1 #ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/public-api/common/vector-wrapper.h>
25 #include <dali/devel-api/common/stage-devel.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/shader-saver.h>
29 #include <dali/internal/common/type-abstraction-enums.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/event/rendering/texture-impl.h>
32 #include <dali/internal/render/renderers/render-texture.h> // For OwnerPointer<Render::Texture>
33 #include <dali/internal/render/renderers/render-vertex-buffer.h>
34 #include <dali/internal/render/shaders/render-shader.h> // for OwnerPointer< Shader >
35 #include <dali/internal/update/animation/scene-graph-animation.h>
36 #include <dali/internal/update/common/node-resetter.h>
37 #include <dali/internal/update/common/property-resetter.h>
38 #include <dali/internal/update/common/scene-graph-buffers.h>
39 #include <dali/internal/update/common/scene-graph-property-notification.h>
40 #include <dali/internal/update/common/scene-graph-scene.h>
41 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
42 #include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
43 #include <dali/internal/update/nodes/node.h>
44 #include <dali/internal/update/nodes/scene-graph-layer.h>
45 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
46 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
47 #include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
48 #include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
52 class FrameCallbackInterface;
56 class RenderController;
58 } // namespace Integration
62 class PropertyNotifier;
63 class NotificationManager;
64 class CompleteNotificationInterface;
72 // value types used by messages
74 struct ParameterType<PropertyNotification::NotifyMode>
75 : public BasicType<PropertyNotification::NotifyMode>
85 class RenderTaskProcessor;
90 * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
91 * other scene graph property owning objects.
92 * It controls the Update traversal, in which nodes are repositioned/animated,
93 * and organizes the the culling and rendering of the scene.
94 * It also maintains the lifecycle of nodes and other property owners that are
95 * disconnected from the scene graph.
97 class UpdateManager : public ShaderSaver
101 * Construct a new UpdateManager.
102 * @param[in] notificationManager This should be notified when animations have finished.
103 * @param[in] animationPlaylist The CompleteNotificationInterface that handles the animations
104 * @param[in] propertyNotifier The PropertyNotifier
105 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
106 * @param[in] controller After messages are flushed, we request a render from the RenderController.
107 * @param[in] renderManager This is responsible for rendering the results of each "update".
108 * @param[in] renderQueue Used to queue messages for the next render.
109 * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
111 UpdateManager(NotificationManager& notificationManager,
112 CompleteNotificationInterface& animationPlaylist,
113 PropertyNotifier& propertyNotifier,
114 DiscardQueue& discardQueue,
115 Integration::RenderController& controller,
116 RenderManager& renderManager,
117 RenderQueue& renderQueue,
118 RenderTaskProcessor& renderTaskProcessor);
123 ~UpdateManager() override;
125 // Node connection methods
128 * Installs a new layer as the root node.
129 * @pre The layer is of derived Node type Layer.
130 * @pre The layer does not have a parent.
131 * @param[in] layer The new root node.
132 * @post The node is owned by UpdateManager.
134 void InstallRoot(OwnerPointer<Layer>& layer);
137 * Uninstalls the root node.
138 * @pre The layer is of derived Node type Layer.
139 * @pre The layer does not have a parent.
140 * @param[in] layer The root node.
141 * @post The node is owned by UpdateManager.
143 void UninstallRoot(Layer* layer);
146 * Add a Node; UpdateManager takes ownership.
147 * @pre The node does not have a parent.
148 * @note even though nodes are pool allocated, they also contain other heap allocated data, thus using OwnerPointer when transferring the data
149 * @param[in] node The node to add.
151 void AddNode(OwnerPointer<Node>& node);
154 * Connect a Node to the scene-graph.
155 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
156 * @pre The node does not already have a parent.
157 * @param[in] parent The new parent node.
159 void ConnectNode(Node* parent, Node* node);
162 * Disconnect a Node from the scene-graph.
163 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
164 * @pre The node has a parent.
165 * @param[in] node The node to disconnect.
167 void DisconnectNode(Node* node);
170 * Destroy a Node owned by UpdateManager.
171 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
172 * In the following update, the previously queued Nodes may be deleted.
173 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
174 * @param[in] node The node to destroy.
176 void DestroyNode(Node* node);
179 * Add a camera on scene
180 * @param[in] camera The camera to add
182 void AddCamera(OwnerPointer<Camera>& camera);
185 * Remove a camera from scene
186 * @param[in] camera to remove
188 void RemoveCamera(Camera* camera);
191 * Add a newly created object.
192 * @param[in] object The object to add.
193 * @post The object is owned by UpdateManager.
195 void AddObject(OwnerPointer<PropertyOwner>& object);
199 * @param[in] object The object to remove.
201 void RemoveObject(PropertyOwner* object);
204 * Add a newly created render task list.
205 * @param[in] taskList The render task list to add.
206 * @post The render task list is owned by UpdateManager.
208 void AddRenderTaskList(OwnerPointer<RenderTaskList>& taskList);
211 * Remove a render task list.
212 * @param[in] taskList The render task list to remove.
214 void RemoveRenderTaskList(RenderTaskList* taskList);
217 * Add a newly created scene.
218 * @param[in] scene The scene to add.
219 * @post The scene is owned by UpdateManager.
221 void AddScene(OwnerPointer<Scene>& scene);
225 * @param[in] scene The scene to remove.
227 void RemoveScene(Scene* scene);
232 * Add a newly created animation.
233 * @param[in] animation The animation to add.
234 * @post The animation is owned by UpdateManager.
236 void AddAnimation(OwnerPointer<SceneGraph::Animation>& animation);
240 * @param[in] animation The animation to stop.
242 void StopAnimation(Animation* animation);
245 * Remove an animation.
246 * @param[in] animation The animation to remove.
248 void RemoveAnimation(Animation* animation);
251 * Query whether any animations are currently running.
252 * @return True if any animations are running.
254 bool IsAnimationRunning() const;
257 * Add a property resetter. UpdateManager takes ownership of the object.
258 * It will be killed by UpdateManager when the associated animator or
259 * constraint has finished; or the property owner of the property is destroyed.
261 void AddPropertyResetter(OwnerPointer<PropertyResetterBase>& propertyResetter);
264 * Add a node resetter. UpdateManager takes ownership of the object.
265 * It will be killed by UpdateManager when the node is disconnected from the scene graph;
266 * or when the node is destroyed.
268 void AddNodeResetter(const Node& node);
270 // Property Notification
273 * Add a newly created property notification
274 * @param[in] propertyNotification The notification to add
275 * @post The propertyNotification is owned by UpdateManager.
277 void AddPropertyNotification(OwnerPointer<PropertyNotification>& propertyNotification);
280 * Remove a property notification
281 * @param[in] propertyNotification The notification to remove
283 void RemovePropertyNotification(PropertyNotification* propertyNotification);
286 * Set Notify state for PropertyNotification
287 * @param[in] propertyNotification The notification to remove
288 * @param[in] notifyMode The notification mode.
290 void PropertyNotificationSetNotify(PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode);
295 * Add a newly created shader.
296 * @param[in] shader The shader to add.
297 * @post The shader is owned by the UpdateManager.
299 void AddShader(OwnerPointer<Shader>& shader);
303 * @pre The shader has been added to the UpdateManager.
304 * @param[in] shader The shader to remove.
305 * @post The shader is destroyed.
307 void RemoveShader(Shader* shader);
310 * Set the shader data for a Shader object
311 * @param[in] shader The shader to modify
312 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
314 void SetShaderData(Shader* shader, Internal::ShaderDataPtr shaderData);
317 * @brief Accept compiled shaders passed back on render thread for saving.
318 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
320 void SaveBinary(Internal::ShaderDataPtr shaderData) override;
323 * @brief Set the destination for compiled shader binaries to be passed on to.
324 * The dispatcher passed in will be called from the update thread.
325 * @param[in] upstream A sink for ShaderDatas to be passed into.
327 void SetShaderSaver(ShaderSaver& upstream);
332 * Add a new renderer to scene
333 * @param renderer to add
335 void AddRenderer(OwnerPointer<Renderer>& renderer);
338 * Add a renderer from scene
339 * @param renderer to remove
341 void RemoveRenderer(Renderer* renderer);
344 * Attach a renderer to node
345 * @param renderer to attach
347 void AttachRenderer(Node* node, Renderer* renderer);
352 * Set the pan gesture processor.
353 * Pan Gesture processor lives for the lifetime of UpdateManager
354 * @param[in] gesture The gesture processor.
355 * @post The gestureProcessor is owned by the UpdateManager.
357 void SetPanGestureProcessor(PanGesture* gestureProcessor);
362 * Add a newly created TextureSet.
363 * @param[in] textureSet The texture set to add.
364 * @post The TextureSet is owned by the UpdateManager.
366 void AddTextureSet(OwnerPointer<TextureSet>& textureSet);
369 * Remove a TextureSet.
370 * @pre The TextureSet has been added to the UpdateManager.
371 * @param[in] textureSet The TextureSet to remove.
372 * @post The TextureSet is destroyed.
374 void RemoveTextureSet(TextureSet* textureSet);
379 * Get the scene graph side list of RenderTasks.
380 * @param[in] systemLevel True if using the system-level overlay.
381 * @return The list of render tasks
383 RenderTaskList* GetRenderTaskList(bool systemLevel);
385 // Message queue handling
388 * Reserve space for another message in the queue; this must then be initialized by the caller.
389 * The message will be read from the update-thread after the next FlushMessages is called.
390 * @post Calling this method may invalidate any previously returned slots.
391 * @param[in] size The message size with respect to the size of type "char".
392 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
393 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
394 * @return A pointer to the first char allocated for the message.
396 uint32_t* ReserveMessageSlot(uint32_t size, bool updateScene = true);
399 * @return the current event-buffer index.
401 BufferIndex GetEventBufferIndex() const
403 // inlined as its called often from event thread
404 return mSceneGraphBuffers.GetEventBufferIndex();
408 * Called by the event-thread to signal that FlushQueue will be called
409 * e.g. when it has finished event processing.
411 void EventProcessingStarted();
414 * Flush the set of messages, which were previously stored with QueueMessage().
415 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
417 * @return True if there are messages to process.
422 * Add a new sampler to RenderManager
423 * @param[in] sampler The sampler to add
424 * @post Sends a message to RenderManager to add the sampler.
425 * The sampler will be owned by RenderManager
427 void AddSampler(OwnerPointer<Render::Sampler>& sampler);
430 * Removes an existing sampler from RenderManager
431 * @param[in] sampler The sampler to remove
432 * @post The sampler will be destroyed in the render thread
434 void RemoveSampler(Render::Sampler* sampler);
437 * Sets the filter modes for an existing sampler
438 * @param[in] sampler The sampler
439 * @param[in] minFilterMode The filter to use under minification
440 * @param[in] magFilterMode The filter to use under magnification
442 void SetFilterMode(Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode);
445 * Sets the wrap mode for an existing sampler
446 * @param[in] sampler The sampler
447 * @param[in] rWrapMode Wrapping mode in z direction
448 * @param[in] sWrapMode Wrapping mode in x direction
449 * @param[in] tWrapMode Wrapping mode in y direction
451 void SetWrapMode(Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode);
454 * Add a new property buffer to RenderManager
455 * @param[in] propertryBuffer The property buffer to add
456 * @post Sends a message to RenderManager to add the property buffer.
457 * The property buffer will be owned by RenderManager
459 void AddVertexBuffer(OwnerPointer<Render::VertexBuffer>& propertryBuffer);
462 * Removes an existing VertexBuffer from RenderManager
463 * @param[in] propertryBuffer The property buffer to remove
464 * @post The property buffer will be destroyed in the render thread
466 void RemoveVertexBuffer(Render::VertexBuffer* propertryBuffer);
469 * Sets the format of an existing property buffer
470 * @param[in] vertexBuffer The property buffer.
471 * @param[in] format The new format of the buffer
472 * @post Sends a message to RenderManager to set the new format to the property buffer.
474 void SetVertexBufferFormat(Render::VertexBuffer* vertexBuffer, OwnerPointer<Render::VertexBuffer::Format>& format);
477 * Sets the data of an existing property buffer
478 * @param[in] vertexBuffer The property buffer.
479 * @param[in] data The new data of the buffer
480 * @param[in] size The new size of the buffer
481 * @post Sends a message to RenderManager to set the new data to the property buffer.
483 void SetVertexBufferData(Render::VertexBuffer* vertexBuffer, OwnerPointer<Vector<uint8_t> >& data, uint32_t size);
486 * Adds a geometry to the RenderManager
487 * @param[in] geometry The geometry to add
488 * @post Sends a message to RenderManager to add the Geometry
489 * The geometry will be owned by RenderManager
491 void AddGeometry(OwnerPointer<Render::Geometry>& geometry);
494 * Removes an existing Geometry from RenderManager
495 * @param[in] geometry The geometry to remove
496 * @post The geometry will be destroyed in the render thread
498 void RemoveGeometry(Render::Geometry* geometry);
501 * Sets the geometry type of an existing Geometry
502 * @param[in] geometry The geometry
503 * @param[in] geometryType The type of the geometry
505 void SetGeometryType(Render::Geometry* geometry, uint32_t geometryType);
508 * Sets the index buffer to be used by a geometry
509 * @param[in] geometry The geometry
510 * @param[in] indices A vector containing the indices for the geometry
512 void SetIndexBuffer(Render::Geometry* geometry, Dali::Vector<uint16_t>& indices);
515 * Adds a vertex buffer to a geometry
516 * @param[in] geometry The geometry
517 * @param[in] vertexBuffer The property buffer
519 void AttachVertexBuffer(Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer);
522 * Removes a vertex buffer from a geometry
523 * @param[in] geometry The geometry
524 * @param[in] vertexBuffer The property buffer
526 void RemoveVertexBuffer(Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer);
529 * Adds a texture to the render manager
530 * @param[in] texture The texture to add
531 * The texture will be owned by RenderManager
533 void AddTexture(OwnerPointer<Render::Texture>& texture);
536 * Removes a texture from the render manager
537 * @param[in] texture The texture to remove
538 * @post The texture will be destroyed in the render thread
540 void RemoveTexture(Render::Texture* texture);
543 * Uploads data to a texture owned by the RenderManager
544 * @param[in] texture The texture
545 * @param[in] pixelData The pixel data object
546 * @param[in] params The parameters for the upload
548 void UploadTexture(Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params);
551 * Generates mipmaps for a texture owned by the RenderManager
552 * @param[in] texture The texture
554 void GenerateMipmaps(Render::Texture* texture);
557 * Adds a framebuffer to the render manager
558 * @param[in] frameBuffer The framebuffer to add
559 * The framebuffer will be owned by RenderManager
561 void AddFrameBuffer(OwnerPointer<Render::FrameBuffer>& frameBuffer);
564 * Removes a FrameBuffer from the render manager
565 * @param[in] frameBuffer The FrameBuffer to remove
566 * @post The FrameBuffer will be destroyed in the render thread
568 void RemoveFrameBuffer(Render::FrameBuffer* frameBuffer);
571 * Attach a texture as color output to an existing FrameBuffer
572 * @param[in] frameBuffer The FrameBuffer
573 * @param[in] texture The texture that will be used as output when rendering
574 * @param[in] mipmapLevel The mipmap of the texture to be attached
575 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
577 void AttachColorTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face);
580 * Attach a texture as depth output to an existing FrameBuffer
581 * @param[in] frameBuffer The FrameBuffer
582 * @param[in] texture The texture that will be used as output when rendering
583 * @param[in] mipmapLevel The mipmap of the texture to be attached
585 void AttachDepthTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel);
588 * Attach a texture as depth/stencil output to an existing FrameBuffer
589 * @param[in] frameBuffer The FrameBuffer
590 * @param[in] texture The texture that will be used as output when rendering
591 * @param[in] mipmapLevel The mipmap of the texture to be attached
593 void AttachDepthStencilTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel);
596 * This is called when the surface of the scene has been replaced.
597 * @param[in] scene The scene.
599 void SurfaceReplaced(Scene* scene);
603 * Performs an Update traversal on the scene-graph.
604 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
605 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
606 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
607 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
608 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
609 * @param[in] uploadOnly uploadOnly Upload the resource only without rendering.
610 * @return True if further updates are required e.g. during animations.
612 uint32_t Update(float elapsedSeconds,
613 uint32_t lastVSyncTimeMilliseconds,
614 uint32_t nextVSyncTimeMilliseconds,
615 bool renderToFboEnabled,
616 bool isRenderingToFbo,
620 * @copydoc Dali::Stage::KeepRendering()
622 void KeepRendering(float durationSeconds);
625 * @copydoc Dali::DevelStage::SetRenderingBehavior()
627 void SetRenderingBehavior(DevelStage::Rendering renderingBehavior);
630 * Request to render the current frame
631 * @note This is a temporary workaround (to be removed in the future) to request the rendering of
632 * the current frame if the color or visibility of any actor is updated. It MUST NOT be used
633 * for any other purposes.
635 void RequestRendering();
638 * Sets the depths of all layers.
639 * @param layers The layers in depth order.
640 * @param[in] rootLayer The root layer of the sorted layers.
642 void SetLayerDepths(const std::vector<Layer*>& layers, const Layer* rootLayer);
645 * Set the depth indices of all nodes (in LayerUI's)
646 * @param[in] nodeDepths A vector of nodes and associated depth indices
648 void SetDepthIndices(OwnerPointer<NodeDepths>& nodeDepths);
651 * Adds an implementation of the FrameCallbackInterface.
652 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
653 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
655 void AddFrameCallback(OwnerPointer<FrameCallback>& frameCallback, const Node* rootNode);
658 * Removes the specified implementation of FrameCallbackInterface.
659 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
661 void RemoveFrameCallback(FrameCallbackInterface* frameCallback);
665 UpdateManager(const UpdateManager&);
668 UpdateManager& operator=(const UpdateManager& rhs);
671 * Helper to check whether the update-thread should keep going.
672 * @param[in] elapsedSeconds The time in seconds since the previous update.
673 * @return True if the update-thread should keep going.
675 uint32_t KeepUpdatingCheck(float elapsedSeconds) const;
678 * Helper to reset all Node properties
679 * @param[in] bufferIndex to use
681 void ResetProperties(BufferIndex bufferIndex);
684 * Perform gesture updates.
685 * @param[in] bufferIndex to use
686 * @param[in] lastVSyncTime The last VSync time in milliseconds.
687 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
688 * @return true, if any properties were updated.
690 bool ProcessGestures(BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds);
693 * Perform animation updates
694 * @param[in] bufferIndex to use
695 * @param[in] elapsedSeconds time since last frame
696 * @return true if at least one animations is currently active or false otherwise
698 bool Animate(BufferIndex bufferIndex, float elapsedSeconds);
701 * Applies constraints to CustomObjects
702 * @param[in] bufferIndex to use
704 void ConstrainCustomObjects(BufferIndex bufferIndex);
707 * Applies constraints to RenderTasks
708 * @param[in] bufferIndex to use
710 void ConstrainRenderTasks(BufferIndex bufferIndex);
713 * Applies constraints to Shaders
714 * @param[in] bufferIndex to use
716 void ConstrainShaders(BufferIndex bufferIndex);
719 * Perform property notification updates
720 * @param[in] bufferIndex to use
722 void ProcessPropertyNotifications(BufferIndex bufferIndex);
725 * Pass shader binaries queued here on to event thread.
727 void ForwardCompiledShadersToEventThread();
730 * Update node shaders, opacity, geometry etc.
731 * @param[in] bufferIndex to use
733 void UpdateNodes(BufferIndex bufferIndex);
736 * initialize layer renderables
737 * @param[in] bufferIndex
739 void UpdateLayers(BufferIndex bufferIndex);
743 * @param[in] bufferIndex to use
745 void UpdateRenderers(BufferIndex bufferIndex);
748 // needs to be direct member so that getter for event buffer can be inlined
749 SceneGraphBuffers mSceneGraphBuffers;
755 // Messages for UpdateManager
757 inline void InstallRootMessage(UpdateManager& manager, OwnerPointer<Layer>& root)
759 // Message has ownership of Layer while in transit from event -> update
760 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Layer> >;
762 // Reserve some memory inside the message queue
763 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
765 // Construct message in the message queue memory; note that delete should not be called on the return value
766 new(slot) LocalType(&manager, &UpdateManager::InstallRoot, root);
769 inline void UninstallRootMessage(UpdateManager& manager, const Layer* constRoot)
771 // Scene graph thread can destroy this object.
772 Layer* root = const_cast<Layer*>(constRoot);
774 using LocalType = MessageValue1<UpdateManager, Layer*>;
776 // Reserve some memory inside the message queue
777 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
779 // Construct message in the message queue memory; note that delete should not be called on the return value
780 new(slot) LocalType(&manager, &UpdateManager::UninstallRoot, root);
783 inline void AddNodeMessage(UpdateManager& manager, OwnerPointer<Node>& node)
785 // Message has ownership of Node while in transit from event -> update
786 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Node> >;
788 // Reserve some memory inside the message queue
789 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
791 // Construct message in the message queue memory; note that delete should not be called on the return value
792 new(slot) LocalType(&manager, &UpdateManager::AddNode, node);
795 inline void ConnectNodeMessage(UpdateManager& manager, const Node& constParent, const Node& constChild)
797 // Update thread can edit the object
798 Node& parent = const_cast<Node&>(constParent);
799 Node& child = const_cast<Node&>(constChild);
801 using LocalType = MessageValue2<UpdateManager, Node*, Node*>;
803 // Reserve some memory inside the message queue
804 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
806 // Construct message in the message queue memory; note that delete should not be called on the return value
807 new(slot) LocalType(&manager, &UpdateManager::ConnectNode, &parent, &child);
810 inline void DisconnectNodeMessage(UpdateManager& manager, const Node& constNode)
812 // Scene graph thread can modify this object.
813 Node& node = const_cast<Node&>(constNode);
815 using LocalType = MessageValue1<UpdateManager, Node*>;
817 // Reserve some memory inside the message queue
818 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
820 // Construct message in the message queue memory; note that delete should not be called on the return value
821 new(slot) LocalType(&manager, &UpdateManager::DisconnectNode, &node);
824 inline void DestroyNodeMessage(UpdateManager& manager, const Node& constNode)
826 // Scene graph thread can destroy this object.
827 Node& node = const_cast<Node&>(constNode);
829 using LocalType = MessageValue1<UpdateManager, Node*>;
831 // Reserve some memory inside the message queue
832 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
834 // Construct message in the message queue memory; note that delete should not be called on the return value
835 new(slot) LocalType(&manager, &UpdateManager::DestroyNode, &node);
838 inline void AddCameraMessage(UpdateManager& manager, OwnerPointer<Camera>& camera)
840 // Message has ownership of Camera while in transit from event -> update
841 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Camera> >;
843 // Reserve some memory inside the message queue
844 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
846 // Construct message in the message queue memory; note that delete should not be called on the return value
847 new(slot) LocalType(&manager, &UpdateManager::AddCamera, camera);
850 inline void RemoveCameraMessage(UpdateManager& manager, const Camera* camera)
852 using LocalType = MessageValue1<UpdateManager, Camera*>;
854 // Reserve some memory inside the message queue
855 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
857 // Construct message in the message queue memory; note that delete should not be called on the return value
858 new(slot) LocalType(&manager, &UpdateManager::RemoveCamera, const_cast<Camera*>(camera));
861 inline void AddObjectMessage(UpdateManager& manager, OwnerPointer<PropertyOwner>& object)
863 // Message has ownership of object while in transit from event -> update
864 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyOwner> >;
866 // Reserve some memory inside the message queue
867 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
869 // Construct message in the message queue memory; note that delete should not be called on the return value
870 new(slot) LocalType(&manager, &UpdateManager::AddObject, object);
873 inline void RemoveObjectMessage(UpdateManager& manager, const PropertyOwner* object)
875 using LocalType = MessageValue1<UpdateManager, PropertyOwner*>;
877 // Reserve some memory inside the message queue
878 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
880 // Construct message in the message queue memory; note that delete should not be called on the return value
881 new(slot) LocalType(&manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>(object));
884 inline void AddAnimationMessage(UpdateManager& manager, OwnerPointer<SceneGraph::Animation>& animation)
886 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Animation> >;
888 // Reserve some memory inside the message queue
889 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
891 // Construct message in the message queue memory; note that delete should not be called on the return value
892 new(slot) LocalType(&manager, &UpdateManager::AddAnimation, animation);
895 inline void StopAnimationMessage(UpdateManager& manager, const Animation& constAnimation)
897 // The scene-graph thread owns this object so it can safely edit it.
898 Animation& animation = const_cast<Animation&>(constAnimation);
900 using LocalType = MessageValue1<UpdateManager, Animation*>;
902 // Reserve some memory inside the message queue
903 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
905 // Construct message in the message queue memory; note that delete should not be called on the return value
906 new(slot) LocalType(&manager, &UpdateManager::StopAnimation, &animation);
909 inline void RemoveAnimationMessage(UpdateManager& manager, const Animation& constAnimation)
911 // The scene-graph thread owns this object so it can safely edit it.
912 Animation& animation = const_cast<Animation&>(constAnimation);
914 using LocalType = MessageValue1<UpdateManager, Animation*>;
916 // Reserve some memory inside the message queue
917 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
919 // Construct message in the message queue memory; note that delete should not be called on the return value
920 new(slot) LocalType(&manager, &UpdateManager::RemoveAnimation, &animation);
923 inline void AddRenderTaskListMessage(UpdateManager& manager, OwnerPointer<SceneGraph::RenderTaskList>& taskList)
925 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::RenderTaskList> >;
927 // Reserve some memory inside the message queue
928 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
930 // Construct message in the message queue memory; note that delete should not be called on the return value
931 new(slot) LocalType(&manager, &UpdateManager::AddRenderTaskList, taskList);
934 inline void RemoveRenderTaskListMessage(UpdateManager& manager, const RenderTaskList& constTaskList)
936 // The scene-graph thread owns this object so it can safely edit it.
937 RenderTaskList& taskList = const_cast<RenderTaskList&>(constTaskList);
939 using LocalType = MessageValue1<UpdateManager, RenderTaskList*>;
941 // Reserve some memory inside the message queue
942 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
944 // Construct message in the message queue memory; note that delete should not be called on the return value
945 new(slot) LocalType(&manager, &UpdateManager::RemoveRenderTaskList, &taskList);
948 inline void AddSceneMessage(UpdateManager& manager, OwnerPointer<SceneGraph::Scene>& scene)
950 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Scene> >;
952 // Reserve some memory inside the message queue
953 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
955 // Construct message in the message queue memory; note that delete should not be called on the return value
956 new(slot) LocalType(&manager, &UpdateManager::AddScene, scene);
959 inline void RemoveSceneMessage(UpdateManager& manager, const SceneGraph::Scene& constScene)
961 // The scene-graph thread owns this object so it can safely edit it.
962 Scene& scene = const_cast<Scene&>(constScene);
964 using LocalType = MessageValue1<UpdateManager, Scene*>;
966 // Reserve some memory inside the message queue
967 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
969 // Construct message in the message queue memory; note that delete should not be called on the return value
970 new(slot) LocalType(&manager, &UpdateManager::RemoveScene, &scene);
973 inline void AddPropertyNotificationMessage(UpdateManager& manager, OwnerPointer<PropertyNotification>& propertyNotification)
975 // Message has ownership of PropertyNotification while in transit from event -> update
976 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyNotification> >;
978 // Reserve some memory inside the message queue
979 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
981 // Construct message in the message queue memory; note that delete should not be called on the return value
982 new(slot) LocalType(&manager, &UpdateManager::AddPropertyNotification, propertyNotification);
985 inline void RemovePropertyNotificationMessage(UpdateManager& manager, const PropertyNotification& constPropertyNotification)
987 // The scene-graph thread owns this object so it can safely edit it.
988 PropertyNotification& propertyNotification = const_cast<PropertyNotification&>(constPropertyNotification);
990 using LocalType = MessageValue1<UpdateManager, PropertyNotification*>;
992 // Reserve some memory inside the message queue
993 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
995 // Construct message in the message queue memory; note that delete should not be called on the return value
996 new(slot) LocalType(&manager, &UpdateManager::RemovePropertyNotification, &propertyNotification);
999 inline void PropertyNotificationSetNotifyModeMessage(UpdateManager& manager,
1000 const PropertyNotification* constPropertyNotification,
1001 PropertyNotification::NotifyMode notifyMode)
1003 // The scene-graph thread owns this object so it can safely edit it.
1004 PropertyNotification* propertyNotification = const_cast<PropertyNotification*>(constPropertyNotification);
1006 using LocalType = MessageValue2<UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode>;
1008 // Reserve some memory inside the message queue
1009 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1011 // Construct message in the message queue memory; note that delete should not be called on the return value
1012 new(slot) LocalType(&manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode);
1015 // The render thread can safely change the Shader
1016 inline void AddShaderMessage(UpdateManager& manager, OwnerPointer<Shader>& shader)
1018 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Shader> >;
1020 // Reserve some memory inside the message queue
1021 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1023 // Construct message in the message queue memory; note that delete should not be called on the return value
1024 new(slot) LocalType(&manager, &UpdateManager::AddShader, shader);
1027 // The render thread can safely change the Shader
1028 inline void RemoveShaderMessage(UpdateManager& manager, const Shader* shader)
1030 using LocalType = MessageValue1<UpdateManager, Shader*>;
1032 // Reserve some memory inside the message queue
1033 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1035 // Construct message in the message queue memory; note that delete should not be called on the return value
1036 new(slot) LocalType(&manager, &UpdateManager::RemoveShader, const_cast<Shader*>(shader));
1039 inline void SurfaceReplacedMessage(UpdateManager& manager, const SceneGraph::Scene& constScene)
1041 // The scene-graph thread owns this object so it can safely edit it.
1042 Scene& scene = const_cast<Scene&>(constScene);
1044 using LocalType = MessageValue1<UpdateManager, Scene*>;
1046 // Reserve some memory inside the message queue
1047 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1049 // Construct message in the message queue memory; note that delete should not be called on the return value
1050 new(slot) LocalType(&manager, &UpdateManager::SurfaceReplaced, &scene);
1053 inline void KeepRenderingMessage(UpdateManager& manager, float durationSeconds)
1055 using LocalType = MessageValue1<UpdateManager, float>;
1057 // Reserve some memory inside the message queue
1058 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1060 // Construct message in the message queue memory; note that delete should not be called on the return value
1061 new(slot) LocalType(&manager, &UpdateManager::KeepRendering, durationSeconds);
1064 inline void SetRenderingBehaviorMessage(UpdateManager& manager, DevelStage::Rendering renderingBehavior)
1066 using LocalType = MessageValue1<UpdateManager, DevelStage::Rendering>;
1068 // Reserve some memory inside the message queue
1069 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1071 // Construct message in the message queue memory; note that delete should not be called on the return value
1072 new(slot) LocalType(&manager, &UpdateManager::SetRenderingBehavior, renderingBehavior);
1075 inline void RequestRenderingMessage(UpdateManager& manager)
1077 using LocalType = Message<UpdateManager>;
1079 // Reserve some memory inside the message queue
1080 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1082 // Construct message in the message queue memory; note that delete should not be called on the return value
1083 new(slot) LocalType(&manager, &UpdateManager::RequestRendering);
1087 * Create a message for setting the depth of a layer
1088 * @param[in] manager The update manager
1089 * @param[in] layers list of layers
1090 * @param[in] rootLayer The rool layer
1092 inline void SetLayerDepthsMessage(UpdateManager& manager, const std::vector<Layer*>& layers, const Layer* rootLayer)
1094 using LocalType = MessageValue2<UpdateManager, std::vector<Layer*>, const Layer*>;
1096 // Reserve some memory inside the message queue
1097 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1099 // Construct message in the message queue memory; note that delete should not be called on the return value
1100 new(slot) LocalType(&manager, &UpdateManager::SetLayerDepths, layers, rootLayer);
1103 inline void AddRendererMessage(UpdateManager& manager, OwnerPointer<Renderer>& object)
1105 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Renderer> >;
1107 // Reserve some memory inside the message queue
1108 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1109 // Construct message in the message queue memory; note that delete should not be called on the return value
1110 new(slot) LocalType(&manager, &UpdateManager::AddRenderer, object);
1113 inline void RemoveRendererMessage(UpdateManager& manager, const Renderer& object)
1115 using LocalType = MessageValue1<UpdateManager, Renderer*>;
1117 // Reserve some memory inside the message queue
1118 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1119 // Construct message in the message queue memory; note that delete should not be called on the return value
1120 new(slot) LocalType(&manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>(&object));
1123 inline void AttachRendererMessage(UpdateManager& manager, const Node& node, const Renderer& renderer)
1125 using LocalType = MessageValue2<UpdateManager, Node*, Renderer*>;
1127 // Reserve some memory inside the message queue
1128 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1129 // Construct message in the message queue memory; note that delete should not be called on the return value
1130 new(slot) LocalType(&manager, &UpdateManager::AttachRenderer, const_cast<Node*>(&node), const_cast<Renderer*>(&renderer));
1133 // The render thread can safely change the Shader
1134 inline void AddTextureSetMessage(UpdateManager& manager, OwnerPointer<TextureSet>& textureSet)
1136 using LocalType = MessageValue1<UpdateManager, OwnerPointer<TextureSet> >;
1138 // Reserve some memory inside the message queue
1139 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1141 // Construct message in the message queue memory; note that delete should not be called on the return value
1142 new(slot) LocalType(&manager, &UpdateManager::AddTextureSet, textureSet);
1145 // The render thread can safely change the Shader
1146 inline void RemoveTextureSetMessage(UpdateManager& manager, TextureSet& textureSet)
1148 using LocalType = MessageValue1<UpdateManager, TextureSet*>;
1150 // Reserve some memory inside the message queue
1151 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1153 // Construct message in the message queue memory; note that delete should not be called on the return value
1154 new(slot) LocalType(&manager, &UpdateManager::RemoveTextureSet, &textureSet);
1157 inline void AddSamplerMessage(UpdateManager& manager, OwnerPointer<Render::Sampler>& sampler)
1159 // Message has ownership of Sampler while in transit from event -> update
1160 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Sampler> >;
1162 // Reserve some memory inside the message queue
1163 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1165 // Construct message in the message queue memory; note that delete should not be called on the return value
1166 new(slot) LocalType(&manager, &UpdateManager::AddSampler, sampler);
1169 inline void RemoveSamplerMessage(UpdateManager& manager, Render::Sampler& sampler)
1171 using LocalType = MessageValue1<UpdateManager, Render::Sampler*>;
1173 // Reserve some memory inside the message queue
1174 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1176 // Construct message in the message queue memory; note that delete should not be called on the return value
1177 new(slot) LocalType(&manager, &UpdateManager::RemoveSampler, &sampler);
1180 inline void SetFilterModeMessage(UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode)
1182 using LocalType = MessageValue3<UpdateManager, Render::Sampler*, uint32_t, uint32_t>;
1184 // Reserve some memory inside the message queue
1185 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1187 // Construct message in the message queue memory; note that delete should not be called on the return value
1188 new(slot) LocalType(&manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode);
1191 inline void SetWrapModeMessage(UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode)
1193 using LocalType = MessageValue4<UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
1195 // Reserve some memory inside the message queue
1196 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1198 // Construct message in the message queue memory; note that delete should not be called on the return value
1199 new(slot) LocalType(&manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode);
1202 inline void AddVertexBuffer(UpdateManager& manager, OwnerPointer<Render::VertexBuffer>& vertexBuffer)
1204 // Message has ownership of vertexBuffer while in transit from event -> update
1205 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::VertexBuffer> >;
1207 // Reserve some memory inside the message queue
1208 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1210 // Construct message in the message queue memory; note that delete should not be called on the return value
1211 new(slot) LocalType(&manager, &UpdateManager::AddVertexBuffer, vertexBuffer);
1214 inline void RemoveVertexBuffer(UpdateManager& manager, Render::VertexBuffer& vertexBuffer)
1216 using LocalType = MessageValue1<UpdateManager, Render::VertexBuffer*>;
1218 // Reserve some memory inside the message queue
1219 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1221 // Construct message in the message queue memory; note that delete should not be called on the return value
1222 new(slot) LocalType(&manager, &UpdateManager::RemoveVertexBuffer, &vertexBuffer);
1225 inline void SetVertexBufferFormat(UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer<Render::VertexBuffer::Format>& format)
1227 // Message has ownership of VertexBuffer::Format while in transit from event -> update
1228 using LocalType = MessageValue2<UpdateManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format> >;
1230 // Reserve some memory inside the message queue
1231 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1233 // Construct message in the message queue memory; note that delete should not be called on the return value
1234 new(slot) LocalType(&manager, &UpdateManager::SetVertexBufferFormat, &vertexBuffer, format);
1237 inline void SetVertexBufferData(UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer<Vector<uint8_t> >& data, uint32_t size)
1239 // Message has ownership of VertexBuffer data while in transit from event -> update
1240 using LocalType = MessageValue3<UpdateManager, Render::VertexBuffer*, OwnerPointer<Vector<uint8_t> >, uint32_t>;
1242 // Reserve some memory inside the message queue
1243 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1245 // Construct message in the message queue memory; note that delete should not be called on the return value
1246 new(slot) LocalType(&manager, &UpdateManager::SetVertexBufferData, &vertexBuffer, data, size);
1249 inline void AddGeometry(UpdateManager& manager, OwnerPointer<Render::Geometry>& geometry)
1251 // Message has ownership of Geometry while in transit from event -> update
1252 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Geometry> >;
1254 // Reserve some memory inside the message queue
1255 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1257 // Construct message in the message queue memory; note that delete should not be called on the return value
1258 new(slot) LocalType(&manager, &UpdateManager::AddGeometry, geometry);
1261 inline void RemoveGeometry(UpdateManager& manager, Render::Geometry& geometry)
1263 using LocalType = MessageValue1<UpdateManager, Render::Geometry*>;
1265 // Reserve some memory inside the message queue
1266 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1268 // Construct message in the message queue memory; note that delete should not be called on the return value
1269 new(slot) LocalType(&manager, &UpdateManager::RemoveGeometry, &geometry);
1272 inline void AttachVertexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer)
1274 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1276 // Reserve some memory inside the message queue
1277 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1279 // Construct message in the message queue memory; note that delete should not be called on the return value
1280 new(slot) LocalType(&manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer));
1283 inline void RemoveVertexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer)
1285 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1287 // Reserve some memory inside the message queue
1288 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1290 // Construct message in the message queue memory; note that delete should not be called on the return value
1291 new(slot) LocalType(&manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer));
1294 // Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
1295 template<typename T>
1296 class IndexBufferMessage : public MessageBase
1300 * Constructor which does a Vector::Swap()
1302 IndexBufferMessage(T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices)
1305 mRenderGeometry(geometry)
1307 mIndices.Swap(indices);
1311 * Virtual destructor
1313 ~IndexBufferMessage() override = default;
1316 * @copydoc MessageBase::Process
1318 void Process(BufferIndex /*bufferIndex*/) override
1320 DALI_ASSERT_DEBUG(mManager && "Message does not have an object");
1321 mManager->SetIndexBuffer(mRenderGeometry, mIndices);
1326 Render::Geometry* mRenderGeometry;
1327 Dali::Vector<uint16_t> mIndices;
1330 inline void SetIndexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices)
1332 using LocalType = IndexBufferMessage<UpdateManager>;
1334 // Reserve some memory inside the message queue
1335 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1337 // Construct message in the message queue memory; note that delete should not be called on the return value
1338 new(slot) LocalType(&manager, &geometry, indices);
1341 inline void SetGeometryTypeMessage(UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType)
1343 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, uint32_t>;
1345 // Reserve some memory inside the message queue
1346 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1348 // Construct message in the message queue memory; note that delete should not be called on the return value
1349 new(slot) LocalType(&manager, &UpdateManager::SetGeometryType, &geometry, geometryType);
1352 inline void AddTexture(UpdateManager& manager, OwnerPointer<Render::Texture>& texture)
1354 // Message has ownership of Texture while in transit from event -> update
1355 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Texture> >;
1357 // Reserve some memory inside the message queue
1358 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1360 // Construct message in the message queue memory; note that delete should not be called on the return value
1361 new(slot) LocalType(&manager, &UpdateManager::AddTexture, texture);
1364 inline void RemoveTexture(UpdateManager& manager, Render::Texture& texture)
1366 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1368 // Reserve some memory inside the message queue
1369 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1371 // Construct message in the message queue memory; note that delete should not be called on the return value
1372 new(slot) LocalType(&manager, &UpdateManager::RemoveTexture, &texture);
1375 inline void UploadTextureMessage(UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params)
1377 using LocalType = MessageValue3<UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
1379 // Reserve some memory inside the message queue
1380 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1382 // Construct message in the message queue memory; note that delete should not be called on the return value
1383 new(slot) LocalType(&manager, &UpdateManager::UploadTexture, &texture, pixelData, params);
1386 inline void GenerateMipmapsMessage(UpdateManager& manager, Render::Texture& texture)
1388 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1390 // Reserve some memory inside the message queue
1391 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1393 // Construct message in the message queue memory; note that delete should not be called on the return value
1394 new(slot) LocalType(&manager, &UpdateManager::GenerateMipmaps, &texture);
1397 inline void AddFrameBuffer(UpdateManager& manager, OwnerPointer<Render::FrameBuffer>& frameBuffer)
1399 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::FrameBuffer> >;
1401 // Reserve some memory inside the message queue
1402 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1404 // Construct message in the message queue memory; note that delete should not be called on the return value
1405 new(slot) LocalType(&manager, &UpdateManager::AddFrameBuffer, frameBuffer);
1408 inline void RemoveFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer)
1410 using LocalType = MessageValue1<UpdateManager, Render::FrameBuffer*>;
1412 // Reserve some memory inside the message queue
1413 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1415 // Construct message in the message queue memory; note that delete should not be called on the return value
1416 new(slot) LocalType(&manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer);
1419 inline void AttachColorTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer)
1421 using LocalType = MessageValue4<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
1423 // Reserve some memory inside the message queue
1424 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1426 // Construct message in the message queue memory; note that delete should not be called on the return value
1427 new(slot) LocalType(&manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer);
1430 inline void AttachDepthTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel)
1432 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1434 // Reserve some memory inside the message queue
1435 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1437 // Construct message in the message queue memory; note that delete should not be called on the return value
1438 new(slot) LocalType(&manager, &UpdateManager::AttachDepthTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel);
1441 inline void AttachDepthStencilTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel)
1443 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1445 // Reserve some memory inside the message queue
1446 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1448 // Construct message in the message queue memory; note that delete should not be called on the return value
1449 new(slot) LocalType(&manager, &UpdateManager::AttachDepthStencilTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel);
1452 inline void SetDepthIndicesMessage(UpdateManager& manager, OwnerPointer<NodeDepths>& nodeDepths)
1454 using LocalType = MessageValue1<UpdateManager, OwnerPointer<NodeDepths> >;
1456 // Reserve some memory inside the message queue
1457 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1459 // Construct message in the message queue memory; note that delete should not be called on the return value
1460 new(slot) LocalType(&manager, &UpdateManager::SetDepthIndices, nodeDepths);
1463 inline void AddResetterMessage(UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter)
1465 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyResetterBase> >;
1467 // Reserve some memory inside the message queue
1468 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1470 // Construct message in the message queue memory; note that delete should not be called on the return value
1471 new(slot) LocalType(&manager, &UpdateManager::AddPropertyResetter, resetter);
1474 inline void AddFrameCallbackMessage(UpdateManager& manager, OwnerPointer<FrameCallback>& frameCallback, const Node& rootNode)
1476 using LocalType = MessageValue2<UpdateManager, OwnerPointer<FrameCallback>, const Node*>;
1478 // Reserve some memory inside the message queue
1479 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1481 // Construct message in the message queue memory; note that delete should not be called on the return value
1482 new(slot) LocalType(&manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode);
1485 inline void RemoveFrameCallbackMessage(UpdateManager& manager, FrameCallbackInterface& frameCallback)
1487 using LocalType = MessageValue1<UpdateManager, FrameCallbackInterface*>;
1489 // Reserve some memory inside the message queue
1490 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1492 // Construct message in the message queue memory; note that delete should not be called on the return value
1493 new(slot) LocalType(&manager, &UpdateManager::RemoveFrameCallback, &frameCallback);
1496 } // namespace SceneGraph
1498 } // namespace Internal
1502 #endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H