1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://floralicense.org/license/
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
21 #include <dali/public-api/common/vector-wrapper.h>
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/integration-api/resource-declarations.h>
24 #include <dali/internal/common/message.h>
25 #include <dali/internal/common/event-to-update.h>
26 #include <dali/internal/render/shaders/shader.h>
27 #include <dali/internal/update/nodes/node.h>
28 #include <dali/internal/update/node-attachments/node-attachment.h>
29 #include <dali/internal/update/common/scene-graph-buffers.h>
30 #include <dali/internal/update/animation/scene-graph-animation.h>
31 #include <dali/internal/update/common/scene-graph-property-notification.h>
32 #include <dali/internal/update/common/double-buffered.h>
33 #include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
34 #include <dali/internal/update/nodes/scene-graph-layer.h>
35 #include <dali/internal/event/effects/shader-declarations.h>
36 #include <dali/internal/common/type-abstraction-enums.h>
43 class GlSyncAbstraction;
44 class RenderController;
45 struct DynamicsWorldSettings;
47 } // namespace Integration
52 class AnimationFinishedNotifier;
53 class PropertyNotifier;
55 struct DynamicsWorldSettings;
56 class NotificationManager;
57 class ResourceManager;
61 // value types used by messages
62 template <> struct ParameterType< PropertyNotification::NotifyMode >
63 : public BasicType< PropertyNotification::NotifyMode > {};
78 typedef OwnerContainer< AnimatableMesh* > AnimatableMeshContainer;
79 typedef OwnerContainer< Material* > MaterialContainer;
82 * UpdateManager holds a scene graph i.e. a tree of nodes.
83 * It controls the Update traversal, in which nodes are repositioned/animated,
84 * and organizes the the culling and rendering of the scene.
91 * Construct a new UpdateManager.
92 * @param[in] notificationManager This should be notified when animations have finished.
93 * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
94 * @param[in] animationFinishedNotifier The AnimationFinishedNotifier
95 * @param[in] propertyNotifier The PropertyNotifier
96 * @param[in] resourceManager The resource manager used to load textures etc.
97 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
98 * @param[in] controller After messages are flushed, we request a render from the RenderController.
99 * @param[in] renderManager This is responsible for rendering the results of each "update".
100 * @param[in] renderQueue Used to queue messages for the next render.
101 * @param[in] textureCache Used for caching textures.
102 * @param[in] touchResampler Used for re-sampling touch events.
104 UpdateManager( NotificationManager& notificationManager,
105 Integration::GlSyncAbstraction& glSyncAbstraction,
106 AnimationFinishedNotifier& animationFinishedNotifier,
107 PropertyNotifier& propertyNotifier,
108 ResourceManager& resourceManager,
109 DiscardQueue& discardQueue,
110 Integration::RenderController& controller,
111 RenderManager& renderManager,
112 RenderQueue& renderQueue,
113 TextureCache& textureCache,
114 TouchResampler& touchResampler );
117 * Destructor. Not virtual as this is not a base class
122 * Sets a pointer to the internal render task list.
124 * The render task list is used to notify which render tasks with refresh rate REFRESH_ONCE have finished.
126 * @param[in] renderTaskList A pointer to the internal render task list.
128 void SetRenderTaskList( Internal::RenderTaskList* renderTaskList );
131 * The event-thread uses this interface to queue messages for the next update.
132 * @return The event-to-update interface.
134 EventToUpdate& GetEventToUpdate();
137 * @return the event buffer index
139 BufferIndex GetEventBufferIndex() const
141 // inlined as its called often
142 return mSceneGraphBuffers.GetEventBufferIndex();
145 // Node connection methods
148 * Get the scene graph side list of RenderTasks.
149 * @param[in] systemLevel True if using the system-level overlay.
150 * @return The list of render tasks
152 RenderTaskList* GetRenderTaskList( bool systemLevel );
155 * Installs a new layer as the root node.
156 * @pre The UpdateManager does not already have an installed root node.
157 * @pre The layer is of derived Node type Layer.
158 * @pre The layer does not have a parent.
159 * @param[in] layer The new root node.
160 * @param[in] systemLevel True if using the system-level overlay.
161 * @post The node is owned by UpdateManager.
163 void InstallRoot( Layer* layer, bool systemLevel );
166 * Add a Node; UpdateManager takes ownership.
167 * @pre The node does not have a parent.
168 * @param[in] node The node to add.
170 void AddNode( Node* node );
173 * Connect a Node to the scene-graph.
174 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
175 * @pre The node does not already have a parent.
176 * @param[in] node The new parent node.
177 * @param[in] node The node to connect.
179 void ConnectNode( Node* parent, Node* node );
182 * Disconnect a Node from the scene-graph.
183 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
184 * @pre The node has a parent.
185 * @param[in] node The node to disconnect.
187 void DisconnectNode( Node* node );
190 * Called when a property is set on a disconnected Node (via public API)
191 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
192 * @pre The node does not have a parent.
193 * @param[in] node The node to set as "active".
195 void SetNodeActive( Node* node );
198 * Destroy a Node owned by UpdateManager.
199 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
200 * In the following update, the previously queued Nodes may be deleted.
201 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
202 * @param[in] node The node to destroy.
204 void DestroyNode( Node* node );
207 * Attach an object to a Node.
208 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
209 * @param[in] node The node which will own the attachment.
210 * @param[in] attachment The object to attach.
212 void AttachToNode( Node* node, NodeAttachment* attachment );
217 * Add a newly created animation.
218 * @param[in] animation The animation to add.
219 * @post The animation is owned by UpdateManager.
221 void AddAnimation( Animation* animation );
225 * @param[in] animation The animation to stop.
227 void StopAnimation( Animation* animation );
230 * Remove an animation.
231 * @param[in] animation The animation to remove.
233 void RemoveAnimation( Animation* animation );
236 * Query whether any animations are currently running.
237 * @return True if any animations are running.
239 bool IsAnimationRunning() const;
241 // Property Notification
244 * Add a newly created property notification
245 * @param[in] propertyNotification The notification to add
246 * @post The propertyNotification is owned by UpdateManager.
248 void AddPropertyNotification( PropertyNotification* propertyNotification );
251 * Remove a property notification
252 * @param[in] propertyNotification The notification to remove
254 void RemovePropertyNotification( PropertyNotification* propertyNotification );
257 * Set Notify state for PropertyNotification
258 * @param[in] propertyNotification The notification to remove
259 * @param[in] notifyMode The notification mode.
261 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
266 * Retrieve the default shader.
267 * @return The default shader.
269 Shader* GetDefaultShader();
272 * Add a newly created shader.
273 * @param[in] shader The shader to add.
274 * @post The shader is owned by the UpdateManager.
276 void AddShader(Shader* shader);
280 * @pre The shader has been added to the UpdateManager.
281 * @param[in] shader The shader to remove.
282 * @post The shader is destroyed.
284 void RemoveShader(Shader* shader);
287 * Set the shader program for a specified GeometryType to a Shader object
288 * @param[in] shader The shader to modify
289 * @param[in] geometryType The GeometryType to map to the program
290 * @param[in] subType The program subtype
291 * @param[in] resourceId A ResourceManager ticket ID for the program data (source and compiled binary)
292 * @param[in] shaderHash hash key created with vertex and fragment shader code
294 void SetShaderProgram( Shader* shader, GeometryType geometryType, ShaderSubTypes subType, Integration::ResourceId resourceId, size_t shaderHash );
297 * Add an animatable mesh
298 * @param[in] animatableMesh The animatable mesh to add.
299 * @post the animatableMesh is owned by the UpdateManager.
301 void AddAnimatableMesh( AnimatableMesh* animatableMesh );
304 * Remove an animatable mesh
305 * @pre The animatable mesh has been added to the update manager
306 * @param[in] animatableMesh The animatable mesh to add.
308 void RemoveAnimatableMesh( AnimatableMesh* animatableMesh );
312 * @param[in] material The material to add
313 * @post the material remains owned by its event object
315 void AddMaterial(Material* material);
319 * @pre The material has been added to the UpdateManager
320 * @param[in] material The material to remove
322 void RemoveMaterial(Material* material);
325 * Add a newly created gesture.
326 * @param[in] gesture The gesture to add.
327 * @post The gesture is owned by the UpdateManager.
329 void AddGesture( PanGesture* gesture );
333 * @pre The gesture has been added to the UpdateManager.
334 * @param[in] gesture The gesture to remove.
335 * @post The gesture is destroyed.
337 void RemoveGesture( PanGesture* gesture );
342 * Performs an Update traversal on the scene-graph.
343 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
344 * @param[in] lastRenderTime The last time, in milliseconds, that we rendered.
345 * @param[in] nextRenderTime The estimated time, in milliseconds, of the next render.
346 * @return True if further updates are required e.g. during animations.
348 unsigned int Update( float elapsedSeconds, unsigned int lastRenderTime, unsigned int nextRenderTime );
351 * Set the background color i.e. the glClear color used at the beginning of each frame.
352 * @param[in] color The new background color.
354 void SetBackgroundColor(const Vector4& color);
357 * Set the default surface rect.
358 * @param[in] rect The rect value representing the surface.
360 void SetDefaultSurfaceRect( const Rect<int>& rect );
363 * @copydoc Dali::Stage::KeepRendering()
365 void KeepRendering( float durationSeconds );
368 * Sets the depths of all layers.
369 * @param layers The layers in depth order.
370 * @param[in] systemLevel True if using the system-level overlay.
372 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
374 void InitializeDynamicsWorld( DynamicsWorld* world, Integration::DynamicsWorldSettings* worldSettings, Shader* debugShader );
375 void TerminateDynamicsWorld();
380 UpdateManager(const UpdateManager&);
383 UpdateManager& operator=(const UpdateManager& rhs);
386 * Helper to check whether the update-thread should keep going.
387 * @param[in] elapsedSeconds The time in seconds since the previous update.
388 * @return True if the update-thread should keep going.
390 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
393 * Helper to calculate new camera setup when root node resizes.
394 * @param[in] updateBuffer The buffer to read the root node size from.
396 void UpdateProjectionAndViewMatrices(int updateBuffer);
399 * Post process resources that have been updated by renderer
401 void PostProcessResources();
404 * Helper to reset a Node properties.
405 * @param[in] node The node.
407 void ResetNodeProperty( Node& node );
410 * Helper to reset all Node properties
412 void ResetProperties();
415 * Perform gesture updates.
416 * @param[in] nextRenderTime The estimated time of the next render.
418 void ProcessGestures( unsigned int nextRenderTime );
421 * Perform animation updates
422 * @param[in] elapsedSeconds time since last frame
424 void Animate( float elapsedSeconds );
427 * Perform constraint updates.
428 * @note Applies constraints to nodes first (depth first search order).
429 * Then shader constraints second (construction order)
431 void ApplyConstraints();
434 * Perform property notification updates
436 void ProcessPropertyNotifications();
439 * Update the default camera.
440 * This must be altered to match the root Node for 2D layouting.
441 * @param[in] updateBuffer The buffer to read the root node size from.
443 void UpdateDefaultCamera( int updateBuffer );
446 * Update node shaders, opacity, geometry etc.
451 * Update animatable meshes
453 void UpdateMeshes( BufferIndex updateBufferIndex, AnimatableMeshContainer& meshes );
456 * Update materials - Ensure all render materials are updated with texture pointers
459 void UpdateMaterials( BufferIndex updateBufferIndex, MaterialContainer& materials );
462 * PrepareMaterials - Ensure updated material properties are sent to render materials
464 void PrepareMaterials( BufferIndex updateBufferIndex, MaterialContainer& materials );
468 // needs to be direct member so that getter for event buffer can be inlined
469 SceneGraphBuffers mSceneGraphBuffers;
476 // Messages for UpdateManager
478 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
480 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
482 // Reserve some memory inside the message queue
483 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
485 // Construct message in the message queue memory; note that delete should not be called on the return value
486 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
489 inline void AddNodeMessage( UpdateManager& manager, Node& node )
491 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
493 // Reserve some memory inside the message queue
494 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
496 // Construct message in the message queue memory; note that delete should not be called on the return value
497 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
500 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
502 // Update thread can edit the object
503 Node& parent = const_cast< Node& >( constParent );
504 Node& child = const_cast< Node& >( constChild );
506 typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
508 // Reserve some memory inside the message queue
509 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
511 // Construct message in the message queue memory; note that delete should not be called on the return value
512 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
515 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
517 // Scene graph thread can modify this object.
518 Node& node = const_cast< Node& >( constNode );
520 typedef MessageValue1< UpdateManager, Node* > LocalType;
522 // Reserve some memory inside the message queue
523 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
525 // Construct message in the message queue memory; note that delete should not be called on the return value
526 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
529 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
531 // Scene graph thread can destroy this object.
532 Node& node = const_cast< Node& >( constNode );
534 typedef MessageValue1< UpdateManager, Node* > LocalType;
536 // Reserve some memory inside the message queue
537 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
539 // Construct message in the message queue memory; note that delete should not be called on the return value
540 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
543 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
545 // Scene graph thread can modify this object.
546 Node& parent = const_cast< Node& >( constParent );
548 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
550 // Reserve some memory inside the message queue
551 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
553 // Construct message in the message queue memory; note that delete should not be called on the return value
554 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
557 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
559 typedef MessageValue1< UpdateManager, Animation* > LocalType;
561 // Reserve some memory inside the message queue
562 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
564 // Construct message in the message queue memory; note that delete should not be called on the return value
565 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
568 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
570 // The scene-graph thread owns this object so it can safely edit it.
571 Animation& animation = const_cast< Animation& >( constAnimation );
573 typedef MessageValue1< UpdateManager, Animation* > LocalType;
575 // Reserve some memory inside the message queue
576 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
578 // Construct message in the message queue memory; note that delete should not be called on the return value
579 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
582 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
584 // The scene-graph thread owns this object so it can safely edit it.
585 Animation& animation = const_cast< Animation& >( constAnimation );
587 typedef MessageValue1< UpdateManager, Animation* > LocalType;
589 // Reserve some memory inside the message queue
590 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
592 // Construct message in the message queue memory; note that delete should not be called on the return value
593 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
596 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
598 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
600 // Reserve some memory inside the message queue
601 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
603 // Construct message in the message queue memory; note that delete should not be called on the return value
604 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
607 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
609 // The scene-graph thread owns this object so it can safely edit it.
610 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
612 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
614 // Reserve some memory inside the message queue
615 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
617 // Construct message in the message queue memory; note that delete should not be called on the return value
618 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
621 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
622 const PropertyNotification* constPropertyNotification,
623 PropertyNotification::NotifyMode notifyMode )
625 // The scene-graph thread owns this object so it can safely edit it.
626 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
628 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
630 // Reserve some memory inside the message queue
631 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
633 // Construct message in the message queue memory; note that delete should not be called on the return value
634 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
637 // The render thread can safely change the Shader
638 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
640 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
642 // Reserve some memory inside the message queue
643 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
645 // Construct message in the message queue memory; note that delete should not be called on the return value
646 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
649 // The render thread can safely change the Shader
650 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
652 typedef MessageValue1< UpdateManager, Shader* > LocalType;
654 // Reserve some memory inside the message queue
655 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
657 // Construct message in the message queue memory; note that delete should not be called on the return value
658 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
661 inline void SetShaderProgramMessage( UpdateManager& manager,
663 GeometryType geometryType,
664 ShaderSubTypes subType,
665 Integration::ResourceId resourceId,
668 typedef MessageValue5< UpdateManager, Shader*, GeometryType, ShaderSubTypes, Integration::ResourceId, size_t > LocalType;
670 // Reserve some memory inside the message queue
671 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
673 // Construct message in the message queue memory; note that delete should not be called on the return value
674 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, geometryType, subType, resourceId, shaderHash );
677 // The render thread can safely change the AnimatableMesh
678 inline void AddAnimatableMeshMessage( UpdateManager& manager, AnimatableMesh& animatableMesh )
680 typedef MessageValue1< UpdateManager, AnimatableMesh* > LocalType;
682 // Reserve some memory inside the message queue
683 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
685 // Construct message in the message queue memory; note that delete should not be called on the return value
686 new (slot) LocalType( &manager, &UpdateManager::AddAnimatableMesh, &animatableMesh );
689 // The render thread can safely change the AnimatableMesh
690 inline void RemoveAnimatableMeshMessage( UpdateManager& manager, AnimatableMesh& animatableMesh )
692 typedef MessageValue1< UpdateManager, AnimatableMesh* > LocalType;
694 // Reserve some memory inside the message queue
695 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
697 // Construct message in the message queue memory; note that delete should not be called on the return value
698 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimatableMesh, &animatableMesh );
702 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
704 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
706 // Reserve some memory inside the message queue
707 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
709 // Construct message in the message queue memory; note that delete should not be called on the return value
710 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
713 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
715 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
717 // Reserve some memory inside the message queue
718 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
720 // Construct message in the message queue memory; note that delete should not be called on the return value
721 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
724 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
726 typedef MessageValue1< UpdateManager, float > LocalType;
728 // Reserve some memory inside the message queue
729 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
731 // Construct message in the message queue memory; note that delete should not be called on the return value
732 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
736 * Create a message for setting the depth of a layer
737 * @param[in] manager The update manager
738 * @param[in] layers list of layers
739 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
741 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
743 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
745 // Reserve some memory inside the message queue
746 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
748 // Construct message in the message queue memory; note that delete should not be called on the return value
749 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
753 inline void InitializeDynamicsWorldMessage(UpdateManager& manager, DynamicsWorld* dynamicsworld, Integration::DynamicsWorldSettings* worldSettings, const Shader* debugShader)
755 typedef MessageValue3< UpdateManager, DynamicsWorld*, Integration::DynamicsWorldSettings*, Shader*> LocalType;
757 // Reserve some memory inside the message queue
758 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
760 // Construct message in the message queue memory; note that delete should not be called on the return value
761 new (slot) LocalType( &manager, &UpdateManager::InitializeDynamicsWorld, dynamicsworld, worldSettings, const_cast<Shader*>(debugShader) );
764 inline void TerminateDynamicsWorldMessage(UpdateManager& manager)
766 typedef Message< UpdateManager > LocalType;
768 // Reserve some memory inside the message queue
769 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
771 // Construct message in the message queue memory; note that delete should not be called on the return value
772 new (slot) LocalType( &manager, &UpdateManager::TerminateDynamicsWorld );
775 inline void AddMaterialMessage( UpdateManager& manager, Material* material )
777 typedef MessageValue1< UpdateManager, Material* > LocalType;
779 // Reserve some memory inside the message queue
780 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
782 // Construct message in the message queue memory; note that delete should not be called on the return value
783 new (slot) LocalType( &manager, &UpdateManager::AddMaterial, material );
786 inline void RemoveMaterialMessage( UpdateManager& manager, Material* material )
788 typedef MessageValue1< UpdateManager, Material* > LocalType;
790 // Reserve some memory inside the message queue
791 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
793 // Construct message in the message queue memory; note that delete should not be called on the return value
794 new (slot) LocalType( &manager, &UpdateManager::RemoveMaterial, material );
797 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
799 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
801 // Reserve some memory inside the message queue
802 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
804 // Construct message in the message queue memory; note that delete should not be called on the return value
805 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
808 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
810 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
812 // Reserve some memory inside the message queue
813 unsigned int* slot = manager.GetEventToUpdate().ReserveMessageSlot( sizeof( LocalType ) );
815 // Construct message in the message queue memory; note that delete should not be called on the return value
816 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
819 } // namespace SceneGraph
821 } // namespace Internal
825 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__