1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/scene-graph-buffers.h>
33 #include <dali/internal/update/common/scene-graph-property-notification.h>
34 #include <dali/internal/update/manager/object-owner-container.h>
35 #include <dali/internal/update/node-attachments/node-attachment.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
39 #include <dali/internal/render/shaders/scene-graph-shader.h>
46 class GlSyncAbstraction;
47 class RenderController;
49 } // namespace Integration
54 class PropertyNotifier;
55 class NotificationManager;
56 class CompleteNotificationInterface;
57 class ResourceManager;
60 // value types used by messages
61 template <> struct ParameterType< PropertyNotification::NotifyMode >
62 : public BasicType< PropertyNotification::NotifyMode > {};
78 class RendererAttachment;
81 * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
82 * other property owner objects.
83 * It controls the Update traversal, in which nodes are repositioned/animated,
84 * and organizes the the culling and rendering of the scene.
85 * It also maintains the lifecycle of nodes and other property owners that are
86 * disconnected from the scene graph.
88 class UpdateManager : public ShaderSaver
93 * Construct a new UpdateManager.
94 * @param[in] notificationManager This should be notified when animations have finished.
95 * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
96 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
97 * @param[in] propertyNotifier The PropertyNotifier
98 * @param[in] resourceManager The resource manager used to load textures etc.
99 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
100 * @param[in] controller After messages are flushed, we request a render from the RenderController.
101 * @param[in] renderManager This is responsible for rendering the results of each "update".
102 * @param[in] renderQueue Used to queue messages for the next render.
103 * @param[in] textureCache Used for caching textures.
104 * @param[in] touchResampler Used for re-sampling touch events.
106 UpdateManager( NotificationManager& notificationManager,
107 Integration::GlSyncAbstraction& glSyncAbstraction,
108 CompleteNotificationInterface& animationFinishedNotifier,
109 PropertyNotifier& propertyNotifier,
110 ResourceManager& resourceManager,
111 DiscardQueue& discardQueue,
112 Integration::RenderController& controller,
113 RenderManager& renderManager,
114 RenderQueue& renderQueue,
115 TextureCache& textureCache,
116 TouchResampler& touchResampler );
121 virtual ~UpdateManager();
123 // Node connection methods
126 * Get the scene graph side list of RenderTasks.
127 * @param[in] systemLevel True if using the system-level overlay.
128 * @return The list of render tasks
130 RenderTaskList* GetRenderTaskList( bool systemLevel );
133 * Installs a new layer as the root node.
134 * @pre The UpdateManager does not already have an installed root node.
135 * @pre The layer is of derived Node type Layer.
136 * @pre The layer does not have a parent.
137 * @param[in] layer The new root node.
138 * @param[in] systemLevel True if using the system-level overlay.
139 * @post The node is owned by UpdateManager.
141 void InstallRoot( Layer* layer, bool systemLevel );
144 * Add a Node; UpdateManager takes ownership.
145 * @pre The node does not have a parent.
146 * @param[in] node The node to add.
148 void AddNode( Node* node );
151 * Connect a Node to the scene-graph.
152 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
153 * @pre The node does not already have a parent.
154 * @param[in] parent The new parent node.
156 void ConnectNode( Node* parent, Node* node );
159 * Disconnect a Node from the scene-graph.
160 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
161 * @pre The node has a parent.
162 * @param[in] node The node to disconnect.
164 void DisconnectNode( Node* node );
167 * Called when a property is set on a disconnected Node (via public API)
168 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
169 * @pre The node does not have a parent.
170 * @param[in] node The node to set as "active".
172 void SetNodeActive( Node* node );
175 * Destroy a Node owned by UpdateManager.
176 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
177 * In the following update, the previously queued Nodes may be deleted.
178 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
179 * @param[in] node The node to destroy.
181 void DestroyNode( Node* node );
184 * Attach an object to a Node.
185 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
186 * @param[in] node The node which will own the attachment.
187 * @param[in] attachment The object to attach.
189 void AttachToNode( Node* node, NodeAttachment* attachment );
192 * Attach a renderer to the scene graph
194 void AttachToSceneGraph( RendererAttachment* renderer );
198 * Add a newly created object.
199 * @param[in] object The object to add.
200 * @post The object is owned by UpdateManager.
202 void AddObject( PropertyOwner* object );
206 * @param[in] object The object to remove.
208 void RemoveObject( PropertyOwner* object );
213 * Add a newly created animation.
214 * @param[in] animation The animation to add.
215 * @post The animation is owned by UpdateManager.
217 void AddAnimation( Animation* animation );
221 * @param[in] animation The animation to stop.
223 void StopAnimation( Animation* animation );
226 * Remove an animation.
227 * @param[in] animation The animation to remove.
229 void RemoveAnimation( Animation* animation );
232 * Query whether any animations are currently running.
233 * @return True if any animations are running.
235 bool IsAnimationRunning() const;
237 // Property Notification
240 * Add a newly created property notification
241 * @param[in] propertyNotification The notification to add
242 * @post The propertyNotification is owned by UpdateManager.
244 void AddPropertyNotification( PropertyNotification* propertyNotification );
247 * Remove a property notification
248 * @param[in] propertyNotification The notification to remove
250 void RemovePropertyNotification( PropertyNotification* propertyNotification );
253 * Set Notify state for PropertyNotification
254 * @param[in] propertyNotification The notification to remove
255 * @param[in] notifyMode The notification mode.
257 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
260 * @brief Get the geometry owner
262 * @return The geometry owner
264 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
267 * @brief Get the material owner
269 * @return The material owner
271 ObjectOwnerContainer< Material >& GetMaterialOwner();
274 * @brief Get the sampler owner
276 * @return The sampler owner
278 ObjectOwnerContainer< Sampler >& GetSamplerOwner();
281 * @brief Get the property buffer owner
283 * @return The property buffer owner
285 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
291 * Add a newly created shader.
292 * @param[in] shader The shader to add.
293 * @post The shader is owned by the UpdateManager.
295 void AddShader(Shader* shader);
299 * @pre The shader has been added to the UpdateManager.
300 * @param[in] shader The shader to remove.
301 * @post The shader is destroyed.
303 void RemoveShader(Shader* shader);
306 * Set the shader program for a Shader object
307 * @param[in] shader The shader to modify
308 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
309 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
311 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
314 * @brief Accept compiled shaders passed back on render thread for saving.
315 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
317 virtual void SaveBinary( Internal::ShaderDataPtr shaderData );
320 * @brief Set the destination for compiled shader binaries to be passed on to.
321 * The dispatcher passed in will be called from the update thread.
322 * @param[in] upstream A sink for ShaderDatas to be passed into.
324 void SetShaderSaver( ShaderSaver& upstream );
329 * Add a newly created gesture.
330 * @param[in] gesture The gesture to add.
331 * @post The gesture is owned by the UpdateManager.
333 void AddGesture( PanGesture* gesture );
337 * @pre The gesture has been added to the UpdateManager.
338 * @param[in] gesture The gesture to remove.
339 * @post The gesture is destroyed.
341 void RemoveGesture( PanGesture* gesture );
343 // Message queue handling
346 * Reserve space for another message in the queue; this must then be initialized by the caller.
347 * The message will be read from the update-thread after the next FlushMessages is called.
348 * @post Calling this method may invalidate any previously returned slots.
349 * @param[in] size The message size with respect to the size of type "char".
350 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
351 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
352 * @return A pointer to the first char allocated for the message.
354 unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
357 * @return the current event-buffer index.
359 BufferIndex GetEventBufferIndex() const
361 // inlined as its called often from event thread
362 return mSceneGraphBuffers.GetEventBufferIndex();
366 * Called by the event-thread to signal that FlushQueue will be called
367 * e.g. when it has finished event processing.
369 void EventProcessingStarted();
372 * Flush the set of messages, which were previously stored with QueueMessage().
373 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
375 * @return True if there are messages to process.
382 * Performs an Update traversal on the scene-graph.
383 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
384 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
385 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
386 * @return True if further updates are required e.g. during animations.
388 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
391 * Set the background color i.e. the glClear color used at the beginning of each frame.
392 * @param[in] color The new background color.
394 void SetBackgroundColor(const Vector4& color);
397 * Set the default surface rect.
398 * @param[in] rect The rect value representing the surface.
400 void SetDefaultSurfaceRect( const Rect<int>& rect );
403 * @copydoc Dali::Stage::KeepRendering()
405 void KeepRendering( float durationSeconds );
408 * Sets the depths of all layers.
409 * @param layers The layers in depth order.
410 * @param[in] systemLevel True if using the system-level overlay.
412 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
417 UpdateManager(const UpdateManager&);
420 UpdateManager& operator=(const UpdateManager& rhs);
423 * Helper to check whether the update-thread should keep going.
424 * @param[in] elapsedSeconds The time in seconds since the previous update.
425 * @return True if the update-thread should keep going.
427 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
430 * Helper to calculate new camera setup when root node resizes.
431 * @param[in] updateBuffer The buffer to read the root node size from.
433 void UpdateProjectionAndViewMatrices(int updateBuffer);
436 * Post process resources that have been updated by renderer
438 void PostProcessResources();
441 * Helper to reset a Node properties.
442 * @param[in] node The node.
444 void ResetNodeProperty( Node& node );
447 * Helper to reset all Node properties
449 void ResetProperties();
452 * Perform gesture updates.
453 * @param[in] lastVSyncTime The last VSync time in milliseconds.
454 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
455 * @return true, if any properties were updated.
457 bool ProcessGestures( unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
460 * Perform animation updates
461 * @param[in] elapsedSeconds time since last frame
463 void Animate( float elapsedSeconds );
466 * Perform constraint updates.
467 * @note Applies constraints to nodes first (depth first search order).
468 * Then shader constraints second (construction order)
470 void ApplyConstraints();
473 * Perform property notification updates
475 void ProcessPropertyNotifications();
478 * Pass shader binaries queued here on to event thread.
480 void ForwardCompiledShadersToEventThread();
483 * Update the default camera.
484 * This must be altered to match the root Node for 2D layouting.
485 * @param[in] updateBuffer The buffer to read the root node size from.
487 void UpdateDefaultCamera( int updateBuffer );
490 * Update node shaders, opacity, geometry etc.
496 // needs to be direct member so that getter for event buffer can be inlined
497 SceneGraphBuffers mSceneGraphBuffers;
504 // Messages for UpdateManager
506 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
508 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
510 // Reserve some memory inside the message queue
511 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
513 // Construct message in the message queue memory; note that delete should not be called on the return value
514 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
517 inline void AddNodeMessage( UpdateManager& manager, Node& node )
519 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
521 // Reserve some memory inside the message queue
522 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
524 // Construct message in the message queue memory; note that delete should not be called on the return value
525 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
528 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
530 // Update thread can edit the object
531 Node& parent = const_cast< Node& >( constParent );
532 Node& child = const_cast< Node& >( constChild );
534 typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
536 // Reserve some memory inside the message queue
537 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
539 // Construct message in the message queue memory; note that delete should not be called on the return value
540 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
543 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
545 // Scene graph thread can modify this object.
546 Node& node = const_cast< Node& >( constNode );
548 typedef MessageValue1< UpdateManager, Node* > LocalType;
550 // Reserve some memory inside the message queue
551 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
553 // Construct message in the message queue memory; note that delete should not be called on the return value
554 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
557 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
559 // Scene graph thread can destroy this object.
560 Node& node = const_cast< Node& >( constNode );
562 typedef MessageValue1< UpdateManager, Node* > LocalType;
564 // Reserve some memory inside the message queue
565 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
567 // Construct message in the message queue memory; note that delete should not be called on the return value
568 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
571 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
573 // Scene graph thread can modify this object.
574 Node& parent = const_cast< Node& >( constParent );
576 // @todo MESH_REWORK Don't pass by owner pointer after merge with SceneGraph::RenderableAttachment ? (not needed if we split RendererAttachment to 2 objects)
577 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
579 // Reserve some memory inside the message queue
580 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
582 // Construct message in the message queue memory; note that delete should not be called on the return value
583 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
586 inline void AttachToSceneGraphMessage( UpdateManager& manager, RendererAttachment* renderer )
588 // @todo MESH_REWORK Pass by owner pointer after merge with SceneGraph::RenderableAttachment
589 typedef MessageValue1< UpdateManager, RendererAttachment* > LocalType;
591 // Reserve some memory inside the message queue
592 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
594 // Construct message in the message queue memory; note that delete should not be called on the return value
595 new (slot) LocalType( &manager, &UpdateManager::AttachToSceneGraph, renderer );
598 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
600 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
602 // Reserve some memory inside the message queue
603 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
605 // Construct message in the message queue memory; note that delete should not be called on the return value
606 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
609 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
611 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
613 // Reserve some memory inside the message queue
614 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
616 // Construct message in the message queue memory; note that delete should not be called on the return value
617 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
620 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
622 typedef MessageValue1< UpdateManager, Animation* > LocalType;
624 // Reserve some memory inside the message queue
625 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
627 // Construct message in the message queue memory; note that delete should not be called on the return value
628 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
631 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
633 // The scene-graph thread owns this object so it can safely edit it.
634 Animation& animation = const_cast< Animation& >( constAnimation );
636 typedef MessageValue1< UpdateManager, Animation* > LocalType;
638 // Reserve some memory inside the message queue
639 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
641 // Construct message in the message queue memory; note that delete should not be called on the return value
642 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
645 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
647 // The scene-graph thread owns this object so it can safely edit it.
648 Animation& animation = const_cast< Animation& >( constAnimation );
650 typedef MessageValue1< UpdateManager, Animation* > LocalType;
652 // Reserve some memory inside the message queue
653 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
655 // Construct message in the message queue memory; note that delete should not be called on the return value
656 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
659 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
661 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
663 // Reserve some memory inside the message queue
664 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
666 // Construct message in the message queue memory; note that delete should not be called on the return value
667 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
670 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
672 // The scene-graph thread owns this object so it can safely edit it.
673 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
675 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
677 // Reserve some memory inside the message queue
678 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
680 // Construct message in the message queue memory; note that delete should not be called on the return value
681 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
684 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
685 const PropertyNotification* constPropertyNotification,
686 PropertyNotification::NotifyMode notifyMode )
688 // The scene-graph thread owns this object so it can safely edit it.
689 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
691 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
693 // Reserve some memory inside the message queue
694 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
696 // Construct message in the message queue memory; note that delete should not be called on the return value
697 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
700 // The render thread can safely change the Shader
701 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
703 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
705 // Reserve some memory inside the message queue
706 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
708 // Construct message in the message queue memory; note that delete should not be called on the return value
709 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
712 // The render thread can safely change the Shader
713 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
715 typedef MessageValue1< UpdateManager, Shader* > LocalType;
717 // Reserve some memory inside the message queue
718 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
720 // Construct message in the message queue memory; note that delete should not be called on the return value
721 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
724 inline void SetShaderProgramMessage( UpdateManager& manager,
726 Internal::ShaderDataPtr shaderData,
727 bool modifiesGeometry )
729 typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType;
731 // Reserve some memory inside the message queue
732 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
734 // Construct message in the message queue memory; note that delete should not be called on the return value
735 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry );
738 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
740 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
742 // Reserve some memory inside the message queue
743 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
745 // Construct message in the message queue memory; note that delete should not be called on the return value
746 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
749 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
751 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
753 // Reserve some memory inside the message queue
754 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
756 // Construct message in the message queue memory; note that delete should not be called on the return value
757 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
760 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
762 typedef MessageValue1< UpdateManager, float > LocalType;
764 // Reserve some memory inside the message queue
765 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
767 // Construct message in the message queue memory; note that delete should not be called on the return value
768 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
772 * Create a message for setting the depth of a layer
773 * @param[in] manager The update manager
774 * @param[in] layers list of layers
775 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
777 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
779 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
781 // Reserve some memory inside the message queue
782 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
784 // Construct message in the message queue memory; note that delete should not be called on the return value
785 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
788 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
790 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
792 // Reserve some memory inside the message queue
793 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
795 // Construct message in the message queue memory; note that delete should not be called on the return value
796 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
799 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
801 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
803 // Reserve some memory inside the message queue
804 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
806 // Construct message in the message queue memory; note that delete should not be called on the return value
807 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
810 template< typename T >
811 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
813 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
815 // Reserve some memory inside the message queue
816 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
817 // Construct message in the message queue memory; note that delete should not be called on the return value
818 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
821 template< typename T >
822 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
824 typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
826 // Reserve some memory inside the message queue
827 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
828 // Construct message in the message queue memory; note that delete should not be called on the return value
829 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
832 } // namespace SceneGraph
834 } // namespace Internal
838 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__