2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/adaptor/common/framework.h>
20 #include <dali/internal/window-system/common/window-system.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/integration-api/adaptor-framework/android/android-framework.h>
25 #include <dali/integration-api/adaptor-framework/scene-holder.h>
26 #include <dali/integration-api/debug.h>
34 namespace WindowSystem
38 static bool gGeometryHittest = false;
49 void GetScreenSize(int32_t& width, int32_t& height)
51 ANativeWindow* window = Dali::Integration::AndroidFramework::Get().GetApplicationWindow();
52 width = ANativeWindow_getWidth(window);
53 height = ANativeWindow_getHeight(window);
54 DALI_LOG_WARNING("Native window width %d, height %d", width, height);
57 void UpdateScreenSize()
61 bool SetKeyboardRepeatInfo(float rate, float delay)
66 bool GetKeyboardRepeatInfo(float& rate, float& delay)
71 bool SetKeyboardHorizontalRepeatInfo(float rate, float delay)
76 bool GetKeyboardHorizontalRepeatInfo(float& rate, float& delay)
81 bool SetKeyboardVerticalRepeatInfo(float rate, float delay)
86 bool GetKeyboardVerticalRepeatInfo(float& rate, float& delay)
91 void SetGeometryHittestEnabled(bool enable)
93 DALI_LOG_RELEASE_INFO("GeometryHittest : %d \n", enable);
94 if(gGeometryHittest != enable && Dali::Adaptor::IsAvailable())
96 Dali::SceneHolderList sceneHolders = Dali::Adaptor::Get().GetSceneHolders();
97 for(auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter)
101 (*iter).SetGeometryHittestEnabled(enable);
105 gGeometryHittest = enable;
108 bool IsGeometryHittestEnabled()
110 return gGeometryHittest;
113 } // namespace WindowSystem
115 } // namespace Adaptor
117 } // namespace Internal