Merge "Add input region APIs" into devel/master
[platform/core/uifw/dali-adaptor.git] / dali / internal / window-system / macos / render-surface-factory-mac.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/window-system/macos/render-surface-factory-mac.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/integration-api/debug.h>
23
24 // INTERNAL HEADERS
25 #include <dali/integration-api/adaptor-framework/native-render-surface.h>
26 #include <dali/internal/window-system/common/display-utils.h>
27 #include <dali/internal/window-system/common/pixmap-render-surface.h>
28 #include "window-render-surface-cocoa.h"
29
30 namespace Dali::Internal::Adaptor
31 {
32 std::unique_ptr<WindowRenderSurface>
33 RenderSurfaceFactoryCocoa::CreateWindowRenderSurface(
34   Dali::PositionSize positionSize,
35   Any                surface,
36   bool               isTransparent)
37 {
38   return Utils::MakeUnique<WindowRenderSurfaceCocoa>(positionSize, surface, isTransparent);
39 }
40
41 std::unique_ptr<PixmapRenderSurface>
42 RenderSurfaceFactoryCocoa::CreatePixmapRenderSurface(
43   Dali::PositionSize positionSize,
44   Any                surface,
45   bool               isTransparent)
46 {
47   DALI_LOG_ERROR("Pixmap isn't been supported in Windows");
48   return nullptr;
49 }
50
51 std::unique_ptr<NativeRenderSurface>
52 RenderSurfaceFactoryCocoa::CreateNativeRenderSurface(
53   SurfaceSize surfaceSize,
54   Any         surface,
55   bool        isTransparent)
56 {
57   return std::unique_ptr<NativeRenderSurface>(nullptr);
58 }
59
60 // this should be created from somewhere
61 std::unique_ptr<RenderSurfaceFactory> GetRenderSurfaceFactory()
62 {
63   // returns Window factory
64   return Utils::MakeUnique<RenderSurfaceFactoryCocoa>();
65 }
66
67 } // namespace Dali::Internal::Adaptor