1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/event-to-update.h>
29 #include <dali/internal/common/type-abstraction-enums.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/scene-graph-buffers.h>
33 #include <dali/internal/update/common/scene-graph-property-notification.h>
34 #include <dali/internal/update/manager/object-owner-container.h>
35 #include <dali/internal/update/node-attachments/node-attachment.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
39 #include <dali/internal/render/shaders/scene-graph-shader.h>
46 class GlSyncAbstraction;
47 class RenderController;
48 struct DynamicsWorldSettings;
50 } // namespace Integration
55 class PropertyNotifier;
57 struct DynamicsWorldSettings;
58 class NotificationManager;
59 class CompleteNotificationInterface;
60 class ResourceManager;
63 // value types used by messages
64 template <> struct ParameterType< PropertyNotification::NotifyMode >
65 : public BasicType< PropertyNotification::NotifyMode > {};
82 class RendererAttachment;
85 * UpdateManager holds a scene graph i.e. a tree of nodes.
86 * It controls the Update traversal, in which nodes are repositioned/animated,
87 * and organizes the the culling and rendering of the scene.
94 * Construct a new UpdateManager.
95 * @param[in] notificationManager This should be notified when animations have finished.
96 * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
97 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
98 * @param[in] propertyNotifier The PropertyNotifier
99 * @param[in] resourceManager The resource manager used to load textures etc.
100 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
101 * @param[in] controller After messages are flushed, we request a render from the RenderController.
102 * @param[in] renderManager This is responsible for rendering the results of each "update".
103 * @param[in] renderQueue Used to queue messages for the next render.
104 * @param[in] textureCache Used for caching textures.
105 * @param[in] touchResampler Used for re-sampling touch events.
107 UpdateManager( NotificationManager& notificationManager,
108 Integration::GlSyncAbstraction& glSyncAbstraction,
109 CompleteNotificationInterface& animationFinishedNotifier,
110 PropertyNotifier& propertyNotifier,
111 ResourceManager& resourceManager,
112 DiscardQueue& discardQueue,
113 Integration::RenderController& controller,
114 RenderManager& renderManager,
115 RenderQueue& renderQueue,
116 TextureCache& textureCache,
117 TouchResampler& touchResampler );
120 * Destructor. Not virtual as this is not a base class
125 * The event-thread uses this interface to queue messages for the next update.
126 * @return The event-to-update interface.
128 EventToUpdate& GetEventToUpdate();
131 * @return the event buffer index
133 BufferIndex GetEventBufferIndex() const
135 // inlined as its called often
136 return mSceneGraphBuffers.GetEventBufferIndex();
139 // Node connection methods
142 * Get the scene graph side list of RenderTasks.
143 * @param[in] systemLevel True if using the system-level overlay.
144 * @return The list of render tasks
146 RenderTaskList* GetRenderTaskList( bool systemLevel );
149 * Installs a new layer as the root node.
150 * @pre The UpdateManager does not already have an installed root node.
151 * @pre The layer is of derived Node type Layer.
152 * @pre The layer does not have a parent.
153 * @param[in] layer The new root node.
154 * @param[in] systemLevel True if using the system-level overlay.
155 * @post The node is owned by UpdateManager.
157 void InstallRoot( Layer* layer, bool systemLevel );
160 * Add a Node; UpdateManager takes ownership.
161 * @pre The node does not have a parent.
162 * @param[in] node The node to add.
164 void AddNode( Node* node );
167 * Connect a Node to the scene-graph.
168 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
169 * @pre The node does not already have a parent.
170 * @param[in] node The new parent node.
171 * @param[in] node The node to connect.
173 void ConnectNode( Node* parent, Node* node, int index );
176 * Disconnect a Node from the scene-graph.
177 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
178 * @pre The node has a parent.
179 * @param[in] node The node to disconnect.
181 void DisconnectNode( Node* node );
184 * Called when a property is set on a disconnected Node (via public API)
185 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
186 * @pre The node does not have a parent.
187 * @param[in] node The node to set as "active".
189 void SetNodeActive( Node* node );
192 * Destroy a Node owned by UpdateManager.
193 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
194 * In the following update, the previously queued Nodes may be deleted.
195 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
196 * @param[in] node The node to destroy.
198 void DestroyNode( Node* node );
201 * Attach an object to a Node.
202 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
203 * @param[in] node The node which will own the attachment.
204 * @param[in] attachment The object to attach.
206 void AttachToNode( Node* node, NodeAttachment* attachment );
209 * Attach a renderer to the scene graph
211 void AttachToSceneGraph( RendererAttachment* renderer );
215 * Add a newly created object.
216 * @param[in] object The object to add.
217 * @post The object is owned by UpdateManager.
219 void AddObject( PropertyOwner* object );
223 * @param[in] object The object to remove.
225 void RemoveObject( PropertyOwner* object );
230 * Add a newly created animation.
231 * @param[in] animation The animation to add.
232 * @post The animation is owned by UpdateManager.
234 void AddAnimation( Animation* animation );
238 * @param[in] animation The animation to stop.
240 void StopAnimation( Animation* animation );
243 * Remove an animation.
244 * @param[in] animation The animation to remove.
246 void RemoveAnimation( Animation* animation );
249 * Query whether any animations are currently running.
250 * @return True if any animations are running.
252 bool IsAnimationRunning() const;
254 // Property Notification
257 * Add a newly created property notification
258 * @param[in] propertyNotification The notification to add
259 * @post The propertyNotification is owned by UpdateManager.
261 void AddPropertyNotification( PropertyNotification* propertyNotification );
264 * Remove a property notification
265 * @param[in] propertyNotification The notification to remove
267 void RemovePropertyNotification( PropertyNotification* propertyNotification );
270 * Set Notify state for PropertyNotification
271 * @param[in] propertyNotification The notification to remove
272 * @param[in] notifyMode The notification mode.
274 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
277 * @brief Get the geometry owner
279 * @return The geometry owner
281 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
284 * @brief Get the material owner
286 * @return The material owner
288 ObjectOwnerContainer< Material >& GetMaterialOwner();
291 * @brief Get the sampler owner
293 * @return The sampler owner
295 ObjectOwnerContainer< Sampler >& GetSamplerOwner();
298 * @brief Get the property buffer owner
300 * @return The property buffer owner
302 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
308 * Add a newly created shader.
309 * @param[in] shader The shader to add.
310 * @post The shader is owned by the UpdateManager.
312 void AddShader(Shader* shader);
316 * @pre The shader has been added to the UpdateManager.
317 * @param[in] shader The shader to remove.
318 * @post The shader is destroyed.
320 void RemoveShader(Shader* shader);
323 * Set the shader program for a specified GeometryType to a Shader object
324 * @param[in] shader The shader to modify
325 * @param[in] geometryType The GeometryType to map to the program
326 * @param[in] subType The program subtype
327 * @param[in] resourceId A ResourceManager ticket ID for the program data (source and compiled binary)
328 * @param[in] shaderHash hash key created with vertex and fragment shader code
329 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
331 void SetShaderProgram( Shader* shader, GeometryType geometryType, ShaderSubTypes subType, Integration::ResourceId resourceId, size_t shaderHash, bool modifiesGeometry );
334 * Add a newly created gesture.
335 * @param[in] gesture The gesture to add.
336 * @post The gesture is owned by the UpdateManager.
338 void AddGesture( PanGesture* gesture );
342 * @pre The gesture has been added to the UpdateManager.
343 * @param[in] gesture The gesture to remove.
344 * @post The gesture is destroyed.
346 void RemoveGesture( PanGesture* gesture );
351 * Performs an Update traversal on the scene-graph.
352 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
353 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
354 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
355 * @return True if further updates are required e.g. during animations.
357 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
360 * Set the background color i.e. the glClear color used at the beginning of each frame.
361 * @param[in] color The new background color.
363 void SetBackgroundColor(const Vector4& color);
366 * Set the default surface rect.
367 * @param[in] rect The rect value representing the surface.
369 void SetDefaultSurfaceRect( const Rect<int>& rect );
372 * @copydoc Dali::Stage::KeepRendering()
374 void KeepRendering( float durationSeconds );
377 * Sets the depths of all layers.
378 * @param layers The layers in depth order.
379 * @param[in] systemLevel True if using the system-level overlay.
381 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
383 #ifdef DYNAMICS_SUPPORT
386 * Initialize the dynamics world
387 * @param[in] world The dynamics world
388 * @param[in] worldSettings The dynamics world settings
389 * @param[in] debugShader The shader used for rendering dynamics debug information
391 void InitializeDynamicsWorld( DynamicsWorld* world, Integration::DynamicsWorldSettings* worldSettings );
394 * Terminate the dynamics world
396 void TerminateDynamicsWorld();
398 #endif // DYNAMICS_SUPPORT
403 UpdateManager(const UpdateManager&);
406 UpdateManager& operator=(const UpdateManager& rhs);
409 * Helper to check whether the update-thread should keep going.
410 * @param[in] elapsedSeconds The time in seconds since the previous update.
411 * @return True if the update-thread should keep going.
413 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
416 * Helper to calculate new camera setup when root node resizes.
417 * @param[in] updateBuffer The buffer to read the root node size from.
419 void UpdateProjectionAndViewMatrices(int updateBuffer);
422 * Post process resources that have been updated by renderer
424 void PostProcessResources();
427 * Helper to reset a Node properties.
428 * @param[in] node The node.
430 void ResetNodeProperty( Node& node );
433 * Helper to reset all Node properties
435 void ResetProperties();
438 * Perform gesture updates.
439 * @param[in] lastVSyncTime The last VSync time in milliseconds.
440 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
441 * @return true, if any properties were updated.
443 bool ProcessGestures( unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
446 * Perform animation updates
447 * @param[in] elapsedSeconds time since last frame
449 void Animate( float elapsedSeconds );
452 * Perform constraint updates.
453 * @note Applies constraints to nodes first (depth first search order).
454 * Then shader constraints second (construction order)
456 void ApplyConstraints();
459 * Perform property notification updates
461 void ProcessPropertyNotifications();
464 * Update the default camera.
465 * This must be altered to match the root Node for 2D layouting.
466 * @param[in] updateBuffer The buffer to read the root node size from.
468 void UpdateDefaultCamera( int updateBuffer );
471 * Update node shaders, opacity, geometry etc.
477 // needs to be direct member so that getter for event buffer can be inlined
478 SceneGraphBuffers mSceneGraphBuffers;
485 // Messages for UpdateManager
487 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
489 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
491 // Reserve some memory inside the message queue
492 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
494 // Construct message in the message queue memory; note that delete should not be called on the return value
495 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
498 inline void AddNodeMessage( UpdateManager& manager, Node& node )
500 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
502 // Reserve some memory inside the message queue
503 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
505 // Construct message in the message queue memory; note that delete should not be called on the return value
506 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
509 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild, int index )
511 // Update thread can edit the object
512 Node& parent = const_cast< Node& >( constParent );
513 Node& child = const_cast< Node& >( constChild );
515 typedef MessageValue3< UpdateManager, Node*, Node*, int > LocalType;
517 // Reserve some memory inside the message queue
518 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
520 // Construct message in the message queue memory; note that delete should not be called on the return value
521 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child, index );
524 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
526 // Scene graph thread can modify this object.
527 Node& node = const_cast< Node& >( constNode );
529 typedef MessageValue1< UpdateManager, Node* > LocalType;
531 // Reserve some memory inside the message queue
532 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
534 // Construct message in the message queue memory; note that delete should not be called on the return value
535 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
538 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
540 // Scene graph thread can destroy this object.
541 Node& node = const_cast< Node& >( constNode );
543 typedef MessageValue1< UpdateManager, Node* > LocalType;
545 // Reserve some memory inside the message queue
546 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
548 // Construct message in the message queue memory; note that delete should not be called on the return value
549 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
552 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
554 // Scene graph thread can modify this object.
555 Node& parent = const_cast< Node& >( constParent );
557 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
559 // Reserve some memory inside the message queue
560 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
562 // Construct message in the message queue memory; note that delete should not be called on the return value
563 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
566 inline void AttachToSceneGraphMessage( UpdateManager& manager, RendererAttachment* renderer )
568 typedef MessageValue1< UpdateManager, RendererAttachment* > LocalType;
570 // Reserve some memory inside the message queue
571 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
573 // Construct message in the message queue memory; note that delete should not be called on the return value
574 new (slot) LocalType( &manager, &UpdateManager::AttachToSceneGraph, renderer );
577 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
579 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
581 // Reserve some memory inside the message queue
582 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
584 // Construct message in the message queue memory; note that delete should not be called on the return value
585 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
588 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
590 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
592 // Reserve some memory inside the message queue
593 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
595 // Construct message in the message queue memory; note that delete should not be called on the return value
596 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
599 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
601 typedef MessageValue1< UpdateManager, Animation* > LocalType;
603 // Reserve some memory inside the message queue
604 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
606 // Construct message in the message queue memory; note that delete should not be called on the return value
607 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
610 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
612 // The scene-graph thread owns this object so it can safely edit it.
613 Animation& animation = const_cast< Animation& >( constAnimation );
615 typedef MessageValue1< UpdateManager, Animation* > LocalType;
617 // Reserve some memory inside the message queue
618 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
620 // Construct message in the message queue memory; note that delete should not be called on the return value
621 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
624 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
626 // The scene-graph thread owns this object so it can safely edit it.
627 Animation& animation = const_cast< Animation& >( constAnimation );
629 typedef MessageValue1< UpdateManager, Animation* > LocalType;
631 // Reserve some memory inside the message queue
632 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
634 // Construct message in the message queue memory; note that delete should not be called on the return value
635 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
638 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
640 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
642 // Reserve some memory inside the message queue
643 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
645 // Construct message in the message queue memory; note that delete should not be called on the return value
646 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
649 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
651 // The scene-graph thread owns this object so it can safely edit it.
652 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
654 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
656 // Reserve some memory inside the message queue
657 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
659 // Construct message in the message queue memory; note that delete should not be called on the return value
660 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
663 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
664 const PropertyNotification* constPropertyNotification,
665 PropertyNotification::NotifyMode notifyMode )
667 // The scene-graph thread owns this object so it can safely edit it.
668 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
670 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
672 // Reserve some memory inside the message queue
673 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
675 // Construct message in the message queue memory; note that delete should not be called on the return value
676 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
681 // The render thread can safely change the Shader
682 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
684 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
686 // Reserve some memory inside the message queue
687 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
689 // Construct message in the message queue memory; note that delete should not be called on the return value
690 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
693 // The render thread can safely change the Shader
694 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
696 typedef MessageValue1< UpdateManager, Shader* > LocalType;
698 // Reserve some memory inside the message queue
699 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
701 // Construct message in the message queue memory; note that delete should not be called on the return value
702 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
705 inline void SetShaderProgramMessage( UpdateManager& manager,
707 GeometryType geometryType,
708 ShaderSubTypes subType,
709 Integration::ResourceId resourceId,
711 bool modifiesGeometry )
713 typedef MessageValue6< UpdateManager, Shader*, GeometryType, ShaderSubTypes, Integration::ResourceId, size_t, bool > LocalType;
715 // Reserve some memory inside the message queue
716 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
718 // Construct message in the message queue memory; note that delete should not be called on the return value
719 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, geometryType, subType, resourceId, shaderHash, modifiesGeometry );
722 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
724 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
726 // Reserve some memory inside the message queue
727 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
729 // Construct message in the message queue memory; note that delete should not be called on the return value
730 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
733 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
735 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
737 // Reserve some memory inside the message queue
738 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
740 // Construct message in the message queue memory; note that delete should not be called on the return value
741 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
744 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
746 typedef MessageValue1< UpdateManager, float > LocalType;
748 // Reserve some memory inside the message queue
749 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
751 // Construct message in the message queue memory; note that delete should not be called on the return value
752 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
756 * Create a message for setting the depth of a layer
757 * @param[in] manager The update manager
758 * @param[in] layers list of layers
759 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
761 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
763 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
765 // Reserve some memory inside the message queue
766 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
768 // Construct message in the message queue memory; note that delete should not be called on the return value
769 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
772 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
774 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
776 // Reserve some memory inside the message queue
777 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
779 // Construct message in the message queue memory; note that delete should not be called on the return value
780 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
783 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
785 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
787 // Reserve some memory inside the message queue
788 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
790 // Construct message in the message queue memory; note that delete should not be called on the return value
791 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
794 #ifdef DYNAMICS_SUPPORT
797 inline void InitializeDynamicsWorldMessage( UpdateManager& manager, DynamicsWorld* dynamicsworld, Integration::DynamicsWorldSettings* worldSettings )
799 typedef MessageValue2< UpdateManager, DynamicsWorld*, Integration::DynamicsWorldSettings* > LocalType;
801 // Reserve some memory inside the message queue
802 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
804 // Construct message in the message queue memory; note that delete should not be called on the return value
805 new (slot) LocalType( &manager, &UpdateManager::InitializeDynamicsWorld, dynamicsworld, worldSettings );
808 inline void TerminateDynamicsWorldMessage(UpdateManager& manager)
810 typedef Message< UpdateManager > LocalType;
812 // Reserve some memory inside the message queue
813 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
815 // Construct message in the message queue memory; note that delete should not be called on the return value
816 new (slot) LocalType( &manager, &UpdateManager::TerminateDynamicsWorld );
819 #endif // DYNAMICS_SUPPORT
822 template< typename T >
823 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
825 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
827 // Reserve some memory inside the message queue
828 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
829 // Construct message in the message queue memory; note that delete should not be called on the return value
830 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
833 template< typename T >
834 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
836 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
838 // Reserve some memory inside the message queue
839 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
840 // Construct message in the message queue memory; note that delete should not be called on the return value
841 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
844 } // namespace SceneGraph
846 } // namespace Internal
850 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__