Make sure that global variables are initialized lazily.
[platform/core/uifw/dali-core.git] / dali / internal / update / render-tasks / scene-graph-render-task-list.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/common/memory-pool-object-allocator.h>
23
24 namespace //Unnamed namespace
25 {
26 //Memory pool used to allocate new RenderTaskLists. Memory used by this pool will be released when shutting down DALi
27 Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList>& GetRenderTaskListMemoryPool()
28 {
29   static Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
30   return gRenderTaskListMemoryPool;
31 }
32 } // unnamed namespace
33
34 namespace Dali
35 {
36 namespace Internal
37 {
38 namespace SceneGraph
39 {
40 RenderTaskList* RenderTaskList::New()
41 {
42   return new(GetRenderTaskListMemoryPool().AllocateRawThreadSafe()) RenderTaskList();
43 }
44
45 RenderTaskList::RenderTaskList()
46 : mNotificationObject(nullptr),
47   mRenderMessageDispatcher(nullptr),
48   mOverlayRenderTask(nullptr)
49 {
50 }
51
52 RenderTaskList::~RenderTaskList() = default;
53
54 void RenderTaskList::operator delete(void* ptr)
55 {
56   GetRenderTaskListMemoryPool().FreeThreadSafe(static_cast<RenderTaskList*>(ptr));
57 }
58
59 void RenderTaskList::SetRenderMessageDispatcher(RenderMessageDispatcher* renderMessageDispatcher)
60 {
61   mRenderMessageDispatcher = renderMessageDispatcher;
62 }
63
64 void RenderTaskList::AddTask(OwnerPointer<RenderTask>& newTask)
65 {
66   DALI_ASSERT_DEBUG(newTask && "SceneGraph RenderTask is null");
67   DALI_ASSERT_DEBUG(mRenderMessageDispatcher != NULL && "RenderMessageDispatcher is null");
68
69   newTask->Initialize(*mRenderMessageDispatcher);
70
71   if(mOverlayRenderTask && mRenderTasks[mRenderTasks.Size() - 1] == mOverlayRenderTask)
72   {
73     mRenderTasks.Insert(mRenderTasks.End() - 1, newTask.Release());
74   }
75   else
76   {
77     mRenderTasks.PushBack(newTask.Release());
78   }
79 }
80
81 void RenderTaskList::AddOverlayTask(OwnerPointer<RenderTask>& newTask)
82 {
83   AddTask(newTask);
84   mOverlayRenderTask = mRenderTasks[mRenderTasks.Size() - 1];
85 }
86
87 void RenderTaskList::RemoveTask(RenderTask* task)
88 {
89   RenderTaskContainer::ConstIterator end = mRenderTasks.End();
90   for(RenderTaskContainer::Iterator iter = mRenderTasks.Begin(); iter != end; ++iter)
91   {
92     if(*iter == task)
93     {
94       // Destroy the task
95       mRenderTasks.Erase(iter);
96
97       break; // we're finished
98     }
99   }
100 }
101
102 uint32_t RenderTaskList::GetTaskCount()
103 {
104   return static_cast<uint32_t>(mRenderTasks.Count());
105 }
106
107 RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks()
108 {
109   return mRenderTasks;
110 }
111
112 const RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks() const
113 {
114   return mRenderTasks;
115 }
116
117 void RenderTaskList::SetCompleteNotificationInterface(CompleteNotificationInterface* object)
118 {
119   mNotificationObject = object;
120 }
121
122 CompleteNotificationInterface* RenderTaskList::GetCompleteNotificationInterface()
123 {
124   return mNotificationObject;
125 }
126
127 uint32_t RenderTaskList::GetMemoryPoolCapacity()
128 {
129   return GetRenderTaskListMemoryPool().GetCapacity();
130 }
131
132 } // namespace SceneGraph
133
134 } // namespace Internal
135
136 } // namespace Dali