2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "scene-graph-renderer.h"
21 #include <dali/internal/common/blending-options.h>
22 #include <dali/internal/common/internal-constants.h>
23 #include <dali/internal/common/memory-pool-object-allocator.h>
24 #include <dali/internal/render/data-providers/node-data-provider.h>
25 #include <dali/internal/render/data-providers/render-data-provider.h>
26 #include <dali/internal/render/queue/render-queue.h>
27 #include <dali/internal/render/renderers/render-geometry.h>
28 #include <dali/internal/render/shaders/program.h>
29 #include <dali/internal/render/shaders/render-shader.h>
30 #include <dali/internal/update/controllers/render-message-dispatcher.h>
31 #include <dali/internal/update/controllers/scene-controller.h>
32 #include <dali/internal/update/nodes/node.h>
33 #include <dali/internal/update/rendering/scene-graph-texture-set.h>
35 #include <dali/integration-api/debug.h>
43 namespace // unnamed namespace
46 Debug::Filter* gSceneGraphRendererLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SG_RENDERER");
49 //Memory pool used to allocate new renderers. Memory used by this pool will be released when shutting down DALi
50 MemoryPoolObjectAllocator<Renderer> gRendererMemoryPool;
52 // Flags for re-sending data to renderer.
55 RESEND_GEOMETRY = 1 << 0,
56 RESEND_FACE_CULLING_MODE = 1 << 1,
57 RESEND_BLEND_COLOR = 1 << 2,
58 RESEND_BLEND_BIT_MASK = 1 << 3,
59 RESEND_PREMULTIPLIED_ALPHA = 1 << 4,
60 RESEND_INDEXED_DRAW_FIRST_ELEMENT = 1 << 5,
61 RESEND_INDEXED_DRAW_ELEMENTS_COUNT = 1 << 6,
62 RESEND_DEPTH_WRITE_MODE = 1 << 7,
63 RESEND_DEPTH_TEST_MODE = 1 << 8,
64 RESEND_DEPTH_FUNCTION = 1 << 9,
65 RESEND_RENDER_MODE = 1 << 10,
66 RESEND_STENCIL_FUNCTION = 1 << 11,
67 RESEND_STENCIL_FUNCTION_MASK = 1 << 12,
68 RESEND_STENCIL_FUNCTION_REFERENCE = 1 << 13,
69 RESEND_STENCIL_MASK = 1 << 14,
70 RESEND_STENCIL_OPERATION_ON_FAIL = 1 << 15,
71 RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 16,
72 RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 17,
73 RESEND_WRITE_TO_COLOR_BUFFER = 1 << 18,
74 RESEND_SHADER = 1 << 19,
75 RESEND_DRAW_COMMANDS = 1 << 20,
76 RESEND_SET_RENDER_CALLBACK = 1 << 21
79 } // Anonymous namespace
81 Renderer* Renderer::New()
83 return new(gRendererMemoryPool.AllocateRawThreadSafe()) Renderer();
88 RendererIndex Renderer::NewKey()
90 void* ptr = gRendererMemoryPool.AllocateRawThreadSafe();
91 auto key = gRendererMemoryPool.GetIndexOfObject(static_cast<Renderer*>(ptr));
97 : mSceneController(nullptr),
102 mBlendColor(nullptr),
103 mStencilParameters(RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP),
104 mIndexedDrawFirstElement(0u),
105 mIndexedDrawElementsCount(0u),
108 mDepthFunction(DepthFunction::LESS),
109 mFaceCullingMode(FaceCullingMode::NONE),
110 mBlendMode(BlendMode::AUTO),
111 mDepthWriteMode(DepthWriteMode::AUTO),
112 mDepthTestMode(DepthTestMode::AUTO),
113 mRenderingBehavior(DevelRenderer::Rendering::IF_REQUIRED),
114 mUpdateDecay(Renderer::Decay::INITIAL),
115 mRegenerateUniformMap(false),
116 mPremultipledAlphaEnabled(false),
123 Renderer::~Renderer()
127 void Renderer::operator delete(void* ptr)
129 gRendererMemoryPool.FreeThreadSafe(static_cast<Renderer*>(ptr));
132 Renderer* Renderer::Get(RendererIndex rendererIndex)
134 return gRendererMemoryPool.GetPtrToObject(rendererIndex);
137 RendererIndex Renderer::GetIndex(const Renderer& renderer)
139 return gRendererMemoryPool.GetIndexOfObject(const_cast<Renderer*>(&renderer));
142 RendererIndex Renderer::GetIndex(Renderer* renderer)
144 return gRendererMemoryPool.GetIndexOfObject(renderer);
147 bool Renderer::PrepareRender(BufferIndex updateBufferIndex)
149 bool rendererUpdated = mResendFlag || mRenderingBehavior == DevelRenderer::Rendering::CONTINUOUSLY || mUpdateDecay > 0;
150 auto shaderMapChangeCounter = mShader ? mShader->GetUniformMap().GetChangeCounter() : 0u;
151 bool shaderMapChanged = mShader && (mShaderMapChangeCounter != shaderMapChangeCounter);
154 mShaderMapChangeCounter = shaderMapChangeCounter;
157 if(mUniformMapChangeCounter != mUniformMaps.GetChangeCounter() || shaderMapChanged)
159 // The map has changed since the last time we checked.
160 rendererUpdated = true;
161 mRegenerateUniformMap = true;
162 mUpdateDecay = Renderer::Decay::INITIAL; // Render at least twice if the map has changed/actor has been added
164 // Update local counters to identify any future changes to maps
165 // (unlikely, but allowed by API).
166 mUniformMapChangeCounter = mUniformMaps.GetChangeCounter();
170 mUpdateDecay = static_cast<Renderer::Decay>(static_cast<int>(mUpdateDecay) - 1);
175 if(mResendFlag & RESEND_GEOMETRY)
177 typedef MessageValue1<Render::Renderer, Render::Geometry*> DerivedType;
178 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
179 new(slot) DerivedType(mRenderer, &Render::Renderer::SetGeometry, mGeometry);
182 if(mResendFlag & RESEND_DRAW_COMMANDS)
184 using DerivedType = MessageValue2<Render::Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
185 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
186 new(slot) DerivedType(mRenderer, &Render::Renderer::SetDrawCommands, mDrawCommands.data(), mDrawCommands.size());
189 if(mResendFlag & RESEND_FACE_CULLING_MODE)
191 using DerivedType = MessageValue1<Render::Renderer, FaceCullingMode::Type>;
192 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
193 new(slot) DerivedType(mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode);
196 if(mResendFlag & RESEND_BLEND_BIT_MASK)
198 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
199 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
200 new(slot) DerivedType(mRenderer, &Render::Renderer::SetBlendingBitMask, mBlendBitmask);
203 if(mResendFlag & RESEND_BLEND_COLOR)
205 using DerivedType = MessageValue1<Render::Renderer, Vector4>;
206 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
207 new(slot) DerivedType(mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor());
210 if(mResendFlag & RESEND_PREMULTIPLIED_ALPHA)
212 using DerivedType = MessageValue1<Render::Renderer, bool>;
213 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
214 new(slot) DerivedType(mRenderer, &Render::Renderer::EnablePreMultipliedAlpha, mPremultipledAlphaEnabled);
217 if(mResendFlag & RESEND_INDEXED_DRAW_FIRST_ELEMENT)
219 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
220 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
221 new(slot) DerivedType(mRenderer, &Render::Renderer::SetIndexedDrawFirstElement, mIndexedDrawFirstElement);
224 if(mResendFlag & RESEND_INDEXED_DRAW_ELEMENTS_COUNT)
226 using DerivedType = MessageValue1<Render::Renderer, uint32_t>;
227 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
228 new(slot) DerivedType(mRenderer, &Render::Renderer::SetIndexedDrawElementsCount, mIndexedDrawElementsCount);
231 if(mResendFlag & RESEND_DEPTH_WRITE_MODE)
233 using DerivedType = MessageValue1<Render::Renderer, DepthWriteMode::Type>;
234 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
235 new(slot) DerivedType(mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode);
238 if(mResendFlag & RESEND_DEPTH_TEST_MODE)
240 using DerivedType = MessageValue1<Render::Renderer, DepthTestMode::Type>;
241 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
242 new(slot) DerivedType(mRenderer, &Render::Renderer::SetDepthTestMode, mDepthTestMode);
245 if(mResendFlag & RESEND_DEPTH_FUNCTION)
247 using DerivedType = MessageValue1<Render::Renderer, DepthFunction::Type>;
248 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
249 new(slot) DerivedType(mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction);
252 if(mResendFlag & RESEND_RENDER_MODE)
254 using DerivedType = MessageValue1<Render::Renderer, RenderMode::Type>;
255 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
256 new(slot) DerivedType(mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode);
259 if(mResendFlag & RESEND_STENCIL_FUNCTION)
261 using DerivedType = MessageValue1<Render::Renderer, StencilFunction::Type>;
262 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
263 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilFunction, mStencilParameters.stencilFunction);
266 if(mResendFlag & RESEND_STENCIL_FUNCTION_MASK)
268 using DerivedType = MessageValue1<Render::Renderer, int>;
269 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
270 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilFunctionMask, mStencilParameters.stencilFunctionMask);
273 if(mResendFlag & RESEND_STENCIL_FUNCTION_REFERENCE)
275 using DerivedType = MessageValue1<Render::Renderer, int>;
276 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
277 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilFunctionReference, mStencilParameters.stencilFunctionReference);
280 if(mResendFlag & RESEND_STENCIL_MASK)
282 using DerivedType = MessageValue1<Render::Renderer, int>;
283 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
284 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilMask, mStencilParameters.stencilMask);
287 if(mResendFlag & RESEND_STENCIL_OPERATION_ON_FAIL)
289 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
290 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
291 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilOperationOnFail, mStencilParameters.stencilOperationOnFail);
294 if(mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_FAIL)
296 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
297 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
298 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilOperationOnZFail, mStencilParameters.stencilOperationOnZFail);
301 if(mResendFlag & RESEND_STENCIL_OPERATION_ON_Z_PASS)
303 using DerivedType = MessageValue1<Render::Renderer, StencilOperation::Type>;
304 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
305 new(slot) DerivedType(mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass);
308 if(mResendFlag & RESEND_SHADER)
310 using DerivedType = MessageValue1<Render::Renderer, bool>;
311 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
312 new(slot) DerivedType(mRenderer, &Render::Renderer::SetShaderChanged, true);
315 if(mResendFlag & RESEND_SET_RENDER_CALLBACK)
317 using DerivedType = MessageValue1<Render::Renderer, Dali::RenderCallback*>;
318 uint32_t* slot = mSceneController->GetRenderQueue().ReserveMessageSlot(updateBufferIndex, sizeof(DerivedType));
319 new(slot) DerivedType(mRenderer, &Render::Renderer::SetRenderCallback, mRenderCallback);
327 // Ensure collected map is up to date
328 UpdateUniformMap(updateBufferIndex);
330 return rendererUpdated;
333 void Renderer::SetTextures(TextureSet* textureSet)
335 DALI_ASSERT_DEBUG(textureSet != NULL && "Texture set pointer is NULL");
337 mTextureSet = textureSet;
343 const Vector<Render::Texture*>* Renderer::GetTextures() const
345 return mTextureSet ? &(mTextureSet->GetTextures()) : nullptr;
348 const Vector<Render::Sampler*>* Renderer::GetSamplers() const
350 return mTextureSet ? &(mTextureSet->GetSamplers()) : nullptr;
353 void Renderer::SetShader(Shader* shader)
355 DALI_ASSERT_DEBUG(shader != NULL && "Shader pointer is NULL");
358 mShaderMapChangeCounter = 0u;
359 mRegenerateUniformMap = true;
360 mResendFlag |= RESEND_GEOMETRY | RESEND_SHADER;
364 void Renderer::SetGeometry(Render::Geometry* geometry)
366 DALI_ASSERT_DEBUG(geometry != NULL && "Geometry pointer is NULL");
367 mGeometry = geometry;
371 mResendFlag |= RESEND_GEOMETRY;
375 void Renderer::SetDepthIndex(int depthIndex)
377 mDepthIndex = depthIndex;
383 void Renderer::SetFaceCullingMode(FaceCullingMode::Type faceCullingMode)
385 mFaceCullingMode = faceCullingMode;
386 mResendFlag |= RESEND_FACE_CULLING_MODE;
389 FaceCullingMode::Type Renderer::GetFaceCullingMode() const
391 return mFaceCullingMode;
394 void Renderer::SetBlendMode(BlendMode::Type blendingMode)
396 mBlendMode = blendingMode;
402 BlendMode::Type Renderer::GetBlendMode() const
407 void Renderer::SetBlendingOptions(uint32_t options)
409 if(mBlendBitmask != options)
411 mBlendBitmask = options;
412 mResendFlag |= RESEND_BLEND_BIT_MASK;
417 uint32_t Renderer::GetBlendingOptions() const
419 return mBlendBitmask;
422 void Renderer::SetBlendColor(const Vector4& blendColor)
424 if(blendColor == Color::TRANSPARENT)
426 mBlendColor = nullptr;
432 mBlendColor = new Vector4(blendColor);
436 *mBlendColor = blendColor;
440 mResendFlag |= RESEND_BLEND_COLOR;
443 Vector4 Renderer::GetBlendColor() const
449 return Color::TRANSPARENT;
452 void Renderer::SetIndexedDrawFirstElement(uint32_t firstElement)
454 mIndexedDrawFirstElement = firstElement;
455 mResendFlag |= RESEND_INDEXED_DRAW_FIRST_ELEMENT;
458 uint32_t Renderer::GetIndexedDrawFirstElement() const
460 return mIndexedDrawFirstElement;
463 void Renderer::SetIndexedDrawElementsCount(uint32_t elementsCount)
465 mIndexedDrawElementsCount = elementsCount;
466 mResendFlag |= RESEND_INDEXED_DRAW_ELEMENTS_COUNT;
469 uint32_t Renderer::GetIndexedDrawElementsCount() const
471 return mIndexedDrawElementsCount;
474 void Renderer::EnablePreMultipliedAlpha(bool preMultipled)
476 mPremultipledAlphaEnabled = preMultipled;
477 mResendFlag |= RESEND_PREMULTIPLIED_ALPHA;
480 bool Renderer::IsPreMultipliedAlphaEnabled() const
482 return mPremultipledAlphaEnabled;
485 void Renderer::SetDepthWriteMode(DepthWriteMode::Type depthWriteMode)
487 mDepthWriteMode = depthWriteMode;
488 mResendFlag |= RESEND_DEPTH_WRITE_MODE;
491 DepthWriteMode::Type Renderer::GetDepthWriteMode() const
493 return mDepthWriteMode;
496 void Renderer::SetDepthTestMode(DepthTestMode::Type depthTestMode)
498 mDepthTestMode = depthTestMode;
499 mResendFlag |= RESEND_DEPTH_TEST_MODE;
502 DepthTestMode::Type Renderer::GetDepthTestMode() const
504 return mDepthTestMode;
507 void Renderer::SetDepthFunction(DepthFunction::Type depthFunction)
509 mDepthFunction = depthFunction;
510 mResendFlag |= RESEND_DEPTH_FUNCTION;
513 DepthFunction::Type Renderer::GetDepthFunction() const
515 return mDepthFunction;
518 void Renderer::SetRenderMode(RenderMode::Type mode)
520 mStencilParameters.renderMode = mode;
521 mResendFlag |= RESEND_RENDER_MODE;
524 void Renderer::SetStencilFunction(StencilFunction::Type stencilFunction)
526 mStencilParameters.stencilFunction = stencilFunction;
527 mResendFlag |= RESEND_STENCIL_FUNCTION;
530 void Renderer::SetStencilFunctionMask(int stencilFunctionMask)
532 mStencilParameters.stencilFunctionMask = stencilFunctionMask;
533 mResendFlag |= RESEND_STENCIL_FUNCTION_MASK;
536 void Renderer::SetStencilFunctionReference(int stencilFunctionReference)
538 mStencilParameters.stencilFunctionReference = stencilFunctionReference;
539 mResendFlag |= RESEND_STENCIL_FUNCTION_REFERENCE;
542 void Renderer::SetStencilMask(int stencilMask)
544 mStencilParameters.stencilMask = stencilMask;
545 mResendFlag |= RESEND_STENCIL_MASK;
548 void Renderer::SetStencilOperationOnFail(StencilOperation::Type stencilOperationOnFail)
550 mStencilParameters.stencilOperationOnFail = stencilOperationOnFail;
551 mResendFlag |= RESEND_STENCIL_OPERATION_ON_FAIL;
554 void Renderer::SetStencilOperationOnZFail(StencilOperation::Type stencilOperationOnZFail)
556 mStencilParameters.stencilOperationOnZFail = stencilOperationOnZFail;
557 mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_FAIL;
560 void Renderer::SetStencilOperationOnZPass(StencilOperation::Type stencilOperationOnZPass)
562 mStencilParameters.stencilOperationOnZPass = stencilOperationOnZPass;
563 mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_PASS;
566 void Renderer::SetRenderCallback(RenderCallback* callback)
568 mRenderCallback = callback;
569 mResendFlag |= RESEND_SET_RENDER_CALLBACK;
573 const Render::Renderer::StencilParameters& Renderer::GetStencilParameters() const
575 return mStencilParameters;
578 void Renderer::BakeOpacity(BufferIndex updateBufferIndex, float opacity)
580 mOpacity.Bake(updateBufferIndex, opacity);
586 float Renderer::GetOpacity(BufferIndex updateBufferIndex) const
588 return mOpacity[updateBufferIndex];
591 void Renderer::SetRenderingBehavior(DevelRenderer::Rendering::Type renderingBehavior)
593 mRenderingBehavior = renderingBehavior;
597 DevelRenderer::Rendering::Type Renderer::GetRenderingBehavior() const
599 return mRenderingBehavior;
602 //Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
603 void Renderer::ConnectToSceneGraph(SceneController& sceneController, BufferIndex bufferIndex)
605 mRegenerateUniformMap = true;
606 mSceneController = &sceneController;
608 mRenderer = Render::Renderer::New(this, mGeometry, mBlendBitmask, GetBlendColor(), static_cast<FaceCullingMode::Type>(mFaceCullingMode), mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters);
610 OwnerPointer<Render::Renderer> transferOwnership(mRenderer);
611 mSceneController->GetRenderMessageDispatcher().AddRenderer(transferOwnership);
614 //Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
615 void Renderer::DisconnectFromSceneGraph(SceneController& sceneController, BufferIndex bufferIndex)
617 //Remove renderer from RenderManager
620 mSceneController->GetRenderMessageDispatcher().RemoveRenderer(*mRenderer);
623 mSceneController = nullptr;
626 Render::Renderer& Renderer::GetRenderer()
631 Renderer::OpacityType Renderer::GetOpacityType(BufferIndex updateBufferIndex, const Node& node) const
633 Renderer::OpacityType opacityType = Renderer::OPAQUE;
635 if(node.IsTransparent())
637 return Renderer::TRANSPARENT;
642 case BlendMode::ON_WITHOUT_CULL: // If the renderer should always be use blending and never want to be transparent by alpha.
644 opacityType = Renderer::TRANSLUCENT;
647 case BlendMode::ON: // If the renderer should always be use blending
649 float alpha = node.GetWorldColor(updateBufferIndex).a * mOpacity[updateBufferIndex];
650 if(alpha <= FULLY_TRANSPARENT)
652 opacityType = Renderer::TRANSPARENT;
656 opacityType = Renderer::TRANSLUCENT;
660 case BlendMode::AUTO:
662 if(BlendingOptions::IsAdvancedBlendEquationIncluded(mBlendBitmask))
664 opacityType = Renderer::TRANSLUCENT;
668 bool shaderRequiresBlending(mShader->HintEnabled(Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT));
669 if(shaderRequiresBlending || (mTextureSet && mTextureSet->HasAlpha()))
671 opacityType = Renderer::TRANSLUCENT;
674 // renderer should determine opacity using the actor color
675 float alpha = node.GetWorldColor(updateBufferIndex).a * mOpacity[updateBufferIndex];
676 if(alpha <= FULLY_TRANSPARENT)
678 opacityType = Renderer::TRANSPARENT;
680 else if(alpha <= FULLY_OPAQUE)
682 opacityType = Renderer::TRANSLUCENT;
687 case BlendMode::USE_ACTOR_OPACITY: // the renderer should never use blending
689 // renderer should determine opacity using the actor color
690 float alpha = node.GetWorldColor(updateBufferIndex).a;
691 if(alpha <= FULLY_TRANSPARENT)
693 opacityType = Renderer::TRANSPARENT;
695 else if(alpha < FULLY_OPAQUE)
697 opacityType = Renderer::TRANSLUCENT;
701 opacityType = Renderer::OPAQUE;
705 case BlendMode::OFF: // the renderer should never use blending
708 opacityType = Renderer::OPAQUE;
716 void Renderer::UpdateUniformMap(BufferIndex updateBufferIndex)
718 if(mRegenerateUniformMap)
720 CollectedUniformMap& localMap = mCollectedUniformMap;
723 const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
725 auto size = rendererUniformMap.Count();
728 size += mShader->GetUniformMap().Count();
731 localMap.Reserve(size);
732 localMap.AddMappings(rendererUniformMap);
735 localMap.AddMappings(mShader->GetUniformMap());
737 localMap.UpdateChangeCounter();
739 mRegenerateUniformMap = false;
743 uint64_t hash = 0xc70f6907UL;
744 const SceneGraph::UniformMapDataProvider& uniformMapDataProvider = GetUniformMapDataProvider();
745 const SceneGraph::CollectedUniformMap& collectedUniformMap = uniformMapDataProvider.GetCollectedUniformMap();
746 for(uint32_t i = 0u, count = collectedUniformMap.Count(); i < count; ++i)
748 hash = collectedUniformMap.mUniformMap[i].propertyPtr->Hash(updateBufferIndex, hash);
750 if(mUniformsHash != hash)
752 mUniformsHash = hash;
757 void Renderer::SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size)
759 mDrawCommands.clear();
760 mDrawCommands.insert(mDrawCommands.end(), pDrawCommands, pDrawCommands + size);
761 mResendFlag |= RESEND_DRAW_COMMANDS;
764 bool Renderer::IsDirty() const
766 // Check whether the opacity property has changed
767 return (mDirtyFlag || !mOpacity.IsClean());
770 void Renderer::ResetDirtyFlag()
777 uint32_t Renderer::GetMemoryPoolCapacity()
779 return gRendererMemoryPool.GetCapacity();
782 void Renderer::OnMappingChanged()
784 // Properties have been registered on the base class.
785 mRegenerateUniformMap = true; // Should remain true until this renderer is added to a RenderList.
788 const CollectedUniformMap& Renderer::GetCollectedUniformMap() const
790 return mCollectedUniformMap;
793 Vector4 Renderer::GetVisualTransformedUpdateArea(BufferIndex updateBufferIndex, const Vector4& originalUpdateArea) noexcept
795 if(mVisualProperties)
797 auto& coefficient = mVisualProperties->mCoefficient;
799 // TODO : We may need to get some method that visual properties changed, without hash.
800 // Or, need to call this API in PreRender side.
802 uint64_t hash = 0xc70f6907UL;
804 hash = mVisualProperties->mTransformOffset.Hash(updateBufferIndex, hash);
805 hash = mVisualProperties->mTransformOffsetSizeMode.Hash(updateBufferIndex, hash);
806 hash = mVisualProperties->mTransformSize.Hash(updateBufferIndex, hash);
807 hash = mVisualProperties->mTransformOrigin.Hash(updateBufferIndex, hash);
808 hash = mVisualProperties->mTransformAnchorPoint.Hash(updateBufferIndex, hash);
809 hash = mVisualProperties->mExtraSize.Hash(updateBufferIndex, hash);
811 if(coefficient.hash != hash)
813 coefficient.hash = hash;
816 const Vector2 transformOffset = mVisualProperties->mTransformOffset.Get(updateBufferIndex);
817 const Vector4 transformOffsetSizeMode = mVisualProperties->mTransformOffsetSizeMode.Get(updateBufferIndex);
818 const Vector2 transformSize = mVisualProperties->mTransformSize.Get(updateBufferIndex);
819 const Vector2 transformOrigin = mVisualProperties->mTransformOrigin.Get(updateBufferIndex);
820 const Vector2 transformAnchorPoint = mVisualProperties->mTransformAnchorPoint.Get(updateBufferIndex);
821 const Vector2 extraSize = mVisualProperties->mExtraSize.Get(updateBufferIndex);
823 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "transform size %5.3f %5.3f\n", transformSize.x, transformSize.y);
824 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "transform offset %5.3f %5.3f\n", transformOffset.x, transformOffset.y);
825 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "transform origin %5.3f %5.3f\n", transformOrigin.x, transformOrigin.y);
826 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "transform anchor %5.3f %5.3f\n", transformAnchorPoint.x, transformAnchorPoint.y);
827 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "extra size %5.3f %5.3f\n", extraSize.x, extraSize.y);
829 // const Vector2 visualSize = Vector2(Dali::Lerp(transformOffsetSizeMode.z, originalSize.x * transformSize.x, transformSize.x),
830 // Dali::Lerp(transformOffsetSizeMode.w, originalSize.y * transformSize.y, transformSize.y)) +
832 // const Vector2 visualOffset = Vector2(Dali::Lerp(transformOffsetSizeMode.x, originalSize.x * transformOffset.x, transformOffset.x),
833 // Dali::Lerp(transformOffsetSizeMode.y, originalSize.y * transformOffset.y, transformOffset.y));
835 // const float decoratedBorderlineWidth = std::max((1.0f + Dali::Clamp(borderlineOffset, -1.0f, 1.0f)) * borderlineWidth, 2.0f * blurRadius);
836 // const Vector2 decoratedVisualSize = visualSize + Vector2(decoratedBorderlineWidth, decoratedBorderlineWidth);
838 // Note : vertexPositoin.xy = aPosition * decoratedVisualSize
839 // + anchorPoint * visualSize
840 // + origin * uSize.xy
843 // Calculate same logic of visual's vertex shader transform.
844 // minVertexPosition = -0.5f * decoratedVisualSize + transformAnchorPoint * visualSize + transformOrigin * originalSize.xy + visualOffset
845 // maxVertexPosition = 0.5f * decoratedVisualSize + transformAnchorPoint * visualSize + transformOrigin * originalSize.xy + visualOffset
847 // Update cached VisualTransformedUpdateSizeCoefficientCache
849 // Note : vertexPosition = (XA * aPosition + XB) * originalSize + (CA * aPosition + CB) + Vector2(D, D) * aPosition
851 // XA = transformSize * (1.0 - transformOffsetSizeMode.zw)
852 // XB = transformSize * (1.0 - transformOffsetSizeMode.zw) * transformAnchorPoint
853 // + transformOffset * (1.0 - transformOffsetSizeMode.xy)
855 // CA = transformSize * transformOffsetSizeMode.zw + extraSize
856 // CB = (transformSize * transformOffsetSizeMode.zw + extraSize) * transformAnchorPoint
857 // + transformOffset * transformOffsetSizeMode.xy
858 // D = max((1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth, 2.0 * blurRadius)
860 coefficient.coefXA = transformSize * Vector2(1.0f - transformOffsetSizeMode.z, 1.0f - transformOffsetSizeMode.w);
861 coefficient.coefXB = coefficient.coefXA * transformAnchorPoint + transformOffset * Vector2(1.0f - transformOffsetSizeMode.x, 1.0f - transformOffsetSizeMode.y) + transformOrigin;
862 coefficient.coefCA = transformSize * Vector2(transformOffsetSizeMode.z, transformOffsetSizeMode.w) + extraSize;
863 coefficient.coefCB = coefficient.coefCA * transformAnchorPoint + transformOffset * Vector2(transformOffsetSizeMode.x, transformOffsetSizeMode.y);
865 if(mVisualProperties->mExtendedProperties)
867 const auto decoratedVisualProperties = static_cast<VisualRenderer::AnimatableDecoratedVisualProperties*>(mVisualProperties->mExtendedProperties);
869 uint64_t decoratedHash = 0xc70f6907UL;
871 decoratedHash = decoratedVisualProperties->mBorderlineWidth.Hash(updateBufferIndex, decoratedHash);
872 decoratedHash = decoratedVisualProperties->mBorderlineOffset.Hash(updateBufferIndex, decoratedHash);
873 decoratedHash = decoratedVisualProperties->mBlurRadius.Hash(updateBufferIndex, decoratedHash);
875 if(coefficient.decoratedHash != decoratedHash)
877 coefficient.decoratedHash = decoratedHash;
879 // DecoratedVisualProperty
880 const float borderlineWidth = decoratedVisualProperties->mBorderlineWidth.Get(updateBufferIndex);
881 const float borderlineOffset = decoratedVisualProperties->mBorderlineOffset.Get(updateBufferIndex);
882 const float blurRadius = decoratedVisualProperties->mBlurRadius.Get(updateBufferIndex);
884 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "borderline width %5.3f\n", borderlineWidth);
885 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "borderline offset %5.3f\n", borderlineOffset);
886 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "blur radius %5.3f\n", blurRadius);
888 // D coefficients be used only decoratedVisual.
889 // It can be calculated parallely with transform.
891 coefficient.coefD = std::max((1.0f + Dali::Clamp(borderlineOffset, -1.0f, 1.0f)) * borderlineWidth, 2.0f * blurRadius);
895 // Calculate vertex position by coefficient
896 // It will reduce the number of operations
898 // const Vector2 minVertexPosition = (XA * -0.5 + XB) * originalSize + (CA * -0.5 + CB) + Vector2(D, D) * -0.5;
899 // const Vector2 maxVertexPosition = (XA * +0.5 + XB) * originalSize + (CA * +0.5 + CB) + Vector2(D, D) * +0.5;
902 // basicVertexPosition = XB * originalSize + CB
903 // scaleVertexPosition = XA * originalSize + CA + D
905 // --> minVertexPosition = basicVertexPosition + scaleVertexPosition * -0.5
906 // maxVertexPosition = basicVertexPosition + scaleVertexPosition * +0.5
908 // Then, resultSize = 2.0f * max(-minVertexPosition, maxVertexPosition);
909 // = 2.0f * max(scaleVertexPosition * 0.5 - basicVertexPosition, scaleVertexPosition * 0.5 + basicVertexPosition)
910 // = scaleVertexPosition + 2.0f * abs(basicVertexPosition)
911 // Cause transform matrix will think center of vertex is (0, 0)
913 const Vector2 originalXY = Vector2(originalUpdateArea.x, originalUpdateArea.y);
914 const Vector2 originalWH = Vector2(originalUpdateArea.z, originalUpdateArea.w);
916 const Vector2 basicVertexPosition = coefficient.coefXB * originalWH + coefficient.coefCB;
917 const Vector2 scaleVertexPosition = coefficient.coefXA * originalWH + coefficient.coefCA;
919 // TODO : We need to re-generate coefficient to consitder area width/height
920 const Vector4 resultArea = Vector4(originalXY.x,
922 scaleVertexPosition.x + 2.0f * abs(basicVertexPosition.x) + coefficient.coefD,
923 scaleVertexPosition.y + 2.0f * abs(basicVertexPosition.y) + coefficient.coefD);
925 DALI_LOG_INFO(gSceneGraphRendererLogFilter, Debug::Verbose, "%f %f %f %f--> %f %f %f %f\n", originalUpdateArea.x, originalUpdateArea.y, originalUpdateArea.z, originalUpdateArea.w, resultArea.x, resultArea.y, resultArea.z, resultArea.w);
929 return originalUpdateArea;
932 } // namespace SceneGraph
933 } // namespace Internal