1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/scene-graph-buffers.h>
33 #include <dali/internal/update/common/scene-graph-property-notification.h>
34 #include <dali/internal/update/manager/object-owner-container.h>
35 #include <dali/internal/update/node-attachments/node-attachment.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/update/rendering/scene-graph-renderer.h>
39 #include <dali/internal/render/shaders/scene-graph-shader.h>
40 #include <dali/internal/render/renderers/render-property-buffer.h>
47 class GlSyncAbstraction;
48 class RenderController;
50 } // namespace Integration
55 class PropertyNotifier;
56 class NotificationManager;
57 class CompleteNotificationInterface;
58 class ResourceManager;
65 // value types used by messages
66 template <> struct ParameterType< PropertyNotification::NotifyMode >
67 : public BasicType< PropertyNotification::NotifyMode > {};
84 * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
85 * other property owner objects.
86 * It controls the Update traversal, in which nodes are repositioned/animated,
87 * and organizes the the culling and rendering of the scene.
88 * It also maintains the lifecycle of nodes and other property owners that are
89 * disconnected from the scene graph.
91 class UpdateManager : public ShaderSaver
96 * Construct a new UpdateManager.
97 * @param[in] notificationManager This should be notified when animations have finished.
98 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
99 * @param[in] propertyNotifier The PropertyNotifier
100 * @param[in] resourceManager The resource manager used to load textures etc.
101 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
102 * @param[in] controller After messages are flushed, we request a render from the RenderController.
103 * @param[in] renderManager This is responsible for rendering the results of each "update".
104 * @param[in] renderQueue Used to queue messages for the next render.
105 * @param[in] textureCache Used for caching textures.
106 * @param[in] touchResampler Used for re-sampling touch events.
108 UpdateManager( NotificationManager& notificationManager,
109 CompleteNotificationInterface& animationFinishedNotifier,
110 PropertyNotifier& propertyNotifier,
111 ResourceManager& resourceManager,
112 DiscardQueue& discardQueue,
113 Integration::RenderController& controller,
114 RenderManager& renderManager,
115 RenderQueue& renderQueue,
116 TextureCache& textureCache,
117 TouchResampler& touchResampler );
122 virtual ~UpdateManager();
124 // Node connection methods
127 * Get the scene graph side list of RenderTasks.
128 * @param[in] systemLevel True if using the system-level overlay.
129 * @return The list of render tasks
131 RenderTaskList* GetRenderTaskList( bool systemLevel );
134 * Installs a new layer as the root node.
135 * @pre The UpdateManager does not already have an installed root node.
136 * @pre The layer is of derived Node type Layer.
137 * @pre The layer does not have a parent.
138 * @param[in] layer The new root node.
139 * @param[in] systemLevel True if using the system-level overlay.
140 * @post The node is owned by UpdateManager.
142 void InstallRoot( Layer* layer, bool systemLevel );
145 * Add a Node; UpdateManager takes ownership.
146 * @pre The node does not have a parent.
147 * @param[in] node The node to add.
149 void AddNode( Node* node );
152 * Connect a Node to the scene-graph.
153 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
154 * @pre The node does not already have a parent.
155 * @param[in] parent The new parent node.
157 void ConnectNode( Node* parent, Node* node );
160 * Disconnect a Node from the scene-graph.
161 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
162 * @pre The node has a parent.
163 * @param[in] node The node to disconnect.
165 void DisconnectNode( Node* node );
168 * Destroy a Node owned by UpdateManager.
169 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
170 * In the following update, the previously queued Nodes may be deleted.
171 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
172 * @param[in] node The node to destroy.
174 void DestroyNode( Node* node );
177 * Attach an object to a Node.
178 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
179 * @param[in] node The node which will own the attachment.
180 * @param[in] attachment The object to attach.
182 void AttachToNode( Node* node, NodeAttachment* attachment );
185 * Add a newly created object.
186 * @param[in] object The object to add.
187 * @post The object is owned by UpdateManager.
189 void AddObject( PropertyOwner* object );
193 * @param[in] object The object to remove.
195 void RemoveObject( PropertyOwner* object );
200 * Add a newly created animation.
201 * @param[in] animation The animation to add.
202 * @post The animation is owned by UpdateManager.
204 void AddAnimation( Animation* animation );
208 * @param[in] animation The animation to stop.
210 void StopAnimation( Animation* animation );
213 * Remove an animation.
214 * @param[in] animation The animation to remove.
216 void RemoveAnimation( Animation* animation );
219 * Query whether any animations are currently running.
220 * @return True if any animations are running.
222 bool IsAnimationRunning() const;
224 // Property Notification
227 * Add a newly created property notification
228 * @param[in] propertyNotification The notification to add
229 * @post The propertyNotification is owned by UpdateManager.
231 void AddPropertyNotification( PropertyNotification* propertyNotification );
234 * Remove a property notification
235 * @param[in] propertyNotification The notification to remove
237 void RemovePropertyNotification( PropertyNotification* propertyNotification );
240 * Set Notify state for PropertyNotification
241 * @param[in] propertyNotification The notification to remove
242 * @param[in] notifyMode The notification mode.
244 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
247 * @brief Get the geometry owner
249 * @return The geometry owner
251 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
254 * @brief Get the renderer owner
256 * @return The renderer owner
258 ObjectOwnerContainer< Renderer >& GetRendererOwner();
261 * @brief Get the texture set owner
263 * @return The texture set owner
265 ObjectOwnerContainer< TextureSet >& GetTexturesOwner();
268 * @brief Get the property buffer owner
270 * @return The property buffer owner
272 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
278 * Add a newly created shader.
279 * @param[in] shader The shader to add.
280 * @post The shader is owned by the UpdateManager.
282 void AddShader(Shader* shader);
286 * @pre The shader has been added to the UpdateManager.
287 * @param[in] shader The shader to remove.
288 * @post The shader is destroyed.
290 void RemoveShader(Shader* shader);
293 * Set the shader program for a Shader object
294 * @param[in] shader The shader to modify
295 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
296 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
298 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
301 * @brief Accept compiled shaders passed back on render thread for saving.
302 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
304 virtual void SaveBinary( Internal::ShaderDataPtr shaderData );
307 * @brief Set the destination for compiled shader binaries to be passed on to.
308 * The dispatcher passed in will be called from the update thread.
309 * @param[in] upstream A sink for ShaderDatas to be passed into.
311 void SetShaderSaver( ShaderSaver& upstream );
316 * Add a newly created gesture.
317 * @param[in] gesture The gesture to add.
318 * @post The gesture is owned by the UpdateManager.
320 void AddGesture( PanGesture* gesture );
324 * @pre The gesture has been added to the UpdateManager.
325 * @param[in] gesture The gesture to remove.
326 * @post The gesture is destroyed.
328 void RemoveGesture( PanGesture* gesture );
330 // Message queue handling
333 * Reserve space for another message in the queue; this must then be initialized by the caller.
334 * The message will be read from the update-thread after the next FlushMessages is called.
335 * @post Calling this method may invalidate any previously returned slots.
336 * @param[in] size The message size with respect to the size of type "char".
337 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
338 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
339 * @return A pointer to the first char allocated for the message.
341 unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
344 * @return the current event-buffer index.
346 BufferIndex GetEventBufferIndex() const
348 // inlined as its called often from event thread
349 return mSceneGraphBuffers.GetEventBufferIndex();
353 * Called by the event-thread to signal that FlushQueue will be called
354 * e.g. when it has finished event processing.
356 void EventProcessingStarted();
359 * Flush the set of messages, which were previously stored with QueueMessage().
360 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
362 * @return True if there are messages to process.
367 * Add a new sampler to RenderManager
368 * @param[in] sampler The sampler to add
369 * @post Sends a message to RenderManager to add the sampler.
370 * The sampler will be owned by RenderManager
372 void AddSampler( Render::Sampler* sampler );
375 * Removes an existing sampler from RenderManager
376 * @param[in] sampler The sampler to remove
377 * @post The sampler will be destroyed in the render thread
379 void RemoveSampler( Render::Sampler* sampler );
382 * Sets the filter modes for an existing sampler
383 * @param[in] sampler The sampler
384 * @param[in] minFilterMode The filter to use under minification
385 * @param[in] magFilterMode The filter to use under magnification
387 void SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode );
390 * Sets the wrap mode for an existing sampler
391 * @param[in] sampler The sampler
392 * @param[in] uWrapMode Wrapping mode in x direction
393 * @param[in] vWrapMode Wrapping mode in y direction
395 void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
398 * Add a new sampler to RenderManager
399 * @param[in] propertryBuffer The property buffer to add
400 * @post Sends a message to RenderManager to add the property buffer.
401 * The property buffer will be owned by RenderManager
403 void AddPropertyBuffer( Render::PropertyBuffer* propertryBuffer );
406 * Removes an existing PropertyBuffer from RenderManager
407 * @param[in] propertryBuffer The property buffer to remove
408 * @post The property buffer will be destroyed in the render thread
410 void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer );
413 * Sets the format of an existing property buffer
414 * @param[in] propertyBuffer The property buffer.
415 * @param[in] format The new format of the buffer
416 * @post Sends a message to RenderManager to set the new format to the property buffer.
418 void SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format );
421 * Sets the data of an existing property buffer
422 * @param[in] propertyBuffer The property buffer.
423 * @param[in] data The new data of the buffer
424 * @param[in] size The new size of the buffer
425 * @post Sends a message to RenderManager to set the new data to the property buffer.
427 void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size);
432 * Performs an Update traversal on the scene-graph.
433 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
434 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
435 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
436 * @return True if further updates are required e.g. during animations.
438 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
441 * Set the background color i.e. the glClear color used at the beginning of each frame.
442 * @param[in] color The new background color.
444 void SetBackgroundColor(const Vector4& color);
447 * Set the default surface rect.
448 * @param[in] rect The rect value representing the surface.
450 void SetDefaultSurfaceRect( const Rect<int>& rect );
453 * @copydoc Dali::Stage::KeepRendering()
455 void KeepRendering( float durationSeconds );
458 * Sets the depths of all layers.
459 * @param layers The layers in depth order.
460 * @param[in] systemLevel True if using the system-level overlay.
462 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
467 UpdateManager(const UpdateManager&);
470 UpdateManager& operator=(const UpdateManager& rhs);
473 * Helper to check whether the update-thread should keep going.
474 * @param[in] elapsedSeconds The time in seconds since the previous update.
475 * @return True if the update-thread should keep going.
477 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
480 * Helper to calculate new camera setup when root node resizes.
481 * @param[in] updateBuffer The buffer to read the root node size from.
483 void UpdateProjectionAndViewMatrices(int updateBuffer);
486 * Post process resources that have been updated by renderer
488 void PostProcessResources();
491 * Helper to reset all Node properties
492 * @param[in] bufferIndex to use
494 void ResetProperties( BufferIndex bufferIndex );
497 * Perform gesture updates.
498 * @param[in] bufferIndex to use
499 * @param[in] lastVSyncTime The last VSync time in milliseconds.
500 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
501 * @return true, if any properties were updated.
503 bool ProcessGestures( BufferIndex bufferIndex, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
506 * Perform animation updates
507 * @param[in] bufferIndex to use
508 * @param[in] elapsedSeconds time since last frame
510 void Animate( BufferIndex bufferIndex, float elapsedSeconds );
513 * Applies constraints to CustomObjects
514 * @param[in] bufferIndex to use
516 void ConstrainCustomObjects( BufferIndex bufferIndex );
519 * Applies constraints to RenderTasks
520 * @param[in] bufferIndex to use
522 void ConstrainRenderTasks( BufferIndex bufferIndex );
525 * Applies constraints to Shaders
526 * @param[in] bufferIndex to use
528 void ConstrainShaders( BufferIndex bufferIndex );
531 * Perform property notification updates
532 * @param[in] bufferIndex to use
534 void ProcessPropertyNotifications( BufferIndex bufferIndex );
537 * Prepare textures for rendering
539 void PrepareTextureSets( BufferIndex bufferIndex );
542 * Pass shader binaries queued here on to event thread.
544 void ForwardCompiledShadersToEventThread();
547 * Update the default camera.
548 * This must be altered to match the root Node for 2D layouting.
549 * @param[in] updateBuffer The buffer to read the root node size from.
551 void UpdateDefaultCamera( int updateBuffer );
554 * Update node shaders, opacity, geometry etc.
555 * @param[in] bufferIndex to use
557 void UpdateNodes( BufferIndex bufferIndex );
561 * @param[in] bufferIndex to use
563 void UpdateRenderers( BufferIndex bufferIndex );
567 // needs to be direct member so that getter for event buffer can be inlined
568 SceneGraphBuffers mSceneGraphBuffers;
575 // Messages for UpdateManager
577 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
579 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
581 // Reserve some memory inside the message queue
582 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
584 // Construct message in the message queue memory; note that delete should not be called on the return value
585 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
588 inline void AddNodeMessage( UpdateManager& manager, Node& node )
590 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
592 // Reserve some memory inside the message queue
593 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
595 // Construct message in the message queue memory; note that delete should not be called on the return value
596 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
599 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
601 // Update thread can edit the object
602 Node& parent = const_cast< Node& >( constParent );
603 Node& child = const_cast< Node& >( constChild );
605 typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
607 // Reserve some memory inside the message queue
608 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
610 // Construct message in the message queue memory; note that delete should not be called on the return value
611 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
614 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
616 // Scene graph thread can modify this object.
617 Node& node = const_cast< Node& >( constNode );
619 typedef MessageValue1< UpdateManager, Node* > LocalType;
621 // Reserve some memory inside the message queue
622 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
624 // Construct message in the message queue memory; note that delete should not be called on the return value
625 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
628 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
630 // Scene graph thread can destroy this object.
631 Node& node = const_cast< Node& >( constNode );
633 typedef MessageValue1< UpdateManager, Node* > LocalType;
635 // Reserve some memory inside the message queue
636 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
638 // Construct message in the message queue memory; note that delete should not be called on the return value
639 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
642 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
644 // Scene graph thread can modify this object.
645 Node& parent = const_cast< Node& >( constParent );
647 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
649 // Reserve some memory inside the message queue
650 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
652 // Construct message in the message queue memory; note that delete should not be called on the return value
653 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
656 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
658 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
660 // Reserve some memory inside the message queue
661 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
663 // Construct message in the message queue memory; note that delete should not be called on the return value
664 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
667 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
669 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
671 // Reserve some memory inside the message queue
672 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
674 // Construct message in the message queue memory; note that delete should not be called on the return value
675 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
678 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
680 typedef MessageValue1< UpdateManager, Animation* > LocalType;
682 // Reserve some memory inside the message queue
683 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
685 // Construct message in the message queue memory; note that delete should not be called on the return value
686 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
689 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
691 // The scene-graph thread owns this object so it can safely edit it.
692 Animation& animation = const_cast< Animation& >( constAnimation );
694 typedef MessageValue1< UpdateManager, Animation* > LocalType;
696 // Reserve some memory inside the message queue
697 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
699 // Construct message in the message queue memory; note that delete should not be called on the return value
700 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
703 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
705 // The scene-graph thread owns this object so it can safely edit it.
706 Animation& animation = const_cast< Animation& >( constAnimation );
708 typedef MessageValue1< UpdateManager, Animation* > LocalType;
710 // Reserve some memory inside the message queue
711 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
713 // Construct message in the message queue memory; note that delete should not be called on the return value
714 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
717 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
719 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
721 // Reserve some memory inside the message queue
722 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
724 // Construct message in the message queue memory; note that delete should not be called on the return value
725 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
728 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
730 // The scene-graph thread owns this object so it can safely edit it.
731 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
733 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
735 // Reserve some memory inside the message queue
736 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
738 // Construct message in the message queue memory; note that delete should not be called on the return value
739 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
742 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
743 const PropertyNotification* constPropertyNotification,
744 PropertyNotification::NotifyMode notifyMode )
746 // The scene-graph thread owns this object so it can safely edit it.
747 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
749 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
751 // Reserve some memory inside the message queue
752 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
754 // Construct message in the message queue memory; note that delete should not be called on the return value
755 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
758 // The render thread can safely change the Shader
759 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
761 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
763 // Reserve some memory inside the message queue
764 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
766 // Construct message in the message queue memory; note that delete should not be called on the return value
767 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
770 // The render thread can safely change the Shader
771 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
773 typedef MessageValue1< UpdateManager, Shader* > LocalType;
775 // Reserve some memory inside the message queue
776 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
778 // Construct message in the message queue memory; note that delete should not be called on the return value
779 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
782 inline void SetShaderProgramMessage( UpdateManager& manager,
784 Internal::ShaderDataPtr shaderData,
785 bool modifiesGeometry )
787 typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType;
789 // Reserve some memory inside the message queue
790 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
792 // Construct message in the message queue memory; note that delete should not be called on the return value
793 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry );
796 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
798 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
800 // Reserve some memory inside the message queue
801 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
803 // Construct message in the message queue memory; note that delete should not be called on the return value
804 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
807 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
809 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
811 // Reserve some memory inside the message queue
812 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
814 // Construct message in the message queue memory; note that delete should not be called on the return value
815 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
818 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
820 typedef MessageValue1< UpdateManager, float > LocalType;
822 // Reserve some memory inside the message queue
823 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
825 // Construct message in the message queue memory; note that delete should not be called on the return value
826 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
830 * Create a message for setting the depth of a layer
831 * @param[in] manager The update manager
832 * @param[in] layers list of layers
833 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
835 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
837 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
839 // Reserve some memory inside the message queue
840 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
842 // Construct message in the message queue memory; note that delete should not be called on the return value
843 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
846 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
848 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
850 // Reserve some memory inside the message queue
851 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
853 // Construct message in the message queue memory; note that delete should not be called on the return value
854 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
857 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
859 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
861 // Reserve some memory inside the message queue
862 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
864 // Construct message in the message queue memory; note that delete should not be called on the return value
865 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
868 template< typename T >
869 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
871 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
873 // Reserve some memory inside the message queue
874 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
875 // Construct message in the message queue memory; note that delete should not be called on the return value
876 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
879 template< typename T >
880 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
882 typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
884 // Reserve some memory inside the message queue
885 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
886 // Construct message in the message queue memory; note that delete should not be called on the return value
887 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
890 inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
892 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
894 // Reserve some memory inside the message queue
895 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
897 // Construct message in the message queue memory; note that delete should not be called on the return value
898 new (slot) LocalType( &manager, &UpdateManager::AddSampler, &sampler );
901 inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
903 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
905 // Reserve some memory inside the message queue
906 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
908 // Construct message in the message queue memory; note that delete should not be called on the return value
909 new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
912 inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int minFilterMode, unsigned int magFilterMode )
914 typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
916 // Reserve some memory inside the message queue
917 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
919 // Construct message in the message queue memory; note that delete should not be called on the return value
920 new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
923 inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int uWrapMode, unsigned int vWrapMode )
925 typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
927 // Reserve some memory inside the message queue
928 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
930 // Construct message in the message queue memory; note that delete should not be called on the return value
931 new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, uWrapMode, vWrapMode );
934 inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
936 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
938 // Reserve some memory inside the message queue
939 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
941 // Construct message in the message queue memory; note that delete should not be called on the return value
942 new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, &propertyBuffer );
945 inline void RemovePropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
947 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
949 // Reserve some memory inside the message queue
950 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
952 // Construct message in the message queue memory; note that delete should not be called on the return value
953 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer );
956 inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Render::PropertyBuffer::Format* format )
958 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Render::PropertyBuffer::Format* > LocalType;
960 // Reserve some memory inside the message queue
961 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
963 // Construct message in the message queue memory; note that delete should not be called on the return value
964 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format );
967 inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Vector<char>* data, size_t size )
969 typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, Vector<char>*, size_t > LocalType;
971 // Reserve some memory inside the message queue
972 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
974 // Construct message in the message queue memory; note that delete should not be called on the return value
975 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data, size );
978 } // namespace SceneGraph
980 } // namespace Internal
984 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__