2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "scene-graph-renderer.h"
21 #include <dali/internal/common/internal-constants.h>
22 #include <dali/internal/common/memory-pool-object-allocator.h>
23 #include <dali/internal/update/controllers/render-message-dispatcher.h>
24 #include <dali/internal/update/controllers/scene-controller.h>
25 #include <dali/internal/update/nodes/node.h>
26 #include <dali/internal/update/rendering/scene-graph-texture-set.h>
27 #include <dali/internal/render/data-providers/node-data-provider.h>
28 #include <dali/internal/render/queue/render-queue.h>
29 #include <dali/internal/render/renderers/render-geometry.h>
30 #include <dali/internal/render/shaders/program.h>
31 #include <dali/internal/render/shaders/scene-graph-shader.h>
39 namespace // unnamed namespace
42 const uint32_t UNIFORM_MAP_READY = 0;
43 const uint32_t COPY_UNIFORM_MAP = 1;
44 const uint32_t REGENERATE_UNIFORM_MAP = 2;
46 //Memory pool used to allocate new renderers. Memory used by this pool will be released when shutting down DALi
47 MemoryPoolObjectAllocator<Renderer> gRendererMemoryPool;
49 void AddMappings( CollectedUniformMap& localMap, const UniformMap& uniformMap )
51 // Iterate thru uniformMap.
52 // Any maps that aren't in localMap should be added in a single step
54 // keep a static vector to avoid temporary heap allocation.
55 // As this function gets called only from update thread we don't have to
56 // make it thread safe (so no need to keep a thread_local variable).
57 static CollectedUniformMap newUniformMappings;
59 newUniformMappings.Clear();
61 for( UniformMap::SizeType i = 0, count=uniformMap.Count(); i<count; ++i )
63 UniformPropertyMapping::Hash nameHash = uniformMap[i].uniformNameHash;
66 for( CollectedUniformMap::Iterator iter = localMap.Begin() ; iter != localMap.End() ; ++iter )
68 const UniformPropertyMapping* map = (*iter);
69 if( map->uniformNameHash == nameHash )
71 if( map->uniformName == uniformMap[i].uniformName )
80 // it's a new mapping. Add raw ptr to temporary list
81 newUniformMappings.PushBack( &uniformMap[i] );
85 if( newUniformMappings.Count() > 0 )
87 localMap.Reserve( localMap.Count() + newUniformMappings.Count() );
89 for( CollectedUniformMap::Iterator iter = newUniformMappings.Begin(),
90 end = newUniformMappings.End() ;
94 const UniformPropertyMapping* map = (*iter);
95 localMap.PushBack( map );
100 // Flags for re-sending data to renderer.
103 RESEND_GEOMETRY = 1 << 0,
104 RESEND_FACE_CULLING_MODE = 1 << 1,
105 RESEND_BLEND_COLOR = 1 << 2,
106 RESEND_BLEND_BIT_MASK = 1 << 3,
107 RESEND_PREMULTIPLIED_ALPHA = 1 << 4,
108 RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 5,
109 RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 6,
110 RESEND_DEPTH_WRITE_MODE = 1 << 7,
111 RESEND_DEPTH_TEST_MODE = 1 << 8,
112 RESEND_DEPTH_FUNCTION = 1 << 9,
113 RESEND_RENDER_MODE = 1 << 10,
114 RESEND_STENCIL_FUNCTION = 1 << 11,
115 RESEND_STENCIL_FUNCTION_MASK = 1 << 12,
116 RESEND_STENCIL_FUNCTION_REFERENCE = 1 << 13,
117 RESEND_STENCIL_MASK = 1 << 14,
118 RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 15,
119 RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
120 RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
121 RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18,
122 RESEND_SHADER = 1 << 19,
123 RESEND_DRAW_COMMANDS = 1 << 20
126 } // Anonymous namespace
128 Renderer* Renderer::New()
130 return new ( gRendererMemoryPool.AllocateRawThreadSafe() ) Renderer();
134 : mSceneController( nullptr ),
135 mRenderer( nullptr ),
136 mTextureSet( nullptr ),
137 mGeometry( nullptr ),
139 mRenderDataProvider( nullptr ),
140 mBlendColor( nullptr ),
141 mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
142 mIndexedDrawFirstElement( 0u ),
143 mIndexedDrawElementsCount( 0u ),
145 mRegenerateUniformMap( 0u ),
147 mDepthFunction( DepthFunction::LESS ),
148 mFaceCullingMode( FaceCullingMode::NONE ),
149 mBlendMode( BlendMode::AUTO ),
150 mDepthWriteMode( DepthWriteMode::AUTO ),
151 mDepthTestMode( DepthTestMode::AUTO ),
152 mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
153 mPremultipledAlphaEnabled( false ),
157 mUniformMapChanged[0] = false;
158 mUniformMapChanged[1] = false;
160 // Observe our own PropertyOwner's uniform map
161 AddUniformMapObserver( *this );
164 Renderer::~Renderer()
168 mTextureSet->RemoveObserver( this );
169 mTextureSet = nullptr;
173 mShader->RemoveConnectionObserver( *this );
178 void Renderer::operator delete( void* ptr )
180 gRendererMemoryPool.FreeThreadSafe( static_cast<Renderer*>( ptr ) );
184 bool Renderer::PrepareRender( BufferIndex updateBufferIndex )
186 if( mRegenerateUniformMap == UNIFORM_MAP_READY )
188 mUniformMapChanged[updateBufferIndex] = false;
192 if( mRegenerateUniformMap == REGENERATE_UNIFORM_MAP)
194 CollectedUniformMap& localMap = mCollectedUniformMap[ updateBufferIndex ];
197 const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
198 AddMappings( localMap, rendererUniformMap );
202 AddMappings( localMap, mShader->GetUniformMap() );
205 else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
207 // Copy old map into current map
208 CollectedUniformMap& localMap = mCollectedUniformMap[ updateBufferIndex ];
209 CollectedUniformMap& oldMap = mCollectedUniformMap[ 1-updateBufferIndex ];
211 localMap.Resize( oldMap.Count() );
214 for( CollectedUniformMap::Iterator iter = oldMap.Begin(), end = oldMap.End() ; iter != end ; ++iter, ++index )
216 localMap[index] = *iter;
220 mUniformMapChanged[updateBufferIndex] = true;
221 mRegenerateUniformMap--;
224 bool rendererUpdated = mUniformMapChanged[updateBufferIndex] || mResendFlag;
226 if( mResendFlag != 0 )
228 if( mResendFlag & RESEND_GEOMETRY )
230 typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
231 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
232 new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
235 if( mResendFlag & RESEND_DRAW_COMMANDS )
237 using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
238 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
239 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size() );
242 if( mResendFlag & RESEND_FACE_CULLING_MODE )
244 using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
245 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
246 new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
249 if( mResendFlag & RESEND_BLEND_BIT_MASK )
251 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
252 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
253 new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask );
256 if( mResendFlag & RESEND_BLEND_COLOR )
258 using DerivedType = MessageValue1<Render::Renderer, Vector4>;
259 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
260 new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
263 if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA )
265 using DerivedType = MessageValue1<Render::Renderer, bool>;
266 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
267 new (slot) DerivedType( mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled );
270 if( mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT )
272 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
273 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
274 new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement );
277 if( mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT )
279 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
280 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
281 new (slot) DerivedType( mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount );
284 if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
286 using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
287 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
288 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
291 if( mResendFlag & RESEND_DEPTH_TEST_MODE )
293 using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
294 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
295 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode );
298 if( mResendFlag & RESEND_DEPTH_FUNCTION )
300 using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
301 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
302 new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
305 if( mResendFlag & RESEND_RENDER_MODE )
307 using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
308 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
309 new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
312 if( mResendFlag & RESEND_STENCIL_FUNCTION )
314 using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
315 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
316 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction );
319 if( mResendFlag & RESEND_STENCIL_FUNCTION_MASK )
321 using DerivedType = MessageValue1<Render::Renderer, int>;
322 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
323 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask );
326 if( mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE )
328 using DerivedType = MessageValue1<Render::Renderer, int>;
329 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
330 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference );
333 if( mResendFlag & RESEND_STENCIL_MASK )
335 using DerivedType = MessageValue1<Render::Renderer, int>;
336 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
337 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask );
340 if( mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL )
342 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
343 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
344 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail );
347 if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL )
349 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
350 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
351 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail );
354 if( mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS )
356 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
357 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
358 new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
361 if( mResendFlag & RESEND_SHADER )
363 using DerivedType = MessageValue1<Render::Renderer, bool>;
364 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
365 new (slot) DerivedType( mRenderer, &Render::Renderer::SetShaderChanged, true );
371 return rendererUpdated;
374 void Renderer::SetTextures( TextureSet* textureSet )
376 DALI_ASSERT_DEBUG( textureSet != NULL && "Texture set pointer is NULL" );
380 mTextureSet->RemoveObserver(this);
383 mTextureSet = textureSet;
384 mTextureSet->AddObserver( this );
385 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
390 void Renderer::SetShader( Shader* shader )
392 DALI_ASSERT_DEBUG( shader != NULL && "Shader pointer is NULL" );
396 mShader->RemoveConnectionObserver(*this);
400 mShader->AddConnectionObserver( *this );
401 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
402 mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
404 if( mRenderDataProvider )
406 mRenderDataProvider->mShader = mShader;
410 void Renderer::SetGeometry( Render::Geometry* geometry )
412 DALI_ASSERT_DEBUG( geometry != NULL && "Geometry pointer is NULL");
413 mGeometry = geometry;
417 mResendFlag |= RESEND_GEOMETRY;
421 void Renderer::SetDepthIndex( int depthIndex )
423 mDepthIndex = depthIndex;
426 void Renderer::SetFaceCullingMode( FaceCullingMode::Type faceCullingMode )
428 mFaceCullingMode = faceCullingMode;
429 mResendFlag |= RESEND_FACE_CULLING_MODE;
432 FaceCullingMode::Type Renderer::GetFaceCullingMode() const
434 return mFaceCullingMode;
437 void Renderer::SetBlendMode( BlendMode::Type blendingMode )
439 mBlendMode = blendingMode;
442 BlendMode::Type Renderer::GetBlendMode() const
447 void Renderer::SetBlendingOptions( uint32_t options )
449 if( mBlendBitmask != options)
451 mBlendBitmask = options;
452 mResendFlag |= RESEND_BLEND_BIT_MASK;
456 uint32_t Renderer::GetBlendingOptions() const
458 return mBlendBitmask;
461 void Renderer::SetBlendColor( const Vector4& blendColor )
463 if( blendColor == Color::TRANSPARENT )
465 mBlendColor = nullptr;
471 mBlendColor = new Vector4( blendColor );
475 *mBlendColor = blendColor;
479 mResendFlag |= RESEND_BLEND_COLOR;
482 Vector4 Renderer::GetBlendColor() const
488 return Color::TRANSPARENT;
491 void Renderer::SetIndexedDrawFirstElement( uint32_t firstElement )
493 mIndexedDrawFirstElement = firstElement;
494 mResendFlag |= RESEND_INDEXED_DRAW_FIRST_ELEMENT;
497 uint32_t Renderer::GetIndexedDrawFirstElement() const
499 return mIndexedDrawFirstElement;
502 void Renderer::SetIndexedDrawElementsCount( uint32_t elementsCount )
504 mIndexedDrawElementsCount = elementsCount;
505 mResendFlag |= RESEND_INDEXED_DRAW_ELEMENTS_COUNT;
508 uint32_t Renderer::GetIndexedDrawElementsCount() const
510 return mIndexedDrawElementsCount;
513 void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
515 mPremultipledAlphaEnabled = preMultipled;
516 mResendFlag |= RESEND_PREMULTIPLIED_ALPHA;
519 bool Renderer::IsPreMultipliedAlphaEnabled() const
521 return mPremultipledAlphaEnabled;
524 void Renderer::SetDepthWriteMode( DepthWriteMode::Type depthWriteMode )
526 mDepthWriteMode = depthWriteMode;
527 mResendFlag |= RESEND_DEPTH_WRITE_MODE;
530 DepthWriteMode::Type Renderer::GetDepthWriteMode() const
532 return mDepthWriteMode;
535 void Renderer::SetDepthTestMode( DepthTestMode::Type depthTestMode )
537 mDepthTestMode = depthTestMode;
538 mResendFlag |= RESEND_DEPTH_TEST_MODE;
541 DepthTestMode::Type Renderer::GetDepthTestMode() const
543 return mDepthTestMode;
546 void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
548 mDepthFunction = depthFunction;
549 mResendFlag |= RESEND_DEPTH_FUNCTION;
552 DepthFunction::Type Renderer::GetDepthFunction() const
554 return mDepthFunction;
557 void Renderer::SetRenderMode( RenderMode::Type mode )
559 mStencilParameters.renderMode = mode;
560 mResendFlag |= RESEND_RENDER_MODE;
563 void Renderer::SetStencilFunction( StencilFunction::Type stencilFunction )
565 mStencilParameters.stencilFunction = stencilFunction;
566 mResendFlag |= RESEND_STENCIL_FUNCTION;
569 void Renderer::SetStencilFunctionMask( int stencilFunctionMask )
571 mStencilParameters.stencilFunctionMask = stencilFunctionMask;
572 mResendFlag |= RESEND_STENCIL_FUNCTION_MASK;
575 void Renderer::SetStencilFunctionReference( int stencilFunctionReference )
577 mStencilParameters.stencilFunctionReference = stencilFunctionReference;
578 mResendFlag |= RESEND_STENCIL_FUNCTION_REFERENCE;
581 void Renderer::SetStencilMask( int stencilMask )
583 mStencilParameters.stencilMask = stencilMask;
584 mResendFlag |= RESEND_STENCIL_MASK;
587 void Renderer::SetStencilOperationOnFail( StencilOperation::Type stencilOperationOnFail )
589 mStencilParameters.stencilOperationOnFail = stencilOperationOnFail;
590 mResendFlag |= RESEND_STENCIL_OPERATION_ON_FAIL;
593 void Renderer::SetStencilOperationOnZFail( StencilOperation::Type stencilOperationOnZFail )
595 mStencilParameters.stencilOperationOnZFail = stencilOperationOnZFail;
596 mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_FAIL;
599 void Renderer::SetStencilOperationOnZPass( StencilOperation::Type stencilOperationOnZPass )
601 mStencilParameters.stencilOperationOnZPass = stencilOperationOnZPass;
602 mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_PASS;
605 const Render::Renderer::StencilParameters& Renderer::GetStencilParameters() const
607 return mStencilParameters;
610 void Renderer::BakeOpacity( BufferIndex updateBufferIndex, float opacity )
612 mOpacity.Bake( updateBufferIndex, opacity );
615 float Renderer::GetOpacity( BufferIndex updateBufferIndex ) const
617 return mOpacity[updateBufferIndex];
620 void Renderer::SetRenderingBehavior( DevelRenderer::Rendering::Type renderingBehavior )
622 mRenderingBehavior = renderingBehavior;
625 DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
627 return mRenderingBehavior;
630 //Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
631 void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
633 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
634 mSceneController = &sceneController;
636 mRenderDataProvider = new RenderDataProvider( mOpacity );
637 mRenderDataProvider->mUniformMapDataProvider = this;
639 mRenderer = Render::Renderer::New( mRenderDataProvider, mGeometry, mBlendBitmask, GetBlendColor(), static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
640 mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters );
642 OwnerPointer< Render::Renderer > transferOwnership( mRenderer );
643 mSceneController->GetRenderMessageDispatcher().AddRenderer( transferOwnership );
646 //Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
647 void Renderer::DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
649 //Remove renderer from RenderManager
652 mSceneController->GetRenderMessageDispatcher().RemoveRenderer( *mRenderer );
655 mSceneController = nullptr;
656 mRenderDataProvider = nullptr;
659 void Renderer::UpdateTextureSet()
661 if( mRenderDataProvider )
665 uint32_t textureCount = mTextureSet->GetTextureCount();
666 mRenderDataProvider->mTextures.resize( textureCount );
667 mRenderDataProvider->mSamplers.resize( textureCount );
668 for( uint32_t i = 0; i<textureCount; ++i )
670 mRenderDataProvider->mTextures[i] = mTextureSet->GetTexture(i);
671 mRenderDataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
676 mRenderDataProvider->mTextures.clear();
677 mRenderDataProvider->mSamplers.clear();
682 Render::Renderer& Renderer::GetRenderer()
687 const CollectedUniformMap& Renderer::GetUniformMap( BufferIndex bufferIndex ) const
689 return mCollectedUniformMap[bufferIndex];
692 Renderer::OpacityType Renderer::GetOpacityType( BufferIndex updateBufferIndex, const Node& node ) const
694 Renderer::OpacityType opacityType = Renderer::OPAQUE;
698 case BlendMode::ON: // If the renderer should always be use blending
700 float alpha = node.GetWorldColor( updateBufferIndex ).a * mOpacity[updateBufferIndex];
701 if( alpha <= FULLY_TRANSPARENT )
703 opacityType = Renderer::TRANSPARENT;
707 opacityType = Renderer::TRANSLUCENT;
711 case BlendMode::AUTO:
713 bool shaderRequiresBlending( mShader->HintEnabled( Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT ) );
714 if( shaderRequiresBlending || ( mTextureSet && mTextureSet->HasAlpha() ) )
716 opacityType = Renderer::TRANSLUCENT;
719 // renderer should determine opacity using the actor color
720 float alpha = node.GetWorldColor( updateBufferIndex ).a * mOpacity[updateBufferIndex];
721 if( alpha <= FULLY_TRANSPARENT )
723 opacityType = Renderer::TRANSPARENT;
725 else if( alpha <= FULLY_OPAQUE )
727 opacityType = Renderer::TRANSLUCENT;
731 case BlendMode::OFF: // the renderer should never use blending
734 opacityType = Renderer::OPAQUE;
742 void Renderer::TextureSetChanged()
744 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
749 void Renderer::TextureSetDeleted()
751 mTextureSet = nullptr;
753 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
758 void Renderer::ConnectionsChanged( PropertyOwner& object )
760 // One of our child objects has changed it's connections. Ensure the uniform
761 // map gets regenerated during PrepareRender
762 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
765 void Renderer::ConnectedUniformMapChanged()
767 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
770 void Renderer::UniformMappingsChanged( const UniformMap& mappings )
772 // The mappings are either from PropertyOwner base class, or the Actor
773 mRegenerateUniformMap = REGENERATE_UNIFORM_MAP;
776 void Renderer::ObservedObjectDestroyed(PropertyOwner& owner)
778 if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
784 void Renderer::SetDrawCommands( Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
786 mDrawCommands.clear();
787 mDrawCommands.insert( mDrawCommands.end(), pDrawCommands, pDrawCommands+size );
788 mResendFlag |= RESEND_DRAW_COMMANDS;
791 } // namespace SceneGraph
792 } // namespace Internal