1 #ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
2 #define DALI_INTERNAL_SCENE_GRAPH_NODE_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/actor-enumerations.h>
23 #include <dali/public-api/actors/draw-mode.h>
24 #include <dali/devel-api/common/set-wrapper.h>
25 #include <dali/public-api/math/quaternion.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/math/vector3.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/internal/common/message.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/render/data-providers/node-data-provider.h>
32 #include <dali/internal/update/common/animatable-property.h>
33 #include <dali/internal/update/common/property-owner.h>
34 #include <dali/internal/update/common/property-vector3.h>
35 #include <dali/internal/update/common/scene-graph-buffers.h>
36 #include <dali/internal/update/common/inherited-property.h>
37 #include <dali/internal/update/manager/transform-manager.h>
38 #include <dali/internal/update/manager/transform-manager-property.h>
39 #include <dali/internal/update/nodes/node-declarations.h>
40 #include <dali/internal/update/rendering/scene-graph-renderer.h>
48 // Value types used by messages.
49 template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
50 template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
51 template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
62 * Flag whether property has changed, during the Update phase.
64 enum NodePropertyFlags
67 TransformFlag = 0x001,
72 SortModifierFlag = 0x020,
73 ChildDeletedFlag = 0x040,
76 static const int AllFlags = ( ChildDeletedFlag << 1 ) - 1; // all the flags
79 * Size is not inherited. VisibleFlag is inherited
81 static const int InheritedDirtyFlags = TransformFlag | VisibleFlag | ColorFlag | OverlayFlag;
83 // Flags which require the scene renderable lists to be updated
84 static const int RenderableUpdateFlags = TransformFlag | SortModifierFlag | ChildDeletedFlag;
87 * Node is the base class for all nodes in the Scene Graph.
89 * Each node provides a transformation which applies to the node and
90 * its children. Node data is double-buffered. This allows an update
91 * thread to modify node data, without interferring with another
92 * thread reading the values from the previous update traversal.
94 class Node : public PropertyOwner, public NodeDataProvider
99 static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
100 static const ColorMode DEFAULT_COLOR_MODE;
105 * Construct a new Node.
115 * Overriden delete operator
116 * Deletes the node from its global memory pool
118 void operator delete( void* ptr );
121 * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
128 * Query whether the node is a layer.
129 * @return True if the node is a layer.
133 return (GetLayer() != NULL);
137 * Convert a node to a layer.
138 * @return A pointer to the layer, or NULL.
140 virtual Layer* GetLayer()
146 * This method sets clipping information on the node based on its hierarchy in the scene-graph.
147 * A value is calculated that can be used during sorting to increase sort speed.
148 * @param[in] clippingId The Clipping ID of the node to set
149 * @param[in] clippingDepth The Clipping Depth of the node to set
151 void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth )
153 // We only set up the sort value if we have a clipping depth, IE. At least 1 clipping node has been hit.
154 // If not, if we traverse down a clipping tree and back up, and there is another
155 // node on the parent, this will have a non-zero clipping ID that must be ignored
156 if( DALI_LIKELY( clippingDepth > 0u ) )
158 mClippingDepth = clippingDepth;
160 // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
161 // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
162 // For the same ID, the clipping nodes must be first, so we negate the
163 // clipping enabled flag and set it as the least significant bit.
164 mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
169 * Gets the Clipping ID for this node.
170 * @return The Clipping ID for this node.
172 uint32_t GetClippingId() const
174 return mClippingSortModifier >> 1u;
178 * Gets the Clipping Depth for this node.
179 * @return The Clipping Depth for this node.
181 uint32_t GetClippingDepth() const
183 return mClippingDepth;
187 * Sets the clipping mode for this node.
188 * @param[in] clippingMode The ClippingMode to set
190 void SetClippingMode( const ClippingMode::Type clippingMode )
192 mClippingMode = clippingMode;
196 * Gets the Clipping Mode for this node.
197 * @return The ClippingMode of this node
199 ClippingMode::Type GetClippingMode() const
201 return mClippingMode;
205 * Add a renderer to the node
206 * @param[in] renderer The renderer added to the node
208 void AddRenderer( Renderer* renderer )
210 //Check that it has not been already added
211 unsigned int rendererCount( mRenderer.Size() );
212 for( unsigned int i(0); i<rendererCount; ++i )
214 if( mRenderer[i] == renderer )
216 //Renderer already in the list
221 //If it is the first renderer added, make sure the world transform will be calculated
222 //in the next update as world transform is not computed if node has no renderers
223 if( rendererCount == 0 )
225 mDirtyFlags |= TransformFlag;
228 mRenderer.PushBack( renderer );
232 * Remove a renderer from the node
233 * @param[in] renderer The renderer to be removed
235 void RemoveRenderer( Renderer* renderer );
238 * Get the renderer at the given index
241 Renderer* GetRendererAt( unsigned int index )
243 return mRenderer[index];
247 * Retrieve the number of renderers for the node
249 unsigned int GetRendererCount()
251 return mRenderer.Size();
254 // Containment methods
257 * Query whether a node is the root node. Root nodes cannot have a parent node.
258 * A node becomes a root node, when it is installed by UpdateManager.
259 * @return True if the node is a root node.
267 * Set whether a node is the root node. Root nodes cannot have a parent node.
268 * This method should only be called by UpdateManager.
269 * @pre When isRoot is true, the node must not have a parent.
270 * @param[in] isRoot Whether the node is now a root node.
272 void SetRoot(bool isRoot);
275 * Retrieve the parent of a Node.
276 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
284 * Retrieve the parent of a Node.
285 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
287 const Node* GetParent() const
293 * Connect a node to the scene-graph.
294 * @pre A node cannot be added to itself.
295 * @pre The parent node is connected to the scene-graph.
296 * @pre The childNode does not already have a parent.
297 * @pre The childNode is not a root node.
298 * @param[in] childNode The child to add.
300 void ConnectChild( Node* childNode );
303 * Disconnect a child (& its children) from the scene-graph.
304 * @pre childNode is a child of this Node.
305 * @param[in] updateBufferIndex The current update buffer index.
306 * @param[in] childNode The node to disconnect.
308 void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
311 * Retrieve the children a Node.
312 * @return The container of children.
314 const NodeContainer& GetChildren() const
320 * Retrieve the children a Node.
321 * @return The container of children.
323 NodeContainer& GetChildren()
331 * Flag that one of the node values has changed in the current frame.
332 * @param[in] flag The flag to set.
334 void SetDirtyFlag(NodePropertyFlags flag)
340 * Flag that all of the node values are dirty.
342 void SetAllDirtyFlags()
344 mDirtyFlags = AllFlags;
348 * Query whether a node is dirty.
349 * @return The dirty flags
351 int GetDirtyFlags() const;
354 * Query whether a node is clean.
355 * @return True if the node is clean.
359 return ( NothingFlag == GetDirtyFlags() );
363 * Retrieve the parent-origin of the node.
364 * @return The parent-origin.
366 const Vector3& GetParentOrigin() const
368 return mParentOrigin.Get(0);
372 * Sets both the local & base parent-origins of the node.
373 * @param[in] origin The new local & base parent-origins.
375 void SetParentOrigin(const Vector3& origin)
377 mParentOrigin.Set(0,origin );
381 * Retrieve the anchor-point of the node.
382 * @return The anchor-point.
384 const Vector3& GetAnchorPoint() const
386 return mAnchorPoint.Get(0);
390 * Sets both the local & base anchor-points of the node.
391 * @param[in] anchor The new local & base anchor-points.
393 void SetAnchorPoint(const Vector3& anchor)
395 mAnchorPoint.Set(0, anchor );
399 * Retrieve the local position of the node, relative to its parent.
400 * @param[in] bufferIndex The buffer to read from.
401 * @return The local position.
403 const Vector3& GetPosition(BufferIndex bufferIndex) const
405 if( mTransformId != INVALID_TRANSFORM_ID )
407 return mPosition.Get(bufferIndex);
410 return Vector3::ZERO;
414 * Retrieve the position of the node derived from the position of all its parents.
415 * @return The world position.
417 const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
419 return mWorldPosition.Get(bufferIndex);
423 * Set whether the Node inherits position.
424 * @param[in] inherit True if the parent position is inherited.
426 void SetInheritPosition(bool inherit)
428 if( mTransformId != INVALID_TRANSFORM_ID )
430 mTransformManager->SetInheritPosition( mTransformId, inherit );
435 * Retrieve the local orientation of the node, relative to its parent.
436 * @param[in] bufferIndex The buffer to read from.
437 * @return The local orientation.
439 const Quaternion& GetOrientation(BufferIndex bufferIndex) const
441 if( mTransformId != INVALID_TRANSFORM_ID )
443 return mOrientation.Get(0);
446 return Quaternion::IDENTITY;
450 * Retrieve the orientation of the node derived from the rotation of all its parents.
451 * @param[in] bufferIndex The buffer to read from.
452 * @return The world rotation.
454 const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
456 return mWorldOrientation.Get(0);
460 * Set whether the Node inherits orientation.
461 * @param[in] inherit True if the parent orientation is inherited.
463 void SetInheritOrientation(bool inherit)
465 if( mTransformId != INVALID_TRANSFORM_ID )
467 mTransformManager->SetInheritOrientation(mTransformId, inherit );
472 * Retrieve the local scale of the node, relative to its parent.
473 * @param[in] bufferIndex The buffer to read from.
474 * @return The local scale.
476 const Vector3& GetScale(BufferIndex bufferIndex) const
478 if( mTransformId != INVALID_TRANSFORM_ID )
480 return mScale.Get(0);
488 * Retrieve the scale of the node derived from the scale of all its parents.
489 * @param[in] bufferIndex The buffer to read from.
490 * @return The world scale.
492 const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
494 return mWorldScale.Get(0);
498 * Set whether the Node inherits scale.
499 * @param inherit True if the Node inherits scale.
501 void SetInheritScale( bool inherit )
503 if( mTransformId != INVALID_TRANSFORM_ID )
505 mTransformManager->SetInheritScale(mTransformId, inherit );
510 * Retrieve the visibility of the node.
511 * @param[in] bufferIndex The buffer to read from.
512 * @return True if the node is visible.
514 bool IsVisible(BufferIndex bufferIndex) const
516 return mVisible[bufferIndex];
520 * Retrieve the opacity of the node.
521 * @param[in] bufferIndex The buffer to read from.
522 * @return The opacity.
524 float GetOpacity(BufferIndex bufferIndex) const
526 return mColor[bufferIndex].a;
530 * Retrieve the color of the node.
531 * @param[in] bufferIndex The buffer to read from.
534 const Vector4& GetColor(BufferIndex bufferIndex) const
536 return mColor[bufferIndex];
540 * Sets the color of the node derived from the color of all its parents.
541 * @param[in] color The world color.
542 * @param[in] updateBufferIndex The current update buffer index.
544 void SetWorldColor(const Vector4& color, BufferIndex updateBufferIndex)
546 mWorldColor.Set( updateBufferIndex, color );
550 * Sets the color of the node derived from the color of all its parents.
551 * This method should only be called when the parents world color is up-to-date.
552 * @pre The node has a parent.
553 * @param[in] updateBufferIndex The current update buffer index.
555 void InheritWorldColor( BufferIndex updateBufferIndex )
557 DALI_ASSERT_DEBUG(mParent != NULL);
560 if( mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA )
562 const Vector4& ownColor = mColor[updateBufferIndex];
563 mWorldColor.Set( updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a );
565 else if( mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR )
567 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex] );
569 else if( mColorMode == USE_PARENT_COLOR )
571 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) );
573 else // USE_OWN_COLOR
575 mWorldColor.Set( updateBufferIndex, mColor[updateBufferIndex] );
580 * Copies the previous inherited scale, if this changed in the previous frame.
581 * This method should be called instead of InheritWorldScale i.e. if the inherited scale
582 * does not need to be recalculated in the current frame.
583 * @param[in] updateBufferIndex The current update buffer index.
585 void CopyPreviousWorldColor( BufferIndex updateBufferIndex )
587 mWorldColor.CopyPrevious( updateBufferIndex );
591 * Retrieve the color of the node, possibly derived from the color
592 * of all its parents, depending on the value of mColorMode.
593 * @param[in] bufferIndex The buffer to read from.
594 * @return The world color.
596 const Vector4& GetWorldColor(BufferIndex bufferIndex) const
598 return mWorldColor[bufferIndex];
602 * Set the color mode. This specifies whether the Node uses its own color,
603 * or inherits its parent color.
604 * @param[in] colorMode The new color mode.
606 void SetColorMode(ColorMode colorMode)
608 mColorMode = colorMode;
610 SetDirtyFlag(ColorFlag);
614 * Retrieve the color mode.
615 * @return The color mode.
617 ColorMode GetColorMode() const
623 * Retrieve the size of the node.
624 * @param[in] bufferIndex The buffer to read from.
627 const Vector3& GetSize(BufferIndex bufferIndex) const
629 if( mTransformId != INVALID_TRANSFORM_ID )
634 return Vector3::ZERO;
638 * Retrieve the bounding sphere of the node
639 * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
641 const Vector4& GetBoundingSphere() const
643 if( mTransformId != INVALID_TRANSFORM_ID )
645 return mTransformManager->GetBoundingSphere( mTransformId );
648 return Vector4::ZERO;
652 * Retrieve world matrix and size of the node
653 * @param[out] The local to world matrix of the node
654 * @param[out] size The current size of the node
656 void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
658 if( mTransformId != INVALID_TRANSFORM_ID )
660 mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
665 * Checks if local matrix has changed since last update
666 * @return true if local matrix has changed, false otherwise
668 bool IsLocalMatrixDirty() const
670 return (mTransformId != INVALID_TRANSFORM_ID) &&
671 (mTransformManager->IsLocalMatrixDirty( mTransformId ));
676 * Retrieve the cached world-matrix of a node.
677 * @param[in] bufferIndex The buffer to read from.
678 * @return The world-matrix.
680 const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
682 return mWorldMatrix.Get(bufferIndex);
686 * Mark the node as exclusive to a single RenderTask.
687 * @param[in] renderTask The render-task, or NULL if the Node is not exclusive to a single RenderTask.
689 void SetExclusiveRenderTask( RenderTask* renderTask )
691 mExclusiveRenderTask = renderTask;
695 * Query whether the node is exclusive to a single RenderTask.
696 * @return The render-task, or NULL if the Node is not exclusive to a single RenderTask.
698 RenderTask* GetExclusiveRenderTask() const
700 return mExclusiveRenderTask;
704 * Set how the Node and its children should be drawn; see Dali::Actor::SetDrawMode() for more details.
705 * @param[in] drawMode The new draw-mode to use.
707 void SetDrawMode( const DrawMode::Type& drawMode )
709 mDrawMode = drawMode;
713 * Returns whether node is an overlay or not.
714 * @return True if node is an overlay, false otherwise.
716 DrawMode::Type GetDrawMode() const
722 * Returns the transform id of the node
723 * @return The transform component id of the node
725 TransformId GetTransformId() const
731 * Equality operator, checks for identity, not values.
734 bool operator==( const Node* rhs ) const
736 return ( this == rhs );
739 unsigned short GetDepth() const
746 * @copydoc UniformMap::Add
748 void AddUniformMapping( UniformPropertyMapping* map );
751 * @copydoc UniformMap::Remove
753 void RemoveUniformMapping( const std::string& uniformName );
756 * Prepare the node for rendering.
757 * This is called by the UpdateManager when an object is due to be rendered in the current frame.
758 * @param[in] updateBufferIndex The current update buffer index.
760 void PrepareRender( BufferIndex bufferIndex );
763 * Called by UpdateManager when the node is added.
764 * Creates a new transform component in the transform manager and initialize all the properties
765 * related to the transformation
766 * @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
768 void CreateTransform( SceneGraph::TransformManager* transformManager );
773 * Set the parent of a Node.
774 * @param[in] parentNode the new parent.
776 void SetParent(Node& parentNode);
779 * Protected constructor; See also Node::New()
783 private: // from NodeDataProvider
786 * @copydoc NodeDataProvider::GetModelMatrix
788 virtual const Matrix& GetModelMatrix( unsigned int bufferId ) const
790 return GetWorldMatrix( bufferId );
794 * @copydoc NodeDataProvider::GetRenderColor
796 virtual const Vector4& GetRenderColor( unsigned int bufferId ) const
798 return GetWorldColor( bufferId );
801 public: // From UniformMapDataProvider
803 * @copydoc UniformMapDataProvider::GetUniformMapChanged
805 virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
807 return mUniformMapChanged[bufferIndex];
811 * @copydoc UniformMapDataProvider::GetUniformMap
813 virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
815 return mCollectedUniformMap[bufferIndex];
824 Node& operator=(const Node& rhs);
827 * @copydoc Dali::Internal::SceneGraph::PropertyOwner::ResetDefaultProperties()
829 virtual void ResetDefaultProperties( BufferIndex updateBufferIndex );
832 * Recursive helper to disconnect a Node and its children.
833 * Disconnected Nodes have no parent or children.
834 * @param[in] updateBufferIndex The current update buffer index.
836 void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
838 public: // Default properties
840 TransformManager* mTransformManager;
841 TransformId mTransformId;
842 TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the TransformFlag dirty when changed
843 TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the TransformFlag dirty when changed
844 TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
845 TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
846 TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
847 TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
849 AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
850 AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
852 // Inherited properties; read-only from public API
854 TransformManagerVector3Input mWorldPosition; ///< Full inherited position
855 TransformManagerVector3Input mWorldScale;
856 TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
857 TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
858 InheritedColor mWorldColor; ///< Full inherited color
860 uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
864 Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
865 RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
867 RendererContainer mRenderer; ///< Container of renderers; not owned
869 NodeContainer mChildren; ///< Container of children; not owned
871 CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
872 unsigned int mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
873 uint32_t mClippingDepth; ///< The number of clipping nodes deep this node is
874 unsigned int mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
876 // flags, compressed to bitfield
877 unsigned short mDepth:12; ///< Depth in the hierarchy
878 int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties
879 DrawMode::Type mDrawMode:2; ///< How the Node and its children should be drawn
880 ColorMode mColorMode:2; ///< Determines whether mWorldColor is inherited, 2 bits is enough
881 ClippingMode::Type mClippingMode:2; ///< The clipping mode of this node
882 bool mIsRoot:1; ///< True if the node cannot have a parent
884 // Changes scope, should be at end of class
885 DALI_LOG_OBJECT_STRING_DECLARATION;
890 inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
892 typedef MessageValue1< Node, bool > LocalType;
894 // Reserve some memory inside the message queue
895 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
897 // Construct message in the message queue memory; note that delete should not be called on the return value
898 new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
901 inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
903 typedef MessageValue1< Node, Vector3 > LocalType;
905 // Reserve some memory inside the message queue
906 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
908 // Construct message in the message queue memory; note that delete should not be called on the return value
909 new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
912 inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
914 typedef MessageValue1< Node, Vector3 > LocalType;
916 // Reserve some memory inside the message queue
917 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
919 // Construct message in the message queue memory; note that delete should not be called on the return value
920 new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
923 inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
925 typedef MessageValue1< Node, bool > LocalType;
927 // Reserve some memory inside the message queue
928 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
930 // Construct message in the message queue memory; note that delete should not be called on the return value
931 new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
934 inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
936 typedef MessageValue1< Node, bool > LocalType;
938 // Reserve some memory inside the message queue
939 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
941 // Construct message in the message queue memory; note that delete should not be called on the return value
942 new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
945 inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
947 typedef MessageValue1< Node, ColorMode > LocalType;
949 // Reserve some memory inside the message queue
950 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
952 // Construct message in the message queue memory; note that delete should not be called on the return value
953 new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
956 inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
958 typedef MessageValue1< Node, DrawMode::Type > LocalType;
960 // Reserve some memory inside the message queue
961 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
963 // Construct message in the message queue memory; note that delete should not be called on the return value
964 new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
967 inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
969 typedef MessageValue1< Node, Renderer* > LocalType;
971 // Reserve some memory inside the message queue
972 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
974 // Construct message in the message queue memory; note that delete should not be called on the return value
975 new (slot) LocalType( &node, &Node::AddRenderer, renderer );
978 inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
980 typedef MessageValue1< Node, Renderer* > LocalType;
982 // Reserve some memory inside the message queue
983 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
985 // Construct message in the message queue memory; note that delete should not be called on the return value
986 new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
989 inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
991 typedef MessageValue1< Node, ClippingMode::Type > LocalType;
993 // Reserve some memory inside the message queue
994 unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
996 // Construct message in the message queue memory; note that delete should not be called on the return value
997 new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
1001 } // namespace SceneGraph
1003 } // namespace Internal
1007 #endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H