2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/actors/custom-actor.h>
21 #include <dali/public-api/object/type-registry.h>
24 #include <dali/internal/event/actors/custom-actor-internal.h>
36 // not directly creatable
40 TypeRegistration mType( typeid(Dali::CustomActor), typeid(Dali::Actor), Create );
44 CustomActor::CustomActor()
48 CustomActor CustomActor::DownCast( BaseHandle handle )
50 return CustomActor( dynamic_cast<Dali::Internal::CustomActor*>(handle.GetObjectPtr()) );
53 CustomActor::~CustomActor()
57 CustomActorImpl& CustomActor::GetImplementation()
59 Internal::CustomActor& internal = GetImpl(*this);
61 return internal.GetImplementation();
64 const CustomActorImpl& CustomActor::GetImplementation() const
66 const Internal::CustomActor& internal = GetImpl(*this);
68 return internal.GetImplementation();
71 CustomActor::CustomActor(CustomActorImpl& implementation)
72 : Actor(Internal::CustomActor::New(implementation).Get())
76 CustomActor::CustomActor(Internal::CustomActor* internal)
79 // Check we haven't just constructed a new handle, while in the internal custom actors destructor.
80 // This can happen if the user defined CustomActorImpl destructor calls Self(), to create a new handle
81 // to the CustomActor.
83 // If it's in the destructor then the ref count is zero, so once we've created a new handle it will be 1
84 // Without this check, the actor will be deleted a second time, when the handle is disposed of
89 DALI_ASSERT_ALWAYS(internal->ReferenceCount() != 1 && "Are you trying to use CustomActorImpl::Self() inside a CustomActorImpl destructor?");