2 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/render-tasks/scene-graph-render-task.h>
22 #include <dali/public-api/math/matrix.h>
23 #include <dali/internal/update/controllers/render-message-dispatcher.h>
24 #include <dali/internal/update/nodes/node.h>
25 #include <dali/internal/render/common/render-instruction.h>
26 #include <dali/internal/render/common/render-tracker.h>
28 #include <dali/internal/update/render-tasks/scene-graph-render-task-debug.h>
38 RenderTask* RenderTask::New()
40 return new RenderTask();
43 RenderTask::~RenderTask()
45 // Remove exclusive flag from source node
48 if( mSourceNode && (this == mSourceNode->GetExclusiveRenderTask() ) )
50 mSourceNode->SetExclusiveRenderTask( NULL );
53 if( mRenderSyncTracker )
55 mRenderMessageDispatcher->RemoveRenderTracker( *mRenderSyncTracker );
59 void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher )
61 mRenderMessageDispatcher = &renderMessageDispatcher;
64 void RenderTask::SetSourceNode( Node* node )
66 // Remove exclusive flag from the old node, if necessary
68 this == mSourceNode->GetExclusiveRenderTask() )
70 mSourceNode->SetExclusiveRenderTask( NULL );
75 if ( mSourceNode && mExclusive )
77 mSourceNode->SetExclusiveRenderTask( this );
81 Node* RenderTask::GetSourceNode() const
86 void RenderTask::SetExclusive( bool exclusive )
88 mExclusive = exclusive;
94 mSourceNode->SetExclusiveRenderTask( this );
96 else if ( this == mSourceNode->GetExclusiveRenderTask() )
98 mSourceNode->SetExclusiveRenderTask( NULL );
103 bool RenderTask::IsExclusive() const
108 void RenderTask::SetCamera( Node* cameraNode, Camera* camera )
110 mCameraNode = cameraNode;
114 void RenderTask::SetFrameBuffer( Render::FrameBuffer* frameBuffer )
116 mFrameBuffer = frameBuffer;
119 Render::FrameBuffer* RenderTask::GetFrameBuffer()
124 bool RenderTask::QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const
126 if( ! GetViewportEnabled( bufferIndex ) )
131 viewport.x = static_cast<int>( mViewportPosition[bufferIndex].x ); // truncated
132 viewport.y = static_cast<int>( mViewportPosition[bufferIndex].y ); // truncated
133 viewport.width = static_cast<int>( mViewportSize[bufferIndex].width ); // truncated
134 viewport.height = static_cast<int>( mViewportSize[bufferIndex].height ); // truncated
139 void RenderTask::SetClearColor( BufferIndex updateBufferIndex, const Vector4& value )
141 mClearColor.Set( updateBufferIndex, value );
144 const Vector4& RenderTask::GetClearColor( BufferIndex bufferIndex ) const
146 return mClearColor[bufferIndex];
149 void RenderTask::BakeClearColor( BufferIndex updateBufferIndex, const Vector4& value )
151 mClearColor.Bake( updateBufferIndex, value );
154 void RenderTask::SetClearEnabled( bool enabled )
156 mClearEnabled = enabled;
159 bool RenderTask::GetClearEnabled() const
161 return mClearEnabled;
164 void RenderTask::SetCullMode( bool mode )
169 bool RenderTask::GetCullMode() const
174 void RenderTask::SetRefreshRate( uint32_t refreshRate )
176 DALI_LOG_TRACE_METHOD_FMT(gRenderTaskLogFilter, "this:%p RefreshRate:%d\n", this, refreshRate);
178 mRefreshRate = refreshRate;
180 if( mRefreshRate > 0 )
182 mState = RENDER_CONTINUOUSLY;
186 mState = RENDER_ONCE_WAITING_FOR_RESOURCES;
187 mWaitingToRender = true;
188 mNotifyTrigger = false;
194 uint32_t RenderTask::GetRefreshRate() const
199 bool RenderTask::ReadyToRender( BufferIndex updateBufferIndex )
201 // If the source node of the render task is invisible we should still render
202 // We want the render task to complete and possible clear colors to happen
204 // Check the source node.
205 if( NULL == mSourceNode ||
206 ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
208 TASK_LOG_FMT( Debug::General, " Source actor not on stage. Frame counter: %d\n", mFrameCounter );
210 // The source node is missing or disconnected.
215 if( NULL == mCameraNode ||
216 NULL == mCameraNode->GetParent() ||
219 // The camera node is missing or disconnected.
220 TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
227 bool RenderTask::IsRenderRequired()
229 bool required = false;
233 case RENDER_CONTINUOUSLY:
235 required = (mFrameCounter == 0);
238 case RENDER_ONCE_WAITING_FOR_RESOURCES:
250 TASK_LOG_FMT( Debug::General, " State:%s = %s\n", STATE_STRING(mState), required?"T":"F" );
255 // Called every frame regardless of whether render was required.
256 // If render was not required, ignore resourcesFinished.
257 void RenderTask::UpdateState()
259 TASK_LOG_FMT( Debug::General, "FC:%d State:%s RR:%d\n", mFrameCounter, STATE_STRING(mState), mRefreshRate );
263 case RENDER_CONTINUOUSLY:
265 if( mRefreshRate != Dali::RenderTask::REFRESH_ALWAYS )
267 if( mFrameCounter == 0 )
269 ++mFrameCounter; // Only start skipping frames when resources are loaded
271 else // Continue counting to skip frames
274 if( mFrameCounter >= mRefreshRate )
284 case RENDER_ONCE_WAITING_FOR_RESOURCES:
286 mState = RENDERED_ONCE;
292 mWaitingToRender = true;
293 mNotifyTrigger = false;
296 if( !mRenderSyncTracker || (mRenderSyncTracker && mRenderSyncTracker->IsSynced() ))
298 mWaitingToRender = false;
299 mNotifyTrigger = true;
304 mWaitingToRender = false;
305 mNotifyTrigger = true;
315 TASK_LOG_FMT( Debug::General, " EXIT FC:%d State:%s Notify:%s\n", mFrameCounter, STATE_STRING(mState), mNotifyTrigger?"T":"F");
318 bool RenderTask::IsWaitingToRender()
320 TASK_LOG_FMT(Debug::Verbose, " State:%s waiting:%s \n", STATE_STRING(mState), mWaitingToRender?"T":"F");
321 return mWaitingToRender;
324 bool RenderTask::HasRendered()
327 if( mNotifyTrigger == true )
329 ++mRenderedOnceCounter;
330 mState = RENDERED_ONCE_AND_NOTIFIED;
331 mNotifyTrigger = false;
335 TASK_LOG_FMT(Debug::Verbose, " State:%s hasRendered:%s \n", STATE_STRING(mState), notify?"T":"F");
339 uint32_t RenderTask::GetRenderedOnceCounter() const
341 return mRenderedOnceCounter;
345 const Matrix& RenderTask::GetViewMatrix( BufferIndex bufferIndex ) const
347 DALI_ASSERT_DEBUG( NULL != mCamera );
349 return mCamera->GetViewMatrix( bufferIndex );
352 SceneGraph::Camera& RenderTask::GetCamera() const
354 DALI_ASSERT_DEBUG( NULL != mCamera );
358 const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
360 DALI_ASSERT_DEBUG( NULL != mCamera );
362 return mCamera->GetProjectionMatrix( bufferIndex );
365 void RenderTask::PrepareRenderInstruction( RenderInstruction& instruction, BufferIndex updateBufferIndex )
367 DALI_ASSERT_DEBUG( NULL != mCamera );
369 TASK_LOG(Debug::General);
372 bool viewportSet = QueryViewport( updateBufferIndex, viewport );
374 instruction.Reset( mCamera,
376 viewportSet ? &viewport : NULL,
377 mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
380 mRefreshRate == Dali::RenderTask::REFRESH_ONCE )
382 // create tracker if one doesn't yet exist.
383 if( !mRenderSyncTracker )
385 mRenderSyncTracker = new Render::RenderTracker();
386 mRenderMessageDispatcher->AddRenderTracker( *mRenderSyncTracker );
388 instruction.mRenderTracker = mRenderSyncTracker;
392 // no sync needed, texture FBOs are "ready" the same frame they are rendered to
393 instruction.mRenderTracker = NULL;
397 bool RenderTask::ViewMatrixUpdated()
402 retval = mCamera->ViewMatrixUpdated();
407 void RenderTask::SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
409 mViewportPosition.Set( updateBufferIndex, value );
412 const Vector2& RenderTask::GetViewportPosition( BufferIndex bufferIndex ) const
414 return mViewportPosition[bufferIndex];
417 void RenderTask::BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value )
419 mViewportPosition.Bake( updateBufferIndex, value );
422 void RenderTask::SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
424 mViewportSize.Set( updateBufferIndex, value );
427 const Vector2& RenderTask::GetViewportSize( BufferIndex bufferIndex ) const
429 return mViewportSize[bufferIndex];
432 void RenderTask::BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value )
434 mViewportSize.Bake( updateBufferIndex, value );
437 bool RenderTask::GetViewportEnabled( BufferIndex bufferIndex ) const
439 if(fabsf(mViewportPosition[bufferIndex].x) > Math::MACHINE_EPSILON_1 ||
440 fabsf(mViewportPosition[bufferIndex].y) > Math::MACHINE_EPSILON_1 ||
441 fabsf(mViewportSize[bufferIndex].width) > Math::MACHINE_EPSILON_1 ||
442 fabsf(mViewportSize[bufferIndex].height) > Math::MACHINE_EPSILON_1)
450 void RenderTask::SetSyncRequired( bool requiresSync )
452 mRequiresSync = requiresSync;
456 RenderTask::RenderTask()
457 : mViewportPosition( Vector2::ZERO),
458 mViewportSize( Vector2::ZERO),
459 mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
460 mRenderMessageDispatcher( NULL ),
461 mRenderSyncTracker( NULL ),
466 mWaitingToRender( false ),
467 mNotifyTrigger( false ),
468 mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
469 mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
470 mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
471 mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
472 ? RENDER_CONTINUOUSLY
473 : RENDER_ONCE_WAITING_FOR_RESOURCES ),
474 mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
476 mRenderedOnceCounter( 0u ),
477 mRequiresSync( false )
481 } // namespace SceneGraph
483 } // namespace Internal