2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/render-tasks/scene-graph-render-task.h>
22 #include <dali/public-api/math/matrix.h>
23 #include <dali/internal/update/resources/resource-manager.h>
24 #include <dali/internal/update/resources/complete-status-manager.h>
25 #include <dali/internal/update/nodes/node.h>
26 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
27 #include <dali/internal/render/common/render-instruction.h>
29 #include <dali/internal/update/render-tasks/scene-graph-render-task-debug.h>
39 RenderTask* RenderTask::New()
41 return new RenderTask();
44 RenderTask::~RenderTask()
46 // Remove exclusive flag from source node
49 if( mSourceNode && (this == mSourceNode->GetExclusiveRenderTask() ) )
51 mSourceNode->SetExclusiveRenderTask( NULL );
54 if( mFrameBufferResourceId )
56 mCompleteStatusManager->StopTrackingResource( mFrameBufferResourceId );
60 void RenderTask::SetSourceNode( Node* node )
62 // Remove exclusive flag from the old node, if necessary
64 this == mSourceNode->GetExclusiveRenderTask() )
66 mSourceNode->SetExclusiveRenderTask( NULL );
71 if ( mSourceNode && mExclusive )
73 mSourceNode->SetExclusiveRenderTask( this );
77 Node* RenderTask::GetSourceNode() const
82 void RenderTask::SetExclusive( bool exclusive )
84 mExclusive = exclusive;
90 mSourceNode->SetExclusiveRenderTask( this );
92 else if ( this == mSourceNode->GetExclusiveRenderTask() )
94 mSourceNode->SetExclusiveRenderTask( NULL );
99 bool RenderTask::IsExclusive() const
104 void RenderTask::SetCameraNode( Node* cameraNode )
107 if( cameraNode != mCameraNode )
111 // get attachment. when camera node is changed we will get a message from event thread object
112 // so no need to observe the node here
113 mCameraAttachment = dynamic_cast< CameraAttachment* >( &cameraNode->GetAttachment() );
114 DALI_ASSERT_DEBUG( mCameraAttachment && "Camera without attachment" );
116 mCameraNode = cameraNode;
120 void RenderTask::SetFrameBufferId( unsigned int resourceId )
122 if ( mFrameBufferResourceId != resourceId )
124 DALI_ASSERT_DEBUG(mCompleteStatusManager && "Complete status tracker is null");
125 if( mCompleteStatusManager )
127 if( resourceId && mState == RENDER_ONCE_WAITING_FOR_RESOURCES )
129 mCompleteStatusManager->TrackResource( resourceId );
132 if( mFrameBufferResourceId )
134 mCompleteStatusManager->StopTrackingResource( mFrameBufferResourceId );
138 mFrameBufferResourceId = resourceId;
142 unsigned int RenderTask::GetFrameBufferId() const
144 return mFrameBufferResourceId;
147 bool RenderTask::QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const
149 if( ! GetViewportEnabled( bufferIndex ) )
154 viewport.x = mViewportPosition[bufferIndex].x;
155 viewport.y = mViewportPosition[bufferIndex].y;
156 viewport.width = mViewportSize[bufferIndex].width;
157 viewport.height = mViewportSize[bufferIndex].height;
162 void RenderTask::SetClearColor( BufferIndex updateBufferIndex, const Vector4& value )
164 mClearColor.Set( updateBufferIndex, value );
167 const Vector4& RenderTask::GetClearColor( BufferIndex bufferIndex ) const
169 return mClearColor[bufferIndex];
172 void RenderTask::BakeClearColor( BufferIndex updateBufferIndex, const Vector4& value )
174 mClearColor.Bake( updateBufferIndex, value );
177 void RenderTask::SetClearEnabled( bool enabled )
179 mClearEnabled = enabled;
182 bool RenderTask::GetClearEnabled() const
184 return mClearEnabled;
187 void RenderTask::SetCullMode( bool mode )
192 bool RenderTask::GetCullMode() const
197 void RenderTask::SetRefreshRate( unsigned int refreshRate )
199 DALI_LOG_TRACE_METHOD_FMT(gRenderTaskLogFilter, "this:%p RefreshRate:%d\n", this, refreshRate);
201 mRefreshRate = refreshRate;
203 if( mRefreshRate > 0 )
205 mState = RENDER_CONTINUOUSLY;
207 if( mFrameBufferResourceId )
209 // Don't need tracking
210 DALI_ASSERT_DEBUG(mCompleteStatusManager && "Ready state tracker is null");
211 if( mCompleteStatusManager != NULL )
213 mCompleteStatusManager->StopTrackingResource( mFrameBufferResourceId );
219 mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
220 mWaitingToRender = true;
221 mNotifyTrigger = false;
223 if( mFrameBufferResourceId )
225 DALI_ASSERT_DEBUG(mCompleteStatusManager && "Ready state tracker is null");
226 if( mCompleteStatusManager != NULL )
228 mCompleteStatusManager->TrackResource( mFrameBufferResourceId );
236 unsigned int RenderTask::GetRefreshRate() const
241 bool RenderTask::ReadyToRender( BufferIndex updateBufferIndex )
243 if ( NULL == mSourceNode ||
244 ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
246 TASK_LOG_FMT(Debug::General, " =F No source actor FC:%d\n", mFrameCounter );
248 // Source node is missing or disconnected
252 // Check if the source node (root actor) and all its ancestors are visible.
253 if( !mSourceNode->IsFullyVisible( updateBufferIndex ) )
255 TASK_LOG_FMT(Debug::General, " =F No visible source FC:%d\n", mFrameCounter );
259 if ( NULL == mCameraNode ||
260 NULL == mCameraNode->GetParent() ||
261 !mCameraNode->HasAttachment() )
263 // Camera node is missing or disconnected
264 TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
269 TASK_LOG_FMT(Debug::General, " =T (FBO ID:%d) FC:%d\n", mFrameBufferResourceId , mFrameCounter );
273 bool RenderTask::IsRenderRequired()
275 bool required = false;
279 case RENDER_CONTINUOUSLY:
280 required = (mFrameCounter == 0);
283 case RENDER_ONCE_WAITING_FOR_RESOURCES:
292 TASK_LOG_FMT( Debug::General, " State:%s = %s\n", STATE_STRING(mState), required?"T":"F" );
297 void RenderTask::SetResourcesFinished( bool resourcesFinished )
299 mResourcesFinished = resourcesFinished;
302 // Called every frame regardless of whether render was required.
303 // If render was not required, ignore resourcesFinished.
304 void RenderTask::UpdateState()
306 TASK_LOG_FMT( Debug::General, "(mResourcesFinished:%s) FC:%d State:%s RR:%d\n", mResourcesFinished?"T":"F", mFrameCounter, STATE_STRING(mState), mRefreshRate );
310 case RENDER_CONTINUOUSLY:
312 if( mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS )
314 if( mFrameCounter == 0 )
316 if( mResourcesFinished )
318 ++mFrameCounter; // Only start skipping frames when resources are loaded
321 else // Continue counting to skip frames
324 if( mFrameCounter >= mRefreshRate )
334 case RENDER_ONCE_WAITING_FOR_RESOURCES:
336 if( mResourcesFinished )
338 mState = RENDERED_ONCE;
345 if( mFrameBufferResourceId > 0 )
347 // Query if the framebuffer is complete:
348 DALI_ASSERT_DEBUG(mCompleteStatusManager && "Complete status tracker is null");
349 if( mCompleteStatusManager != NULL &&
350 CompleteStatusManager::COMPLETE == mCompleteStatusManager->GetStatus( mFrameBufferResourceId ) )
352 mWaitingToRender = false;
353 mNotifyTrigger = true;
357 mWaitingToRender = true;
362 mWaitingToRender = false;
363 mNotifyTrigger = true;
372 TASK_LOG_FMT( Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger?"T":"F");
375 bool RenderTask::IsWaitingToRender()
377 TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender?"T":"F");
378 return mWaitingToRender;
381 bool RenderTask::HasRendered()
384 if( mNotifyTrigger == true )
386 ++mRenderedOnceCounter;
387 mState = RENDERED_ONCE_AND_NOTIFIED;
388 mNotifyTrigger = false;
392 TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify?"T":"F");
396 unsigned int RenderTask::GetRenderedOnceCounter() const
398 return mRenderedOnceCounter;
402 const Matrix& RenderTask::GetViewMatrix( BufferIndex bufferIndex ) const
404 DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
406 return mCameraAttachment->GetViewMatrix( bufferIndex );
409 const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
411 DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
413 return mCameraAttachment->GetProjectionMatrix( bufferIndex );
416 void RenderTask::PrepareRenderInstruction( RenderInstruction& instruction, BufferIndex updateBufferIndex )
418 DALI_ASSERT_DEBUG( NULL != mCameraAttachment );
420 TASK_LOG(Debug::General);
423 bool viewportSet = QueryViewport( updateBufferIndex, viewport );
425 instruction.Reset( mCameraAttachment,
427 viewportSet ? &viewport : NULL,
428 mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
431 bool RenderTask::ViewMatrixUpdated()
434 if( mCameraAttachment )
436 retval = mCameraAttachment->ViewMatrixUpdated();
441 void RenderTask::SetCompleteStatusManager(CompleteStatusManager* completeStatusManager)
443 mCompleteStatusManager = completeStatusManager;
446 void RenderTask::SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
448 mViewportPosition.Set( updateBufferIndex, value );
451 const Vector2& RenderTask::GetViewportPosition( BufferIndex bufferIndex ) const
453 return mViewportPosition[bufferIndex];
456 void RenderTask::BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
458 mViewportPosition.Bake( updateBufferIndex, value );
461 void RenderTask::SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
463 mViewportSize.Set( updateBufferIndex, value );
466 const Vector2& RenderTask::GetViewportSize( BufferIndex bufferIndex ) const
468 return mViewportSize[bufferIndex];
471 void RenderTask::BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
473 mViewportSize.Bake( updateBufferIndex, value );
476 bool RenderTask::GetViewportEnabled( BufferIndex bufferIndex ) const
478 if(fabsf(mViewportPosition[bufferIndex].x) > Math::MACHINE_EPSILON_1 ||
479 fabsf(mViewportPosition[bufferIndex].y) > Math::MACHINE_EPSILON_1 ||
480 fabsf(mViewportSize[bufferIndex].width) > Math::MACHINE_EPSILON_1 ||
481 fabsf(mViewportSize[bufferIndex].height) > Math::MACHINE_EPSILON_1)
489 Node* RenderTask::GetCamera() const
494 void RenderTask::ResetDefaultProperties( BufferIndex updateBufferIndex )
496 // Reset default properties
497 mViewportPosition.ResetToBaseValue( updateBufferIndex );
498 mViewportSize.ResetToBaseValue( updateBufferIndex );
499 mClearColor.ResetToBaseValue( updateBufferIndex );
502 RenderTask::RenderTask()
503 : mViewportPosition( Vector2::ZERO),
504 mViewportSize( Vector2::ZERO),
505 mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
506 mCompleteStatusManager( NULL ),
509 mCameraAttachment( NULL ),
510 mFrameBufferResourceId( 0 ),
511 mResourcesFinished( false ),
512 mWaitingToRender( false ),
513 mNotifyTrigger( false ),
514 mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
515 mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
516 mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
517 mRenderTarget( NULL ),
518 mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
519 ? RENDER_CONTINUOUSLY
520 : RENDER_ONCE_WAITING_FOR_RESOURCES ),
521 mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
523 mRenderedOnceCounter( 0u )
527 } // namespace SceneGraph
529 } // namespace Internal