2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
22 #include <dali/internal/common/memory-pool-object-allocator.h>
24 namespace //Unnamed namespace
26 //Memory pool used to allocate new RenderTaskLists. Memory used by this pool will be released when shutting down DALi
27 Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList>& GetRenderTaskListMemoryPool()
29 static Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
30 return gRenderTaskListMemoryPool;
32 } // unnamed namespace
40 RenderTaskList* RenderTaskList::New()
42 return new(GetRenderTaskListMemoryPool().AllocateRawThreadSafe()) RenderTaskList();
45 RenderTaskList::RenderTaskList()
46 : mNotificationObject(nullptr),
47 mRenderMessageDispatcher(nullptr),
48 mOverlayRenderTask(nullptr)
52 RenderTaskList::~RenderTaskList() = default;
54 void RenderTaskList::operator delete(void* ptr)
56 GetRenderTaskListMemoryPool().FreeThreadSafe(static_cast<RenderTaskList*>(ptr));
59 void RenderTaskList::SetRenderMessageDispatcher(RenderMessageDispatcher* renderMessageDispatcher)
61 mRenderMessageDispatcher = renderMessageDispatcher;
64 void RenderTaskList::AddTask(OwnerPointer<RenderTask>& newTask)
66 DALI_ASSERT_DEBUG(newTask && "SceneGraph RenderTask is null");
67 DALI_ASSERT_DEBUG(mRenderMessageDispatcher != NULL && "RenderMessageDispatcher is null");
69 newTask->Initialize(*mRenderMessageDispatcher);
71 if(mOverlayRenderTask && mRenderTasks[mRenderTasks.Size() - 1] == mOverlayRenderTask)
73 mRenderTasks.Insert(mRenderTasks.End() - 1, newTask.Release());
77 mRenderTasks.PushBack(newTask.Release());
81 void RenderTaskList::AddOverlayTask(OwnerPointer<RenderTask>& newTask)
84 mOverlayRenderTask = mRenderTasks[mRenderTasks.Size() - 1];
87 void RenderTaskList::RemoveTask(RenderTask* task)
89 RenderTaskContainer::ConstIterator end = mRenderTasks.End();
90 for(RenderTaskContainer::Iterator iter = mRenderTasks.Begin(); iter != end; ++iter)
95 mRenderTasks.Erase(iter);
97 break; // we're finished
102 uint32_t RenderTaskList::GetTaskCount()
104 return static_cast<uint32_t>(mRenderTasks.Count());
107 RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks()
112 const RenderTaskList::RenderTaskContainer& RenderTaskList::GetTasks() const
117 void RenderTaskList::SetCompleteNotificationInterface(CompleteNotificationInterface* object)
119 mNotificationObject = object;
122 CompleteNotificationInterface* RenderTaskList::GetCompleteNotificationInterface()
124 return mNotificationObject;
127 uint32_t RenderTaskList::GetMemoryPoolCapacity()
129 return GetRenderTaskListMemoryPool().GetCapacity();
132 } // namespace SceneGraph
134 } // namespace Internal