2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/actors/actor.h>
22 #include <dali/public-api/actors/layer.h>
23 #include <dali/public-api/animation/constraint.h>
24 #include <dali/public-api/common/dali-common.h>
25 #include <dali/public-api/math/radian.h>
26 #include <dali/public-api/math/vector2.h>
28 #include <dali/internal/event/actors/actor-impl.h>
29 #include <dali/internal/event/actors/layer-impl.h>
30 #include <dali/internal/event/rendering/renderer-impl.h>
31 #include <dali/internal/event/animation/constraint-impl.h>
32 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
43 Internal::ActorPtr internal = Internal::Actor::New();
45 return Actor(internal.Get());
48 Actor Actor::DownCast( BaseHandle handle )
50 return Actor( dynamic_cast<Dali::Internal::Actor*>(handle.GetObjectPtr()) );
57 Actor::Actor(const Actor& copy)
62 Actor& Actor::operator=(const Actor& rhs)
64 BaseHandle::operator=(rhs);
68 bool Actor::OnStage() const
70 return GetImplementation(*this).OnStage();
73 Layer Actor::GetLayer()
75 return GetImplementation(*this).GetLayer();
78 void Actor::Add(Actor actor)
80 GetImplementation(*this).Add(GetImplementation(actor));
83 void Actor::Remove(Actor actor)
85 GetImplementation(*this).Remove(GetImplementation(actor));
88 void Actor::Unparent()
90 GetImplementation(*this).Unparent();
93 uint32_t Actor::GetChildCount() const
95 return GetImplementation(*this).GetChildCount();
98 Actor Actor::GetChildAt( uint32_t index ) const
100 Internal::ActorPtr child = GetImplementation(*this).GetChildAt( index );
101 return Actor( child.Get() );
104 Actor Actor::FindChildByName(const std::string& actorName)
106 Internal::ActorPtr child = GetImplementation(*this).FindChildByName( actorName );
107 return Actor( child.Get() );
110 Actor Actor::FindChildById( const uint32_t id )
112 Internal::ActorPtr child = GetImplementation(*this).FindChildById( id );
113 return Actor( child.Get() );
116 Actor Actor::GetParent() const
118 Internal::Actor* parent = GetImplementation(*this).GetParent();
120 return Actor(parent);
123 Vector3 Actor::GetTargetSize() const
125 return GetImplementation(*this).GetTargetSize();
128 Vector3 Actor::GetNaturalSize() const
130 return GetImplementation(*this).GetNaturalSize();
133 void Actor::TranslateBy(const Vector3& distance)
135 GetImplementation(*this).TranslateBy(distance);
138 void Actor::RotateBy(const Radian& angle, const Vector3& axis)
140 GetImplementation(*this).RotateBy(angle, axis);
143 void Actor::RotateBy(const Quaternion& relativeRotation)
145 GetImplementation(*this).RotateBy(relativeRotation);
148 void Actor::ScaleBy(const Vector3& relativeScale)
150 GetImplementation(*this).ScaleBy(relativeScale);
153 bool Actor::ScreenToLocal(float& localX, float& localY, float screenX, float screenY) const
155 return GetImplementation(*this).ScreenToLocal(localX, localY, screenX, screenY);
160 GetImplementation( *this ).Raise();
165 GetImplementation( *this ).Lower();
168 void Actor::RaiseToTop()
170 GetImplementation( *this ).RaiseToTop();
173 void Actor::LowerToBottom()
175 GetImplementation( *this ).LowerToBottom();
178 void Actor::RaiseAbove( Actor target )
180 GetImplementation( *this ).RaiseAbove( GetImplementation( target ) );
183 void Actor::LowerBelow( Actor target )
185 GetImplementation( *this ).LowerBelow( GetImplementation( target ) );
188 void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
190 GetImplementation(*this).SetResizePolicy( policy, dimension );
193 ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const
195 return GetImplementation(*this).GetResizePolicy( dimension );
198 float Actor::GetHeightForWidth( float width )
200 return GetImplementation(*this).GetHeightForWidth( width );
203 float Actor::GetWidthForHeight( float height )
205 return GetImplementation(*this).GetWidthForHeight( height );
208 float Actor::GetRelayoutSize( Dimension::Type dimension ) const
210 return GetImplementation(*this).GetRelayoutSize( dimension );
213 Actor::TouchSignalType& Actor::TouchedSignal()
215 DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: TouchedSignal() is deprecated and will be removed from next release. Use TouchSignal() instead.\n" );
217 return GetImplementation(*this).TouchedSignal();
220 Actor::TouchDataSignalType& Actor::TouchSignal()
222 return GetImplementation( *this ).TouchSignal();
225 Actor::HoverSignalType& Actor::HoveredSignal()
227 return GetImplementation(*this).HoveredSignal();
230 Actor::WheelEventSignalType& Actor::WheelEventSignal()
232 return GetImplementation(*this).WheelEventSignal();
235 Actor::OnStageSignalType& Actor::OnStageSignal()
237 return GetImplementation(*this).OnStageSignal();
240 Actor::OffStageSignalType& Actor::OffStageSignal()
242 return GetImplementation(*this).OffStageSignal();
245 uint32_t Actor::AddRenderer( Renderer& renderer )
247 return GetImplementation(*this).AddRenderer( GetImplementation( renderer ) );
250 uint32_t Actor::GetRendererCount() const
252 return GetImplementation(*this).GetRendererCount();
255 Renderer Actor::GetRendererAt( uint32_t index )
257 Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt( index );
258 return Renderer( renderer.Get() );
261 void Actor::RemoveRenderer( Renderer& renderer )
263 GetImplementation(*this).RemoveRenderer( GetImplementation( renderer ) );
266 void Actor::RemoveRenderer( uint32_t index )
268 GetImplementation(*this).RemoveRenderer( index );
271 Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
273 return GetImplementation(*this).OnRelayoutSignal();
276 Actor::LayoutDirectionChangedSignalType& Actor::LayoutDirectionChangedSignal()
278 return GetImplementation( *this ).LayoutDirectionChangedSignal();
281 Actor::Actor(Internal::Actor* internal)