1 #ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/devel-api/common/stage-devel.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/property-resetter.h>
33 #include <dali/internal/update/common/scene-graph-buffers.h>
34 #include <dali/internal/update/common/scene-graph-property-notification.h>
35 #include <dali/internal/update/common/scene-graph-scene.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
39 #include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
40 #include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
41 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
42 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
43 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
44 #include <dali/internal/render/shaders/scene-graph-shader.h> // for OwnerPointer< Shader >
45 #include <dali/internal/render/renderers/render-vertex-buffer.h>
46 #include <dali/internal/event/rendering/texture-impl.h>
51 class FrameCallbackInterface;
55 class GlSyncAbstraction;
56 class RenderController;
58 } // namespace Integration
63 class PropertyNotifier;
64 class NotificationManager;
65 class CompleteNotificationInterface;
73 // value types used by messages
74 template <> struct ParameterType< PropertyNotification::NotifyMode >
75 : public BasicType< PropertyNotification::NotifyMode > {};
84 class RenderTaskProcessor;
90 SceneGraph::Node* node;
92 NodeDepthPair( SceneGraph::Node* node, uint32_t sortedDepth )
94 sortedDepth(sortedDepth)
101 NodeDepths() = default;
103 void Add( SceneGraph::Node* node, uint32_t sortedDepth )
105 nodeDepths.push_back( NodeDepthPair( node, sortedDepth ) );
108 std::vector<NodeDepthPair> nodeDepths;
113 * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
114 * other scene graph property owning objects.
115 * It controls the Update traversal, in which nodes are repositioned/animated,
116 * and organizes the the culling and rendering of the scene.
117 * It also maintains the lifecycle of nodes and other property owners that are
118 * disconnected from the scene graph.
120 class UpdateManager : public ShaderSaver
125 * Construct a new UpdateManager.
126 * @param[in] notificationManager This should be notified when animations have finished.
127 * @param[in] animationPlaylist The CompleteNotificationInterface that handles the animations
128 * @param[in] propertyNotifier The PropertyNotifier
129 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
130 * @param[in] controller After messages are flushed, we request a render from the RenderController.
131 * @param[in] renderManager This is responsible for rendering the results of each "update".
132 * @param[in] renderQueue Used to queue messages for the next render.
133 * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
135 UpdateManager( NotificationManager& notificationManager,
136 CompleteNotificationInterface& animationPlaylist,
137 PropertyNotifier& propertyNotifier,
138 DiscardQueue& discardQueue,
139 Integration::RenderController& controller,
140 RenderManager& renderManager,
141 RenderQueue& renderQueue,
142 RenderTaskProcessor& renderTaskProcessor );
147 ~UpdateManager() override;
149 // Node connection methods
152 * Installs a new layer as the root node.
153 * @pre The layer is of derived Node type Layer.
154 * @pre The layer does not have a parent.
155 * @param[in] layer The new root node.
156 * @post The node is owned by UpdateManager.
158 void InstallRoot( OwnerPointer<Layer>& layer );
161 * Uninstalls the root node.
162 * @pre The layer is of derived Node type Layer.
163 * @pre The layer does not have a parent.
164 * @param[in] layer The root node.
165 * @post The node is owned by UpdateManager.
167 void UninstallRoot( Layer* layer );
170 * Add a Node; UpdateManager takes ownership.
171 * @pre The node does not have a parent.
172 * @note even though nodes are pool allocated, they also contain other heap allocated data, thus using OwnerPointer when transferring the data
173 * @param[in] node The node to add.
175 void AddNode( OwnerPointer<Node>& node );
178 * Connect a Node to the scene-graph.
179 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
180 * @pre The node does not already have a parent.
181 * @param[in] parent The new parent node.
183 void ConnectNode( Node* parent, Node* node );
186 * Disconnect a Node from the scene-graph.
187 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
188 * @pre The node has a parent.
189 * @param[in] node The node to disconnect.
191 void DisconnectNode( Node* node );
194 * Destroy a Node owned by UpdateManager.
195 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
196 * In the following update, the previously queued Nodes may be deleted.
197 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
198 * @param[in] node The node to destroy.
200 void DestroyNode( Node* node );
203 * Add a camera on scene
204 * @param[in] camera The camera to add
206 void AddCamera( OwnerPointer< Camera >& camera );
209 * Remove a camera from scene
210 * @param[in] camera to remove
212 void RemoveCamera( Camera* camera );
215 * Add a newly created object.
216 * @param[in] object The object to add.
217 * @post The object is owned by UpdateManager.
219 void AddObject( OwnerPointer<PropertyOwner>& object );
223 * @param[in] object The object to remove.
225 void RemoveObject( PropertyOwner* object );
228 * Add a newly created render task list.
229 * @param[in] taskList The render task list to add.
230 * @post The render task list is owned by UpdateManager.
232 void AddRenderTaskList( OwnerPointer<RenderTaskList>& taskList );
235 * Remove a render task list.
236 * @param[in] taskList The render task list to remove.
238 void RemoveRenderTaskList( RenderTaskList* taskList );
241 * Add a newly created scene.
242 * @param[in] scene The scene to add.
243 * @post The scene is owned by UpdateManager.
245 void AddScene( OwnerPointer<Scene>& scene );
249 * @param[in] scene The scene to remove.
251 void RemoveScene( Scene* scene );
256 * Add a newly created animation.
257 * @param[in] animation The animation to add.
258 * @post The animation is owned by UpdateManager.
260 void AddAnimation( OwnerPointer< SceneGraph::Animation >& animation );
264 * @param[in] animation The animation to stop.
266 void StopAnimation( Animation* animation );
269 * Remove an animation.
270 * @param[in] animation The animation to remove.
272 void RemoveAnimation( Animation* animation );
275 * Query whether any animations are currently running.
276 * @return True if any animations are running.
278 bool IsAnimationRunning() const;
281 * Add a property resetter. UpdateManager takes ownership of the object.
282 * It will be killed by UpdateManager when the associated animator or
283 * constraint has finished; or the property owner of the property is destroyed.
285 void AddPropertyResetter( OwnerPointer<PropertyResetterBase>& propertyResetter );
287 // Property Notification
290 * Add a newly created property notification
291 * @param[in] propertyNotification The notification to add
292 * @post The propertyNotification is owned by UpdateManager.
294 void AddPropertyNotification( OwnerPointer< PropertyNotification >& propertyNotification );
297 * Remove a property notification
298 * @param[in] propertyNotification The notification to remove
300 void RemovePropertyNotification( PropertyNotification* propertyNotification );
303 * Set Notify state for PropertyNotification
304 * @param[in] propertyNotification The notification to remove
305 * @param[in] notifyMode The notification mode.
307 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
312 * Add a newly created shader.
313 * @param[in] shader The shader to add.
314 * @post The shader is owned by the UpdateManager.
316 void AddShader( OwnerPointer< Shader >& shader );
320 * @pre The shader has been added to the UpdateManager.
321 * @param[in] shader The shader to remove.
322 * @post The shader is destroyed.
324 void RemoveShader( Shader* shader );
327 * Set the shader program for a Shader object
328 * @param[in] shader The shader to modify
329 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
330 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
332 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
335 * @brief Accept compiled shaders passed back on render thread for saving.
336 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
338 void SaveBinary( Internal::ShaderDataPtr shaderData ) override;
341 * @brief Set the destination for compiled shader binaries to be passed on to.
342 * The dispatcher passed in will be called from the update thread.
343 * @param[in] upstream A sink for ShaderDatas to be passed into.
345 void SetShaderSaver( ShaderSaver& upstream );
350 * Add a new renderer to scene
351 * @param renderer to add
353 void AddRenderer( OwnerPointer< Renderer >& renderer );
356 * Add a renderer from scene
357 * @param renderer to remove
359 void RemoveRenderer( Renderer* renderer );
364 * Set the pan gesture processor.
365 * Pan Gesture processor lives for the lifetime of UpdateManager
366 * @param[in] gesture The gesture processor.
367 * @post The gestureProcessor is owned by the UpdateManager.
369 void SetPanGestureProcessor( PanGesture* gestureProcessor );
374 * Add a newly created TextureSet.
375 * @param[in] textureSet The texture set to add.
376 * @post The TextureSet is owned by the UpdateManager.
378 void AddTextureSet( OwnerPointer< TextureSet >& textureSet );
381 * Remove a TextureSet.
382 * @pre The TextureSet has been added to the UpdateManager.
383 * @param[in] textureSet The TextureSet to remove.
384 * @post The TextureSet is destroyed.
386 void RemoveTextureSet( TextureSet* textureSet );
391 * Get the scene graph side list of RenderTasks.
392 * @param[in] systemLevel True if using the system-level overlay.
393 * @return The list of render tasks
395 RenderTaskList* GetRenderTaskList( bool systemLevel );
397 // Message queue handling
400 * Reserve space for another message in the queue; this must then be initialized by the caller.
401 * The message will be read from the update-thread after the next FlushMessages is called.
402 * @post Calling this method may invalidate any previously returned slots.
403 * @param[in] size The message size with respect to the size of type "char".
404 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
405 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
406 * @return A pointer to the first char allocated for the message.
408 uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene = true );
411 * @return the current event-buffer index.
413 BufferIndex GetEventBufferIndex() const
415 // inlined as its called often from event thread
416 return mSceneGraphBuffers.GetEventBufferIndex();
420 * Called by the event-thread to signal that FlushQueue will be called
421 * e.g. when it has finished event processing.
423 void EventProcessingStarted();
426 * Flush the set of messages, which were previously stored with QueueMessage().
427 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
429 * @return True if there are messages to process.
434 * Add a new sampler to RenderManager
435 * @param[in] sampler The sampler to add
436 * @post Sends a message to RenderManager to add the sampler.
437 * The sampler will be owned by RenderManager
439 void AddSampler( OwnerPointer< Render::Sampler >& sampler );
442 * Removes an existing sampler from RenderManager
443 * @param[in] sampler The sampler to remove
444 * @post The sampler will be destroyed in the render thread
446 void RemoveSampler( Render::Sampler* sampler );
449 * Sets the filter modes for an existing sampler
450 * @param[in] sampler The sampler
451 * @param[in] minFilterMode The filter to use under minification
452 * @param[in] magFilterMode The filter to use under magnification
454 void SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode );
457 * Sets the wrap mode for an existing sampler
458 * @param[in] sampler The sampler
459 * @param[in] rWrapMode Wrapping mode in z direction
460 * @param[in] sWrapMode Wrapping mode in x direction
461 * @param[in] tWrapMode Wrapping mode in y direction
463 void SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode );
466 * Add a new property buffer to RenderManager
467 * @param[in] propertryBuffer The property buffer to add
468 * @post Sends a message to RenderManager to add the property buffer.
469 * The property buffer will be owned by RenderManager
471 void AddVertexBuffer( OwnerPointer< Render::VertexBuffer >& propertryBuffer );
474 * Removes an existing VertexBuffer from RenderManager
475 * @param[in] propertryBuffer The property buffer to remove
476 * @post The property buffer will be destroyed in the render thread
478 void RemoveVertexBuffer( Render::VertexBuffer* propertryBuffer );
481 * Sets the format of an existing property buffer
482 * @param[in] vertexBuffer The property buffer.
483 * @param[in] format The new format of the buffer
484 * @post Sends a message to RenderManager to set the new format to the property buffer.
486 void SetVertexBufferFormat( Render::VertexBuffer* vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format );
489 * Sets the data of an existing property buffer
490 * @param[in] vertexBuffer The property buffer.
491 * @param[in] data The new data of the buffer
492 * @param[in] size The new size of the buffer
493 * @post Sends a message to RenderManager to set the new data to the property buffer.
495 void SetVertexBufferData( Render::VertexBuffer* vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size );
498 * Adds a geometry to the RenderManager
499 * @param[in] geometry The geometry to add
500 * @post Sends a message to RenderManager to add the Geometry
501 * The geometry will be owned by RenderManager
503 void AddGeometry( OwnerPointer< Render::Geometry >& geometry );
506 * Removes an existing Geometry from RenderManager
507 * @param[in] geometry The geometry to remove
508 * @post The geometry will be destroyed in the render thread
510 void RemoveGeometry( Render::Geometry* geometry );
513 * Sets the geometry type of an existing Geometry
514 * @param[in] geometry The geometry
515 * @param[in] geometryType The type of the geometry
517 void SetGeometryType( Render::Geometry* geometry, uint32_t geometryType );
520 * Sets the index buffer to be used by a geometry
521 * @param[in] geometry The geometry
522 * @param[in] indices A vector containing the indices for the geometry
524 void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices );
527 * Adds a vertex buffer to a geometry
528 * @param[in] geometry The geometry
529 * @param[in] vertexBuffer The property buffer
531 void AttachVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer );
534 * Removes a vertex buffer from a geometry
535 * @param[in] geometry The geometry
536 * @param[in] vertexBuffer The property buffer
538 void RemoveVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer );
541 * Adds a texture to the render manager
542 * @param[in] texture The texture to add
543 * The texture will be owned by RenderManager
545 void AddTexture( OwnerPointer< Render::Texture >& texture );
548 * Removes a texture from the render manager
549 * @param[in] texture The texture to remove
550 * @post The texture will be destroyed in the render thread
552 void RemoveTexture( Render::Texture* texture );
555 * Uploads data to a texture owned by the RenderManager
556 * @param[in] texture The texture
557 * @param[in] pixelData The pixel data object
558 * @param[in] params The parameters for the upload
560 void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params );
563 * Generates mipmaps for a texture owned by the RenderManager
564 * @param[in] texture The texture
566 void GenerateMipmaps( Render::Texture* texture );
569 * Adds a framebuffer to the render manager
570 * @param[in] frameBuffer The framebuffer to add
571 * The framebuffer will be owned by RenderManager
573 void AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer );
576 * Removes a FrameBuffer from the render manager
577 * @param[in] frameBuffer The FrameBuffer to remove
578 * @post The FrameBuffer will be destroyed in the render thread
580 void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
583 * Attach a texture as color output to an existing FrameBuffer
584 * @param[in] frameBuffer The FrameBuffer
585 * @param[in] texture The texture that will be used as output when rendering
586 * @param[in] mipmapLevel The mipmap of the texture to be attached
587 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
589 void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face );
592 * Attach a texture as depth output to an existing FrameBuffer
593 * @param[in] frameBuffer The FrameBuffer
594 * @param[in] texture The texture that will be used as output when rendering
595 * @param[in] mipmapLevel The mipmap of the texture to be attached
597 void AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
600 * Attach a texture as depth/stencil output to an existing FrameBuffer
601 * @param[in] frameBuffer The FrameBuffer
602 * @param[in] texture The texture that will be used as output when rendering
603 * @param[in] mipmapLevel The mipmap of the texture to be attached
605 void AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
608 * This is called when the surface of the scene has been replaced.
609 * @param[in] scene The scene.
611 void SurfaceReplaced( Scene* scene );
616 * Performs an Update traversal on the scene-graph.
617 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
618 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
619 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
620 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
621 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
622 * @return True if further updates are required e.g. during animations.
624 uint32_t Update( float elapsedSeconds,
625 uint32_t lastVSyncTimeMilliseconds,
626 uint32_t nextVSyncTimeMilliseconds,
627 bool renderToFboEnabled,
628 bool isRenderingToFbo );
631 * Set the default surface rect.
632 * @param[in] rect The rect value representing the surface.
634 void SetDefaultSurfaceRect( const Rect<int>& rect );
637 * Set the default surface orientation.
638 * @param[in] orientation The orientation value representing the surface.
640 void SetDefaultSurfaceOrientation(int orientation);
643 * @copydoc Dali::Stage::KeepRendering()
645 void KeepRendering( float durationSeconds );
648 * @copydoc Dali::DevelStage::SetRenderingBehavior()
650 void SetRenderingBehavior( DevelStage::Rendering renderingBehavior );
653 * Request to render the current frame
654 * @note This is a temporary workaround (to be removed in the future) to request the rendering of
655 * the current frame if the color or visibility of any actor is updated. It MUST NOT be used
656 * for any other purposes.
658 void RequestRendering();
661 * Sets the depths of all layers.
662 * @param layers The layers in depth order.
663 * @param[in] rootLayer The root layer of the sorted layers.
665 void SetLayerDepths( const std::vector< Layer* >& layers, const Layer* rootLayer );
668 * Set the depth indices of all nodes (in LayerUI's)
669 * @param[in] nodeDepths A vector of nodes and associated depth indices
671 void SetDepthIndices( OwnerPointer< NodeDepths >& nodeDepths );
674 * Query wheter the default surface rect is changed or not.
675 * @return true if the default surface rect is changed.
677 bool IsDefaultSurfaceRectChanged();
680 * Adds an implementation of the FrameCallbackInterface.
681 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
682 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
684 void AddFrameCallback( OwnerPointer< FrameCallback >& frameCallback, const Node* rootNode );
687 * Removes the specified implementation of FrameCallbackInterface.
688 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
690 void RemoveFrameCallback( FrameCallbackInterface* frameCallback );
695 UpdateManager(const UpdateManager&);
698 UpdateManager& operator=(const UpdateManager& rhs);
701 * Helper to check whether the update-thread should keep going.
702 * @param[in] elapsedSeconds The time in seconds since the previous update.
703 * @return True if the update-thread should keep going.
705 uint32_t KeepUpdatingCheck( float elapsedSeconds ) const;
708 * Helper to reset all Node properties
709 * @param[in] bufferIndex to use
711 void ResetProperties( BufferIndex bufferIndex );
714 * Perform gesture updates.
715 * @param[in] bufferIndex to use
716 * @param[in] lastVSyncTime The last VSync time in milliseconds.
717 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
718 * @return true, if any properties were updated.
720 bool ProcessGestures( BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds );
723 * Perform animation updates
724 * @param[in] bufferIndex to use
725 * @param[in] elapsedSeconds time since last frame
726 * @return true if at least one animations is currently active or false otherwise
728 bool Animate( BufferIndex bufferIndex, float elapsedSeconds );
731 * Applies constraints to CustomObjects
732 * @param[in] bufferIndex to use
734 void ConstrainCustomObjects( BufferIndex bufferIndex );
737 * Applies constraints to RenderTasks
738 * @param[in] bufferIndex to use
740 void ConstrainRenderTasks( BufferIndex bufferIndex );
743 * Applies constraints to Shaders
744 * @param[in] bufferIndex to use
746 void ConstrainShaders( BufferIndex bufferIndex );
749 * Perform property notification updates
750 * @param[in] bufferIndex to use
752 void ProcessPropertyNotifications( BufferIndex bufferIndex );
755 * Pass shader binaries queued here on to event thread.
757 void ForwardCompiledShadersToEventThread();
760 * Update node shaders, opacity, geometry etc.
761 * @param[in] bufferIndex to use
763 void UpdateNodes( BufferIndex bufferIndex );
767 * @param[in] bufferIndex to use
769 void UpdateRenderers( BufferIndex bufferIndex );
773 // needs to be direct member so that getter for event buffer can be inlined
774 SceneGraphBuffers mSceneGraphBuffers;
781 // Messages for UpdateManager
783 inline void InstallRootMessage( UpdateManager& manager, OwnerPointer<Layer>& root )
785 // Message has ownership of Layer while in transit from event -> update
786 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Layer> >;
788 // Reserve some memory inside the message queue
789 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
791 // Construct message in the message queue memory; note that delete should not be called on the return value
792 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, root );
795 inline void UninstallRootMessage( UpdateManager& manager, const Layer* constRoot )
797 // Scene graph thread can destroy this object.
798 Layer* root = const_cast< Layer* >( constRoot );
800 using LocalType = MessageValue1<UpdateManager, Layer*>;
802 // Reserve some memory inside the message queue
803 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
805 // Construct message in the message queue memory; note that delete should not be called on the return value
806 new (slot) LocalType( &manager, &UpdateManager::UninstallRoot, root );
809 inline void AddNodeMessage( UpdateManager& manager, OwnerPointer<Node>& node )
811 // Message has ownership of Node while in transit from event -> update
812 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Node> >;
814 // Reserve some memory inside the message queue
815 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
817 // Construct message in the message queue memory; note that delete should not be called on the return value
818 new (slot) LocalType( &manager, &UpdateManager::AddNode, node );
821 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
823 // Update thread can edit the object
824 Node& parent = const_cast< Node& >( constParent );
825 Node& child = const_cast< Node& >( constChild );
827 using LocalType = MessageValue2<UpdateManager, Node*, Node*>;
829 // Reserve some memory inside the message queue
830 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
832 // Construct message in the message queue memory; note that delete should not be called on the return value
833 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
836 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
838 // Scene graph thread can modify this object.
839 Node& node = const_cast< Node& >( constNode );
841 using LocalType = MessageValue1<UpdateManager, Node*>;
843 // Reserve some memory inside the message queue
844 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
846 // Construct message in the message queue memory; note that delete should not be called on the return value
847 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
850 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
852 // Scene graph thread can destroy this object.
853 Node& node = const_cast< Node& >( constNode );
855 using LocalType = MessageValue1<UpdateManager, Node*>;
857 // Reserve some memory inside the message queue
858 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
860 // Construct message in the message queue memory; note that delete should not be called on the return value
861 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
864 inline void AddCameraMessage( UpdateManager& manager, OwnerPointer< Camera >& camera )
866 // Message has ownership of Camera while in transit from event -> update
867 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Camera> >;
869 // Reserve some memory inside the message queue
870 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
872 // Construct message in the message queue memory; note that delete should not be called on the return value
873 new (slot) LocalType( &manager, &UpdateManager::AddCamera, camera );
876 inline void RemoveCameraMessage( UpdateManager& manager, const Camera* camera )
878 using LocalType = MessageValue1<UpdateManager, Camera*>;
880 // Reserve some memory inside the message queue
881 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
883 // Construct message in the message queue memory; note that delete should not be called on the return value
884 new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, const_cast<Camera*>( camera ) );
887 inline void AddObjectMessage( UpdateManager& manager, OwnerPointer<PropertyOwner>& object )
889 // Message has ownership of object while in transit from event -> update
890 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyOwner> >;
892 // Reserve some memory inside the message queue
893 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
895 // Construct message in the message queue memory; note that delete should not be called on the return value
896 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
899 inline void RemoveObjectMessage( UpdateManager& manager, const PropertyOwner* object )
901 using LocalType = MessageValue1<UpdateManager, PropertyOwner*>;
903 // Reserve some memory inside the message queue
904 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
906 // Construct message in the message queue memory; note that delete should not be called on the return value
907 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>( object ) );
910 inline void AddAnimationMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Animation >& animation )
912 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Animation> >;
914 // Reserve some memory inside the message queue
915 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
917 // Construct message in the message queue memory; note that delete should not be called on the return value
918 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
921 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
923 // The scene-graph thread owns this object so it can safely edit it.
924 Animation& animation = const_cast< Animation& >( constAnimation );
926 using LocalType = MessageValue1<UpdateManager, Animation*>;
928 // Reserve some memory inside the message queue
929 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
931 // Construct message in the message queue memory; note that delete should not be called on the return value
932 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
935 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
937 // The scene-graph thread owns this object so it can safely edit it.
938 Animation& animation = const_cast< Animation& >( constAnimation );
940 using LocalType = MessageValue1<UpdateManager, Animation*>;
942 // Reserve some memory inside the message queue
943 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
945 // Construct message in the message queue memory; note that delete should not be called on the return value
946 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
949 inline void AddRenderTaskListMessage( UpdateManager& manager, OwnerPointer< SceneGraph::RenderTaskList >& taskList )
951 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::RenderTaskList> >;
953 // Reserve some memory inside the message queue
954 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
956 // Construct message in the message queue memory; note that delete should not be called on the return value
957 new (slot) LocalType( &manager, &UpdateManager::AddRenderTaskList, taskList );
960 inline void RemoveRenderTaskListMessage( UpdateManager& manager, const RenderTaskList& constTaskList )
962 // The scene-graph thread owns this object so it can safely edit it.
963 RenderTaskList& taskList = const_cast< RenderTaskList& >( constTaskList );
965 using LocalType = MessageValue1<UpdateManager, RenderTaskList*>;
967 // Reserve some memory inside the message queue
968 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
970 // Construct message in the message queue memory; note that delete should not be called on the return value
971 new (slot) LocalType( &manager, &UpdateManager::RemoveRenderTaskList, &taskList );
974 inline void AddSceneMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Scene >& scene )
976 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Scene> >;
978 // Reserve some memory inside the message queue
979 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
981 // Construct message in the message queue memory; note that delete should not be called on the return value
982 new (slot) LocalType( &manager, &UpdateManager::AddScene, scene );
985 inline void RemoveSceneMessage( UpdateManager& manager, const SceneGraph::Scene& constScene )
987 // The scene-graph thread owns this object so it can safely edit it.
988 Scene& scene = const_cast< Scene& >( constScene );
990 using LocalType = MessageValue1<UpdateManager, Scene*>;
992 // Reserve some memory inside the message queue
993 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
995 // Construct message in the message queue memory; note that delete should not be called on the return value
996 new (slot) LocalType( &manager, &UpdateManager::RemoveScene, &scene );
999 inline void AddPropertyNotificationMessage( UpdateManager& manager, OwnerPointer< PropertyNotification >& propertyNotification )
1001 // Message has ownership of PropertyNotification while in transit from event -> update
1002 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyNotification> >;
1004 // Reserve some memory inside the message queue
1005 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1007 // Construct message in the message queue memory; note that delete should not be called on the return value
1008 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
1011 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
1013 // The scene-graph thread owns this object so it can safely edit it.
1014 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
1016 using LocalType = MessageValue1<UpdateManager, PropertyNotification*>;
1018 // Reserve some memory inside the message queue
1019 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1021 // Construct message in the message queue memory; note that delete should not be called on the return value
1022 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
1025 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
1026 const PropertyNotification* constPropertyNotification,
1027 PropertyNotification::NotifyMode notifyMode )
1029 // The scene-graph thread owns this object so it can safely edit it.
1030 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
1032 using LocalType = MessageValue2<UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode>;
1034 // Reserve some memory inside the message queue
1035 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1037 // Construct message in the message queue memory; note that delete should not be called on the return value
1038 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
1041 // The render thread can safely change the Shader
1042 inline void AddShaderMessage( UpdateManager& manager, OwnerPointer< Shader >& shader )
1044 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Shader> >;
1046 // Reserve some memory inside the message queue
1047 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1049 // Construct message in the message queue memory; note that delete should not be called on the return value
1050 new (slot) LocalType( &manager, &UpdateManager::AddShader, shader );
1053 // The render thread can safely change the Shader
1054 inline void RemoveShaderMessage( UpdateManager& manager, const Shader* shader )
1056 using LocalType = MessageValue1<UpdateManager, Shader*>;
1058 // Reserve some memory inside the message queue
1059 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1061 // Construct message in the message queue memory; note that delete should not be called on the return value
1062 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, const_cast<Shader*>( shader ) );
1065 inline void SetShaderProgramMessage( UpdateManager& manager,
1066 const Shader& shader,
1067 Internal::ShaderDataPtr shaderData,
1068 bool modifiesGeometry )
1070 using LocalType = MessageValue3<UpdateManager, Shader*, Internal::ShaderDataPtr, bool>;
1072 // Reserve some memory inside the message queue
1073 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1075 // Construct message in the message queue memory; note that delete should not be called on the return value
1076 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, const_cast<Shader*>( &shader ), shaderData, modifiesGeometry );
1079 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int32_t>& rect )
1081 using LocalType = MessageValue1<UpdateManager, Rect<int32_t> >;
1083 // Reserve some memory inside the message queue
1084 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1086 // Construct message in the message queue memory; note that delete should not be called on the return value
1087 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
1090 inline void SurfaceReplacedMessage( UpdateManager& manager, const SceneGraph::Scene& constScene )
1092 // The scene-graph thread owns this object so it can safely edit it.
1093 Scene& scene = const_cast< Scene& >( constScene );
1095 using LocalType = MessageValue1<UpdateManager, Scene*>;
1097 // Reserve some memory inside the message queue
1098 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1100 // Construct message in the message queue memory; note that delete should not be called on the return value
1101 new (slot) LocalType( &manager, &UpdateManager::SurfaceReplaced, &scene );
1104 inline void SetDefaultSurfaceOrientationMessage(UpdateManager& manager, int orientation)
1106 using LocalType = MessageValue1<UpdateManager, int>;
1108 // Reserve some memory inside the message queue
1109 unsigned int* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1111 // Construct message in the message queue memory; note that delete should not be called on the return value
1112 new(slot) LocalType(&manager, &UpdateManager::SetDefaultSurfaceOrientation, orientation);
1115 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
1117 using LocalType = MessageValue1<UpdateManager, float>;
1119 // Reserve some memory inside the message queue
1120 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1122 // Construct message in the message queue memory; note that delete should not be called on the return value
1123 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
1126 inline void SetRenderingBehaviorMessage( UpdateManager& manager, DevelStage::Rendering renderingBehavior )
1128 using LocalType = MessageValue1<UpdateManager, DevelStage::Rendering>;
1130 // Reserve some memory inside the message queue
1131 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1133 // Construct message in the message queue memory; note that delete should not be called on the return value
1134 new (slot) LocalType( &manager, &UpdateManager::SetRenderingBehavior, renderingBehavior );
1137 inline void RequestRenderingMessage( UpdateManager& manager )
1139 using LocalType = Message<UpdateManager>;
1141 // Reserve some memory inside the message queue
1142 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1144 // Construct message in the message queue memory; note that delete should not be called on the return value
1145 new (slot) LocalType( &manager, &UpdateManager::RequestRendering );
1149 * Create a message for setting the depth of a layer
1150 * @param[in] manager The update manager
1151 * @param[in] layers list of layers
1152 * @param[in] rootLayer The rool layer
1154 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, const Layer* rootLayer )
1156 using LocalType = MessageValue2<UpdateManager, std::vector<Layer*>, const Layer*>;
1158 // Reserve some memory inside the message queue
1159 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1161 // Construct message in the message queue memory; note that delete should not be called on the return value
1162 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, rootLayer );
1165 inline void AddRendererMessage( UpdateManager& manager, OwnerPointer< Renderer >& object )
1167 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Renderer> >;
1169 // Reserve some memory inside the message queue
1170 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1171 // Construct message in the message queue memory; note that delete should not be called on the return value
1172 new (slot) LocalType( &manager, &UpdateManager::AddRenderer, object );
1175 inline void RemoveRendererMessage( UpdateManager& manager, const Renderer& object )
1177 using LocalType = MessageValue1<UpdateManager, Renderer*>;
1179 // Reserve some memory inside the message queue
1180 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1181 // Construct message in the message queue memory; note that delete should not be called on the return value
1182 new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>( &object ) );
1185 // The render thread can safely change the Shader
1186 inline void AddTextureSetMessage( UpdateManager& manager, OwnerPointer< TextureSet >& textureSet )
1188 using LocalType = MessageValue1<UpdateManager, OwnerPointer<TextureSet> >;
1190 // Reserve some memory inside the message queue
1191 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1193 // Construct message in the message queue memory; note that delete should not be called on the return value
1194 new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, textureSet );
1197 // The render thread can safely change the Shader
1198 inline void RemoveTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
1200 using LocalType = MessageValue1<UpdateManager, TextureSet*>;
1202 // Reserve some memory inside the message queue
1203 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1205 // Construct message in the message queue memory; note that delete should not be called on the return value
1206 new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet );
1209 inline void AddSamplerMessage( UpdateManager& manager, OwnerPointer< Render::Sampler >& sampler )
1211 // Message has ownership of Sampler while in transit from event -> update
1212 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Sampler> >;
1214 // Reserve some memory inside the message queue
1215 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1217 // Construct message in the message queue memory; note that delete should not be called on the return value
1218 new (slot) LocalType( &manager, &UpdateManager::AddSampler, sampler );
1221 inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
1223 using LocalType = MessageValue1<UpdateManager, Render::Sampler*>;
1225 // Reserve some memory inside the message queue
1226 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1228 // Construct message in the message queue memory; note that delete should not be called on the return value
1229 new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
1232 inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode )
1234 using LocalType = MessageValue3<UpdateManager, Render::Sampler*, uint32_t, uint32_t>;
1236 // Reserve some memory inside the message queue
1237 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1239 // Construct message in the message queue memory; note that delete should not be called on the return value
1240 new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
1243 inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
1245 using LocalType = MessageValue4<UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
1247 // Reserve some memory inside the message queue
1248 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1250 // Construct message in the message queue memory; note that delete should not be called on the return value
1251 new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode );
1254 inline void AddVertexBuffer( UpdateManager& manager, OwnerPointer< Render::VertexBuffer >& vertexBuffer )
1256 // Message has ownership of vertexBuffer while in transit from event -> update
1257 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::VertexBuffer> >;
1259 // Reserve some memory inside the message queue
1260 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1262 // Construct message in the message queue memory; note that delete should not be called on the return value
1263 new (slot) LocalType( &manager, &UpdateManager::AddVertexBuffer, vertexBuffer );
1266 inline void RemoveVertexBuffer( UpdateManager& manager, Render::VertexBuffer& vertexBuffer )
1268 using LocalType = MessageValue1<UpdateManager, Render::VertexBuffer*>;
1270 // Reserve some memory inside the message queue
1271 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1273 // Construct message in the message queue memory; note that delete should not be called on the return value
1274 new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &vertexBuffer );
1277 inline void SetVertexBufferFormat( UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format )
1279 // Message has ownership of VertexBuffer::Format while in transit from event -> update
1280 using LocalType = MessageValue2<UpdateManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format> >;
1282 // Reserve some memory inside the message queue
1283 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1285 // Construct message in the message queue memory; note that delete should not be called on the return value
1286 new (slot) LocalType( &manager, &UpdateManager::SetVertexBufferFormat, &vertexBuffer, format );
1289 inline void SetVertexBufferData( UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
1291 // Message has ownership of VertexBuffer data while in transit from event -> update
1292 using LocalType = MessageValue3<UpdateManager, Render::VertexBuffer*, OwnerPointer<Vector<uint8_t> >, uint32_t>;
1294 // Reserve some memory inside the message queue
1295 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1297 // Construct message in the message queue memory; note that delete should not be called on the return value
1298 new (slot) LocalType( &manager, &UpdateManager::SetVertexBufferData, &vertexBuffer, data, size );
1301 inline void AddGeometry( UpdateManager& manager, OwnerPointer< Render::Geometry >& geometry )
1303 // Message has ownership of Geometry while in transit from event -> update
1304 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Geometry> >;
1306 // Reserve some memory inside the message queue
1307 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1309 // Construct message in the message queue memory; note that delete should not be called on the return value
1310 new (slot) LocalType( &manager, &UpdateManager::AddGeometry, geometry );
1313 inline void RemoveGeometry( UpdateManager& manager, Render::Geometry& geometry )
1315 using LocalType = MessageValue1<UpdateManager, Render::Geometry*>;
1317 // Reserve some memory inside the message queue
1318 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1320 // Construct message in the message queue memory; note that delete should not be called on the return value
1321 new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry );
1324 inline void AttachVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer )
1326 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1328 // Reserve some memory inside the message queue
1329 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1331 // Construct message in the message queue memory; note that delete should not be called on the return value
1332 new (slot) LocalType( &manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer) );
1335 inline void RemoveVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer )
1337 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1339 // Reserve some memory inside the message queue
1340 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1342 // Construct message in the message queue memory; note that delete should not be called on the return value
1343 new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer) );
1346 // Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
1347 template< typename T >
1348 class IndexBufferMessage : public MessageBase
1353 * Constructor which does a Vector::Swap()
1355 IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
1357 mManager( manager ),
1358 mRenderGeometry( geometry )
1360 mIndices.Swap( indices );
1364 * Virtual destructor
1366 ~IndexBufferMessage() override = default;
1369 * @copydoc MessageBase::Process
1371 void Process( BufferIndex /*bufferIndex*/ ) override
1373 DALI_ASSERT_DEBUG( mManager && "Message does not have an object" );
1374 mManager->SetIndexBuffer( mRenderGeometry, mIndices );
1380 Render::Geometry* mRenderGeometry;
1381 Dali::Vector<uint16_t> mIndices;
1384 inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices )
1386 using LocalType = IndexBufferMessage<UpdateManager>;
1388 // Reserve some memory inside the message queue
1389 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1391 // Construct message in the message queue memory; note that delete should not be called on the return value
1392 new (slot) LocalType( &manager, &geometry, indices );
1395 inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType )
1397 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, uint32_t>;
1399 // Reserve some memory inside the message queue
1400 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1402 // Construct message in the message queue memory; note that delete should not be called on the return value
1403 new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
1406 inline void AddTexture( UpdateManager& manager, OwnerPointer< Render::Texture >& texture )
1408 // Message has ownership of Texture while in transit from event -> update
1409 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Texture> >;
1411 // Reserve some memory inside the message queue
1412 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1414 // Construct message in the message queue memory; note that delete should not be called on the return value
1415 new (slot) LocalType( &manager, &UpdateManager::AddTexture, texture );
1418 inline void RemoveTexture( UpdateManager& manager, Render::Texture& texture )
1420 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1422 // Reserve some memory inside the message queue
1423 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1425 // Construct message in the message queue memory; note that delete should not be called on the return value
1426 new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture );
1429 inline void UploadTextureMessage( UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
1431 using LocalType = MessageValue3<UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
1433 // Reserve some memory inside the message queue
1434 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1436 // Construct message in the message queue memory; note that delete should not be called on the return value
1437 new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params );
1440 inline void GenerateMipmapsMessage( UpdateManager& manager, Render::Texture& texture )
1442 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1444 // Reserve some memory inside the message queue
1445 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1447 // Construct message in the message queue memory; note that delete should not be called on the return value
1448 new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture );
1452 inline void AddFrameBuffer( UpdateManager& manager, OwnerPointer< Render::FrameBuffer >& frameBuffer )
1454 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::FrameBuffer> >;
1456 // Reserve some memory inside the message queue
1457 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1459 // Construct message in the message queue memory; note that delete should not be called on the return value
1460 new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, frameBuffer );
1463 inline void RemoveFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
1465 using LocalType = MessageValue1<UpdateManager, Render::FrameBuffer*>;
1467 // Reserve some memory inside the message queue
1468 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1470 // Construct message in the message queue memory; note that delete should not be called on the return value
1471 new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer );
1474 inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
1476 using LocalType = MessageValue4<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
1478 // Reserve some memory inside the message queue
1479 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1481 // Construct message in the message queue memory; note that delete should not be called on the return value
1482 new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer );
1485 inline void AttachDepthTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
1487 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1489 // Reserve some memory inside the message queue
1490 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1492 // Construct message in the message queue memory; note that delete should not be called on the return value
1493 new (slot) LocalType( &manager, &UpdateManager::AttachDepthTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel );
1496 inline void AttachDepthStencilTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
1498 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1500 // Reserve some memory inside the message queue
1501 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1503 // Construct message in the message queue memory; note that delete should not be called on the return value
1504 new (slot) LocalType( &manager, &UpdateManager::AttachDepthStencilTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel );
1507 inline void SetDepthIndicesMessage( UpdateManager& manager, OwnerPointer< NodeDepths >& nodeDepths )
1509 using LocalType = MessageValue1<UpdateManager, OwnerPointer<NodeDepths> >;
1511 // Reserve some memory inside the message queue
1512 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1514 // Construct message in the message queue memory; note that delete should not be called on the return value
1515 new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths );
1518 inline void AddResetterMessage( UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter )
1520 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyResetterBase> >;
1522 // Reserve some memory inside the message queue
1523 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1525 // Construct message in the message queue memory; note that delete should not be called on the return value
1526 new (slot) LocalType( &manager, &UpdateManager::AddPropertyResetter, resetter );
1529 inline void AddFrameCallbackMessage( UpdateManager& manager, OwnerPointer< FrameCallback >& frameCallback, const Node& rootNode )
1531 using LocalType = MessageValue2<UpdateManager, OwnerPointer<FrameCallback>, const Node*>;
1533 // Reserve some memory inside the message queue
1534 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1536 // Construct message in the message queue memory; note that delete should not be called on the return value
1537 new (slot) LocalType( &manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode );
1540 inline void RemoveFrameCallbackMessage( UpdateManager& manager, FrameCallbackInterface& frameCallback )
1542 using LocalType = MessageValue1<UpdateManager, FrameCallbackInterface*>;
1544 // Reserve some memory inside the message queue
1545 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1547 // Construct message in the message queue memory; note that delete should not be called on the return value
1548 new (slot) LocalType( &manager, &UpdateManager::RemoveFrameCallback, &frameCallback );
1551 } // namespace SceneGraph
1553 } // namespace Internal
1557 #endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H