1 #ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
2 #define DALI_INTERNAL_SCENE_GRAPH_NODE_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/actor-enumerations.h>
23 #include <dali/public-api/actors/draw-mode.h>
24 #include <dali/public-api/math/quaternion.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/math/vector3.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/internal/common/message.h>
29 #include <dali/internal/event/common/event-thread-services.h>
30 #include <dali/internal/render/data-providers/node-data-provider.h>
31 #include <dali/internal/update/common/animatable-property.h>
32 #include <dali/internal/update/common/property-owner.h>
33 #include <dali/internal/update/common/scene-graph-buffers.h>
34 #include <dali/internal/update/common/inherited-property.h>
35 #include <dali/internal/update/manager/transform-manager.h>
36 #include <dali/internal/update/manager/transform-manager-property.h>
37 #include <dali/internal/update/nodes/node-declarations.h>
38 #include <dali/internal/update/rendering/scene-graph-renderer.h>
46 // Value types used by messages.
47 template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
48 template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
49 template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
60 // Flags which require the scene renderable lists to be updated
61 static NodePropertyFlags RenderableUpdateFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::CHILD_DELETED;
64 * Node is the base class for all nodes in the Scene Graph.
66 * Each node provides a transformation which applies to the node and
67 * its children. Node data is double-buffered. This allows an update
68 * thread to modify node data, without interferring with another
69 * thread reading the values from the previous update traversal.
71 class Node : public PropertyOwner, public NodeDataProvider
76 static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
77 static const ColorMode DEFAULT_COLOR_MODE;
82 * Construct a new Node.
83 * @param[in] id The unique ID of the node
85 static Node* New( uint32_t id );
90 static void Delete( Node* node );
93 * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
100 * Query whether the node is a layer.
101 * @return True if the node is a layer.
109 * Convert a node to a layer.
110 * @return A pointer to the layer, or NULL.
112 virtual Layer* GetLayer()
118 * This method sets clipping information on the node based on its hierarchy in the scene-graph.
119 * A value is calculated that can be used during sorting to increase sort speed.
120 * @param[in] clippingId The Clipping ID of the node to set
121 * @param[in] clippingDepth The Clipping Depth of the node to set
122 * @param[in] scissorDepth The Scissor Clipping Depth of the node to set
124 void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth, const uint32_t scissorDepth )
126 // We only set up the sort value if we have a stencil clipping depth, IE. At least 1 clipping node has been hit.
127 // If not, if we traverse down a clipping tree and back up, and there is another
128 // node on the parent, this will have a non-zero clipping ID that must be ignored
129 if( clippingDepth > 0u )
131 mClippingDepth = clippingDepth;
133 // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
134 // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
135 // For the same ID, the clipping nodes must be first, so we negate the
136 // clipping enabled flag and set it as the least significant bit.
137 mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
141 // If we do not have a clipping depth, then set this to 0 so we do not have a Clipping ID either.
142 mClippingSortModifier = 0u;
145 // The scissor depth does not modify the clipping sort modifier (as scissor clips are 2D only).
146 // For this reason we can always update the member variable.
147 mScissorDepth = scissorDepth;
151 * Gets the Clipping ID for this node.
152 * @return The Clipping ID for this node.
154 uint32_t GetClippingId() const
156 return mClippingSortModifier >> 1u;
160 * Gets the Clipping Depth for this node.
161 * @return The Clipping Depth for this node.
163 uint32_t GetClippingDepth() const
165 return mClippingDepth;
169 * Gets the Scissor Clipping Depth for this node.
170 * @return The Scissor Clipping Depth for this node.
172 uint32_t GetScissorDepth() const
174 return mScissorDepth;
178 * Sets the clipping mode for this node.
179 * @param[in] clippingMode The ClippingMode to set
181 void SetClippingMode( const ClippingMode::Type clippingMode )
183 mClippingMode = clippingMode;
187 * Gets the Clipping Mode for this node.
188 * @return The ClippingMode of this node
190 ClippingMode::Type GetClippingMode() const
192 return mClippingMode;
196 * Add a renderer to the node
197 * @param[in] renderer The renderer added to the node
199 void AddRenderer( Renderer* renderer );
202 * Remove a renderer from the node
203 * @param[in] renderer The renderer to be removed
205 void RemoveRenderer( Renderer* renderer );
208 * Get the renderer at the given index
211 Renderer* GetRendererAt( uint32_t index ) const
213 return mRenderer[index];
217 * Retrieve the number of renderers for the node
219 uint32_t GetRendererCount() const
221 return static_cast<uint32_t>( mRenderer.Size() );
224 // Containment methods
227 * Query whether a node is the root node. Root nodes cannot have a parent node.
228 * A node becomes a root node, when it is installed by UpdateManager.
229 * @return True if the node is a root node.
237 * Set whether a node is the root node. Root nodes cannot have a parent node.
238 * This method should only be called by UpdateManager.
239 * @pre When isRoot is true, the node must not have a parent.
240 * @param[in] isRoot Whether the node is now a root node.
242 void SetRoot(bool isRoot);
245 * Retrieve the parent of a Node.
246 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
254 * Retrieve the parent of a Node.
255 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
257 const Node* GetParent() const
263 * Connect a node to the scene-graph.
264 * @pre A node cannot be added to itself.
265 * @pre The parent node is connected to the scene-graph.
266 * @pre The childNode does not already have a parent.
267 * @pre The childNode is not a root node.
268 * @param[in] childNode The child to add.
270 void ConnectChild( Node* childNode );
273 * Disconnect a child (& its children) from the scene-graph.
274 * @pre childNode is a child of this Node.
275 * @param[in] updateBufferIndex The current update buffer index.
276 * @param[in] childNode The node to disconnect.
278 void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
281 * Retrieve the children a Node.
282 * @return The container of children.
284 const NodeContainer& GetChildren() const
290 * Retrieve the children a Node.
291 * @return The container of children.
293 NodeContainer& GetChildren()
301 * Flag that one of the node values has changed in the current frame.
302 * @param[in] flag The flag to set.
304 void SetDirtyFlag( NodePropertyFlags flag )
310 * Flag that all of the node values are dirty.
312 void SetAllDirtyFlags()
314 mDirtyFlags = NodePropertyFlags::ALL;
318 * Query whether a node is dirty.
319 * @return The dirty flags
321 NodePropertyFlags GetDirtyFlags() const;
324 * Query inherited dirty flags.
326 * @param The parentFlags to or with
327 * @return The inherited dirty flags
329 NodePropertyFlags GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const;
332 * Retrieve the parent-origin of the node.
333 * @return The parent-origin.
335 const Vector3& GetParentOrigin() const
337 return mParentOrigin.Get(0);
341 * Sets both the local & base parent-origins of the node.
342 * @param[in] origin The new local & base parent-origins.
344 void SetParentOrigin(const Vector3& origin)
346 mParentOrigin.Set(0,origin );
350 * Retrieve the anchor-point of the node.
351 * @return The anchor-point.
353 const Vector3& GetAnchorPoint() const
355 return mAnchorPoint.Get(0);
359 * Sets both the local & base anchor-points of the node.
360 * @param[in] anchor The new local & base anchor-points.
362 void SetAnchorPoint(const Vector3& anchor)
364 mAnchorPoint.Set(0, anchor );
368 * Retrieve the local position of the node, relative to its parent.
369 * @param[in] bufferIndex The buffer to read from.
370 * @return The local position.
372 const Vector3& GetPosition(BufferIndex bufferIndex) const
374 if( mTransformId != INVALID_TRANSFORM_ID )
376 return mPosition.Get(bufferIndex);
379 return Vector3::ZERO;
383 * Retrieve the position of the node derived from the position of all its parents.
384 * @return The world position.
386 const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
388 return mWorldPosition.Get(bufferIndex);
392 * Set whether the Node inherits position.
393 * @param[in] inherit True if the parent position is inherited.
395 void SetInheritPosition(bool inherit)
397 if( mTransformId != INVALID_TRANSFORM_ID )
399 mTransformManager->SetInheritPosition( mTransformId, inherit );
404 * Retrieve the local orientation of the node, relative to its parent.
405 * @param[in] bufferIndex The buffer to read from.
406 * @return The local orientation.
408 const Quaternion& GetOrientation(BufferIndex bufferIndex) const
410 if( mTransformId != INVALID_TRANSFORM_ID )
412 return mOrientation.Get(0);
415 return Quaternion::IDENTITY;
419 * Retrieve the orientation of the node derived from the rotation of all its parents.
420 * @param[in] bufferIndex The buffer to read from.
421 * @return The world rotation.
423 const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
425 return mWorldOrientation.Get(0);
429 * Set whether the Node inherits orientation.
430 * @param[in] inherit True if the parent orientation is inherited.
432 void SetInheritOrientation(bool inherit)
434 if( mTransformId != INVALID_TRANSFORM_ID )
436 mTransformManager->SetInheritOrientation(mTransformId, inherit );
441 * Retrieve the local scale of the node, relative to its parent.
442 * @param[in] bufferIndex The buffer to read from.
443 * @return The local scale.
445 const Vector3& GetScale(BufferIndex bufferIndex) const
447 if( mTransformId != INVALID_TRANSFORM_ID )
449 return mScale.Get(0);
457 * Retrieve the scale of the node derived from the scale of all its parents.
458 * @param[in] bufferIndex The buffer to read from.
459 * @return The world scale.
461 const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
463 return mWorldScale.Get(0);
467 * Set whether the Node inherits scale.
468 * @param inherit True if the Node inherits scale.
470 void SetInheritScale( bool inherit )
472 if( mTransformId != INVALID_TRANSFORM_ID )
474 mTransformManager->SetInheritScale(mTransformId, inherit );
479 * Retrieve the visibility of the node.
480 * @param[in] bufferIndex The buffer to read from.
481 * @return True if the node is visible.
483 bool IsVisible(BufferIndex bufferIndex) const
485 return mVisible[bufferIndex];
489 * Retrieve the opacity of the node.
490 * @param[in] bufferIndex The buffer to read from.
491 * @return The opacity.
493 float GetOpacity(BufferIndex bufferIndex) const
495 return mColor[bufferIndex].a;
499 * Retrieve the color of the node.
500 * @param[in] bufferIndex The buffer to read from.
503 const Vector4& GetColor(BufferIndex bufferIndex) const
505 return mColor[bufferIndex];
509 * Sets the color of the node derived from the color of all its parents.
510 * @param[in] color The world color.
511 * @param[in] updateBufferIndex The current update buffer index.
513 void SetWorldColor(const Vector4& color, BufferIndex updateBufferIndex)
515 mWorldColor.Set( updateBufferIndex, color );
519 * Sets the color of the node derived from the color of all its parents.
520 * This method should only be called when the parents world color is up-to-date.
521 * @pre The node has a parent.
522 * @param[in] updateBufferIndex The current update buffer index.
524 void InheritWorldColor( BufferIndex updateBufferIndex )
526 DALI_ASSERT_DEBUG(mParent != NULL);
529 if( mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA )
531 const Vector4& ownColor = mColor[updateBufferIndex];
532 mWorldColor.Set( updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a );
534 else if( mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR )
536 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex] );
538 else if( mColorMode == USE_PARENT_COLOR )
540 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) );
542 else // USE_OWN_COLOR
544 mWorldColor.Set( updateBufferIndex, mColor[updateBufferIndex] );
549 * Copies the previous inherited scale, if this changed in the previous frame.
550 * This method should be called instead of InheritWorldScale i.e. if the inherited scale
551 * does not need to be recalculated in the current frame.
552 * @param[in] updateBufferIndex The current update buffer index.
554 void CopyPreviousWorldColor( BufferIndex updateBufferIndex )
556 mWorldColor.CopyPrevious( updateBufferIndex );
560 * Retrieve the color of the node, possibly derived from the color
561 * of all its parents, depending on the value of mColorMode.
562 * @param[in] bufferIndex The buffer to read from.
563 * @return The world color.
565 const Vector4& GetWorldColor(BufferIndex bufferIndex) const
567 return mWorldColor[bufferIndex];
571 * Set the color mode. This specifies whether the Node uses its own color,
572 * or inherits its parent color.
573 * @param[in] colorMode The new color mode.
575 void SetColorMode( ColorMode colorMode )
577 mColorMode = colorMode;
579 SetDirtyFlag( NodePropertyFlags::COLOR );
583 * Retrieve the color mode.
584 * @return The color mode.
586 ColorMode GetColorMode() const
592 * Retrieve the size of the node.
593 * @param[in] bufferIndex The buffer to read from.
596 const Vector3& GetSize(BufferIndex bufferIndex) const
598 if( mTransformId != INVALID_TRANSFORM_ID )
603 return Vector3::ZERO;
607 * Retrieve the bounding sphere of the node
608 * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
610 const Vector4& GetBoundingSphere() const
612 if( mTransformId != INVALID_TRANSFORM_ID )
614 return mTransformManager->GetBoundingSphere( mTransformId );
617 return Vector4::ZERO;
621 * Retrieve world matrix and size of the node
622 * @param[out] The local to world matrix of the node
623 * @param[out] size The current size of the node
625 void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
627 if( mTransformId != INVALID_TRANSFORM_ID )
629 mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
634 * Checks if local matrix has changed since last update
635 * @return true if local matrix has changed, false otherwise
637 bool IsLocalMatrixDirty() const
639 return (mTransformId != INVALID_TRANSFORM_ID) &&
640 (mTransformManager->IsLocalMatrixDirty( mTransformId ));
644 * Retrieve the cached world-matrix of a node.
645 * @param[in] bufferIndex The buffer to read from.
646 * @return The world-matrix.
648 const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
650 return mWorldMatrix.Get(bufferIndex);
654 * Mark the node as exclusive to a single RenderTask.
655 * @param[in] renderTask The render-task, or NULL if the Node is not exclusive to a single RenderTask.
657 void SetExclusiveRenderTask( RenderTask* renderTask )
659 mExclusiveRenderTask = renderTask;
663 * Query whether the node is exclusive to a single RenderTask.
664 * @return The render-task, or NULL if the Node is not exclusive to a single RenderTask.
666 RenderTask* GetExclusiveRenderTask() const
668 return mExclusiveRenderTask;
672 * Set how the Node and its children should be drawn; see Dali::Actor::SetDrawMode() for more details.
673 * @param[in] drawMode The new draw-mode to use.
675 void SetDrawMode( const DrawMode::Type& drawMode )
677 mDrawMode = drawMode;
681 * Returns whether node is an overlay or not.
682 * @return True if node is an overlay, false otherwise.
684 DrawMode::Type GetDrawMode() const
690 * Returns the transform id of the node
691 * @return The transform component id of the node
693 TransformId GetTransformId() const
699 * Equality operator, checks for identity, not values.
702 bool operator==( const Node* rhs ) const
704 return ( this == rhs );
708 * @brief Sets the sibling order of the node
709 * @param[in] order The new order
711 void SetDepthIndex( uint32_t depthIndex )
713 mDepthIndex = depthIndex;
717 * @brief Get the depth index of the node
718 * @return Current depth index
720 uint32_t GetDepthIndex() const
726 * @brief Sets the boolean which states whether the position should use the anchor-point.
727 * @param[in] positionUsesAnchorPoint True if the position should use the anchor-point
729 void SetPositionUsesAnchorPoint( bool positionUsesAnchorPoint )
731 if( mTransformId != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
733 mPositionUsesAnchorPoint = positionUsesAnchorPoint;
734 mTransformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint );
739 * @brief Sets whether the node is culled or not.
740 * @param[in] bufferIndex The buffer to read from.
741 * @param[in] culled True if the node is culled.
743 void SetCulled( BufferIndex bufferIndex, bool culled )
745 mCulled[bufferIndex] = culled;
749 * @brief Retrieves whether the node is culled or not.
750 * @param[in] bufferIndex The buffer to read from.
751 * @return True if the node is culled.
753 bool IsCulled( BufferIndex bufferIndex ) const
755 return mCulled[bufferIndex];
760 * @copydoc UniformMap::Add
762 void AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map );
765 * @copydoc UniformMap::Remove
767 void RemoveUniformMapping( const std::string& uniformName );
770 * Prepare the node for rendering.
771 * This is called by the UpdateManager when an object is due to be rendered in the current frame.
772 * @param[in] updateBufferIndex The current update buffer index.
774 void PrepareRender( BufferIndex bufferIndex );
777 * Called by UpdateManager when the node is added.
778 * Creates a new transform component in the transform manager and initialize all the properties
779 * related to the transformation
780 * @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
782 void CreateTransform( SceneGraph::TransformManager* transformManager );
787 void ResetDirtyFlags( BufferIndex updateBufferIndex );
792 * Set the parent of a Node.
793 * @param[in] parentNode the new parent.
795 void SetParent( Node& parentNode );
800 * Protected constructor; See also Node::New()
801 * @param[in] id The Unique ID of the actor creating the node
806 * Protected virtual destructor; See also Node::Delete( Node* )
807 * Kept protected to allow destructor chaining from layer
811 private: // from NodeDataProvider
814 * @copydoc NodeDataProvider::GetModelMatrix
816 virtual const Matrix& GetModelMatrix( BufferIndex bufferIndex ) const
818 return GetWorldMatrix( bufferIndex );
822 * @copydoc NodeDataProvider::GetRenderColor
824 virtual const Vector4& GetRenderColor( BufferIndex bufferIndex ) const
826 return GetWorldColor( bufferIndex );
829 public: // From UniformMapDataProvider
831 * @copydoc UniformMapDataProvider::GetUniformMapChanged
833 virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
835 return mUniformMapChanged[bufferIndex];
839 * @copydoc UniformMapDataProvider::GetUniformMap
841 virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
843 return mCollectedUniformMap[bufferIndex];
852 Node& operator=(const Node& rhs);
855 * Recursive helper to disconnect a Node and its children.
856 * Disconnected Nodes have no parent or children.
857 * @param[in] updateBufferIndex The current update buffer index.
859 void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
861 public: // Default properties
863 TransformManager* mTransformManager;
864 TransformId mTransformId;
865 TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
866 TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
867 TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
868 TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
869 TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
870 TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
872 AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
873 AnimatableProperty<bool> mCulled; ///< True if the node is culled. This is not animatable. It is just double-buffered.
874 AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
876 // Inherited properties; read-only from public API
878 TransformManagerVector3Input mWorldPosition; ///< Full inherited position
879 TransformManagerVector3Input mWorldScale;
880 TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
881 TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
882 InheritedColor mWorldColor; ///< Full inherited color
884 uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
885 const uint32_t mId; ///< The Unique ID of the node.
889 Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
890 RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
892 RendererContainer mRenderer; ///< Container of renderers; not owned
894 NodeContainer mChildren; ///< Container of children; not owned
896 CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
897 uint32_t mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
898 uint32_t mClippingDepth; ///< The number of stencil clipping nodes deep this node is
899 uint32_t mScissorDepth; ///< The number of scissor clipping nodes deep this node is
901 uint32_t mDepthIndex; ///< Depth index of the node
903 // flags, compressed to bitfield
904 NodePropertyFlags mDirtyFlags; ///< Dirty flags for each of the Node properties
905 uint32_t mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
906 DrawMode::Type mDrawMode:3; ///< How the Node and its children should be drawn
907 ColorMode mColorMode:3; ///< Determines whether mWorldColor is inherited, 2 bits is enough
908 ClippingMode::Type mClippingMode:3; ///< The clipping mode of this node
909 bool mIsRoot:1; ///< True if the node cannot have a parent
910 bool mIsLayer:1; ///< True if the node is a layer
911 bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
912 // Changes scope, should be at end of class
913 DALI_LOG_OBJECT_STRING_DECLARATION;
918 inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
920 typedef MessageValue1< Node, bool > LocalType;
922 // Reserve some memory inside the message queue
923 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
925 // Construct message in the message queue memory; note that delete should not be called on the return value
926 new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
929 inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
931 typedef MessageValue1< Node, Vector3 > LocalType;
933 // Reserve some memory inside the message queue
934 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
936 // Construct message in the message queue memory; note that delete should not be called on the return value
937 new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
940 inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
942 typedef MessageValue1< Node, Vector3 > LocalType;
944 // Reserve some memory inside the message queue
945 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
947 // Construct message in the message queue memory; note that delete should not be called on the return value
948 new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
951 inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
953 typedef MessageValue1< Node, bool > LocalType;
955 // Reserve some memory inside the message queue
956 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
958 // Construct message in the message queue memory; note that delete should not be called on the return value
959 new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
962 inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
964 typedef MessageValue1< Node, bool > LocalType;
966 // Reserve some memory inside the message queue
967 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
969 // Construct message in the message queue memory; note that delete should not be called on the return value
970 new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
973 inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
975 typedef MessageValue1< Node, ColorMode > LocalType;
977 // Reserve some memory inside the message queue
978 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
980 // Construct message in the message queue memory; note that delete should not be called on the return value
981 new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
984 inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
986 typedef MessageValue1< Node, DrawMode::Type > LocalType;
988 // Reserve some memory inside the message queue
989 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
991 // Construct message in the message queue memory; note that delete should not be called on the return value
992 new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
995 inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
997 typedef MessageValue1< Node, Renderer* > LocalType;
999 // Reserve some memory inside the message queue
1000 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1002 // Construct message in the message queue memory; note that delete should not be called on the return value
1003 new (slot) LocalType( &node, &Node::AddRenderer, renderer );
1006 inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
1008 typedef MessageValue1< Node, Renderer* > LocalType;
1010 // Reserve some memory inside the message queue
1011 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1013 // Construct message in the message queue memory; note that delete should not be called on the return value
1014 new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
1017 inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex )
1019 typedef MessageValue1< Node, uint32_t > LocalType;
1021 // Reserve some memory inside the message queue
1022 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1024 // Construct message in the message queue memory; note that delete should not be called on the return value
1025 new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
1028 inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
1030 typedef MessageValue1< Node, ClippingMode::Type > LocalType;
1032 // Reserve some memory inside the message queue
1033 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1035 // Construct message in the message queue memory; note that delete should not be called on the return value
1036 new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
1039 inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
1041 typedef MessageValue1< Node, bool > LocalType;
1043 // Reserve some memory inside the message queue
1044 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1046 // Construct message in the message queue memory; note that delete should not be called on the return value
1047 new (slot) LocalType( &node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint );
1050 } // namespace SceneGraph
1052 // Template specialisation for OwnerPointer<Node>, because delete is protected
1054 inline void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
1056 if (mObject != NULL)
1058 Dali::Internal::SceneGraph::Node::Delete(mObject);
1062 } // namespace Internal
1064 // Template specialisations for OwnerContainer<Node*>, because delete is protected
1066 inline void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete( Dali::Internal::SceneGraph::Node* pointer )
1068 Dali::Internal::SceneGraph::Node::Delete(pointer);
1072 #endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H