1 #ifndef __DALI_INTERNAL_RESOURCE_MANAGER_H__
2 #define __DALI_INTERNAL_RESOURCE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
25 #include <dali/public-api/images/image.h>
26 #include <dali/public-api/images/native-image-interface.h>
27 #include <dali/public-api/images/buffer-image.h>
28 #include <dali/public-api/common/ref-counted-dali-vector.h>
30 #include <dali/integration-api/bitmap.h>
31 #include <dali/integration-api/platform-abstraction.h>
32 #include <dali/integration-api/resource-cache.h>
33 #include <dali/integration-api/shader-data.h>
35 #include <dali/internal/common/event-to-update.h>
36 #include <dali/internal/common/message.h>
37 #include <dali/internal/event/common/thread-local-storage.h>
38 #include <dali/internal/common/bitmap-upload.h>
39 #include <dali/internal/event/text/font-impl.h>
40 #include <dali/internal/event/resources/resource-client-declarations.h>
41 #include <dali/internal/event/effects/shader-factory.h>
42 #include <dali/internal/update/modeling/internal-mesh-data.h>
43 #include <dali/internal/update/modeling/scene-graph-mesh-declarations.h>
44 #include <dali/internal/update/resources/resource-manager-declarations.h>
45 #include <dali/internal/update/resources/bitmap-metadata.h>
50 class NativeImageInterface;
60 // value types used by messages
61 template <> struct ParameterType< Integration::LoadResourcePriority >
62 : public BasicType< Integration::LoadResourcePriority > {};
63 template <> struct ParameterType< Pixel::Format >
64 : public BasicType< Pixel::Format > {};
65 template <> struct ParameterType< Integration::ResourceTypeId >
66 : public BasicType< Integration::ResourceTypeId > {};
72 class TextureCacheDispatcher;
73 class PostProcessResourceDispatcher;
76 class NotificationManager;
78 /** Raw bytes of a resource laid out exactly as it wouldbe in a file, but in memory. */
79 typedef Dali::RefCountedVector<uint8_t> RequestBuffer;
80 /** Counting smart pointer for managing a buffer of raw bytes. */
81 typedef IntrusivePtr<RequestBuffer> RequestBufferPtr;
84 * ResourceManager keeps track of resource loading requests, and caches resources that are loaded.
85 * It uses ResourceTicket objects, to keep track of the lifetime of each request.
86 * If the same resource is required by two client objects, they will share the same ResourceTicket
87 * i.e. only one load will occur using the native filesystem.
89 * Multi-threading notes:
90 * Resources are received from the PlatformAbstraction API during the Core::Render() method, which
91 * may be called from a dedicated rendering thread.
92 * Loading requests must be made from the application's main thread e.g. when Dali::Image is created.
94 class ResourceManager : public Integration::ResourceCache
99 * Create a resource manager.
100 * There should exactly one of these objects per Dali Core.
101 * @param[in] platformAbstraction Used to request resources from the native filesystem.
102 * @param[in] notificationManager Used to send NotifyTickets message.
103 * @param[in] postProcessResourcesQueue Used for performing post processing on resources
104 * @param[in] discardQueue Used to cleanup nodes & resources when no longer in use.
105 * @param[in] renderQueue Used to queue resource updates until the next Render.
107 ResourceManager( Integration::PlatformAbstraction& platformAbstraction,
108 NotificationManager& notificationManager,
109 SceneGraph::TextureCacheDispatcher& textureCacheDispatcher,
110 ResourcePostProcessList& postProcessResourcesQueue,
111 SceneGraph::PostProcessResourceDispatcher& postProcessResourceDispatcher,
112 SceneGraph::DiscardQueue& discardQueue,
113 SceneGraph::RenderQueue& renderQueue );
116 * Virtual destructor.
118 virtual ~ResourceManager();
120 public: // Used by ResourceClient
122 /********************************************************************************
123 ************************ ResourceClient direct interface **********************
124 ********************************************************************************/
127 * Resource client passes itself for secondary intialisation.
128 * (The resource client requires the ResourceManager to be instantiated first).
129 * @param[in] resourceClient The ResourceClient.
131 void SetClient( ResourceClient& resourceClient );
133 /********************************************************************************
134 ************************ UpdateManager direct interface ***********************
135 ********************************************************************************/
138 * Called to update the resource cache before rendering.
139 * New resources will be added to the cache using PlatformAbstraction::FillResourceCache().
140 * Unwanted resources will be added to the DiscardQueue.
141 * @param[in] updateBufferIndex The current update buffer index.
142 * @return true, if a resource load was completed or failed
144 bool UpdateCache( BufferIndex updateBufferIndex );
147 * Iterate through the post process queue, performing requested updates.
148 * @param[in] updateBufferIndex The current update buffer index.
150 void PostProcessResources( BufferIndex updateBufferIndex );
152 /********************************************************************************
153 *************************** CoreImpl direct interface *************************
154 ********************************************************************************/
157 * Returns whether the Resource Manager is still processing any resource requests.
158 * @return true if still processing, false otherwise.
160 bool ResourcesToProcess();
162 /********************************************************************************
163 ********************************* Message handlers *****************************
164 ********************************************************************************/
167 * Request a resource from the native filesystem.
168 * @param[in] id The Id of the requested resource
169 * @param[in] typePath The type & path of requested resource.
170 * @param[in] priority The priority of the request. This is ignored if the resource is already being loaded.
172 void HandleLoadResourceRequest( ResourceId id,
173 const ResourceTypePath& typePath,
174 Integration::LoadResourcePriority priority );
177 * Decode a resource from a memory buffer with the semantics of loading.
178 * Notifications of partial completion, success, and failure will happen via
179 * the same loading notification path used for loading from files: Update()
180 * will retrieve loading events in its main loop and notify listeners to its
181 * own loading events, and forward them, still as loading events, to the event
182 * thread via its update queue.
183 * Resource manager and lower levels make no attempt to detect resource
184 * aliases as is done for multiple requests to load the same resource
185 * file, so the caller is responsible for ensuring that it only requests
186 * the decoding of an in-memory resource once and for doing the sharing of the
187 * resulting object itself. Ultimately this responsibility resides with the
189 * @note ! Only Bitmap resources are supported for decoding from memory !
190 * @param[in] id The Id of the requested resource.
191 * @param[in] typePath The type of the requested resource and a path that is ignored.
192 * @param[in] buffer The raw encoded bytes of the resource as they would appear in a file.
193 * @param[in] priority The priority of the request. This is ignored if the resource is already being loaded.
195 void HandleDecodeResourceRequest( ResourceId id,
196 const ResourceTypePath& typePath,
197 RequestBufferPtr buffer,
198 Integration::LoadResourcePriority priority );
201 * Injects a bitmap resource (does not require loading).
202 * @pre bitmap has to be initialized
203 * @param[in] id The resource id
204 * @param[in] bitmap an initialized bitmap
206 void HandleAddBitmapImageRequest(ResourceId id, Integration::BitmapPtr bitmap);
209 * Add an existing resource to the resource manager.
210 * @param[in] id The resource id
211 * @param [in] resourceData the NativeImageInterface object
212 * @return A ref-counted request object. Keep a copy until the resource is no longer required.
214 void HandleAddNativeImageRequest( ResourceId id, NativeImageInterfacePtr resourceData );
217 * Add an existing resource to the resource manager.
218 * @param[in] id The resource id
219 * @param[in] width width in pixels
220 * @param[in] height height in pixels
221 * @param[in] pixelFormat Pixel format
223 void HandleAddFrameBufferImageRequest( ResourceId id, unsigned int width, unsigned int height, Pixel::Format pixelFormat );
226 * Add an existing resource to the resource manager.
227 * @param[in] id The resource id
228 * @param[in] nativeImage The NativeImage
230 void HandleAddFrameBufferImageRequest( ResourceId id, NativeImageInterfacePtr nativeImage );
233 * Allocate a new empty texture.
234 * @param[in] id The resource id
235 * @param[in] width width in pixels
236 * @param[in] height height in pixels
237 * @param[in] pixelFormat Pixel format
239 void HandleAllocateTextureRequest( ResourceId id, unsigned int width, unsigned int height, Pixel::Format pixelFormat );
242 * Upload an array of bitmaps to a texture.
243 * @param[in] id The resource id
244 * @param[in] uploadArray bitmap upload array.
246 void HandleUpdateTextureRequest( ResourceId id, const BitmapUploadArray& uploadArray );
249 * Requests allocation of a mesh resource
250 * @param[in] id The resource id
251 * @param[in] meshData The mesh data
253 void HandleAllocateMeshRequest (ResourceId id, MeshData* meshData);
256 * Requests allocation of a font resource
258 void HandleAllocateFontRequest(ResourceId id, const std::string& familyNameAndStyle);
261 * Load a shader program from a file
262 * @param[in] id The resource id
263 * @param[in] typePath The type & path of the resource
265 void HandleLoadShaderRequest(ResourceId id, const ResourceTypePath& typePath );
268 * Update bitmap area request
269 * @param[in] textureId The resource ID of a bitmap-texture to remove.
270 * @param[in] area The updated area. Zero width/height indicates the whole bitmap has been updated
272 void HandleUpdateBitmapAreaRequest( ResourceId textureId, const Dali::RectArea& area );
275 * Upload a bitmap to a position within a specified texture
276 * @param[in] destId The destination texture ID
277 * @param[in] srcId The resource ID of the bitmap to upload
278 * @param [in] xOffset Specifies an offset in the x direction within the texture
279 * @param [in] yOffset Specifies an offset in the y direction within the texture
281 void HandleUploadBitmapRequest( ResourceId destId, ResourceId srcId, std::size_t xOffset, std::size_t yOffset );
284 * Upload mesh buffer changes.
285 * @param[in] updateBufferIndex The current update buffer index.
286 * @param[in] id The ID of a Mesh resource.
287 * @param[in] meshData Newly allocated mesh data; ownership is taken.
289 void HandleUpdateMeshRequest( BufferIndex updateBufferIndex, ResourceId id, MeshData* meshData );
292 * Request reloading a resource from the native filesystem.
293 * @param[in] id The resource id
294 * @param[in] typePath The type & path of the resource
295 * @param[in] priority The priority of the request. This is ignored if the resource is already being refreshed.
296 * @param[in] resetFinishedStatus True if the finished status of the resource id should be reset
298 void HandleReloadResourceRequest( ResourceId id, const ResourceTypePath& typePath, Integration::LoadResourcePriority priority, bool resetFinishedStatus );
301 * Save a resource to the given url
302 * @param[in] id The resource id
303 * @param[in] typePath The type & path of the resource
305 void HandleSaveResourceRequest( ResourceId id, const ResourceTypePath& typePath );
308 * Resource ticket has been discarded, throw away the actual resource
310 void HandleDiscardResourceRequest( ResourceId id, Integration::ResourceTypeId typeId );
313 * Update font texture atlas status
314 * @param[in] id The resource id
315 * @param[in] atlasId texture ID of the atlas
316 * @param[in] loadStatus The status update.
318 void HandleAtlasUpdateRequest( ResourceId id, ResourceId atlasId, Integration::LoadStatus loadStatus );
320 /********************************************************************************
321 ******************** Update thread object direct interface ********************
322 ********************************************************************************/
325 * Check if a resource has completed loading.
326 * @param[in] id The ID of a bitmap/texture resource.
327 * @return true if the bitmap or texture has finished loading
329 bool IsResourceLoaded(ResourceId id);
332 * Check if a resource has failed to load, e.g. file not found, etc.
333 * @param[in] id The ID of a bitmap/texture resource.
334 * @return true if the bitmap or texture has failed to load
336 bool IsResourceLoadFailed(ResourceId id);
339 * Get bitmap metadata. This stores meta data about the resource, but
340 * doesn't keep track of the resource
342 BitmapMetadata GetBitmapMetadata(ResourceId id);
346 * @note Used by update thread objects (SceneGraph::Mesh) only
347 * @param[in] id - the id of a MeshData resource.
348 * @return the mesh data or NULL if this resource isn't valid
350 Internal::SceneGraph::Mesh* GetMesh(ResourceId id);
353 * Returns the shader resource corresponding to the Id
354 * @param[in] id - the id of a shader binary resource.
355 * @return the shader binary resource data or NULL if it has not been loaded.
357 Integration::ShaderDataPtr GetShaderData(ResourceId id);
360 * Check if current set of glyph requests on given atlas have finished loading
361 * @param[in] id Request Id of the text atlas texture
362 * @return true if the current set of glyph requests have all completed, false
363 * if there are outstanding glyph requests that haven't finished.
365 bool IsAtlasLoaded(ResourceId id);
368 * Check the load status of a given atlas.
369 * @param[in] id Request Id of the text atlas texture
372 Integration::LoadStatus GetAtlasLoadStatus( ResourceId atlasId );
374 /********************************************************************************
375 ************************* ResourceCache Implementation ************************
376 ********************************************************************************/
380 * @copydoc Integration::ResourceCache::LoadResponse
382 virtual void LoadResponse(ResourceId id, Integration::ResourceTypeId type, Integration::ResourcePointer resource, Integration::LoadStatus loadStatus);
385 * @copydoc Integration::ResourceCache::SaveComplete
387 virtual void SaveComplete(ResourceId id, Integration::ResourceTypeId type);
390 * @copydoc Integration::ResourceCache::LoadFailed
392 virtual void LoadFailed(ResourceId id, Integration::ResourceFailure failure);
395 * @copydoc Integration::ResourceCache::SaveFailed
397 virtual void SaveFailed(ResourceId id, Integration::ResourceFailure failure);
399 /********************************************************************************
400 ********************************* Private Methods *****************************
401 ********************************************************************************/
404 * @param[in] id Resource id to clear
405 * @param[in] typePath Glyphs to be loaded, and cleared beforehand
407 void ClearRequestedGlyphArea( ResourceId id, const ResourceTypePath& typePath );
410 * Sends loaded glyphs to texture atlas for uploading
411 * @param[in] glyphSet Loaded glyphs
413 void UploadGlyphsToTexture( const Integration::GlyphSet& glyphSet );
416 * Sends notification messages for load sucess & failure,
417 * pushes from newComplete / newFailed into oldComplete / oldFailed respectively
419 void NotifyTickets();
422 * Triggers message to Event thread to update the ticket's image attributes
423 * @pre An Image resource with the given id should exist in the cache.
424 * @param id ID of the image resource
425 * @param attributes Resource image attributes
427 void UpdateImageTicket( ResourceId id, ImageAttributes& attributes );
430 * Send message to ResourceClient in event thread
431 * @param[in] message The message to send
433 void SendToClient( MessageBase* message );
436 * Discard all dead resources.
437 * @param[in] updateBufferIndex The current update buffer index.
439 void DiscardDeadResources( BufferIndex updateBufferIndex );
442 struct ResourceManagerImpl;
443 ResourceManagerImpl* mImpl;
446 // Messages sent to resource manager from other threads:
447 // These functions are run on other threads and insert messages to be
448 // picked-up by the update thread in its main loop and executed on that in
451 inline void RequestLoadResourceMessage( EventToUpdate& eventToUpdate,
452 ResourceManager& manager,
454 const ResourceTypePath& typePath,
455 Integration::LoadResourcePriority priority )
457 typedef MessageValue3< ResourceManager, ResourceId, ResourceTypePath, Integration::LoadResourcePriority > LocalType;
459 // Reserve some memory inside the message queue
460 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ), false );
462 // Construct message in the message queue memory; note that delete should not be called on the return value
463 new (slot) LocalType( &manager, &ResourceManager::HandleLoadResourceRequest, id, typePath, priority );
466 inline void RequestDecodeResourceMessage( EventToUpdate& eventToUpdate,
467 ResourceManager& manager,
469 /// We use typePath instead of the raw type for ownership and to enable copying of a concrete type.
470 const ResourceTypePath& typePath,
471 RequestBufferPtr buffer,
472 Integration::LoadResourcePriority priority )
474 typedef MessageValue4< ResourceManager, ResourceId, ResourceTypePath, RequestBufferPtr, Integration::LoadResourcePriority > LocalType;
476 // Reserve some memory inside the message queue
477 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ), false );
479 // Construct message in the message queue memory; note that delete should not be called on the return value
480 new (slot) LocalType( &manager, &ResourceManager::HandleDecodeResourceRequest, id, typePath, buffer, priority );
483 inline void RequestAddBitmapImageMessage( EventToUpdate& eventToUpdate,
484 ResourceManager& manager,
486 Integration::Bitmap* resourceData )
488 typedef MessageValue2< ResourceManager, ResourceId, Integration::BitmapPtr > LocalType;
490 // Reserve some memory inside the message queue
491 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
493 // Construct message in the message queue memory; note that delete should not be called on the return value
494 new (slot) LocalType( &manager, &ResourceManager::HandleAddBitmapImageRequest, id, resourceData );
497 inline void RequestAddNativeImageMessage( EventToUpdate& eventToUpdate,
498 ResourceManager& manager,
500 NativeImageInterfacePtr resourceData )
502 typedef MessageValue2< ResourceManager, ResourceId, NativeImageInterfacePtr > LocalType;
504 // Reserve some memory inside the message queue
505 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
507 // Construct message in the message queue memory; note that delete should not be called on the return value
508 new (slot) LocalType( &manager, &ResourceManager::HandleAddNativeImageRequest, id, resourceData );
511 inline void RequestAddFrameBufferImageMessage( EventToUpdate& eventToUpdate,
512 ResourceManager& manager,
516 Pixel::Format pixelFormat )
518 typedef MessageValue4< ResourceManager, ResourceId, unsigned int, unsigned int, Pixel::Format > LocalType;
520 // Reserve some memory inside the message queue
521 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
523 // Construct message in the message queue memory; note that delete should not be called on the return value
524 new (slot) LocalType( &manager, &ResourceManager::HandleAddFrameBufferImageRequest, id, width, height, pixelFormat );
527 inline void RequestAddFrameBufferImageMessage( EventToUpdate& eventToUpdate,
528 ResourceManager& manager,
530 NativeImageInterfacePtr resourceData )
532 typedef MessageValue2< ResourceManager, ResourceId, NativeImageInterfacePtr > LocalType;
534 // Reserve some memory inside the message queue
535 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
537 // Construct message in the message queue memory; note that delete should not be called on the return value
538 new (slot) LocalType( &manager, &ResourceManager::HandleAddFrameBufferImageRequest, id, resourceData );
541 inline void RequestAllocateTextureMessage(EventToUpdate& eventToUpdate,
542 ResourceManager& manager,
546 Pixel::Format pixelFormat)
548 typedef MessageValue4< ResourceManager, ResourceId, unsigned int, unsigned int, Pixel::Format > LocalType;
550 // Reserve some memory inside the message queue
551 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
553 // Construct message in the message queue memory; note that delete should not be called on the return value
554 new (slot) LocalType( &manager, &ResourceManager::HandleAllocateTextureRequest, id, width, height, pixelFormat );
557 inline void RequestUpdateTextureMessage(EventToUpdate& eventToUpdate,
558 ResourceManager& manager,
560 BitmapUploadArray uploadArray )
562 typedef MessageValue2< ResourceManager, ResourceId, BitmapUploadArray > LocalType;
564 // Reserve some memory inside the message queue
565 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
567 // Construct message in the message queue memory; note that delete should not be called on the return value
568 new (slot) LocalType( &manager, &ResourceManager::HandleUpdateTextureRequest, id, uploadArray );
571 inline void RequestAllocateMeshMessage( EventToUpdate& eventToUpdate,
572 ResourceManager& manager,
574 OwnerPointer<MeshData>& meshData )
576 typedef MessageValue2< ResourceManager, ResourceId, OwnerPointer<MeshData> > LocalType;
578 // Reserve some memory inside the message queue
579 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
581 // Construct message in the message queue memory; note that delete should not be called on the return value
582 new (slot) LocalType( &manager, &ResourceManager::HandleAllocateMeshRequest, id, meshData.Release() );
585 inline void RequestAllocateFontMessage( EventToUpdate& eventToUpdate,
586 ResourceManager& manager,
588 const std::string& familyNameAndStyle)
590 typedef MessageValue2< ResourceManager, ResourceId, std::string > LocalType;
592 // Reserve some memory inside the message queue
593 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
595 // Construct message in the message queue memory; note that delete should not be called on the return value
596 new (slot) LocalType( &manager, &ResourceManager::HandleAllocateFontRequest, id, familyNameAndStyle );
599 inline void RequestLoadShaderMessage( EventToUpdate& eventToUpdate,
600 ResourceManager& manager,
602 const ResourceTypePath& typePath )
604 typedef MessageValue2< ResourceManager, ResourceId, ResourceTypePath > LocalType;
606 // Reserve some memory inside the message queue
607 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
609 // Construct message in the message queue memory; note that delete should not be called on the return value
610 new (slot) LocalType( &manager, &ResourceManager::HandleLoadShaderRequest, id, typePath );
613 inline void RequestUpdateBitmapAreaMessage( EventToUpdate& eventToUpdate,
614 ResourceManager& manager,
616 const Dali::RectArea& area )
618 typedef MessageValue2< ResourceManager, ResourceId, Dali::RectArea > LocalType;
620 // Reserve some memory inside the message queue
621 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ), false );
623 // Construct message in the message queue memory; note that delete should not be called on the return value
624 new (slot) LocalType( &manager, &ResourceManager::HandleUpdateBitmapAreaRequest, id, area );
627 inline void RequestUploadBitmapMessage( EventToUpdate& eventToUpdate,
628 ResourceManager& manager,
632 std::size_t yOffset )
634 typedef MessageValue4< ResourceManager, ResourceId, ResourceId, std::size_t, std::size_t > LocalType;
636 // Reserve some memory inside the message queue
637 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ), false );
639 // Construct message in the message queue memory; note that delete should not be called on the return value
640 new (slot) LocalType( &manager, &ResourceManager::HandleUploadBitmapRequest, destId, srcId, xOffset, yOffset );
643 inline void RequestUpdateMeshMessage( EventToUpdate& eventToUpdate,
644 ResourceManager& manager,
646 const Dali::MeshData& meshData,
647 ResourcePolicy::Discardable discardable )
649 typedef MessageDoubleBuffered2< ResourceManager, ResourceId, OwnerPointer< MeshData > > LocalType;
650 // Reserve some memory inside the message queue
651 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
653 MeshData* internalMeshData = new MeshData( meshData, discardable, false );
655 // Construct message in the message queue memory; note that delete should not be called on the return value
656 new (slot) LocalType( &manager, &ResourceManager::HandleUpdateMeshRequest, id, internalMeshData );
659 inline void RequestReloadResourceMessage( EventToUpdate& eventToUpdate,
660 ResourceManager& manager,
662 const ResourceTypePath& typePath,
663 Integration::LoadResourcePriority priority,
664 bool resetFinishedStatus )
666 typedef MessageValue4< ResourceManager, ResourceId, ResourceTypePath, Integration::LoadResourcePriority, bool > LocalType;
668 // Reserve some memory inside the message queue
669 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ), false );
671 // Construct message in the message queue memory; note that delete should not be called on the return value
672 new (slot) LocalType( &manager, &ResourceManager::HandleReloadResourceRequest, id, typePath, priority, resetFinishedStatus );
675 inline void RequestSaveResourceMessage( EventToUpdate& eventToUpdate,
676 ResourceManager& manager,
678 const ResourceTypePath& typePath )
680 typedef MessageValue2< ResourceManager, ResourceId, ResourceTypePath > LocalType;
682 // Reserve some memory inside the message queue
683 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
685 // Construct message in the message queue memory; note that delete should not be called on the return value
686 new (slot) LocalType( &manager, &ResourceManager::HandleSaveResourceRequest, id, typePath );
689 inline void RequestDiscardResourceMessage( EventToUpdate& eventToUpdate,
690 ResourceManager& manager,
692 Integration::ResourceTypeId typeId )
694 typedef MessageValue2< ResourceManager, ResourceId, Integration::ResourceTypeId > LocalType;
696 // Reserve some memory inside the message queue
697 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
699 // Construct message in the message queue memory; note that delete should not be called on the return value
700 new (slot) LocalType( &manager, &ResourceManager::HandleDiscardResourceRequest, id, typeId );
703 inline void RequestAtlasUpdateMessage( EventToUpdate& eventToUpdate,
704 ResourceManager& manager,
707 Integration::LoadStatus loadStatus )
709 typedef MessageValue3< ResourceManager, ResourceId, ResourceId, Integration::LoadStatus > LocalType;
711 // Reserve some memory inside the message queue
712 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
714 // Construct message in the message queue memory; note that delete should not be called on the return value
715 new (slot) LocalType( &manager, &ResourceManager::HandleAtlasUpdateRequest, id, atlasId, loadStatus );
718 } // namespace Internal
722 #endif // __DALI_INTERNAL_RESOURCE_MANAGER_H__