to the top.
187 * @pre layer is on the stage
192 * @brief Lowers the layer to the bottom.
193 * @pre layer is on the stage
195 void LowerToBottom();
198 * @brief Moves the layer directly above the given layer.
200 * After the call this layers depth will be immediately above target
201 * Note! All layers between this layer and target get new depth values
202 * @pre layer is on the stage
203 * @pre target layer is on the stage
204 * @param target layer to get on top of
206 void MoveAbove( Layer target );
209 * @brief Moves the layer directly below the given layer.
211 * After the call this layers depth will be immediately below target
212 * Note! All layers between this layer and target get new depth values
213 * @pre layer is on the stage
214 * @pre target layer is on the stage
215 * @param target layer to get below of
217 void MoveBelow( Layer target );
220 * @brief Sets whether clipping is enabled for a layer.
222 * Clipping is initially disabled; see also SetClippingBox().
223 * @param [in] enabled True if clipping is enabled.
225 * @note When clipping is enabled, the default clipping box is empty (0,0,0,0) which means everything is clipped.
227 void SetClipping(bool enabled);
230 * @brief Query whether clipping is enabled for a layer.
231 * @return True if clipping is enabled.
233 bool IsClipping() const;
236 * @brief Sets the clipping box of a layer, in window coordinates.
238 * The contents of the layer will not be visible outside this box, when clipping is
239 * enabled. The default clipping box is empty (0,0,0,0) which means everything is clipped.
240 * You can only do rectangular clipping using this API in window coordinates.
241 * For other kinds of clipping, @see Dali::Actor::SetDrawMode().
242 * @param [in] x The X-coordinate of the top-left corner of the box.
243 * @param [in] y The Y-coordinate of the top-left corner of the box.
244 * @param [in] width The width of the box.
245 * @param [in] height The height of the box.
247 void SetClippingBox(int x, int y, int width, int height);
250 * @brief Sets the clipping box of a layer, in window coordinates.
252 * The contents of the layer will not be visible outside this box, when clipping is
253 * enabled. The default clipping box is empty (0,0,0,0).
254 * @param [in] box The clipping box
256 void SetClippingBox(ClippingBox box);
259 * @brief Retrieves the clipping box of a layer, in window coordinates.
261 * @return The clipping box
263 ClippingBox GetClippingBox() const;
268 * @brief Whether to disable the depth test.
270 * By default a layer enables depth test if there is more than one opaque actor or if there is one opaque actor and one, or more, transparent actors.
271 * However, it's possible to disable the depth test by calling this method.
273 * @param[in] disable \e true disables depth test. \e false sets the default behaviour.
275 void SetDepthTestDisabled( bool disable );
278 * @brief Retrieves whether depth test is disabled.
280 * @return \e true if depth test is disabled.
282 bool IsDepthTestDisabled() const;
287 * @brief This sort function sorts translucent actors according to the Z-value in view space.
289 * This is useful for 2D user interfaces.
291 * This is the default sorting function.
293 * We return a negative z value as in our translation, a low z means that it should
294 * be sorted further away and a high z means that it should be closer.
295 * @param[in] position position of actor in view space
296 * @param[in] sortModifier additional sort modifer
299 static float ZValue(const Vector3& position, float sortModifier);
302 * @brief This allows the user to specify the sort function that the layer should use.
304 * The sort function is used to determine the order in which the actors are drawn
305 * and input is processed on the actors in the layer.
307 * A function of the following type should be used:
309 * float YourSortFunction(const Vector3& position, float sortModifier);
312 * @note If the sort function returns a low number, the actor the data applies to will be
313 * drawn in front of an actor whose data yields a high value from the sort function.
315 * @note All child layers use the same sort function. If a child layer is added to this
316 * layer then the sort function used by the child layer will also be the same.
318 * @param[in] function The sort function pointer
320 void SetSortFunction( SortFunctionType function );
323 * @brief This allows the user to specify whether this layer should consume touch (including gestures).
325 * If set, any layers behind this layer will not be hit-test.
327 * @param[in] consume Whether the layer should consume touch (including gestures).
329 void SetTouchConsumed( bool consume );
332 * @brief Retrieves whether the layer consumes touch (including gestures).
334 * @return true if consuming touch, false otherwise.
336 bool IsTouchConsumed() const;
339 * @brief This allows the user to specify whether this layer should consume hover.
341 * If set, any layers behind this layer will not be hit-test.
343 * @param[in] consume Whether the layer should consume hover.
345 void SetHoverConsumed( bool consume );
348 * @brief Retrieves whether the layer consumes hover.
350 * @return true if consuming hover, false otherwise.
352 bool IsHoverConsumed() const;
354 public: // Not intended for application developers
357 * @brief This constructor is used by Dali New() methods.
359 * @param [in] Layer A pointer to a newly allocated Dali resource
361 explicit DALI_INTERNAL Layer(Internal::Layer* Layer);
366 #endif //__DALI_LAYER_H__