1 #ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
2 #define DALI_INTERNAL_SCENE_GRAPH_NODE_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/actor-enumerations.h>
23 #include <dali/public-api/actors/draw-mode.h>
24 #include <dali/public-api/math/quaternion.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/math/vector3.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/internal/common/message.h>
29 #include <dali/internal/event/common/event-thread-services.h>
30 #include <dali/internal/render/data-providers/node-data-provider.h>
31 #include <dali/internal/update/common/animatable-property.h>
32 #include <dali/internal/update/common/property-owner.h>
33 #include <dali/internal/update/common/scene-graph-buffers.h>
34 #include <dali/internal/update/common/inherited-property.h>
35 #include <dali/internal/update/manager/transform-manager.h>
36 #include <dali/internal/update/manager/transform-manager-property.h>
37 #include <dali/internal/update/nodes/node-declarations.h>
38 #include <dali/internal/update/rendering/scene-graph-renderer.h>
46 // Value types used by messages.
47 template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
48 template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
49 template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
60 // Flags which require the scene renderable lists to be updated
61 static NodePropertyFlags RenderableUpdateFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::CHILD_DELETED;
64 * Node is the base class for all nodes in the Scene Graph.
66 * Each node provides a transformation which applies to the node and
67 * its children. Node data is double-buffered. This allows an update
68 * thread to modify node data, without interferring with another
69 * thread reading the values from the previous update traversal.
71 class Node : public PropertyOwner, public NodeDataProvider
76 static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
77 static const ColorMode DEFAULT_COLOR_MODE;
82 * Construct a new Node.
89 static void Delete( Node* node );
92 * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
97 * @return the unique ID of the node
99 uint32_t GetId() const;
104 * Query whether the node is a layer.
105 * @return True if the node is a layer.
113 * Convert a node to a layer.
114 * @return A pointer to the layer, or NULL.
116 virtual Layer* GetLayer()
122 * This method sets clipping information on the node based on its hierarchy in the scene-graph.
123 * A value is calculated that can be used during sorting to increase sort speed.
124 * @param[in] clippingId The Clipping ID of the node to set
125 * @param[in] clippingDepth The Clipping Depth of the node to set
126 * @param[in] scissorDepth The Scissor Clipping Depth of the node to set
128 void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth, const uint32_t scissorDepth )
130 // We only set up the sort value if we have a stencil clipping depth, IE. At least 1 clipping node has been hit.
131 // If not, if we traverse down a clipping tree and back up, and there is another
132 // node on the parent, this will have a non-zero clipping ID that must be ignored
133 if( clippingDepth > 0u )
135 mClippingDepth = clippingDepth;
137 // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
138 // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
139 // For the same ID, the clipping nodes must be first, so we negate the
140 // clipping enabled flag and set it as the least significant bit.
141 mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
145 // If we do not have a clipping depth, then set this to 0 so we do not have a Clipping ID either.
146 mClippingSortModifier = 0u;
149 // The scissor depth does not modify the clipping sort modifier (as scissor clips are 2D only).
150 // For this reason we can always update the member variable.
151 mScissorDepth = scissorDepth;
155 * Gets the Clipping ID for this node.
156 * @return The Clipping ID for this node.
158 uint32_t GetClippingId() const
160 return mClippingSortModifier >> 1u;
164 * Gets the Clipping Depth for this node.
165 * @return The Clipping Depth for this node.
167 uint32_t GetClippingDepth() const
169 return mClippingDepth;
173 * Gets the Scissor Clipping Depth for this node.
174 * @return The Scissor Clipping Depth for this node.
176 uint32_t GetScissorDepth() const
178 return mScissorDepth;
182 * Sets the clipping mode for this node.
183 * @param[in] clippingMode The ClippingMode to set
185 void SetClippingMode( const ClippingMode::Type clippingMode )
187 mClippingMode = clippingMode;
191 * Gets the Clipping Mode for this node.
192 * @return The ClippingMode of this node
194 ClippingMode::Type GetClippingMode() const
196 return mClippingMode;
200 * Add a renderer to the node
201 * @param[in] renderer The renderer added to the node
203 void AddRenderer( Renderer* renderer );
206 * Remove a renderer from the node
207 * @param[in] renderer The renderer to be removed
209 void RemoveRenderer( Renderer* renderer );
212 * Get the renderer at the given index
215 Renderer* GetRendererAt( uint32_t index ) const
217 return mRenderer[index];
221 * Retrieve the number of renderers for the node
223 uint32_t GetRendererCount() const
225 return static_cast<uint32_t>( mRenderer.Size() );
228 // Containment methods
231 * Query whether a node is the root node. Root nodes cannot have a parent node.
232 * A node becomes a root node, when it is installed by UpdateManager.
233 * @return True if the node is a root node.
241 * Set whether a node is the root node. Root nodes cannot have a parent node.
242 * This method should only be called by UpdateManager.
243 * @pre When isRoot is true, the node must not have a parent.
244 * @param[in] isRoot Whether the node is now a root node.
246 void SetRoot(bool isRoot);
249 * Retrieve the parent of a Node.
250 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
258 * Retrieve the parent of a Node.
259 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
261 const Node* GetParent() const
267 * Connect a node to the scene-graph.
268 * @pre A node cannot be added to itself.
269 * @pre The parent node is connected to the scene-graph.
270 * @pre The childNode does not already have a parent.
271 * @pre The childNode is not a root node.
272 * @param[in] childNode The child to add.
274 void ConnectChild( Node* childNode );
277 * Disconnect a child (& its children) from the scene-graph.
278 * @pre childNode is a child of this Node.
279 * @param[in] updateBufferIndex The current update buffer index.
280 * @param[in] childNode The node to disconnect.
282 void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
285 * Retrieve the children a Node.
286 * @return The container of children.
288 const NodeContainer& GetChildren() const
294 * Retrieve the children a Node.
295 * @return The container of children.
297 NodeContainer& GetChildren()
305 * Flag that one of the node values has changed in the current frame.
306 * @param[in] flag The flag to set.
308 void SetDirtyFlag( NodePropertyFlags flag )
314 * Flag that all of the node values are dirty.
316 void SetAllDirtyFlags()
318 mDirtyFlags = NodePropertyFlags::ALL;
322 * Query whether a node is dirty.
323 * @return The dirty flags
325 NodePropertyFlags GetDirtyFlags() const;
328 * Query inherited dirty flags.
330 * @param The parentFlags to or with
331 * @return The inherited dirty flags
333 NodePropertyFlags GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const;
336 * Retrieve the parent-origin of the node.
337 * @return The parent-origin.
339 const Vector3& GetParentOrigin() const
341 return mParentOrigin.Get(0);
345 * Sets both the local & base parent-origins of the node.
346 * @param[in] origin The new local & base parent-origins.
348 void SetParentOrigin(const Vector3& origin)
350 mParentOrigin.Set(0,origin );
354 * Retrieve the anchor-point of the node.
355 * @return The anchor-point.
357 const Vector3& GetAnchorPoint() const
359 return mAnchorPoint.Get(0);
363 * Sets both the local & base anchor-points of the node.
364 * @param[in] anchor The new local & base anchor-points.
366 void SetAnchorPoint(const Vector3& anchor)
368 mAnchorPoint.Set(0, anchor );
372 * Retrieve the local position of the node, relative to its parent.
373 * @param[in] bufferIndex The buffer to read from.
374 * @return The local position.
376 const Vector3& GetPosition(BufferIndex bufferIndex) const
378 if( mTransformId != INVALID_TRANSFORM_ID )
380 return mPosition.Get(bufferIndex);
383 return Vector3::ZERO;
387 * Retrieve the position of the node derived from the position of all its parents.
388 * @return The world position.
390 const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
392 return mWorldPosition.Get(bufferIndex);
396 * Set whether the Node inherits position.
397 * @param[in] inherit True if the parent position is inherited.
399 void SetInheritPosition(bool inherit)
401 if( mTransformId != INVALID_TRANSFORM_ID )
403 mTransformManager->SetInheritPosition( mTransformId, inherit );
408 * Retrieve the local orientation of the node, relative to its parent.
409 * @param[in] bufferIndex The buffer to read from.
410 * @return The local orientation.
412 const Quaternion& GetOrientation(BufferIndex bufferIndex) const
414 if( mTransformId != INVALID_TRANSFORM_ID )
416 return mOrientation.Get(0);
419 return Quaternion::IDENTITY;
423 * Retrieve the orientation of the node derived from the rotation of all its parents.
424 * @param[in] bufferIndex The buffer to read from.
425 * @return The world rotation.
427 const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
429 return mWorldOrientation.Get(0);
433 * Set whether the Node inherits orientation.
434 * @param[in] inherit True if the parent orientation is inherited.
436 void SetInheritOrientation(bool inherit)
438 if( mTransformId != INVALID_TRANSFORM_ID )
440 mTransformManager->SetInheritOrientation(mTransformId, inherit );
445 * Retrieve the local scale of the node, relative to its parent.
446 * @param[in] bufferIndex The buffer to read from.
447 * @return The local scale.
449 const Vector3& GetScale(BufferIndex bufferIndex) const
451 if( mTransformId != INVALID_TRANSFORM_ID )
453 return mScale.Get(0);
461 * Retrieve the scale of the node derived from the scale of all its parents.
462 * @param[in] bufferIndex The buffer to read from.
463 * @return The world scale.
465 const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
467 return mWorldScale.Get(0);
471 * Set whether the Node inherits scale.
472 * @param inherit True if the Node inherits scale.
474 void SetInheritScale( bool inherit )
476 if( mTransformId != INVALID_TRANSFORM_ID )
478 mTransformManager->SetInheritScale(mTransformId, inherit );
483 * Retrieve the visibility of the node.
484 * @param[in] bufferIndex The buffer to read from.
485 * @return True if the node is visible.
487 bool IsVisible(BufferIndex bufferIndex) const
489 return mVisible[bufferIndex];
493 * Retrieve the opacity of the node.
494 * @param[in] bufferIndex The buffer to read from.
495 * @return The opacity.
497 float GetOpacity(BufferIndex bufferIndex) const
499 return mColor[bufferIndex].a;
503 * Retrieve the color of the node.
504 * @param[in] bufferIndex The buffer to read from.
507 const Vector4& GetColor(BufferIndex bufferIndex) const
509 return mColor[bufferIndex];
513 * Sets the color of the node derived from the color of all its parents.
514 * @param[in] color The world color.
515 * @param[in] updateBufferIndex The current update buffer index.
517 void SetWorldColor(const Vector4& color, BufferIndex updateBufferIndex)
519 mWorldColor.Set( updateBufferIndex, color );
523 * Sets the color of the node derived from the color of all its parents.
524 * This method should only be called when the parents world color is up-to-date.
525 * @pre The node has a parent.
526 * @param[in] updateBufferIndex The current update buffer index.
528 void InheritWorldColor( BufferIndex updateBufferIndex )
530 DALI_ASSERT_DEBUG(mParent != NULL);
533 if( mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA )
535 const Vector4& ownColor = mColor[updateBufferIndex];
536 mWorldColor.Set( updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a );
538 else if( mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR )
540 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex] );
542 else if( mColorMode == USE_PARENT_COLOR )
544 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) );
546 else // USE_OWN_COLOR
548 mWorldColor.Set( updateBufferIndex, mColor[updateBufferIndex] );
553 * Copies the previous inherited scale, if this changed in the previous frame.
554 * This method should be called instead of InheritWorldScale i.e. if the inherited scale
555 * does not need to be recalculated in the current frame.
556 * @param[in] updateBufferIndex The current update buffer index.
558 void CopyPreviousWorldColor( BufferIndex updateBufferIndex )
560 mWorldColor.CopyPrevious( updateBufferIndex );
564 * Retrieve the color of the node, possibly derived from the color
565 * of all its parents, depending on the value of mColorMode.
566 * @param[in] bufferIndex The buffer to read from.
567 * @return The world color.
569 const Vector4& GetWorldColor(BufferIndex bufferIndex) const
571 return mWorldColor[bufferIndex];
575 * Set the color mode. This specifies whether the Node uses its own color,
576 * or inherits its parent color.
577 * @param[in] colorMode The new color mode.
579 void SetColorMode( ColorMode colorMode )
581 mColorMode = colorMode;
583 SetDirtyFlag( NodePropertyFlags::COLOR );
587 * Retrieve the color mode.
588 * @return The color mode.
590 ColorMode GetColorMode() const
596 * Retrieve the size of the node.
597 * @param[in] bufferIndex The buffer to read from.
600 const Vector3& GetSize(BufferIndex bufferIndex) const
602 if( mTransformId != INVALID_TRANSFORM_ID )
607 return Vector3::ZERO;
611 * Retrieve the bounding sphere of the node
612 * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
614 const Vector4& GetBoundingSphere() const
616 if( mTransformId != INVALID_TRANSFORM_ID )
618 return mTransformManager->GetBoundingSphere( mTransformId );
621 return Vector4::ZERO;
625 * Retrieve world matrix and size of the node
626 * @param[out] The local to world matrix of the node
627 * @param[out] size The current size of the node
629 void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
631 if( mTransformId != INVALID_TRANSFORM_ID )
633 mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
638 * Checks if local matrix has changed since last update
639 * @return true if local matrix has changed, false otherwise
641 bool IsLocalMatrixDirty() const
643 return (mTransformId != INVALID_TRANSFORM_ID) &&
644 (mTransformManager->IsLocalMatrixDirty( mTransformId ));
648 * Retrieve the cached world-matrix of a node.
649 * @param[in] bufferIndex The buffer to read from.
650 * @return The world-matrix.
652 const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
654 return mWorldMatrix.Get(bufferIndex);
658 * Mark the node as exclusive to a single RenderTask.
659 * @param[in] renderTask The render-task, or NULL if the Node is not exclusive to a single RenderTask.
661 void SetExclusiveRenderTask( RenderTask* renderTask )
663 mExclusiveRenderTask = renderTask;
667 * Query whether the node is exclusive to a single RenderTask.
668 * @return The render-task, or NULL if the Node is not exclusive to a single RenderTask.
670 RenderTask* GetExclusiveRenderTask() const
672 return mExclusiveRenderTask;
676 * Set how the Node and its children should be drawn; see Dali::Actor::SetDrawMode() for more details.
677 * @param[in] drawMode The new draw-mode to use.
679 void SetDrawMode( const DrawMode::Type& drawMode )
681 mDrawMode = drawMode;
685 * Returns whether node is an overlay or not.
686 * @return True if node is an overlay, false otherwise.
688 DrawMode::Type GetDrawMode() const
694 * Returns the transform id of the node
695 * @return The transform component id of the node
697 TransformId GetTransformId() const
703 * Equality operator, checks for identity, not values.
706 bool operator==( const Node* rhs ) const
708 return ( this == rhs );
712 * @brief Sets the sibling order of the node
713 * @param[in] order The new order
715 void SetDepthIndex( uint32_t depthIndex )
717 mDepthIndex = depthIndex;
721 * @brief Get the depth index of the node
722 * @return Current depth index
724 uint32_t GetDepthIndex() const
730 * @brief Sets the boolean which states whether the position should use the anchor-point.
731 * @param[in] positionUsesAnchorPoint True if the position should use the anchor-point
733 void SetPositionUsesAnchorPoint( bool positionUsesAnchorPoint )
735 if( mTransformId != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
737 mPositionUsesAnchorPoint = positionUsesAnchorPoint;
738 mTransformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint );
743 * @brief Sets whether the node is culled or not.
744 * @param[in] bufferIndex The buffer to read from.
745 * @param[in] culled True if the node is culled.
747 void SetCulled( BufferIndex bufferIndex, bool culled )
749 mCulled[bufferIndex] = culled;
753 * @brief Retrieves whether the node is culled or not.
754 * @param[in] bufferIndex The buffer to read from.
755 * @return True if the node is culled.
757 bool IsCulled( BufferIndex bufferIndex ) const
759 return mCulled[bufferIndex];
764 * @copydoc UniformMap::Add
766 void AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map );
769 * @copydoc UniformMap::Remove
771 void RemoveUniformMapping( const std::string& uniformName );
774 * Prepare the node for rendering.
775 * This is called by the UpdateManager when an object is due to be rendered in the current frame.
776 * @param[in] updateBufferIndex The current update buffer index.
778 void PrepareRender( BufferIndex bufferIndex );
781 * Called by UpdateManager when the node is added.
782 * Creates a new transform component in the transform manager and initialize all the properties
783 * related to the transformation
784 * @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
786 void CreateTransform( SceneGraph::TransformManager* transformManager );
791 void ResetDirtyFlags( BufferIndex updateBufferIndex );
796 * Set the parent of a Node.
797 * @param[in] parentNode the new parent.
799 void SetParent( Node& parentNode );
804 * Protected constructor; See also Node::New()
809 * Protected virtual destructor; See also Node::Delete( Node* )
810 * Kept protected to allow destructor chaining from layer
814 private: // from NodeDataProvider
817 * @copydoc NodeDataProvider::GetModelMatrix
819 virtual const Matrix& GetModelMatrix( BufferIndex bufferIndex ) const
821 return GetWorldMatrix( bufferIndex );
825 * @copydoc NodeDataProvider::GetRenderColor
827 virtual const Vector4& GetRenderColor( BufferIndex bufferIndex ) const
829 return GetWorldColor( bufferIndex );
832 public: // From UniformMapDataProvider
834 * @copydoc UniformMapDataProvider::GetUniformMapChanged
836 virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
838 return mUniformMapChanged[bufferIndex];
842 * @copydoc UniformMapDataProvider::GetUniformMap
844 virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
846 return mCollectedUniformMap[bufferIndex];
855 Node& operator=(const Node& rhs);
858 * Recursive helper to disconnect a Node and its children.
859 * Disconnected Nodes have no parent or children.
860 * @param[in] updateBufferIndex The current update buffer index.
862 void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
864 public: // Default properties
866 TransformManager* mTransformManager;
867 TransformId mTransformId;
868 TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
869 TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
870 TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
871 TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
872 TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
873 TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
875 AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
876 AnimatableProperty<bool> mCulled; ///< True if the node is culled. This is not animatable. It is just double-buffered.
877 AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
879 // Inherited properties; read-only from public API
881 TransformManagerVector3Input mWorldPosition; ///< Full inherited position
882 TransformManagerVector3Input mWorldScale;
883 TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
884 TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
885 InheritedColor mWorldColor; ///< Full inherited color
887 uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
888 const uint32_t mId; ///< The Unique ID of the node.
892 static uint32_t mNodeCounter; ///< count of total nodes, used for unique ids
894 Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
895 RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
897 RendererContainer mRenderer; ///< Container of renderers; not owned
899 NodeContainer mChildren; ///< Container of children; not owned
901 CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
902 uint32_t mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
903 uint32_t mClippingDepth; ///< The number of stencil clipping nodes deep this node is
904 uint32_t mScissorDepth; ///< The number of scissor clipping nodes deep this node is
906 uint32_t mDepthIndex; ///< Depth index of the node
908 // flags, compressed to bitfield
909 NodePropertyFlags mDirtyFlags; ///< Dirty flags for each of the Node properties
910 uint32_t mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
911 DrawMode::Type mDrawMode:3; ///< How the Node and its children should be drawn
912 ColorMode mColorMode:3; ///< Determines whether mWorldColor is inherited, 2 bits is enough
913 ClippingMode::Type mClippingMode:3; ///< The clipping mode of this node
914 bool mIsRoot:1; ///< True if the node cannot have a parent
915 bool mIsLayer:1; ///< True if the node is a layer
916 bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
918 // Changes scope, should be at end of class
919 DALI_LOG_OBJECT_STRING_DECLARATION;
924 inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
926 typedef MessageValue1< Node, bool > LocalType;
928 // Reserve some memory inside the message queue
929 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
931 // Construct message in the message queue memory; note that delete should not be called on the return value
932 new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
935 inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
937 typedef MessageValue1< Node, Vector3 > LocalType;
939 // Reserve some memory inside the message queue
940 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
942 // Construct message in the message queue memory; note that delete should not be called on the return value
943 new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
946 inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
948 typedef MessageValue1< Node, Vector3 > LocalType;
950 // Reserve some memory inside the message queue
951 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
953 // Construct message in the message queue memory; note that delete should not be called on the return value
954 new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
957 inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
959 typedef MessageValue1< Node, bool > LocalType;
961 // Reserve some memory inside the message queue
962 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
964 // Construct message in the message queue memory; note that delete should not be called on the return value
965 new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
968 inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
970 typedef MessageValue1< Node, bool > LocalType;
972 // Reserve some memory inside the message queue
973 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
975 // Construct message in the message queue memory; note that delete should not be called on the return value
976 new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
979 inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
981 typedef MessageValue1< Node, ColorMode > LocalType;
983 // Reserve some memory inside the message queue
984 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
986 // Construct message in the message queue memory; note that delete should not be called on the return value
987 new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
990 inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
992 typedef MessageValue1< Node, DrawMode::Type > LocalType;
994 // Reserve some memory inside the message queue
995 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
997 // Construct message in the message queue memory; note that delete should not be called on the return value
998 new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
1001 inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
1003 typedef MessageValue1< Node, Renderer* > LocalType;
1005 // Reserve some memory inside the message queue
1006 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1008 // Construct message in the message queue memory; note that delete should not be called on the return value
1009 new (slot) LocalType( &node, &Node::AddRenderer, renderer );
1012 inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
1014 typedef MessageValue1< Node, Renderer* > LocalType;
1016 // Reserve some memory inside the message queue
1017 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1019 // Construct message in the message queue memory; note that delete should not be called on the return value
1020 new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
1023 inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex )
1025 typedef MessageValue1< Node, uint32_t > LocalType;
1027 // Reserve some memory inside the message queue
1028 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1030 // Construct message in the message queue memory; note that delete should not be called on the return value
1031 new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
1034 inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
1036 typedef MessageValue1< Node, ClippingMode::Type > LocalType;
1038 // Reserve some memory inside the message queue
1039 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1041 // Construct message in the message queue memory; note that delete should not be called on the return value
1042 new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
1045 inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
1047 typedef MessageValue1< Node, bool > LocalType;
1049 // Reserve some memory inside the message queue
1050 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1052 // Construct message in the message queue memory; note that delete should not be called on the return value
1053 new (slot) LocalType( &node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint );
1056 } // namespace SceneGraph
1058 // Template specialisation for OwnerPointer<Node>, because delete is protected
1060 inline void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
1062 if (mObject != NULL)
1064 Dali::Internal::SceneGraph::Node::Delete(mObject);
1068 } // namespace Internal
1070 // Template specialisations for OwnerContainer<Node*>, because delete is protected
1072 inline void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete( Dali::Internal::SceneGraph::Node* pointer )
1074 Dali::Internal::SceneGraph::Node::Delete(pointer);
1078 #endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H