4 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <condition_variable>
25 #include <dali/internal/window-system/common/window-render-surface.h>
27 namespace Dali::Internal::Adaptor
30 * We must create the EGL Window before we enter the run loop.
31 * This specialization ensures this condition is respected.
33 class WindowRenderSurfaceCocoa : public WindowRenderSurface
37 * @copydoc Dali::WindowRenderSurface()
39 WindowRenderSurfaceCocoa(Dali::PositionSize positionSize, Any surface, bool isTransparent = true);
42 * @copydoc Dali::RenderSurfaceInterface::StartRender()
44 void StartRender() override;
47 * @copydoc Dali::RenderSurfaceInterface::CreateSurface()
49 void CreateSurface() override;
52 std::mutex mCondMutex;
53 std::condition_variable mRenderWait;
56 } // namespace Dali::Internal::Adaptor