1 #ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
2 #define DALI_INTERNAL_SCENE_GRAPH_NODE_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/actor-enumerations.h>
23 #include <dali/public-api/actors/draw-mode.h>
24 #include <dali/devel-api/common/set-wrapper.h>
25 #include <dali/public-api/math/quaternion.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/math/vector3.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/internal/common/message.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/render/data-providers/node-data-provider.h>
32 #include <dali/internal/update/common/animatable-property.h>
33 #include <dali/internal/update/common/property-owner.h>
34 #include <dali/internal/update/common/property-vector3.h>
35 #include <dali/internal/update/common/scene-graph-buffers.h>
36 #include <dali/internal/update/common/inherited-property.h>
37 #include <dali/internal/update/manager/transform-manager.h>
38 #include <dali/internal/update/manager/transform-manager-property.h>
39 #include <dali/internal/update/nodes/node-declarations.h>
40 #include <dali/internal/update/rendering/scene-graph-renderer.h>
48 // Value types used by messages.
49 template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
50 template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
51 template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
62 * Flag whether property has changed, during the Update phase.
64 enum NodePropertyFlags
67 TransformFlag = 0x001,
72 SortModifierFlag = 0x020,
73 ChildDeletedFlag = 0x040,
76 static const int AllFlags = ( ChildDeletedFlag << 1 ) - 1; // all the flags
79 * Size is not inherited. VisibleFlag is inherited
81 static const int InheritedDirtyFlags = TransformFlag | VisibleFlag | ColorFlag | OverlayFlag;
83 // Flags which require the scene renderable lists to be updated
84 static const int RenderableUpdateFlags = TransformFlag | SortModifierFlag | ChildDeletedFlag;
87 * Node is the base class for all nodes in the Scene Graph.
89 * Each node provides a transformation which applies to the node and
90 * its children. Node data is double-buffered. This allows an update
91 * thread to modify node data, without interferring with another
92 * thread reading the values from the previous update traversal.
94 class Node : public PropertyOwner, public NodeDataProvider
99 static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
100 static const ColorMode DEFAULT_COLOR_MODE;
105 * Construct a new Node.
112 static void Delete( Node* node );
115 * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
122 * Query whether the node is a layer.
123 * @return True if the node is a layer.
131 * Convert a node to a layer.
132 * @return A pointer to the layer, or NULL.
134 virtual Layer* GetLayer()
140 * This method sets clipping information on the node based on its hierarchy in the scene-graph.
141 * A value is calculated that can be used during sorting to increase sort speed.
142 * @param[in] clippingId The Clipping ID of the node to set
143 * @param[in] clippingDepth The Clipping Depth of the node to set
145 void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth )
147 // We only set up the sort value if we have a clipping depth, IE. At least 1 clipping node has been hit.
148 // If not, if we traverse down a clipping tree and back up, and there is another
149 // node on the parent, this will have a non-zero clipping ID that must be ignored
150 if( DALI_LIKELY( clippingDepth > 0u ) )
152 mClippingDepth = clippingDepth;
154 // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
155 // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
156 // For the same ID, the clipping nodes must be first, so we negate the
157 // clipping enabled flag and set it as the least significant bit.
158 mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
163 * Gets the Clipping ID for this node.
164 * @return The Clipping ID for this node.
166 uint32_t GetClippingId() const
168 return mClippingSortModifier >> 1u;
172 * Gets the Clipping Depth for this node.
173 * @return The Clipping Depth for this node.
175 uint32_t GetClippingDepth() const
177 return mClippingDepth;
181 * Sets the clipping mode for this node.
182 * @param[in] clippingMode The ClippingMode to set
184 void SetClippingMode( const ClippingMode::Type clippingMode )
186 mClippingMode = clippingMode;
190 * Gets the Clipping Mode for this node.
191 * @return The ClippingMode of this node
193 ClippingMode::Type GetClippingMode() const
195 return mClippingMode;
199 * Add a renderer to the node
200 * @param[in] renderer The renderer added to the node
202 void AddRenderer( Renderer* renderer )
204 //Check that it has not been already added
205 unsigned int rendererCount( mRenderer.Size() );
206 for( unsigned int i(0); i<rendererCount; ++i )
208 if( mRenderer[i] == renderer )
210 //Renderer already in the list
215 //If it is the first renderer added, make sure the world transform will be calculated
216 //in the next update as world transform is not computed if node has no renderers
217 if( rendererCount == 0 )
219 mDirtyFlags |= TransformFlag;
222 mRenderer.PushBack( renderer );
226 * Remove a renderer from the node
227 * @param[in] renderer The renderer to be removed
229 void RemoveRenderer( Renderer* renderer );
232 * Get the renderer at the given index
235 Renderer* GetRendererAt( unsigned int index )
237 return mRenderer[index];
241 * Retrieve the number of renderers for the node
243 unsigned int GetRendererCount()
245 return mRenderer.Size();
248 // Containment methods
251 * Query whether a node is the root node. Root nodes cannot have a parent node.
252 * A node becomes a root node, when it is installed by UpdateManager.
253 * @return True if the node is a root node.
261 * Set whether a node is the root node. Root nodes cannot have a parent node.
262 * This method should only be called by UpdateManager.
263 * @pre When isRoot is true, the node must not have a parent.
264 * @param[in] isRoot Whether the node is now a root node.
266 void SetRoot(bool isRoot);
269 * Retrieve the parent of a Node.
270 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
278 * Retrieve the parent of a Node.
279 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
281 const Node* GetParent() const
287 * Connect a node to the scene-graph.
288 * @pre A node cannot be added to itself.
289 * @pre The parent node is connected to the scene-graph.
290 * @pre The childNode does not already have a parent.
291 * @pre The childNode is not a root node.
292 * @param[in] childNode The child to add.
294 void ConnectChild( Node* childNode );
297 * Disconnect a child (& its children) from the scene-graph.
298 * @pre childNode is a child of this Node.
299 * @param[in] updateBufferIndex The current update buffer index.
300 * @param[in] childNode The node to disconnect.
302 void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
305 * Retrieve the children a Node.
306 * @return The container of children.
308 const NodeContainer& GetChildren() const
314 * Retrieve the children a Node.
315 * @return The container of children.
317 NodeContainer& GetChildren()
325 * Flag that one of the node values has changed in the current frame.
326 * @param[in] flag The flag to set.
328 void SetDirtyFlag(NodePropertyFlags flag)
334 * Flag that all of the node values are dirty.
336 void SetAllDirtyFlags()
338 mDirtyFlags = AllFlags;
342 * Query whether a node is dirty.
343 * @return The dirty flags
345 int GetDirtyFlags() const;
348 * Retrieve the parent-origin of the node.
349 * @return The parent-origin.
351 const Vector3& GetParentOrigin() const
353 return mParentOrigin.Get(0);
357 * Sets both the local & base parent-origins of the node.
358 * @param[in] origin The new local & base parent-origins.
360 void SetParentOrigin(const Vector3& origin)
362 mParentOrigin.Set(0,origin );
366 * Retrieve the anchor-point of the node.
367 * @return The anchor-point.
369 const Vector3& GetAnchorPoint() const
371 return mAnchorPoint.Get(0);
375 * Sets both the local & base anchor-points of the node.
376 * @param[in] anchor The new local & base anchor-points.
378 void SetAnchorPoint(const Vector3& anchor)
380 mAnchorPoint.Set(0, anchor );
384 * Retrieve the local position of the node, relative to its parent.
385 * @param[in] bufferIndex The buffer to read from.
386 * @return The local position.
388 const Vector3& GetPosition(BufferIndex bufferIndex) const
390 if( mTransformId != INVALID_TRANSFORM_ID )
392 return mPosition.Get(bufferIndex);
395 return Vector3::ZERO;
399 * Retrieve the position of the node derived from the position of all its parents.
400 * @return The world position.
402 const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
404 return mWorldPosition.Get(bufferIndex);
408 * Set whether the Node inherits position.
409 * @param[in] inherit True if the parent position is inherited.
411 void SetInheritPosition(bool inherit)
413 if( mTransformId != INVALID_TRANSFORM_ID )
415 mTransformManager->SetInheritPosition( mTransformId, inherit );
420 * Retrieve the local orientation of the node, relative to its parent.
421 * @param[in] bufferIndex The buffer to read from.
422 * @return The local orientation.
424 const Quaternion& GetOrientation(BufferIndex bufferIndex) const
426 if( mTransformId != INVALID_TRANSFORM_ID )
428 return mOrientation.Get(0);
431 return Quaternion::IDENTITY;
435 * Retrieve the orientation of the node derived from the rotation of all its parents.
436 * @param[in] bufferIndex The buffer to read from.
437 * @return The world rotation.
439 const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
441 return mWorldOrientation.Get(0);
445 * Set whether the Node inherits orientation.
446 * @param[in] inherit True if the parent orientation is inherited.
448 void SetInheritOrientation(bool inherit)
450 if( mTransformId != INVALID_TRANSFORM_ID )
452 mTransformManager->SetInheritOrientation(mTransformId, inherit );
457 * Retrieve the local scale of the node, relative to its parent.
458 * @param[in] bufferIndex The buffer to read from.
459 * @return The local scale.
461 const Vector3& GetScale(BufferIndex bufferIndex) const
463 if( mTransformId != INVALID_TRANSFORM_ID )
465 return mScale.Get(0);
473 * Retrieve the scale of the node derived from the scale of all its parents.
474 * @param[in] bufferIndex The buffer to read from.
475 * @return The world scale.
477 const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
479 return mWorldScale.Get(0);
483 * Set whether the Node inherits scale.
484 * @param inherit True if the Node inherits scale.
486 void SetInheritScale( bool inherit )
488 if( mTransformId != INVALID_TRANSFORM_ID )
490 mTransformManager->SetInheritScale(mTransformId, inherit );
495 * Retrieve the visibility of the node.
496 * @param[in] bufferIndex The buffer to read from.
497 * @return True if the node is visible.
499 bool IsVisible(BufferIndex bufferIndex) const
501 return mVisible[bufferIndex];
505 * Retrieve the opacity of the node.
506 * @param[in] bufferIndex The buffer to read from.
507 * @return The opacity.
509 float GetOpacity(BufferIndex bufferIndex) const
511 return mColor[bufferIndex].a;
515 * Retrieve the color of the node.
516 * @param[in] bufferIndex The buffer to read from.
519 const Vector4& GetColor(BufferIndex bufferIndex) const
521 return mColor[bufferIndex];
525 * Sets the color of the node derived from the color of all its parents.
526 * @param[in] color The world color.
527 * @param[in] updateBufferIndex The current update buffer index.
529 void SetWorldColor(const Vector4& color, BufferIndex updateBufferIndex)
531 mWorldColor.Set( updateBufferIndex, color );
535 * Sets the color of the node derived from the color of all its parents.
536 * This method should only be called when the parents world color is up-to-date.
537 * @pre The node has a parent.
538 * @param[in] updateBufferIndex The current update buffer index.
540 void InheritWorldColor( BufferIndex updateBufferIndex )
542 DALI_ASSERT_DEBUG(mParent != NULL);
545 if( mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA )
547 const Vector4& ownColor = mColor[updateBufferIndex];
548 mWorldColor.Set( updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a );
550 else if( mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR )
552 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex] );
554 else if( mColorMode == USE_PARENT_COLOR )
556 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) );
558 else // USE_OWN_COLOR
560 mWorldColor.Set( updateBufferIndex, mColor[updateBufferIndex] );
565 * Copies the previous inherited scale, if this changed in the previous frame.
566 * This method should be called instead of InheritWorldScale i.e. if the inherited scale
567 * does not need to be recalculated in the current frame.
568 * @param[in] updateBufferIndex The current update buffer index.
570 void CopyPreviousWorldColor( BufferIndex updateBufferIndex )
572 mWorldColor.CopyPrevious( updateBufferIndex );
576 * Retrieve the color of the node, possibly derived from the color
577 * of all its parents, depending on the value of mColorMode.
578 * @param[in] bufferIndex The buffer to read from.
579 * @return The world color.
581 const Vector4& GetWorldColor(BufferIndex bufferIndex) const
583 return mWorldColor[bufferIndex];
587 * Set the color mode. This specifies whether the Node uses its own color,
588 * or inherits its parent color.
589 * @param[in] colorMode The new color mode.
591 void SetColorMode(ColorMode colorMode)
593 mColorMode = colorMode;
595 SetDirtyFlag(ColorFlag);
599 * Retrieve the color mode.
600 * @return The color mode.
602 ColorMode GetColorMode() const
608 * Retrieve the size of the node.
609 * @param[in] bufferIndex The buffer to read from.
612 const Vector3& GetSize(BufferIndex bufferIndex) const
614 if( mTransformId != INVALID_TRANSFORM_ID )
619 return Vector3::ZERO;
623 * Retrieve the bounding sphere of the node
624 * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
626 const Vector4& GetBoundingSphere() const
628 if( mTransformId != INVALID_TRANSFORM_ID )
630 return mTransformManager->GetBoundingSphere( mTransformId );
633 return Vector4::ZERO;
637 * Retrieve world matrix and size of the node
638 * @param[out] The local to world matrix of the node
639 * @param[out] size The current size of the node
641 void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
643 if( mTransformId != INVALID_TRANSFORM_ID )
645 mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
650 * Checks if local matrix has changed since last update
651 * @return true if local matrix has changed, false otherwise
653 bool IsLocalMatrixDirty() const
655 return (mTransformId != INVALID_TRANSFORM_ID) &&
656 (mTransformManager->IsLocalMatrixDirty( mTransformId ));
661 * Retrieve the cached world-matrix of a node.
662 * @param[in] bufferIndex The buffer to read from.
663 * @return The world-matrix.
665 const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
667 return mWorldMatrix.Get(bufferIndex);
671 * Mark the node as exclusive to a single RenderTask.
672 * @param[in] renderTask The render-task, or NULL if the Node is not exclusive to a single RenderTask.
674 void SetExclusiveRenderTask( RenderTask* renderTask )
676 mExclusiveRenderTask = renderTask;
680 * Query whether the node is exclusive to a single RenderTask.
681 * @return The render-task, or NULL if the Node is not exclusive to a single RenderTask.
683 RenderTask* GetExclusiveRenderTask() const
685 return mExclusiveRenderTask;
689 * Set how the Node and its children should be drawn; see Dali::Actor::SetDrawMode() for more details.
690 * @param[in] drawMode The new draw-mode to use.
692 void SetDrawMode( const DrawMode::Type& drawMode )
694 mDrawMode = drawMode;
698 * Returns whether node is an overlay or not.
699 * @return True if node is an overlay, false otherwise.
701 DrawMode::Type GetDrawMode() const
707 * Returns the transform id of the node
708 * @return The transform component id of the node
710 TransformId GetTransformId() const
716 * Equality operator, checks for identity, not values.
719 bool operator==( const Node* rhs ) const
721 return ( this == rhs );
725 * @brief Sets the sibling order of the node
726 * @param[in] order The new order
728 void SetDepthIndex( unsigned int depthIndex ){ mDepthIndex = depthIndex; }
731 * @brief Get the depth index of the node
732 * @return Current depth index
734 unsigned int GetDepthIndex(){ return mDepthIndex; }
739 * @copydoc UniformMap::Add
741 void AddUniformMapping( UniformPropertyMapping* map );
744 * @copydoc UniformMap::Remove
746 void RemoveUniformMapping( const std::string& uniformName );
749 * Prepare the node for rendering.
750 * This is called by the UpdateManager when an object is due to be rendered in the current frame.
751 * @param[in] updateBufferIndex The current update buffer index.
753 void PrepareRender( BufferIndex bufferIndex );
756 * Called by UpdateManager when the node is added.
757 * Creates a new transform component in the transform manager and initialize all the properties
758 * related to the transformation
759 * @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
761 void CreateTransform( SceneGraph::TransformManager* transformManager );
766 * Set the parent of a Node.
767 * @param[in] parentNode the new parent.
769 void SetParent(Node& parentNode);
772 * Protected constructor; See also Node::New()
777 * Protected virtual destructor; See also Node::Delete( Node* )
778 * Kept protected to allow destructor chaining from layer
782 private: // from NodeDataProvider
785 * @copydoc NodeDataProvider::GetModelMatrix
787 virtual const Matrix& GetModelMatrix( unsigned int bufferId ) const
789 return GetWorldMatrix( bufferId );
793 * @copydoc NodeDataProvider::GetRenderColor
795 virtual const Vector4& GetRenderColor( unsigned int bufferId ) const
797 return GetWorldColor( bufferId );
800 public: // From UniformMapDataProvider
802 * @copydoc UniformMapDataProvider::GetUniformMapChanged
804 virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
806 return mUniformMapChanged[bufferIndex];
810 * @copydoc UniformMapDataProvider::GetUniformMap
812 virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
814 return mCollectedUniformMap[bufferIndex];
823 Node& operator=(const Node& rhs);
826 * @copydoc Dali::Internal::SceneGraph::PropertyOwner::ResetDefaultProperties()
828 virtual void ResetDefaultProperties( BufferIndex updateBufferIndex );
831 * Recursive helper to disconnect a Node and its children.
832 * Disconnected Nodes have no parent or children.
833 * @param[in] updateBufferIndex The current update buffer index.
835 void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
837 public: // Default properties
839 TransformManager* mTransformManager;
840 TransformId mTransformId;
841 TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the TransformFlag dirty when changed
842 TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the TransformFlag dirty when changed
843 TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
844 TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
845 TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
846 TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
848 AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
849 AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
851 // Inherited properties; read-only from public API
853 TransformManagerVector3Input mWorldPosition; ///< Full inherited position
854 TransformManagerVector3Input mWorldScale;
855 TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
856 TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
857 InheritedColor mWorldColor; ///< Full inherited color
859 uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
863 Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
864 RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
866 RendererContainer mRenderer; ///< Container of renderers; not owned
868 NodeContainer mChildren; ///< Container of children; not owned
870 CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
871 unsigned int mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
872 uint32_t mClippingDepth; ///< The number of clipping nodes deep this node is
874 uint32_t mDepthIndex; ///< Depth index of the node
876 // flags, compressed to bitfield
877 unsigned int mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
878 int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties
879 DrawMode::Type mDrawMode:2; ///< How the Node and its children should be drawn
880 ColorMode mColorMode:2; ///< Determines whether mWorldColor is inherited, 2 bits is enough
881 ClippingMode::Type mClippingMode:2; ///< The clipping mode of this node
882 bool mIsRoot:1; ///< True if the node cannot have a parent
883 bool mIsLayer:1; ///< True if the node is a layer
884 // Changes scope, should be at end of class
885 DALI_LOG_OBJECT_STRING_DECLARATION;
890 inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
892 typedef MessageValue1< Node, bool > LocalType;
894 // Reserve some memory inside the message queue
895 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
897 // Construct message in the message queue memory; note that delete should not be called on the return value
898 new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
901 inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
903 typedef MessageValue1< Node, Vector3 > LocalType;
905 // Reserve some memory inside the message queue
906 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
908 // Construct message in the message queue memory; note that delete should not be called on the return value
909 new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
912 inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
914 typedef MessageValue1< Node, Vector3 > LocalType;
916 // Reserve some memory inside the message queue
917 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
919 // Construct message in the message queue memory; note that delete should not be called on the return value
920 new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
923 inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
925 typedef MessageValue1< Node, bool > LocalType;
927 // Reserve some memory inside the message queue
928 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
930 // Construct message in the message queue memory; note that delete should not be called on the return value
931 new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
934 inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
936 typedef MessageValue1< Node, bool > LocalType;
938 // Reserve some memory inside the message queue
939 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
941 // Construct message in the message queue memory; note that delete should not be called on the return value
942 new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
945 inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
947 typedef MessageValue1< Node, ColorMode > LocalType;
949 // Reserve some memory inside the message queue
950 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
952 // Construct message in the message queue memory; note that delete should not be called on the return value
953 new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
956 inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
958 typedef MessageValue1< Node, DrawMode::Type > LocalType;
960 // Reserve some memory inside the message queue
961 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
963 // Construct message in the message queue memory; note that delete should not be called on the return value
964 new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
967 inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
969 typedef MessageValue1< Node, Renderer* > LocalType;
971 // Reserve some memory inside the message queue
972 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
974 // Construct message in the message queue memory; note that delete should not be called on the return value
975 new (slot) LocalType( &node, &Node::AddRenderer, renderer );
978 inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
980 typedef MessageValue1< Node, Renderer* > LocalType;
982 // Reserve some memory inside the message queue
983 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
985 // Construct message in the message queue memory; note that delete should not be called on the return value
986 new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
989 inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, unsigned int depthIndex )
991 typedef MessageValue1< Node, unsigned int > LocalType;
993 // Reserve some memory inside the message queue
994 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
996 // Construct message in the message queue memory; note that delete should not be called on the return value
997 new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
1000 inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
1002 typedef MessageValue1< Node, ClippingMode::Type > LocalType;
1004 // Reserve some memory inside the message queue
1005 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1007 // Construct message in the message queue memory; note that delete should not be called on the return value
1008 new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
1012 } // namespace SceneGraph
1014 // Template specialisation for OwnerPointer<Node>, because delete is protected
1016 void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset();
1018 } // namespace Internal
1020 // Template specialisations for OwnerContainer<Node*>, because delete is protected
1022 void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete( Dali::Internal::SceneGraph::Node* pointer );
1026 #endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H