1 #ifndef __DALI_INTERNAL_RESOURCE_MANAGER_H__
2 #define __DALI_INTERNAL_RESOURCE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
25 #include <dali/public-api/images/image.h>
26 #include <dali/public-api/images/native-image-interface.h>
27 #include <dali/public-api/images/buffer-image.h>
28 #include <dali/devel-api/common/ref-counted-dali-vector.h>
30 #include <dali/integration-api/bitmap.h>
31 #include <dali/integration-api/platform-abstraction.h>
32 #include <dali/integration-api/resource-cache.h>
33 #include <dali/integration-api/shader-data.h>
35 #include <dali/internal/common/message.h>
36 #include <dali/internal/event/common/event-thread-services.h>
37 #include <dali/internal/event/common/thread-local-storage.h>
38 #include <dali/internal/event/resources/resource-client-declarations.h>
39 #include <dali/internal/event/effects/shader-factory.h>
40 #include <dali/internal/update/modeling/internal-mesh-data.h>
41 #include <dali/internal/update/modeling/scene-graph-mesh-declarations.h>
42 #include <dali/internal/update/resources/resource-manager-declarations.h>
43 #include <dali/internal/update/resources/bitmap-metadata.h>
48 class NativeImageInterface;
58 class ImageAttributes;
60 // value types used by messages
61 template <> struct ParameterType< Integration::LoadResourcePriority >
62 : public BasicType< Integration::LoadResourcePriority > {};
63 template <> struct ParameterType< Pixel::Format >
64 : public BasicType< Pixel::Format > {};
65 template <> struct ParameterType< Integration::ResourceTypeId >
66 : public BasicType< Integration::ResourceTypeId > {};
72 class TextureCacheDispatcher;
73 class PostProcessResourceDispatcher;
76 class NotificationManager;
78 /** Raw bytes of a resource laid out exactly as it wouldbe in a file, but in memory. */
79 typedef Dali::RefCountedVector<uint8_t> RequestBuffer;
80 /** Counting smart pointer for managing a buffer of raw bytes. */
81 typedef IntrusivePtr<RequestBuffer> RequestBufferPtr;
84 * ResourceManager keeps track of resource loading requests, and caches resources that are loaded.
85 * It uses ResourceTicket objects, to keep track of the lifetime of each request.
86 * If the same resource is required by two client objects, they will share the same ResourceTicket
87 * i.e. only one load will occur using the native filesystem.
89 * Multi-threading notes:
90 * Resources are received from the PlatformAbstraction API during the Core::Render() method, which
91 * may be called from a dedicated rendering thread.
92 * Loading requests must be made from the application's main thread e.g. when Dali::Image is created.
94 class ResourceManager : public Integration::ResourceCache
99 * Create a resource manager.
100 * There should exactly one of these objects per Dali Core.
101 * @param[in] platformAbstraction Used to request resources from the native filesystem.
102 * @param[in] notificationManager Used to send NotifyTickets message.
103 * @param[in] postProcessResourcesQueue Used for performing post processing on resources
104 * @param[in] discardQueue Used to cleanup nodes & resources when no longer in use.
105 * @param[in] renderQueue Used to queue resource updates until the next Render.
107 ResourceManager( Integration::PlatformAbstraction& platformAbstraction,
108 NotificationManager& notificationManager,
109 SceneGraph::TextureCacheDispatcher& textureCacheDispatcher,
110 ResourcePostProcessList& postProcessResourcesQueue,
111 SceneGraph::PostProcessResourceDispatcher& postProcessResourceDispatcher,
112 SceneGraph::DiscardQueue& discardQueue,
113 SceneGraph::RenderQueue& renderQueue );
116 * Virtual destructor.
118 virtual ~ResourceManager();
120 public: // Used by ResourceClient
122 /********************************************************************************
123 ************************ ResourceClient direct interface **********************
124 ********************************************************************************/
127 * Resource client passes itself for secondary intialisation.
128 * (The resource client requires the ResourceManager to be instantiated first).
129 * @param[in] resourceClient The ResourceClient.
131 void SetClient( ResourceClient& resourceClient );
133 /********************************************************************************
134 ************************ UpdateManager direct interface ***********************
135 ********************************************************************************/
138 * Called to update the resource cache before rendering.
139 * New resources will be added to the cache using PlatformAbstraction::FillResourceCache().
140 * Unwanted resources will be added to the DiscardQueue.
141 * @param[in] updateBufferIndex The current update buffer index.
142 * @return true, if a resource load was completed or failed
144 bool UpdateCache( BufferIndex updateBufferIndex );
147 * Iterate through the post process queue, performing requested updates.
148 * @param[in] updateBufferIndex The current update buffer index.
150 void PostProcessResources( BufferIndex updateBufferIndex );
152 /********************************************************************************
153 *************************** CoreImpl direct interface *************************
154 ********************************************************************************/
157 * Returns whether the Resource Manager is still processing any resource requests.
158 * @return true if still processing, false otherwise.
160 bool ResourcesToProcess();
162 /********************************************************************************
163 ********************************* Message handlers *****************************
164 ********************************************************************************/
167 * Request a resource from the native filesystem.
168 * @param[in] id The Id of the requested resource
169 * @param[in] typePath The type & path of requested resource.
170 * @param[in] priority The priority of the request. This is ignored if the resource is already being loaded.
172 void HandleLoadResourceRequest( ResourceId id,
173 const ResourceTypePath& typePath,
174 Integration::LoadResourcePriority priority );
177 * Decode a resource from a memory buffer with the semantics of loading.
178 * Notifications of partial completion, success, and failure will happen via
179 * the same loading notification path used for loading from files: Update()
180 * will retrieve loading events in its main loop and notify listeners to its
181 * own loading events, and forward them, still as loading events, to the event
182 * thread via its update queue.
183 * Resource manager and lower levels make no attempt to detect resource
184 * aliases as is done for multiple requests to load the same resource
185 * file, so the caller is responsible for ensuring that it only requests
186 * the decoding of an in-memory resource once and for doing the sharing of the
187 * resulting object itself. Ultimately this responsibility resides with the
189 * @note ! Only Bitmap resources are supported for decoding from memory !
190 * @param[in] id The Id of the requested resource.
191 * @param[in] typePath The type of the requested resource and a path that is ignored.
192 * @param[in] buffer The raw encoded bytes of the resource as they would appear in a file.
193 * @param[in] priority The priority of the request. This is ignored if the resource is already being loaded.
195 void HandleDecodeResourceRequest( ResourceId id,
196 const ResourceTypePath& typePath,
197 RequestBufferPtr buffer,
198 Integration::LoadResourcePriority priority );
201 * Injects a bitmap resource (does not require loading).
202 * @pre bitmap has to be initialized
203 * @param[in] id The resource id
204 * @param[in] bitmap an initialized bitmap
206 void HandleAddBitmapImageRequest(ResourceId id, Integration::BitmapPtr bitmap);
209 * Add an existing resource to the resource manager.
210 * @param[in] id The resource id
211 * @param [in] resourceData the NativeImageInterface object
212 * @return A ref-counted request object. Keep a copy until the resource is no longer required.
214 void HandleAddNativeImageRequest( ResourceId id, NativeImageInterfacePtr resourceData );
217 * Add an existing resource to the resource manager.
218 * @param[in] id The resource id
219 * @param[in] width width in pixels
220 * @param[in] height height in pixels
221 * @param[in] pixelFormat Pixel format
223 void HandleAddFrameBufferImageRequest( ResourceId id, unsigned int width, unsigned int height, Pixel::Format pixelFormat );
226 * Add an existing resource to the resource manager.
227 * @param[in] id The resource id
228 * @param[in] nativeImage The NativeImage
230 void HandleAddFrameBufferImageRequest( ResourceId id, NativeImageInterfacePtr nativeImage );
233 * Allocate a new empty texture.
234 * @param[in] id The resource id
235 * @param[in] width width in pixels
236 * @param[in] height height in pixels
237 * @param[in] pixelFormat Pixel format
239 void HandleAllocateTextureRequest( ResourceId id, unsigned int width, unsigned int height, Pixel::Format pixelFormat );
242 * Requests allocation of a mesh resource
243 * @param[in] id The resource id
244 * @param[in] meshData The mesh data
246 void HandleAllocateMeshRequest (ResourceId id, MeshData* meshData);
249 * Load a shader program from a file
250 * @param[in] id The resource id
251 * @param[in] typePath The type & path of the resource
253 void HandleLoadShaderRequest(ResourceId id, const ResourceTypePath& typePath );
256 * Update bitmap area request
257 * @param[in] textureId The resource ID of a bitmap-texture to remove.
258 * @param[in] area The updated area. Zero width/height indicates the whole bitmap has been updated
260 void HandleUpdateBitmapAreaRequest( ResourceId textureId, const Dali::RectArea& area );
263 * Upload a bitmap to a position within a specified texture
264 * @param[in] destId The destination texture ID
265 * @param[in] bitmap The pointer pointing to the bitmap data to upload
266 * @param [in] xOffset Specifies an offset in the x direction within the texture
267 * @param [in] yOffset Specifies an offset in the y direction within the texture
269 void HandleUploadBitmapRequest( ResourceId destId, Integration::BitmapPtr bitmap, std::size_t xOffset, std::size_t yOffset );
272 * Upload a bitmap to a position within a specified texture
273 * @param[in] destId The destination texture ID
274 * @param[in] srcId The resource ID of the bitmap to upload
275 * @param [in] xOffset Specifies an offset in the x direction within the texture
276 * @param [in] yOffset Specifies an offset in the y direction within the texture
278 void HandleUploadBitmapRequest( ResourceId destId, ResourceId srcId, std::size_t xOffset, std::size_t yOffset );
281 * Upload mesh buffer changes.
282 * @param[in] updateBufferIndex The current update buffer index.
283 * @param[in] id The ID of a Mesh resource.
284 * @param[in] meshData Newly allocated mesh data; ownership is taken.
286 void HandleUpdateMeshRequest( BufferIndex updateBufferIndex, ResourceId id, MeshData* meshData );
289 * Request reloading a resource from the native filesystem.
290 * @param[in] id The resource id
291 * @param[in] typePath The type & path of the resource
292 * @param[in] priority The priority of the request. This is ignored if the resource is already being refreshed.
293 * @param[in] resetFinishedStatus True if the finished status of the resource id should be reset
295 void HandleReloadResourceRequest( ResourceId id, const ResourceTypePath& typePath, Integration::LoadResourcePriority priority, bool resetFinishedStatus );
298 * Save a resource to the given url
299 * @param[in] id The resource id
300 * @param[in] typePath The type & path of the resource
302 void HandleSaveResourceRequest( ResourceId id, const ResourceTypePath& typePath );
305 * Resource ticket has been discarded, throw away the actual resource
307 void HandleDiscardResourceRequest( ResourceId id, Integration::ResourceTypeId typeId );
310 * @brief Create GL texture for resource.
311 * @param[in] id The resource id.
313 void HandleCreateGlTextureRequest( ResourceId id );
315 /********************************************************************************
316 ******************** Update thread object direct interface ********************
317 ********************************************************************************/
320 * Check if a resource has completed loading.
321 * @param[in] id The ID of a bitmap/texture resource.
322 * @return true if the bitmap or texture has finished loading
324 bool IsResourceLoaded(ResourceId id);
327 * Check if a resource has failed to load, e.g. file not found, etc.
328 * @param[in] id The ID of a bitmap/texture resource.
329 * @return true if the bitmap or texture has failed to load
331 bool IsResourceLoadFailed(ResourceId id);
334 * Get bitmap metadata. This stores meta data about the resource, but
335 * doesn't keep track of the resource
337 BitmapMetadata GetBitmapMetadata(ResourceId id);
341 * @note Used by update thread objects (SceneGraph::Mesh) only
342 * @param[in] id - the id of a MeshData resource.
343 * @return the mesh data or NULL if this resource isn't valid
345 Internal::SceneGraph::Mesh* GetMesh(ResourceId id);
348 * Returns the shader resource corresponding to the Id
349 * @param[in] id - the id of a shader binary resource.
350 * @return the shader binary resource data or NULL if it has not been loaded.
352 Integration::ShaderDataPtr GetShaderData(ResourceId id);
354 /********************************************************************************
355 ************************* ResourceCache Implementation ************************
356 ********************************************************************************/
360 * @copydoc Integration::ResourceCache::LoadResponse
362 virtual void LoadResponse(ResourceId id, Integration::ResourceTypeId type, Integration::ResourcePointer resource, Integration::LoadStatus loadStatus);
365 * @copydoc Integration::ResourceCache::SaveComplete
367 virtual void SaveComplete(ResourceId id, Integration::ResourceTypeId type);
370 * @copydoc Integration::ResourceCache::LoadFailed
372 virtual void LoadFailed(ResourceId id, Integration::ResourceFailure failure);
375 * @copydoc Integration::ResourceCache::SaveFailed
377 virtual void SaveFailed(ResourceId id, Integration::ResourceFailure failure);
379 /********************************************************************************
380 ********************************* Private Methods *****************************
381 ********************************************************************************/
384 * Sends notification messages for load sucess & failure,
385 * pushes from newComplete / newFailed into oldComplete / oldFailed respectively
387 void NotifyTickets();
390 * Triggers message to Event thread to update the ticket's image attributes
391 * @pre An Image resource with the given id should exist in the cache.
392 * @param id ID of the image resource
393 * @param attributes Resource image attributes
395 void UpdateImageTicket( ResourceId id, ImageAttributes& attributes );
398 * Send message to ResourceClient in event thread
399 * @param[in] message The message to send
401 void SendToClient( MessageBase* message );
404 * Discard all dead resources.
405 * @param[in] updateBufferIndex The current update buffer index.
407 void DiscardDeadResources( BufferIndex updateBufferIndex );
410 struct ResourceManagerImpl;
411 ResourceManagerImpl* mImpl;
414 // Messages sent to resource manager from other threads:
415 // These functions are run on other threads and insert messages to be
416 // picked-up by the update thread in its main loop and executed on that in
419 inline void RequestLoadResourceMessage( EventThreadServices& eventThreadServices,
420 ResourceManager& manager,
422 const ResourceTypePath& typePath,
423 Integration::LoadResourcePriority priority )
425 typedef MessageValue3< ResourceManager, ResourceId, ResourceTypePath, Integration::LoadResourcePriority > LocalType;
427 // Reserve some memory inside the message queue
428 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ), false );
430 // Construct message in the message queue memory; note that delete should not be called on the return value
431 new (slot) LocalType( &manager, &ResourceManager::HandleLoadResourceRequest, id, typePath, priority );
434 inline void RequestDecodeResourceMessage( EventThreadServices& eventThreadServices,
435 ResourceManager& manager,
437 /// We use typePath instead of the raw type for ownership and to enable copying of a concrete type.
438 const ResourceTypePath& typePath,
439 RequestBufferPtr buffer,
440 Integration::LoadResourcePriority priority )
442 typedef MessageValue4< ResourceManager, ResourceId, ResourceTypePath, RequestBufferPtr, Integration::LoadResourcePriority > LocalType;
444 // Reserve some memory inside the message queue
445 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ), false );
447 // Construct message in the message queue memory; note that delete should not be called on the return value
448 new (slot) LocalType( &manager, &ResourceManager::HandleDecodeResourceRequest, id, typePath, buffer, priority );
451 inline void RequestAddBitmapImageMessage( EventThreadServices& eventThreadServices,
452 ResourceManager& manager,
454 Integration::Bitmap* resourceData )
456 typedef MessageValue2< ResourceManager, ResourceId, Integration::BitmapPtr > LocalType;
458 // Reserve some memory inside the message queue
459 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
461 // Construct message in the message queue memory; note that delete should not be called on the return value
462 new (slot) LocalType( &manager, &ResourceManager::HandleAddBitmapImageRequest, id, resourceData );
465 inline void RequestAddNativeImageMessage( EventThreadServices& eventThreadServices,
466 ResourceManager& manager,
468 NativeImageInterfacePtr resourceData )
470 typedef MessageValue2< ResourceManager, ResourceId, NativeImageInterfacePtr > LocalType;
472 // Reserve some memory inside the message queue
473 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
475 // Construct message in the message queue memory; note that delete should not be called on the return value
476 new (slot) LocalType( &manager, &ResourceManager::HandleAddNativeImageRequest, id, resourceData );
479 inline void RequestAddFrameBufferImageMessage( EventThreadServices& eventThreadServices,
480 ResourceManager& manager,
484 Pixel::Format pixelFormat )
486 typedef MessageValue4< ResourceManager, ResourceId, unsigned int, unsigned int, Pixel::Format > LocalType;
488 // Reserve some memory inside the message queue
489 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
491 // Construct message in the message queue memory; note that delete should not be called on the return value
492 new (slot) LocalType( &manager, &ResourceManager::HandleAddFrameBufferImageRequest, id, width, height, pixelFormat );
495 inline void RequestAddFrameBufferImageMessage( EventThreadServices& eventThreadServices,
496 ResourceManager& manager,
498 NativeImageInterfacePtr resourceData )
500 typedef MessageValue2< ResourceManager, ResourceId, NativeImageInterfacePtr > LocalType;
502 // Reserve some memory inside the message queue
503 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
505 // Construct message in the message queue memory; note that delete should not be called on the return value
506 new (slot) LocalType( &manager, &ResourceManager::HandleAddFrameBufferImageRequest, id, resourceData );
509 inline void RequestAllocateTextureMessage( EventThreadServices& eventThreadServices,
510 ResourceManager& manager,
514 Pixel::Format pixelFormat)
516 typedef MessageValue4< ResourceManager, ResourceId, unsigned int, unsigned int, Pixel::Format > LocalType;
518 // Reserve some memory inside the message queue
519 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
521 // Construct message in the message queue memory; note that delete should not be called on the return value
522 new (slot) LocalType( &manager, &ResourceManager::HandleAllocateTextureRequest, id, width, height, pixelFormat );
525 inline void RequestAllocateMeshMessage( EventThreadServices& eventThreadServices,
526 ResourceManager& manager,
528 OwnerPointer<MeshData>& meshData )
530 typedef MessageValue2< ResourceManager, ResourceId, OwnerPointer<MeshData> > LocalType;
532 // Reserve some memory inside the message queue
533 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
535 // Construct message in the message queue memory; note that delete should not be called on the return value
536 new (slot) LocalType( &manager, &ResourceManager::HandleAllocateMeshRequest, id, meshData.Release() );
539 inline void RequestLoadShaderMessage( EventThreadServices& eventThreadServices,
540 ResourceManager& manager,
542 const ResourceTypePath& typePath )
544 typedef MessageValue2< ResourceManager, ResourceId, ResourceTypePath > LocalType;
546 // Reserve some memory inside the message queue
547 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
549 // Construct message in the message queue memory; note that delete should not be called on the return value
550 new (slot) LocalType( &manager, &ResourceManager::HandleLoadShaderRequest, id, typePath );
553 inline void RequestUpdateBitmapAreaMessage( EventThreadServices& eventThreadServices,
554 ResourceManager& manager,
556 const Dali::RectArea& area )
558 typedef MessageValue2< ResourceManager, ResourceId, Dali::RectArea > LocalType;
560 // Reserve some memory inside the message queue
561 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ), false );
563 // Construct message in the message queue memory; note that delete should not be called on the return value
564 new (slot) LocalType( &manager, &ResourceManager::HandleUpdateBitmapAreaRequest, id, area );
567 inline void RequestUploadBitmapMessage( EventThreadServices& eventThreadServices,
568 ResourceManager& manager,
570 Integration::BitmapPtr bitmap,
572 std::size_t yOffset )
574 typedef MessageValue4< ResourceManager, ResourceId, Integration::BitmapPtr , std::size_t, std::size_t > LocalType;
576 // Reserve some memory inside the message queue
577 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ), false );
579 // Construct message in the message queue memory; note that delete should not be called on the return value
580 new (slot) LocalType( &manager, &ResourceManager::HandleUploadBitmapRequest, destId, bitmap, xOffset, yOffset );
583 inline void RequestUploadBitmapMessage( EventThreadServices& eventThreadServices,
584 ResourceManager& manager,
588 std::size_t yOffset )
590 typedef MessageValue4< ResourceManager, ResourceId, ResourceId, std::size_t, std::size_t > LocalType;
592 // Reserve some memory inside the message queue
593 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ), false );
595 // Construct message in the message queue memory; note that delete should not be called on the return value
596 new (slot) LocalType( &manager, &ResourceManager::HandleUploadBitmapRequest, destId, srcId, xOffset, yOffset );
599 inline void RequestUpdateMeshMessage( EventThreadServices& eventThreadServices,
600 ResourceManager& manager,
602 const Dali::MeshData& meshData,
603 ResourcePolicy::Discardable discardable )
605 typedef MessageDoubleBuffered2< ResourceManager, ResourceId, OwnerPointer< MeshData > > LocalType;
606 // Reserve some memory inside the message queue
607 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
609 MeshData* internalMeshData = new MeshData( meshData, discardable, false );
611 // Construct message in the message queue memory; note that delete should not be called on the return value
612 new (slot) LocalType( &manager, &ResourceManager::HandleUpdateMeshRequest, id, internalMeshData );
615 inline void RequestReloadResourceMessage( EventThreadServices& eventThreadServices,
616 ResourceManager& manager,
618 const ResourceTypePath& typePath,
619 Integration::LoadResourcePriority priority,
620 bool resetFinishedStatus )
622 typedef MessageValue4< ResourceManager, ResourceId, ResourceTypePath, Integration::LoadResourcePriority, bool > LocalType;
624 // Reserve some memory inside the message queue
625 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ), false );
627 // Construct message in the message queue memory; note that delete should not be called on the return value
628 new (slot) LocalType( &manager, &ResourceManager::HandleReloadResourceRequest, id, typePath, priority, resetFinishedStatus );
631 inline void RequestSaveResourceMessage( EventThreadServices& eventThreadServices,
632 ResourceManager& manager,
634 const ResourceTypePath& typePath )
636 typedef MessageValue2< ResourceManager, ResourceId, ResourceTypePath > LocalType;
638 // Reserve some memory inside the message queue
639 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
641 // Construct message in the message queue memory; note that delete should not be called on the return value
642 new (slot) LocalType( &manager, &ResourceManager::HandleSaveResourceRequest, id, typePath );
645 inline void RequestDiscardResourceMessage( EventThreadServices& eventThreadServices,
646 ResourceManager& manager,
648 Integration::ResourceTypeId typeId )
650 typedef MessageValue2< ResourceManager, ResourceId, Integration::ResourceTypeId > LocalType;
652 // Reserve some memory inside the message queue
653 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
655 // Construct message in the message queue memory; note that delete should not be called on the return value
656 new (slot) LocalType( &manager, &ResourceManager::HandleDiscardResourceRequest, id, typeId );
659 inline void RequestCreateGlTextureMessage( EventThreadServices& eventThreadServices,
660 ResourceManager& manager,
663 typedef MessageValue1< ResourceManager, ResourceId > LocalType;
665 // Reserve some memory inside the message queue
666 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
668 // Construct message in the message queue memory; note that delete should not be called on the return value
669 new (slot) LocalType( &manager, &ResourceManager::HandleCreateGlTextureRequest, id );
672 } // namespace Internal
676 #endif // __DALI_INTERNAL_RESOURCE_MANAGER_H__