2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/render-tasks/scene-graph-render-task.h>
22 #include <dali/public-api/math/matrix.h>
23 #include <dali/internal/update/controllers/render-message-dispatcher.h>
24 #include <dali/internal/update/resources/resource-manager.h>
25 #include <dali/internal/update/nodes/node.h>
26 #include <dali/internal/render/common/render-instruction.h>
27 #include <dali/internal/render/common/render-tracker.h>
29 #include <dali/internal/update/render-tasks/scene-graph-render-task-debug.h>
39 RenderTask* RenderTask::New()
41 return new RenderTask();
44 RenderTask::~RenderTask()
46 // Remove exclusive flag from source node
49 if( mSourceNode && (this == mSourceNode->GetExclusiveRenderTask() ) )
51 mSourceNode->SetExclusiveRenderTask( NULL );
54 if( mRenderSyncTracker )
56 mRenderMessageDispatcher->RemoveRenderTracker( *mRenderSyncTracker );
60 void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher, ResourceManager& resourceManager )
62 mRenderMessageDispatcher = &renderMessageDispatcher;
63 mResourceManager = &resourceManager;
66 void RenderTask::SetSourceNode( Node* node )
68 // Remove exclusive flag from the old node, if necessary
70 this == mSourceNode->GetExclusiveRenderTask() )
72 mSourceNode->SetExclusiveRenderTask( NULL );
77 if ( mSourceNode && mExclusive )
79 mSourceNode->SetExclusiveRenderTask( this );
83 Node* RenderTask::GetSourceNode() const
88 void RenderTask::SetExclusive( bool exclusive )
90 mExclusive = exclusive;
96 mSourceNode->SetExclusiveRenderTask( this );
98 else if ( this == mSourceNode->GetExclusiveRenderTask() )
100 mSourceNode->SetExclusiveRenderTask( NULL );
105 bool RenderTask::IsExclusive() const
110 void RenderTask::SetCamera( Node* cameraNode, Camera* camera )
112 mCameraNode = cameraNode;
116 void RenderTask::SetFrameBufferId( unsigned int resourceId, bool isNativeFBO )
118 // note that we might already have a RenderTracker
119 mTargetIsNativeFramebuffer = isNativeFBO;
120 mFrameBufferResourceId = resourceId;
123 unsigned int RenderTask::GetFrameBufferId() const
125 return mFrameBufferResourceId;
128 bool RenderTask::QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const
130 if( ! GetViewportEnabled( bufferIndex ) )
135 viewport.x = mViewportPosition[bufferIndex].x;
136 viewport.y = mViewportPosition[bufferIndex].y;
137 viewport.width = mViewportSize[bufferIndex].width;
138 viewport.height = mViewportSize[bufferIndex].height;
143 void RenderTask::SetClearColor( BufferIndex updateBufferIndex, const Vector4& value )
145 mClearColor.Set( updateBufferIndex, value );
148 const Vector4& RenderTask::GetClearColor( BufferIndex bufferIndex ) const
150 return mClearColor[bufferIndex];
153 void RenderTask::BakeClearColor( BufferIndex updateBufferIndex, const Vector4& value )
155 mClearColor.Bake( updateBufferIndex, value );
158 void RenderTask::SetClearEnabled( bool enabled )
160 mClearEnabled = enabled;
163 bool RenderTask::GetClearEnabled() const
165 return mClearEnabled;
168 void RenderTask::SetCullMode( bool mode )
173 bool RenderTask::GetCullMode() const
178 void RenderTask::SetRefreshRate( unsigned int refreshRate )
180 DALI_LOG_TRACE_METHOD_FMT(gRenderTaskLogFilter, "this:%p RefreshRate:%d\n", this, refreshRate);
182 mRefreshRate = refreshRate;
184 if( mRefreshRate > 0 )
186 mState = RENDER_CONTINUOUSLY;
190 mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
191 mWaitingToRender = true;
192 mNotifyTrigger = false;
193 // need at least on other render on the FBO
194 mResourceManager->SetFrameBufferBeenRenderedTo( mFrameBufferResourceId, false );
200 unsigned int RenderTask::GetRefreshRate() const
205 bool RenderTask::ReadyToRender( BufferIndex updateBufferIndex )
207 // If the source node of the render task is invisible we should still render
208 // We want the render task to complete and possible clear colors to happen
211 if ( NULL == mSourceNode ||
212 ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
214 TASK_LOG_FMT(Debug::General, " =F No source actor FC:%d\n", mFrameCounter );
216 // Source node is missing or disconnected
221 if ( NULL == mCameraNode ||
222 NULL == mCameraNode->GetParent() ||
225 // Camera node is missing or disconnected
226 TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
231 mCamera->Update( updateBufferIndex, *mCameraNode );
233 TASK_LOG_FMT(Debug::General, " =T (FBO ID:%d) FC:%d\n", mFrameBufferResourceId , mFrameCounter );
237 bool RenderTask::IsRenderRequired()
239 bool required = false;
243 case RENDER_CONTINUOUSLY:
245 required = (mFrameCounter == 0);
248 case RENDER_ONCE_WAITING_FOR_RESOURCES:
260 TASK_LOG_FMT( Debug::General, " State:%s = %s\n", STATE_STRING(mState), required?"T":"F" );
265 void RenderTask::SetResourcesFinished( bool resourcesFinished )
267 // resourcesFinished tells us that this render task will render to its FBO
268 mResourcesFinished = resourcesFinished;
269 if( mResourcesFinished )
271 mResourceManager->SetFrameBufferBeenRenderedTo( mFrameBufferResourceId, true );
275 // Called every frame regardless of whether render was required.
276 // If render was not required, ignore resourcesFinished.
277 void RenderTask::UpdateState()
279 TASK_LOG_FMT( Debug::General, "(mResourcesFinished:%s) FC:%d State:%s RR:%d\n", mResourcesFinished?"T":"F", mFrameCounter, STATE_STRING(mState), mRefreshRate );
283 case RENDER_CONTINUOUSLY:
285 if( mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS )
287 if( mFrameCounter == 0 )
289 if( mResourcesFinished )
291 ++mFrameCounter; // Only start skipping frames when resources are loaded
294 else // Continue counting to skip frames
297 if( mFrameCounter >= mRefreshRate )
307 case RENDER_ONCE_WAITING_FOR_RESOURCES:
309 if( mResourcesFinished )
311 mState = RENDERED_ONCE;
318 mWaitingToRender = true;
319 mNotifyTrigger = false;
320 if( mFrameBufferResourceId > 0 )
322 if( mTargetIsNativeFramebuffer )
324 if( mRenderSyncTracker && mRenderSyncTracker->IsSynced() )
326 mWaitingToRender = false;
327 mNotifyTrigger = true;
330 else if( mResourceManager->HasFrameBufferBeenRenderedTo( mFrameBufferResourceId ) )
332 mWaitingToRender = false;
333 mNotifyTrigger = true;
338 mNotifyTrigger = true;
348 TASK_LOG_FMT( Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger?"T":"F");
351 bool RenderTask::IsWaitingToRender()
353 TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender?"T":"F");
354 return mWaitingToRender;
357 bool RenderTask::HasRendered()
360 if( mNotifyTrigger == true )
362 ++mRenderedOnceCounter;
363 mState = RENDERED_ONCE_AND_NOTIFIED;
364 mNotifyTrigger = false;
368 TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify?"T":"F");
372 unsigned int RenderTask::GetRenderedOnceCounter() const
374 return mRenderedOnceCounter;
378 const Matrix& RenderTask::GetViewMatrix( BufferIndex bufferIndex ) const
380 DALI_ASSERT_DEBUG( NULL != mCamera );
382 return mCamera->GetViewMatrix( bufferIndex );
385 SceneGraph::Camera& RenderTask::GetCamera() const
387 DALI_ASSERT_DEBUG( NULL != mCamera );
391 const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
393 DALI_ASSERT_DEBUG( NULL != mCamera );
395 return mCamera->GetProjectionMatrix( bufferIndex );
398 void RenderTask::PrepareRenderInstruction( RenderInstruction& instruction, BufferIndex updateBufferIndex )
400 DALI_ASSERT_DEBUG( NULL != mCamera );
402 TASK_LOG(Debug::General);
405 bool viewportSet = QueryViewport( updateBufferIndex, viewport );
407 instruction.Reset( mCamera,
409 viewportSet ? &viewport : NULL,
410 mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
412 if( mTargetIsNativeFramebuffer && mRequiresSync &&
413 mRefreshRate == Dali::RenderTask::REFRESH_ONCE &&
416 // create tracker if one doesn't yet exist.
417 if( !mRenderSyncTracker )
419 mRenderSyncTracker = new Render::RenderTracker();
420 mRenderMessageDispatcher->AddRenderTracker( *mRenderSyncTracker );
422 instruction.mRenderTracker = mRenderSyncTracker;
426 // no sync needed, texture FBOs are "ready" the same frame they are rendered to
427 instruction.mRenderTracker = NULL;
431 bool RenderTask::ViewMatrixUpdated()
436 retval = mCamera->ViewMatrixUpdated();
441 void RenderTask::SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
443 mViewportPosition.Set( updateBufferIndex, value );
446 const Vector2& RenderTask::GetViewportPosition( BufferIndex bufferIndex ) const
448 return mViewportPosition[bufferIndex];
451 void RenderTask::BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
453 mViewportPosition.Bake( updateBufferIndex, value );
456 void RenderTask::SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
458 mViewportSize.Set( updateBufferIndex, value );
461 const Vector2& RenderTask::GetViewportSize( BufferIndex bufferIndex ) const
463 return mViewportSize[bufferIndex];
466 void RenderTask::BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
468 mViewportSize.Bake( updateBufferIndex, value );
471 bool RenderTask::GetViewportEnabled( BufferIndex bufferIndex ) const
473 if(fabsf(mViewportPosition[bufferIndex].x) > Math::MACHINE_EPSILON_1 ||
474 fabsf(mViewportPosition[bufferIndex].y) > Math::MACHINE_EPSILON_1 ||
475 fabsf(mViewportSize[bufferIndex].width) > Math::MACHINE_EPSILON_1 ||
476 fabsf(mViewportSize[bufferIndex].height) > Math::MACHINE_EPSILON_1)
484 void RenderTask::SetSyncRequired( bool requiresSync )
486 mRequiresSync = requiresSync;
489 void RenderTask::ResetDefaultProperties( BufferIndex updateBufferIndex )
491 // Reset default properties
492 mViewportPosition.ResetToBaseValue( updateBufferIndex );
493 mViewportSize.ResetToBaseValue( updateBufferIndex );
494 mClearColor.ResetToBaseValue( updateBufferIndex );
497 RenderTask::RenderTask()
498 : mViewportPosition( Vector2::ZERO),
499 mViewportSize( Vector2::ZERO),
500 mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
501 mRenderMessageDispatcher( NULL ),
502 mResourceManager( NULL ),
503 mRenderSyncTracker( NULL ),
507 mFrameBufferResourceId( 0 ),
508 mResourcesFinished( false ),
509 mWaitingToRender( false ),
510 mNotifyTrigger( false ),
511 mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
512 mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
513 mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
514 mRenderTarget( NULL ),
515 mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
516 ? RENDER_CONTINUOUSLY
517 : RENDER_ONCE_WAITING_FOR_RESOURCES ),
518 mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
520 mRenderedOnceCounter( 0u ),
521 mTargetIsNativeFramebuffer( false ),
522 mRequiresSync( false )
526 } // namespace SceneGraph
528 } // namespace Internal