1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/event/common/event-thread-services.h>
30 #include <dali/internal/update/animation/scene-graph-animation.h>
31 #include <dali/internal/update/common/scene-graph-buffers.h>
32 #include <dali/internal/update/common/scene-graph-property-notification.h>
33 #include <dali/internal/update/manager/object-owner-container.h>
34 #include <dali/internal/update/node-attachments/node-attachment.h>
35 #include <dali/internal/update/nodes/node.h>
36 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/render/shaders/scene-graph-shader.h>
45 class GlSyncAbstraction;
46 class RenderController;
48 } // namespace Integration
53 class PropertyNotifier;
54 class NotificationManager;
55 class CompleteNotificationInterface;
56 class ResourceManager;
59 // value types used by messages
60 template <> struct ParameterType< PropertyNotification::NotifyMode >
61 : public BasicType< PropertyNotification::NotifyMode > {};
77 class RendererAttachment;
80 * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
81 * other property owner objects.
82 * It controls the Update traversal, in which nodes are repositioned/animated,
83 * and organizes the the culling and rendering of the scene.
84 * It also maintains the lifecycle of nodes and other property owners that are
85 * disconnected from the scene graph.
92 * Construct a new UpdateManager.
93 * @param[in] notificationManager This should be notified when animations have finished.
94 * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
95 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
96 * @param[in] propertyNotifier The PropertyNotifier
97 * @param[in] resourceManager The resource manager used to load textures etc.
98 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
99 * @param[in] controller After messages are flushed, we request a render from the RenderController.
100 * @param[in] renderManager This is responsible for rendering the results of each "update".
101 * @param[in] renderQueue Used to queue messages for the next render.
102 * @param[in] textureCache Used for caching textures.
103 * @param[in] touchResampler Used for re-sampling touch events.
105 UpdateManager( NotificationManager& notificationManager,
106 Integration::GlSyncAbstraction& glSyncAbstraction,
107 CompleteNotificationInterface& animationFinishedNotifier,
108 PropertyNotifier& propertyNotifier,
109 ResourceManager& resourceManager,
110 DiscardQueue& discardQueue,
111 Integration::RenderController& controller,
112 RenderManager& renderManager,
113 RenderQueue& renderQueue,
114 TextureCache& textureCache,
115 TouchResampler& touchResampler );
118 * Destructor. Not virtual as this is not a base class
122 // Node connection methods
125 * Get the scene graph side list of RenderTasks.
126 * @param[in] systemLevel True if using the system-level overlay.
127 * @return The list of render tasks
129 RenderTaskList* GetRenderTaskList( bool systemLevel );
132 * Installs a new layer as the root node.
133 * @pre The UpdateManager does not already have an installed root node.
134 * @pre The layer is of derived Node type Layer.
135 * @pre The layer does not have a parent.
136 * @param[in] layer The new root node.
137 * @param[in] systemLevel True if using the system-level overlay.
138 * @post The node is owned by UpdateManager.
140 void InstallRoot( Layer* layer, bool systemLevel );
143 * Add a Node; UpdateManager takes ownership.
144 * @pre The node does not have a parent.
145 * @param[in] node The node to add.
147 void AddNode( Node* node );
150 * Connect a Node to the scene-graph.
151 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
152 * @pre The node does not already have a parent.
153 * @param[in] node The new parent node.
154 * @param[in] node The node to connect.
156 void ConnectNode( Node* parent, Node* node, int index );
159 * Disconnect a Node from the scene-graph.
160 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
161 * @pre The node has a parent.
162 * @param[in] node The node to disconnect.
164 void DisconnectNode( Node* node );
167 * Called when a property is set on a disconnected Node (via public API)
168 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
169 * @pre The node does not have a parent.
170 * @param[in] node The node to set as "active".
172 void SetNodeActive( Node* node );
175 * Destroy a Node owned by UpdateManager.
176 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
177 * In the following update, the previously queued Nodes may be deleted.
178 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
179 * @param[in] node The node to destroy.
181 void DestroyNode( Node* node );
184 * Attach an object to a Node.
185 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
186 * @param[in] node The node which will own the attachment.
187 * @param[in] attachment The object to attach.
189 void AttachToNode( Node* node, NodeAttachment* attachment );
192 * Attach a renderer to the scene graph
194 void AttachToSceneGraph( RendererAttachment* renderer );
198 * Add a newly created object.
199 * @param[in] object The object to add.
200 * @post The object is owned by UpdateManager.
202 void AddObject( PropertyOwner* object );
206 * @param[in] object The object to remove.
208 void RemoveObject( PropertyOwner* object );
213 * Add a newly created animation.
214 * @param[in] animation The animation to add.
215 * @post The animation is owned by UpdateManager.
217 void AddAnimation( Animation* animation );
221 * @param[in] animation The animation to stop.
223 void StopAnimation( Animation* animation );
226 * Remove an animation.
227 * @param[in] animation The animation to remove.
229 void RemoveAnimation( Animation* animation );
232 * Query whether any animations are currently running.
233 * @return True if any animations are running.
235 bool IsAnimationRunning() const;
237 // Property Notification
240 * Add a newly created property notification
241 * @param[in] propertyNotification The notification to add
242 * @post The propertyNotification is owned by UpdateManager.
244 void AddPropertyNotification( PropertyNotification* propertyNotification );
247 * Remove a property notification
248 * @param[in] propertyNotification The notification to remove
250 void RemovePropertyNotification( PropertyNotification* propertyNotification );
253 * Set Notify state for PropertyNotification
254 * @param[in] propertyNotification The notification to remove
255 * @param[in] notifyMode The notification mode.
257 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
260 * @brief Get the geometry owner
262 * @return The geometry owner
264 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
267 * @brief Get the material owner
269 * @return The material owner
271 ObjectOwnerContainer< Material >& GetMaterialOwner();
274 * @brief Get the sampler owner
276 * @return The sampler owner
278 ObjectOwnerContainer< Sampler >& GetSamplerOwner();
281 * @brief Get the property buffer owner
283 * @return The property buffer owner
285 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
291 * Add a newly created shader.
292 * @param[in] shader The shader to add.
293 * @post The shader is owned by the UpdateManager.
295 void AddShader(Shader* shader);
299 * @pre The shader has been added to the UpdateManager.
300 * @param[in] shader The shader to remove.
301 * @post The shader is destroyed.
303 void RemoveShader(Shader* shader);
306 * Set the shader program for a Shader object
307 * @param[in] shader The shader to modify
308 * @param[in] resourceId A ResourceManager ticket ID for the program data (source and compiled binary)
309 * @param[in] shaderHash hash key created with vertex and fragment shader code
310 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
312 void SetShaderProgram( Shader* shader, Integration::ResourceId resourceId, size_t shaderHash, bool modifiesGeometry );
315 * Add a newly created gesture.
316 * @param[in] gesture The gesture to add.
317 * @post The gesture is owned by the UpdateManager.
319 void AddGesture( PanGesture* gesture );
323 * @pre The gesture has been added to the UpdateManager.
324 * @param[in] gesture The gesture to remove.
325 * @post The gesture is destroyed.
327 void RemoveGesture( PanGesture* gesture );
329 // Message queue handling
332 * Reserve space for another message in the queue; this must then be initialized by the caller.
333 * The message will be read from the update-thread after the next FlushMessages is called.
334 * @post Calling this method may invalidate any previously returned slots.
335 * @param[in] size The message size with respect to the size of type "char".
336 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
337 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
338 * @return A pointer to the first char allocated for the message.
340 unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
343 * @return the current event-buffer index.
345 BufferIndex GetEventBufferIndex() const
347 // inlined as its called often from event thread
348 return mSceneGraphBuffers.GetEventBufferIndex();
352 * Called by the event-thread to signal that FlushQueue will be called
353 * e.g. when it has finished event processing.
355 void EventProcessingStarted();
358 * Flush the set of messages, which were previously stored with QueueMessage().
359 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
361 * @return True if there are messages to process.
368 * Performs an Update traversal on the scene-graph.
369 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
370 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
371 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
372 * @return True if further updates are required e.g. during animations.
374 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
377 * Set the background color i.e. the glClear color used at the beginning of each frame.
378 * @param[in] color The new background color.
380 void SetBackgroundColor(const Vector4& color);
383 * Set the default surface rect.
384 * @param[in] rect The rect value representing the surface.
386 void SetDefaultSurfaceRect( const Rect<int>& rect );
389 * @copydoc Dali::Stage::KeepRendering()
391 void KeepRendering( float durationSeconds );
394 * Sets the depths of all layers.
395 * @param layers The layers in depth order.
396 * @param[in] systemLevel True if using the system-level overlay.
398 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
403 UpdateManager(const UpdateManager&);
406 UpdateManager& operator=(const UpdateManager& rhs);
409 * Helper to check whether the update-thread should keep going.
410 * @param[in] elapsedSeconds The time in seconds since the previous update.
411 * @return True if the update-thread should keep going.
413 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
416 * Helper to calculate new camera setup when root node resizes.
417 * @param[in] updateBuffer The buffer to read the root node size from.
419 void UpdateProjectionAndViewMatrices(int updateBuffer);
422 * Post process resources that have been updated by renderer
424 void PostProcessResources();
427 * Helper to reset a Node properties.
428 * @param[in] node The node.
430 void ResetNodeProperty( Node& node );
433 * Helper to reset all Node properties
435 void ResetProperties();
438 * Perform gesture updates.
439 * @param[in] lastVSyncTime The last VSync time in milliseconds.
440 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
441 * @return true, if any properties were updated.
443 bool ProcessGestures( unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
446 * Perform animation updates
447 * @param[in] elapsedSeconds time since last frame
449 void Animate( float elapsedSeconds );
452 * Perform constraint updates.
453 * @note Applies constraints to nodes first (depth first search order).
454 * Then shader constraints second (construction order)
456 void ApplyConstraints();
459 * Perform property notification updates
461 void ProcessPropertyNotifications();
464 * Update the default camera.
465 * This must be altered to match the root Node for 2D layouting.
466 * @param[in] updateBuffer The buffer to read the root node size from.
468 void UpdateDefaultCamera( int updateBuffer );
471 * Update node shaders, opacity, geometry etc.
477 // needs to be direct member so that getter for event buffer can be inlined
478 SceneGraphBuffers mSceneGraphBuffers;
485 // Messages for UpdateManager
487 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
489 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
491 // Reserve some memory inside the message queue
492 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
494 // Construct message in the message queue memory; note that delete should not be called on the return value
495 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
498 inline void AddNodeMessage( UpdateManager& manager, Node& node )
500 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
502 // Reserve some memory inside the message queue
503 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
505 // Construct message in the message queue memory; note that delete should not be called on the return value
506 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
509 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild, int index )
511 // Update thread can edit the object
512 Node& parent = const_cast< Node& >( constParent );
513 Node& child = const_cast< Node& >( constChild );
515 typedef MessageValue3< UpdateManager, Node*, Node*, int > LocalType;
517 // Reserve some memory inside the message queue
518 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
520 // Construct message in the message queue memory; note that delete should not be called on the return value
521 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child, index );
524 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
526 // Scene graph thread can modify this object.
527 Node& node = const_cast< Node& >( constNode );
529 typedef MessageValue1< UpdateManager, Node* > LocalType;
531 // Reserve some memory inside the message queue
532 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
534 // Construct message in the message queue memory; note that delete should not be called on the return value
535 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
538 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
540 // Scene graph thread can destroy this object.
541 Node& node = const_cast< Node& >( constNode );
543 typedef MessageValue1< UpdateManager, Node* > LocalType;
545 // Reserve some memory inside the message queue
546 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
548 // Construct message in the message queue memory; note that delete should not be called on the return value
549 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
552 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
554 // Scene graph thread can modify this object.
555 Node& parent = const_cast< Node& >( constParent );
557 // @todo MESH_REWORK Don't pass by owner pointer after merge with SceneGraph::RenderableAttachment ? (not needed if we split RendererAttachment to 2 objects)
558 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
560 // Reserve some memory inside the message queue
561 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
563 // Construct message in the message queue memory; note that delete should not be called on the return value
564 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
567 inline void AttachToSceneGraphMessage( UpdateManager& manager, RendererAttachment* renderer )
569 // @todo MESH_REWORK Pass by owner pointer after merge with SceneGraph::RenderableAttachment
570 typedef MessageValue1< UpdateManager, RendererAttachment* > LocalType;
572 // Reserve some memory inside the message queue
573 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
575 // Construct message in the message queue memory; note that delete should not be called on the return value
576 new (slot) LocalType( &manager, &UpdateManager::AttachToSceneGraph, renderer );
579 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
581 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
583 // Reserve some memory inside the message queue
584 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
586 // Construct message in the message queue memory; note that delete should not be called on the return value
587 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
590 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
592 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
594 // Reserve some memory inside the message queue
595 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
597 // Construct message in the message queue memory; note that delete should not be called on the return value
598 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
601 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
603 typedef MessageValue1< UpdateManager, Animation* > LocalType;
605 // Reserve some memory inside the message queue
606 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
608 // Construct message in the message queue memory; note that delete should not be called on the return value
609 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
612 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
614 // The scene-graph thread owns this object so it can safely edit it.
615 Animation& animation = const_cast< Animation& >( constAnimation );
617 typedef MessageValue1< UpdateManager, Animation* > LocalType;
619 // Reserve some memory inside the message queue
620 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
622 // Construct message in the message queue memory; note that delete should not be called on the return value
623 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
626 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
628 // The scene-graph thread owns this object so it can safely edit it.
629 Animation& animation = const_cast< Animation& >( constAnimation );
631 typedef MessageValue1< UpdateManager, Animation* > LocalType;
633 // Reserve some memory inside the message queue
634 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
636 // Construct message in the message queue memory; note that delete should not be called on the return value
637 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
640 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
642 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
644 // Reserve some memory inside the message queue
645 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
647 // Construct message in the message queue memory; note that delete should not be called on the return value
648 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
651 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
653 // The scene-graph thread owns this object so it can safely edit it.
654 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
656 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
658 // Reserve some memory inside the message queue
659 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
661 // Construct message in the message queue memory; note that delete should not be called on the return value
662 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
665 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
666 const PropertyNotification* constPropertyNotification,
667 PropertyNotification::NotifyMode notifyMode )
669 // The scene-graph thread owns this object so it can safely edit it.
670 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
672 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
674 // Reserve some memory inside the message queue
675 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
677 // Construct message in the message queue memory; note that delete should not be called on the return value
678 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
683 // The render thread can safely change the Shader
684 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
686 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
688 // Reserve some memory inside the message queue
689 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
691 // Construct message in the message queue memory; note that delete should not be called on the return value
692 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
695 // The render thread can safely change the Shader
696 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
698 typedef MessageValue1< UpdateManager, Shader* > LocalType;
700 // Reserve some memory inside the message queue
701 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
703 // Construct message in the message queue memory; note that delete should not be called on the return value
704 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
707 inline void SetShaderProgramMessage( UpdateManager& manager,
709 Integration::ResourceId resourceId,
711 bool modifiesGeometry )
713 typedef MessageValue4< UpdateManager, Shader*, Integration::ResourceId, size_t, bool > LocalType;
715 // Reserve some memory inside the message queue
716 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
718 // Construct message in the message queue memory; note that delete should not be called on the return value
719 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, resourceId, shaderHash, modifiesGeometry );
722 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
724 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
726 // Reserve some memory inside the message queue
727 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
729 // Construct message in the message queue memory; note that delete should not be called on the return value
730 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
733 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
735 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
737 // Reserve some memory inside the message queue
738 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
740 // Construct message in the message queue memory; note that delete should not be called on the return value
741 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
744 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
746 typedef MessageValue1< UpdateManager, float > LocalType;
748 // Reserve some memory inside the message queue
749 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
751 // Construct message in the message queue memory; note that delete should not be called on the return value
752 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
756 * Create a message for setting the depth of a layer
757 * @param[in] manager The update manager
758 * @param[in] layers list of layers
759 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
761 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
763 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
765 // Reserve some memory inside the message queue
766 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
768 // Construct message in the message queue memory; note that delete should not be called on the return value
769 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
772 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
774 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
776 // Reserve some memory inside the message queue
777 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
779 // Construct message in the message queue memory; note that delete should not be called on the return value
780 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
783 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
785 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
787 // Reserve some memory inside the message queue
788 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
790 // Construct message in the message queue memory; note that delete should not be called on the return value
791 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
794 template< typename T >
795 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
797 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
799 // Reserve some memory inside the message queue
800 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
801 // Construct message in the message queue memory; note that delete should not be called on the return value
802 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
805 template< typename T >
806 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
808 typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
810 // Reserve some memory inside the message queue
811 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
812 // Construct message in the message queue memory; note that delete should not be called on the return value
813 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
816 } // namespace SceneGraph
818 } // namespace Internal
822 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__