1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/scene-graph-buffers.h>
33 #include <dali/internal/update/common/scene-graph-property-notification.h>
34 #include <dali/internal/update/manager/object-owner-container.h>
35 #include <dali/internal/update/node-attachments/node-attachment.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
39 #include <dali/internal/render/shaders/scene-graph-shader.h>
46 class GlSyncAbstraction;
47 class RenderController;
49 } // namespace Integration
54 class PropertyNotifier;
55 class NotificationManager;
56 class CompleteNotificationInterface;
57 class ResourceManager;
60 // value types used by messages
61 template <> struct ParameterType< PropertyNotification::NotifyMode >
62 : public BasicType< PropertyNotification::NotifyMode > {};
78 class RendererAttachment;
81 * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
82 * other property owner objects.
83 * It controls the Update traversal, in which nodes are repositioned/animated,
84 * and organizes the the culling and rendering of the scene.
85 * It also maintains the lifecycle of nodes and other property owners that are
86 * disconnected from the scene graph.
88 class UpdateManager : public ShaderSaver
93 * Construct a new UpdateManager.
94 * @param[in] notificationManager This should be notified when animations have finished.
95 * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
96 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
97 * @param[in] propertyNotifier The PropertyNotifier
98 * @param[in] resourceManager The resource manager used to load textures etc.
99 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
100 * @param[in] controller After messages are flushed, we request a render from the RenderController.
101 * @param[in] renderManager This is responsible for rendering the results of each "update".
102 * @param[in] renderQueue Used to queue messages for the next render.
103 * @param[in] textureCache Used for caching textures.
104 * @param[in] touchResampler Used for re-sampling touch events.
106 UpdateManager( NotificationManager& notificationManager,
107 Integration::GlSyncAbstraction& glSyncAbstraction,
108 CompleteNotificationInterface& animationFinishedNotifier,
109 PropertyNotifier& propertyNotifier,
110 ResourceManager& resourceManager,
111 DiscardQueue& discardQueue,
112 Integration::RenderController& controller,
113 RenderManager& renderManager,
114 RenderQueue& renderQueue,
115 TextureCache& textureCache,
116 TouchResampler& touchResampler );
121 virtual ~UpdateManager();
123 // Node connection methods
126 * Get the scene graph side list of RenderTasks.
127 * @param[in] systemLevel True if using the system-level overlay.
128 * @return The list of render tasks
130 RenderTaskList* GetRenderTaskList( bool systemLevel );
133 * Installs a new layer as the root node.
134 * @pre The UpdateManager does not already have an installed root node.
135 * @pre The layer is of derived Node type Layer.
136 * @pre The layer does not have a parent.
137 * @param[in] layer The new root node.
138 * @param[in] systemLevel True if using the system-level overlay.
139 * @post The node is owned by UpdateManager.
141 void InstallRoot( Layer* layer, bool systemLevel );
144 * Add a Node; UpdateManager takes ownership.
145 * @pre The node does not have a parent.
146 * @param[in] node The node to add.
148 void AddNode( Node* node );
151 * Connect a Node to the scene-graph.
152 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
153 * @pre The node does not already have a parent.
154 * @param[in] node The new parent node.
155 * @param[in] node The node to connect.
157 void ConnectNode( Node* parent, Node* node, int index );
160 * Disconnect a Node from the scene-graph.
161 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
162 * @pre The node has a parent.
163 * @param[in] node The node to disconnect.
165 void DisconnectNode( Node* node );
168 * Called when a property is set on a disconnected Node (via public API)
169 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
170 * @pre The node does not have a parent.
171 * @param[in] node The node to set as "active".
173 void SetNodeActive( Node* node );
176 * Destroy a Node owned by UpdateManager.
177 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
178 * In the following update, the previously queued Nodes may be deleted.
179 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
180 * @param[in] node The node to destroy.
182 void DestroyNode( Node* node );
185 * Attach an object to a Node.
186 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
187 * @param[in] node The node which will own the attachment.
188 * @param[in] attachment The object to attach.
190 void AttachToNode( Node* node, NodeAttachment* attachment );
193 * Attach a renderer to the scene graph
195 void AttachToSceneGraph( RendererAttachment* renderer );
199 * Add a newly created object.
200 * @param[in] object The object to add.
201 * @post The object is owned by UpdateManager.
203 void AddObject( PropertyOwner* object );
207 * @param[in] object The object to remove.
209 void RemoveObject( PropertyOwner* object );
214 * Add a newly created animation.
215 * @param[in] animation The animation to add.
216 * @post The animation is owned by UpdateManager.
218 void AddAnimation( Animation* animation );
222 * @param[in] animation The animation to stop.
224 void StopAnimation( Animation* animation );
227 * Remove an animation.
228 * @param[in] animation The animation to remove.
230 void RemoveAnimation( Animation* animation );
233 * Query whether any animations are currently running.
234 * @return True if any animations are running.
236 bool IsAnimationRunning() const;
238 // Property Notification
241 * Add a newly created property notification
242 * @param[in] propertyNotification The notification to add
243 * @post The propertyNotification is owned by UpdateManager.
245 void AddPropertyNotification( PropertyNotification* propertyNotification );
248 * Remove a property notification
249 * @param[in] propertyNotification The notification to remove
251 void RemovePropertyNotification( PropertyNotification* propertyNotification );
254 * Set Notify state for PropertyNotification
255 * @param[in] propertyNotification The notification to remove
256 * @param[in] notifyMode The notification mode.
258 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
261 * @brief Get the geometry owner
263 * @return The geometry owner
265 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
268 * @brief Get the material owner
270 * @return The material owner
272 ObjectOwnerContainer< Material >& GetMaterialOwner();
275 * @brief Get the sampler owner
277 * @return The sampler owner
279 ObjectOwnerContainer< Sampler >& GetSamplerOwner();
282 * @brief Get the property buffer owner
284 * @return The property buffer owner
286 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
292 * Add a newly created shader.
293 * @param[in] shader The shader to add.
294 * @post The shader is owned by the UpdateManager.
296 void AddShader(Shader* shader);
300 * @pre The shader has been added to the UpdateManager.
301 * @param[in] shader The shader to remove.
302 * @post The shader is destroyed.
304 void RemoveShader(Shader* shader);
307 * Set the shader program for a Shader object
308 * @param[in] shader The shader to modify
309 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
310 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
312 void SetShaderProgram( Shader* shader, Integration::ShaderDataPtr shaderData, bool modifiesGeometry );
315 * @brief Accept compiled shaders passed back on render thread for saving.
316 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
318 virtual void SaveBinary( Integration::ShaderDataPtr shaderData );
321 * @brief Set the destination for compiled shader binaries to be passed on to.
322 * The dispatcher passed in will be called from the update thread.
323 * @param[in] upstream A sink for ShaderDatas to be passed into.
325 void SetShaderSaver( ShaderSaver& upstream );
330 * Add a newly created gesture.
331 * @param[in] gesture The gesture to add.
332 * @post The gesture is owned by the UpdateManager.
334 void AddGesture( PanGesture* gesture );
338 * @pre The gesture has been added to the UpdateManager.
339 * @param[in] gesture The gesture to remove.
340 * @post The gesture is destroyed.
342 void RemoveGesture( PanGesture* gesture );
344 // Message queue handling
347 * Reserve space for another message in the queue; this must then be initialized by the caller.
348 * The message will be read from the update-thread after the next FlushMessages is called.
349 * @post Calling this method may invalidate any previously returned slots.
350 * @param[in] size The message size with respect to the size of type "char".
351 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
352 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
353 * @return A pointer to the first char allocated for the message.
355 unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
358 * @return the current event-buffer index.
360 BufferIndex GetEventBufferIndex() const
362 // inlined as its called often from event thread
363 return mSceneGraphBuffers.GetEventBufferIndex();
367 * Called by the event-thread to signal that FlushQueue will be called
368 * e.g. when it has finished event processing.
370 void EventProcessingStarted();
373 * Flush the set of messages, which were previously stored with QueueMessage().
374 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
376 * @return True if there are messages to process.
383 * Performs an Update traversal on the scene-graph.
384 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
385 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
386 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
387 * @return True if further updates are required e.g. during animations.
389 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
392 * Set the background color i.e. the glClear color used at the beginning of each frame.
393 * @param[in] color The new background color.
395 void SetBackgroundColor(const Vector4& color);
398 * Set the default surface rect.
399 * @param[in] rect The rect value representing the surface.
401 void SetDefaultSurfaceRect( const Rect<int>& rect );
404 * @copydoc Dali::Stage::KeepRendering()
406 void KeepRendering( float durationSeconds );
409 * Sets the depths of all layers.
410 * @param layers The layers in depth order.
411 * @param[in] systemLevel True if using the system-level overlay.
413 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
418 UpdateManager(const UpdateManager&);
421 UpdateManager& operator=(const UpdateManager& rhs);
424 * Helper to check whether the update-thread should keep going.
425 * @param[in] elapsedSeconds The time in seconds since the previous update.
426 * @return True if the update-thread should keep going.
428 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
431 * Helper to calculate new camera setup when root node resizes.
432 * @param[in] updateBuffer The buffer to read the root node size from.
434 void UpdateProjectionAndViewMatrices(int updateBuffer);
437 * Post process resources that have been updated by renderer
439 void PostProcessResources();
442 * Helper to reset a Node properties.
443 * @param[in] node The node.
445 void ResetNodeProperty( Node& node );
448 * Helper to reset all Node properties
450 void ResetProperties();
453 * Perform gesture updates.
454 * @param[in] lastVSyncTime The last VSync time in milliseconds.
455 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
456 * @return true, if any properties were updated.
458 bool ProcessGestures( unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
461 * Perform animation updates
462 * @param[in] elapsedSeconds time since last frame
464 void Animate( float elapsedSeconds );
467 * Perform constraint updates.
468 * @note Applies constraints to nodes first (depth first search order).
469 * Then shader constraints second (construction order)
471 void ApplyConstraints();
474 * Perform property notification updates
476 void ProcessPropertyNotifications();
479 * Pass shader binaries queued here on to event thread.
481 void ForwardCompiledShadersToEventThread();
484 * Update the default camera.
485 * This must be altered to match the root Node for 2D layouting.
486 * @param[in] updateBuffer The buffer to read the root node size from.
488 void UpdateDefaultCamera( int updateBuffer );
491 * Update node shaders, opacity, geometry etc.
497 // needs to be direct member so that getter for event buffer can be inlined
498 SceneGraphBuffers mSceneGraphBuffers;
505 // Messages for UpdateManager
507 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
509 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
511 // Reserve some memory inside the message queue
512 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
514 // Construct message in the message queue memory; note that delete should not be called on the return value
515 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
518 inline void AddNodeMessage( UpdateManager& manager, Node& node )
520 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
522 // Reserve some memory inside the message queue
523 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
525 // Construct message in the message queue memory; note that delete should not be called on the return value
526 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
529 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild, int index )
531 // Update thread can edit the object
532 Node& parent = const_cast< Node& >( constParent );
533 Node& child = const_cast< Node& >( constChild );
535 typedef MessageValue3< UpdateManager, Node*, Node*, int > LocalType;
537 // Reserve some memory inside the message queue
538 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
540 // Construct message in the message queue memory; note that delete should not be called on the return value
541 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child, index );
544 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
546 // Scene graph thread can modify this object.
547 Node& node = const_cast< Node& >( constNode );
549 typedef MessageValue1< UpdateManager, Node* > LocalType;
551 // Reserve some memory inside the message queue
552 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
554 // Construct message in the message queue memory; note that delete should not be called on the return value
555 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
558 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
560 // Scene graph thread can destroy this object.
561 Node& node = const_cast< Node& >( constNode );
563 typedef MessageValue1< UpdateManager, Node* > LocalType;
565 // Reserve some memory inside the message queue
566 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
568 // Construct message in the message queue memory; note that delete should not be called on the return value
569 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
572 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
574 // Scene graph thread can modify this object.
575 Node& parent = const_cast< Node& >( constParent );
577 // @todo MESH_REWORK Don't pass by owner pointer after merge with SceneGraph::RenderableAttachment ? (not needed if we split RendererAttachment to 2 objects)
578 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
580 // Reserve some memory inside the message queue
581 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
583 // Construct message in the message queue memory; note that delete should not be called on the return value
584 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
587 inline void AttachToSceneGraphMessage( UpdateManager& manager, RendererAttachment* renderer )
589 // @todo MESH_REWORK Pass by owner pointer after merge with SceneGraph::RenderableAttachment
590 typedef MessageValue1< UpdateManager, RendererAttachment* > LocalType;
592 // Reserve some memory inside the message queue
593 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
595 // Construct message in the message queue memory; note that delete should not be called on the return value
596 new (slot) LocalType( &manager, &UpdateManager::AttachToSceneGraph, renderer );
599 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
601 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
603 // Reserve some memory inside the message queue
604 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
606 // Construct message in the message queue memory; note that delete should not be called on the return value
607 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
610 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
612 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
614 // Reserve some memory inside the message queue
615 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
617 // Construct message in the message queue memory; note that delete should not be called on the return value
618 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
621 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
623 typedef MessageValue1< UpdateManager, Animation* > LocalType;
625 // Reserve some memory inside the message queue
626 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
628 // Construct message in the message queue memory; note that delete should not be called on the return value
629 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
632 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
634 // The scene-graph thread owns this object so it can safely edit it.
635 Animation& animation = const_cast< Animation& >( constAnimation );
637 typedef MessageValue1< UpdateManager, Animation* > LocalType;
639 // Reserve some memory inside the message queue
640 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
642 // Construct message in the message queue memory; note that delete should not be called on the return value
643 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
646 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
648 // The scene-graph thread owns this object so it can safely edit it.
649 Animation& animation = const_cast< Animation& >( constAnimation );
651 typedef MessageValue1< UpdateManager, Animation* > LocalType;
653 // Reserve some memory inside the message queue
654 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
656 // Construct message in the message queue memory; note that delete should not be called on the return value
657 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
660 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
662 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
664 // Reserve some memory inside the message queue
665 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
667 // Construct message in the message queue memory; note that delete should not be called on the return value
668 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
671 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
673 // The scene-graph thread owns this object so it can safely edit it.
674 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
676 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
678 // Reserve some memory inside the message queue
679 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
681 // Construct message in the message queue memory; note that delete should not be called on the return value
682 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
685 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
686 const PropertyNotification* constPropertyNotification,
687 PropertyNotification::NotifyMode notifyMode )
689 // The scene-graph thread owns this object so it can safely edit it.
690 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
692 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
694 // Reserve some memory inside the message queue
695 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
697 // Construct message in the message queue memory; note that delete should not be called on the return value
698 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
701 // The render thread can safely change the Shader
702 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
704 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
706 // Reserve some memory inside the message queue
707 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
709 // Construct message in the message queue memory; note that delete should not be called on the return value
710 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
713 // The render thread can safely change the Shader
714 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
716 typedef MessageValue1< UpdateManager, Shader* > LocalType;
718 // Reserve some memory inside the message queue
719 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
721 // Construct message in the message queue memory; note that delete should not be called on the return value
722 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
725 inline void SetShaderProgramMessage( UpdateManager& manager,
727 Integration::ShaderDataPtr shaderData,
728 bool modifiesGeometry )
730 typedef MessageValue3< UpdateManager, Shader*, Integration::ShaderDataPtr, bool > LocalType;
732 // Reserve some memory inside the message queue
733 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
735 // Construct message in the message queue memory; note that delete should not be called on the return value
736 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry );
739 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
741 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
743 // Reserve some memory inside the message queue
744 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
746 // Construct message in the message queue memory; note that delete should not be called on the return value
747 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
750 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
752 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
754 // Reserve some memory inside the message queue
755 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
757 // Construct message in the message queue memory; note that delete should not be called on the return value
758 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
761 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
763 typedef MessageValue1< UpdateManager, float > LocalType;
765 // Reserve some memory inside the message queue
766 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
768 // Construct message in the message queue memory; note that delete should not be called on the return value
769 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
773 * Create a message for setting the depth of a layer
774 * @param[in] manager The update manager
775 * @param[in] layers list of layers
776 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
778 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
780 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
782 // Reserve some memory inside the message queue
783 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
785 // Construct message in the message queue memory; note that delete should not be called on the return value
786 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
789 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
791 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
793 // Reserve some memory inside the message queue
794 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
796 // Construct message in the message queue memory; note that delete should not be called on the return value
797 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
800 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
802 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
804 // Reserve some memory inside the message queue
805 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
807 // Construct message in the message queue memory; note that delete should not be called on the return value
808 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
811 template< typename T >
812 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
814 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
816 // Reserve some memory inside the message queue
817 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
818 // Construct message in the message queue memory; note that delete should not be called on the return value
819 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
822 template< typename T >
823 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
825 typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
827 // Reserve some memory inside the message queue
828 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
829 // Construct message in the message queue memory; note that delete should not be called on the return value
830 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
833 } // namespace SceneGraph
835 } // namespace Internal
839 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__